I posted it some time ago in crafting topics, but not many ppl look in there or care at what i wrote, so I will try to get other ppl some idea of what is going on with epic items and epic crafting items called Alchemical weapons:
Basically I have a real issue over new crafting, ALCHEMICAL WEAPONS (why epic item crafting - because those items have ml20 and red slot).
I was trilled when I heard about updating epic items. It was such a great idea since a lot of them were they were just useless. I thought it will change but I compared new updated weapons with alchemical weapons I felt disappointed a lot.
The issue is:
Why does crafted epic weapons are way better than normal epic weapons?
We all grinded quests to get epic parts for our items and those items got a bit updated and then we get slapped in the face with new kind of crafting that makes half of made by now items in big disadvantage.
As I see it crafting epic items will be easier. Sooner or later you will get all components to make alchemical weapon. It will be like a shroud. Soon everyone will just grind that quest, no mater pugs or guildies. Ppl will run it with few of their toons and just gather what they need to complete item one after another.
Making normal epic items is way harder since you have to get a specific shard, seal and scroll. Scrolls are expensive and drop rates are bad (especially in Sands) for most of items, yet after farming and making them you will only get useless item.
Below we can see all of renewed epic items:
I have to say in here that I'm not great in counting DPS as other ppl do, posting average dmg and all, but I just do a simple comparing and those who are better than me can check it. I might be wrong in what i write in here:
Lets look on the best of the items upgraded - Epic Antique Greataxe and Alchemical Greataxe
+6 Greataxe (dmg: 3d10+6) ---------> +6 Greataxe (dmg: 3d6+6) - silver/air/air/air
------------------------------------------> Lightning Strike, , Electrifying Blast,
Force Burst, ----------------------------> Shocking Burst
Metalline, ------------------------------> Silver
Adamantine,
Righteous, -----------------------------> Doublestrike 6%(it will give more of corse)
Empy Red Augment Slot, ------------> Empty Red Augment Slot
Empty Colorless Augment Slot ------> Exceptional Dexterity +2
--------------------------- (additionally) Stunning +10, Awareness 4,
I think this alchamical weapon will have way more dmg for devils than eAGA.
+6 Greataxe (dmg: 3d10+6) ---------> +6 Greataxe (dmg: 3d6+6) (cold iron/earth/earth/earth)
Force Burst, ----------------------------> Disintegration
Metalline, -------------------------------> cold iron
Adamantine,
Righteous,
Empy Red Augment Slot, --------------> Empty Red Augment Slot
Empty Colorless Augment Slot --------> Exceptional Constitution +2
------------------------------ (additionally) Acid Burst, Greater Stone Prison, Earthgrab, Acid Blast, Corrosive Blast
I'm not sure how much acid will do to Demon Queen, but I would say that with disintegration dmg would be even considering lesser physical and force/righteous, but over all I think this weapon have way more benefits against all other mobs too. In other words it is better.
Lets compare another item: Epic Garos' Malice supposed to be a great item for cold enemies.
+6 Shortsword (dmg:2d6), -----------> 6 Shortsword (dmg:1d6)(guessing base will be the same) (adamentine/fire/fire/fire)
Flaming Burst, -------------------------> Flaming Burst
Blinding Embers,
Greater Incineration,
Empty Red Augment Slot, ------------> Empty Red Augment Slot
Empty Colorless Augment Slot -------> Exceptional Strength +2
---------------------------- (additionally) Flaming Blast, Seeker +10, Incineration, Righteous Fiery Blast,
I guess that: Flaming Blast, Seeker +10, Incineration, Righteous Fiery Blast is better dmg than Blinding Embers, Greater Incineration. Blinding can be useful but in the end enemy will die faster with alchemical weapon, so it doesn't really matter if we blinded him. Maybe rogues will get a little beneft from it.
Next one is Epic Chimera's Fang. It is a very good DPS item, yet I think that it won't be better in holding agro and dmg than 2 kopesh user with those equipped even with 100% on bosses:
-------------------------------------------- silver/air/earth/air --------------- silver/air/air/air
+10 Bastard Sword (dmg: 2d10), ---- +6 Kopesh (dmg: 1d10) (probably)
------------------------------------------> Electrifying Blast, ---------------> Electrifying Blast (for lesser physical dmg)
Silver, silver silver
Keen, -----------------------------------> (most have it as a feat, and if you dont use 3 sentinel deats you have 2 feats free)
Shocking Burst, -----------------------> Shocking Burst ------------------> Shocking Burst
Destruction,
Shatter +10,
Superior Parry -------------------------> Awareness 4, ------------------> Awareness 4
Fortified defense (+50% fort) --------- (I don't see it as must to have for a tank who can have 100% fort or even 110%)
Empty Red Augment Slot, ------------> Empty Red Augment Slot ------> Empty Red Augment Slot
Disintegration --------------------------> Disintegration ------------------> Lightning Strike
---------------------------- (additionally) Stunning +10, -------------------- Stunning +10
---------------------------- (additionally) Exceptional Constitution +2, ---- Exceptional Dexterity +2
---------------------------- (additionally) Acid Blast,
---------------------------- (additionally) Electrifying Blast, ----------------- Electrifying Blast
------------------------------------------------------------------ (additionally) Doublestrike 6%
In my comparing i used Chimera's Ferocity(considered in other abilities as 3 dragonmark sentinel user)
I'm not an exert on dmg per min or sec, but just comparing it makes me think that Chimeras fang with its incite will be at most even in holding agro and kopeshes will do a lot more real dmg so it will be good for party since they dps will be better = boss dies faster.
I'm not comparing it against other kinds of DRs like demons (cold iron, cause in there Chimeras fang will loose rather surely).
In the end the weakest of all upgraded dps weapons: Epic Kron'zek's Cruelty vs alchemical kopesh
+6 Scimitar (dmg:2d6), -------------> +6 Kopesh (dmg:1d10)(guessing)(silver/air/air/air)
Shocking Burst, -----------------------> Shocking Burst
Lightning Strike, ----------------------> Lightning Strike
Maiming, ------------------------------> Doublestrike 6% (gives more)
Keen, ---------------------------------> (most have it as a feat)
Improved Destruction,
Empty Red Augment Slot -----------> Empty Red Augment Slot
-------------------------- (additionally) Stunning +10, Awareness 4, Exceptional Dexterity +2, Electrifying Blast.
Not only it is weaker and aside of Improved Destruction it is fully replaceble, alchemical gives a lot more and it will be a devil BB at the same time.
Epic Elyd Edge - (Weapon) +6 Rapier (dmg:2d6+6), Charisma +7, Superior Devotion VI, Silver, Alchemical, Screaming, Cacophony, Inspiring Echoes, Anthem, Empty Red Augment Slot
I wont break it. It can be great utility item, but it is only BB for devils, and its dmg relays on sonic. If something is resistant to sonic it will be very bad. Yet I can say this item is good for its purposes.
As for Epic Noxious Fang (can be easily matched), Epic Phiarlan Spy Dagger (utility item only), Epic Midnight Greetings, I can say those are more or less utility items, but I doubt Midnight greetings to be a really good dps item, it can be used for solo questing or an off hand weapon, but it wont suppress rogues who use 2 kopeshes (as I see those are the best).
I agree with Sirgog
Alchemical items are not over powered, they are just good weapons. Epic items are just becoming weak, they aren't upgraded correctly to the epic crafting that was introduced as an alchemical weapons. So they will soon become worthless.
My final conclusion for Genasi: please rethink those items you say "they will be good, we upgraded them". For what I see those are more like "don't cry they can be useful while you will do your alchemical weapons". They are just behind what you will give us in U11.
I have a theory of mine, it says: If upgraded items are weak at the very start it means they will soon be USELESS.
I also know that Turbine wants to give ppl reason to do mass buy of the new pack. It will be a great cash bust if we will get new pack that is a must to have like Vale of Twiglight, but you will only hurt long time players if we wont get more balance in this game, if you tell all ppl to forget about all they got and switch over to new crafting (Alchemical Weapons). I have to say I see a great for those items, but they cant be only best way to play for all DPS toons. Give something to other epic items that are harder to get/make.
In the end I think it all wont benefit Turbine, unfortunately. Ppl will narrow adventure pack they buy to those form U11, shroud (for GS) and maybe 1 or 2 more like Red Fens for epic armor and accessories.
Please consider rewriting upgraded epic weapons so they can match alchemical weapons or have its very good use like Epic Elyd Edge have.
You can consider adding more base dmg or increasing crit range for those epic items that are weak. Epic items should have their impact against Alchemical Weapons not be totally overruned by them.
My final conclusion for other who fell like I do is: Think if you really need epic weapons. Those that are weak will be just useless. Soon you will link someone your item and he will say "don't joke around and get an Alchamical Weapon or we wont consider you DPS".
I would say - do not try to make epic weapons, it will be a waste of your time unfortunately for all ppl who grinded quests to get epic weapons parts. Just gring the new pack, make alchemical weapons, maybe we will get any reason to make old epics someday..