I do like the quest choices. I would prefer that the heroic versions be lower. I find that I am bored of the quests in the lvl 9 - 12 range and would love some new content.
I do like the quest choices. I would prefer that the heroic versions be lower. I find that I am bored of the quests in the lvl 9 - 12 range and would love some new content.
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Sarlona Server - Blime | Darkgeddy | Youburn | Lakeside
Past Leader of The Wulfepack - "If you call one wulfe, you invite the Pack"
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I was saving TP to buy update 24's pack....now I know I can save them a little longer until update 25.
Xoriat really? I think you have the data wrong. They are probably the least favorite quests, and only run for xp/min on the ones you can invis zerg.
I always skip them unless I really need xp at those levels.
Thelanis - Green Mtn Boys - Level 200
Kudos for ToEE. I eagerly await for this!
Its a shame you pushed back Anauroch. I was really excited about this and I hope it becomes implemented soon.
Xoriat is kind of meh... So I really hope it is worth getting it but I doubt it ...
As other people said previously you need to release more lvl 10-13 quests or boost the xp of the available ones because it is really tough to get xp at that point. Quests over lvl16 on the other hand are overly saturated.
Khyber : Agraell, Bellafontas, Olethrio, Tiropitaki, Tserp
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
Join Magefire Cannon on Thelanis!
Follow PB on Twitch!
PB's Youtube Channel
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
Join Magefire Cannon on Thelanis!
Follow PB on Twitch!
PB's Youtube Channel
I am so excited for the Temple of Elemental Evil- That was a hard module back in the day.... really really hard!
I mentioned in an earlier post in this thread that TOEE might HAVE to be in Greyhawk. Where would the quest be placed in the Forgotten Realms and still have accurate lore for that part of the DDO World? Turbine and WoTC don't want to mess up their Forgotten Realms campaign area with inaccuracies as everything has been lore appropriate so far.
WoTC will also probably let Turbine take only so many liberties with its IP. We may instead to access the Greyhawk universe via a 'Beyond the Rift' type pre-quest or entrance - one that doesn't have to be flagged for before entering.
I loved temple of elemental evil. Since it was originally a Greyhawk mod does this mean we will be traveling to greyhawk
this is so awesome! I hope they use the entire adventure.
Sarlona server Jax Arcane
Mitsu Rugi
If dev time and art resources are slim, DDO can even put the entrance to Greyhawk / TOEE in the Hall of Heroes. All the devs would have to do is create a door.
A player entering the Hall of Heroes Greyhawk portal would walk out into the Village of Hommlet (created from Eveningstar art resources), get the quest in a tavern in Hommlet or elsewhere (I don't remember what happens in the module) and then walk up the road to TOEE.
If the devs and art department have more time, they can put the entrance to Greyhawk / TOEE behind some shrubbery near Eveningstar and then the players are magically transported to Greyhawk a la 'The Lion, the Witch and the Wardrobe.' Or players can touch the monolith from '2001' and then be teleported to Greyhawk.
A separate Greyhawk world should be made not only to keep everything lore consistent but also to pave the way for 'White Plume Mountain' / 'Tomb of Horrors' being released as the classic module in 2016 / 2017.