WARNING: Contains a lot of numbers. I have summed it up in the end should you not be interested in the details.
I have recently seen various monk builds on the forums trying to fit both Vorpal Strikes and Overwhelming Critical as the two epic feats. My own monk has taken Improved Martial Arts and Vorpal Strikes, so I have been wondering if Overwhelming Critical is worth the extra feat requirements over Improved Martial Arts. To decide for me which is better I have made a base damage comparison below.
Assumptions about the character for which I compare the two feats:
- Level 20 Monk
- Level 5 Epic
- Qualified for and having taken Vorpal Strikes
- Using level 5 GMoF as ED (although there will be some LD comparison included)
- Using Handwraps as weapon with +1[W] modifier (i.e. Epic handwraps)
- Has access to the monk past life
- Will hit on any roll on a d20 except for 1
IMA will add 1d6 to the monk’s base damage for each hit on rolls 2-20 which will also be multiplied on critical hits on rolls 19-20. The average roll of 1d6 is 3.5 and such the base damage increase for IMA with a x2 critical multiplier will be 3.87 and with a x3 critical multiplier (Mountain stance) it will be 4.24. Because this is a set value the gain is exactly the same on any monk, only influenced by the critical multiplier.
Should the monk be in LD with the additional critical multiplier the added damage per hit would be 4.61.
The benefit from OC on the other hand is dependent on both the amount of dice from the base damage as well as the damage bonus from Strength, Power Attack and the likes. Following the assumptions above the monk would have a base damage of 7d6+x.
(3.5[W] Monk, 1.5[W] Dance of Flowers, 0.5[W] Past life, 0.5[W] Reinforced fists, 1[W] Epic weapon)
In fire stance with Dancing with flames from the epic destiny another 0.75d6 should be added, and twisting improved power attack from LD adds yet another 0.5[W] but I will get back to these situations later.
With OC adding one critical multiplier on the two rolls, 19 and 20, it effectively adds two base damage rolls to the 19 cases of a hit on a d20. The table below shows the average damage per hit added based on the value of x, which is the damage bonus from everything but the base damage dice.
Code:
x Added damage from OC
0 2.58
1 2.69
2 2.79
3 2.89
4 3.00
5 3.11
6 3.21
7 3.32
8 3.42
9 3.53
10 3.63
11 3.74
12 3.84
13 3.95
14 4.05
15 4.16
16 4.26
17 4.37
18 4.47
19 4.58
20 4.68
21 4.79
22 4.89
23 5.00
24 5.11
25 5.21
26 5.32
27 5.42
28 5.53
29 5.63
30 5.74
31 5.84
32 5.95
33 6.05
34 6.16
35 6.26
36 6.37
37 6.47
38 6.58
39 6.68
40 6.79
41 6.89
42 7.00
43 7.11
44 7.21
45 7.32
46 7.42
47 7.53
48 7.63
49 7.74
50 7.84
51 7.95
52 8.05
53 8.16
54 8.26
55 8.37
56 8.47
57 8.58
58 8.68
59 8.79
60 8.89
61 9.00
62 9.11
63 9.21
64 9.31
65 9.42
66 9.53
67 9.63
68 9.74
69 9.84
70 9.95
71 10.05
72 10.16
73 10.26
74 10.37
75 10.47
76 10.58
77 10.68
78 10.79
79 10.89
80 11.00
81 11.11
82 11.21
83 11.32
84 11.42
85 11.53
86 11.63
87 11.74
88 11.84
89 11.95
90 12.05
91 12.16
92 12.26
93 12.37
94 12.47
95 12.58
96 12.68
97 12.79
98 12.89
99 13.00
100 13.11
So it would appear that with a base damage of 7d6+13 or higher OC would be better than IMA with a x3 critical multiplier (including OC).
And with a base damage of 7d6+16 or higher OC would be better than IMA with a x4 critical multiplier (from Mountain stance).
Should the monk be in LD with a x5 critical multiplier the base damage would need to be at least 7d6+20 to justify OC over IMA.
Basically on 0% fortification monsters OC is clearly the better choice as it is not hard for a monk to reach even 7d6+20 base damage in epic levels.
On a 50% fortification monster (80% being a common elite and epic fortification value for raid bosses and assuming decent fortification bypass this is a good reference for a well played monk) the benefit of OC would be halved, whereas the benefit of IMA would be reduced from 3.87 to 3.68 for a x2 critical multiplier, from 4.24 to 3.87 on a x3 critical multiplier and from 4.61 to 4.05 on a x4 critical multiplier should the monk be in LD.
So on a monster with this kind of fortification one would need a base damage of 7d6+46 to justify OC over IMA on a critical multiplier of x2 (note that with OC this would be x3), which is a huge leap from the benefit on 0% fortification monsters.
In fire stance with Dancing with Flames another 2.63(*) should be added to the value of x to justify for the +0.75[W] and with improved Power Attack from LD 1.75(*) should be added to the value of x to justify for the +0.5[W] making those abilities favor OC over IMA.
So far it seems that if the monsters have no fortification (or very little that is bypassed) OC is way ahead of IMA, while a healthy amount of fortification brings IMA ahead of OC. But there is one more thing to take into consideration: OC has two feats that are required to qualify for it: Cleave and Great Cleave.
I will base this last part of my post on popular feat choices for monks. I will now assume that the monk has taken the following feats as part of their build, as they are commonly agreed upon as either must-haves or good choices for monks.
Toughness
Power Attack
Stunning Fist
Two-weapon fighting x3
Improved critical: Bludgeoning
Past life: Monk
Improved Sunder
Dodge or Cleave (Dark or light monk)
Now, as Cleave can be used to qualify for Shintao, light monks have an advantage when it comes to fit in OC in their build. The obvious choice when considering DPS would be to take Great Cleave instead of Improved Sunder.
For a dark monk however choices are harder. Obviously one feat to drop would also be improved sunder, however crippling the monks ability to sneak attack on high fortification monsters. For the second feat to drop I will consider three choices: PL: Monk, IC:B and GTWF.
Dropping Past life: Monk would mean that a monk with IMA rather than OC would do an additional 0.5[W] every hit making the gain from picking IMA over OC 5.80 damage per hit on average with a x2 critical multiplier, 6.36 with a x3 critical multiplier or 6.91 with a x4 critical multiplier in LD. This requires a base damage of +31 on 0% fortification mobs to have OC outperform IMA on a critical multiplier of x2 (x3 with OC) and +36 and +41 for the other two situations respectively.
Skipping Improved Critical: Bludgeon to qualify for OC would effectively mean halving the benefit of OC. In this case the maths would be the same as for a 50% fortification monster against 0% fortification monsters, requiring the monk to have a base damage of at least 7d6+46 on a x2 critical multiplier (x3 with OC) making Past life: Monk a better tradeoff anyways. This won’t be any different for higher critical multipliers.
The last case would be dropping Greater Two-weapon fighting. This scenario seems completely unreal to me but I include it anyways because it could be an option to some. Firstly this option does not sacrifice any base damage aside from not taking IMA, however there will be fewer hits. Going from 80% to 60% offhand chance gives a drop in DPS of 11.2% (not counting double strike chance). This does not only include base damage, but also weapon effects. So the case in which OC would be better than GTWF is where OC would add 12.5% damage to base damage including weapon effects. But since OC cannot increase damage by more than 8.70% of the base damage this is not going to happen and this is without weapon effects. With these the increase would be even less, so there is no situation in which OC is a better choice than GTWF.
To sum it up…
OC is a feat that can add a lot of damage to 0% fortification monsters. However once the fortification of the monster gets significant (using 50% as example above) the base damage added from IMA gets ahead unless the monk is able to reach a base damage of 7d6+46 (again from the above example).
A disadvantage of OC however are the feats required to take it. On a light monk it is not significant as one of the feats is already a requirement for Shintao and I’d say that OC is the better feat to take on a light monk. On a dark monk however, due to the feat requirement for Ninja Spy, you would have to give up another DPS granting feat to make room for OC. Having analyzed three common feats on a monk Past life: Monk seems like the most reasonable to trade off for Great Cleave. Against monsters with 0% fortification a monk with base damage of 6.5[W]+31 or greater would benefit more from Great Cleave and OC than from PL:M and IMA. However once the monsters gain some fortification IMA quickly gets ahead if OC again (and there have been added a lot of content with monsters with 100% fortification lately).
It also depends on your stance. Being in one of the critical multiplier enhancing earth stances favors IMA over OC, while fire stance with Dancing with Flames from GMoF favors OC over IMA.
Lastly when wanting to run a monk in LD rather than GMoF there should be no excuse not to go with OC as the feats Cleave and Great Cleave also give a significant advantage here.
Code:
GMoF LD
Light Either OC
Dark IMA Either
I hope this has been of help should you also have wondered in which situations IMA or OC is the better feat.