I’m not a big fan of weapon finesse, but had a truly crazy thought the other day. (I mean really nuts, I think I’ve lost it) Why not take advantage of the HORC’s strength by NOT dumping points into it at build time, and saving the points for better dexterity. The HORC and Fighter combinations allow for extra strength boosts with enhancements combined with the Orcish Power Attack should provide enough DPS, while allowing him to have a really good AC. I’m LMAO so much while I write this….just the picture of a big HORC wielding a little rapier or pick. Perhaps someone already thought of this, I should have checked, but nope I didn’t. If someone already thought of this please link, and forgive me for replication.
Comments are truly welcome.
Maybe someone more brainier than me can calculate the dps and ac, adding the proper gear.
So here it goes, I give you…wait I have to stop laughing first..OK
Twinkle-toes the HORC “Monster”
Level 20 Lawful Neutral Half-Orc Male
(12 Fighter / 2 Monk / 6 Ranger)
Hit Points: 336
Spell Points: 100
BAB: 19/19/24/29/29
Fortitude: 19
Reflex: 22
Will: 11
Base Stats (32 Point)
Str. 14
Dex. 18
Con. 14
Int. 8
Wis. 12
Cha. 6
End Stats (using +2 tome’s)
Str. 22 (1 level up at 20 to round out)
Dex. 26 (4 level ups)
Con. 16
Int. 10
Wis. 15
Cha. 8
1 Monk: Dodge, Power Attack
2 Monk: Weapon Finesse
3 Ranger: Favored Enemy: Undead, Mobility
4 Ranger:
5 Ranger:
6 Ranger: Spring Attack
7 Ranger: Favored Enemy: Evil Outsider
8 Ranger:
9 Fighter: Toughness, Weapon Focus: Piercing
10 Fighter: Improved Critical: Piercing
11 Fighter:
12 Fighter: GTWF, OTWF
13 Fighter:
14 Fighter: Weapon Spec. Piercing
15 Fighter: Lighting Reflexes
16 Fighter: Greater Weapon Focus: Piercing
17 Fighter:
18 Fighter: Quick Draw, Stunning Blow
19 Fighter:
20 Fighter: Greater Weapon Spec. Piercing
Fighter Attack Boost I, II
Fighter Haste Boost I, II, III, IV
Ranger Sprint Boost I
Kensei Rapier Mastery I, II
Fighter Critical Accuracy I, II
Fighter Kensei I, II
Fighter Rapier Specialization I
Fighter Flanking Mastery I
Orcish Power Attack I, II, III
Orcish Strength I, II
Way of the Faithful Hound I
Racial Toughness I, II
Ranger Favored Damage I, II
Ranger Favored Defense I
Ranger Favored Resistance I
Ranger Tempest I
Ranger Energy of the Wild I
Ranger Dexterity I, II
Fighter Strength I, II, III
Monk Wisdom I
Fighter Toughness I, II, III