Just a quickie post before someone else claims credit for this idea… (although a lot of people will likely develop something similar in parallel with me)
Goals:
Well rounded raid participant (if not tanking does decent DPS)
Good for epics (two decent stuns)
Fair DPS (touch of death, rings, past life)
AC option (nothing crazy, something in the ~70-80ish range for non-epic questing)
36 point, one monk life, preferably three fighter lives, mine will also have 2 pal lives)
12/6/2 Monk/Paladin/Fighter
Human
Stats something like:
16
14
15
8 (maybe a pinch more?)
14
14
Feats:
Stunning Fist
Stunning Blow
PL:Monk
Combat Expertise (DOS pre-req)
Dodge (ninja pre-req)
Dark Path
GTWF
IC: Bludgeon
Barb Past life
Improved Sunder (maybe)
Toughness (all remaining feats)
Hate:
55% monk
100% divine righteousness
25% DOS I
X% gear
DPS: (should quasi-decent)
2d10
Rings
Touch of Death
Saves:
All 40+ /w holy aura
Fortitude 50+ /w holy aura
Skills:
Concentration
Intimidate
UMD
Balance
Bit of Jump
1 Tumble
Whatever else fits
Stuns:
~39 Blow
~42 Fist
Improved sunder should help here, haven’t tested with my monk yet.
New belt is another +5, so I think these stuns should be pretty good for epics.
To-hit:
50-something /w no sneak attack
HP:
700+ in stance
Physical Defense:
Shadow Fade
15% reduction in earth III
AC option for some situations
All calcs are just doodles on a spreadsheet at the moment, will flesh this out more
semi-soonish. (mabar grinding takes precedence)