Page 8 of 9 FirstFirst ... 456789 LastLast
Results 141 to 160 of 170
  1. #141
    Community Member Myrrae's Avatar
    Join Date
    Feb 2006
    Posts
    224

    Default

    Thanks for the response!

    And perhaps I'll try one of each

    If I were going the stunning fist route with a 32 point build, what about a stat spread of:
    Str 15 Dex 15 Con 14 Int 8 Wis 12 Cha 14? Although I'd have to pull a +4 tome to hit DMIII... Would the advantage of stunning fist make up for dumping charisma and not grabbing DM? I'm also probably not above starting with Str 16, Wis 14 and Cha 10 and then burning a lesser heart once I get more gear. Of course... I'm entirely reliant on +charisma gear for the buffs to saves as well...

    And good catch on needing paladin 4. I'm not sure why I was thinking it was only 3. Perhaps wishful thinking

    Are the brawler's gloves any good for this build? I picked up some Tier I versions at various levels last month just in case - although now I'm kind of wishing I'd made more wisdom hats. Then again... I only have so many heads to wear the hats on!

    Thanks again!

  2. #142
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    Quote Originally Posted by Myrrae View Post
    If I were going the stunning fist route with a 32 point build, what about a stat spread of:
    Str 15 Dex 15 Con 14 Int 8 Wis 12 Cha 14? Although I'd have to pull a +4 tome to hit DMIII... Would the advantage of stunning fist make up for dumping charisma and not grabbing DM? I'm also probably not above starting with Str 16, Wis 14 and Cha 10 and then burning a lesser heart once I get more gear. Of course... I'm entirely reliant on +charisma gear for the buffs to saves as well...
    I would go with exactly the stat spread you laid out. If you only take 14 levels of paladin then you don't have to worry about hitting 16 charisma as DM3 unlocks at 15 paladin levels. That little bit of leeway in the stat requirements is a nice advantage of the 14/4/2 build especially if stunning is a goal. If you take all 15 paladin levels you could go 10 wis and 15 cha, then put your stat boost at level 20 into cha to meet DM3 requirements.

    Brawling gloves are excellent for basically every unarmed build. I switch to the Sora Katra set (not sure on the name - the one from the attack on stormreach pack) from 11-18, then use brawler's from 18 on up to the epic ones.
    Last edited by whomhead; 05-23-2012 at 05:53 PM.

  3. #143
    Community Member Myrrae's Avatar
    Join Date
    Feb 2006
    Posts
    224

    Default

    Hmm, so now you've got me thinking. I was running through some options in my head...

    Option 1: Half-elf with rogue levels fighter dilly. The good part here is that you can actually get +2 to the stunning DCs, instead of just +1 for being an actual fighter. If you go this way though, you lose 1 feat and 1 skill point per level, which means that you couldn't really keep UMD maxed. Heck, you can barely even keep concentration maxed. The feat you'd lose would probably be either your only toughness or extend. I guess the real question on this is whether or not the extra +1 to stun DC is worth losing the hit points or extend + the decrease to one of your other stats for UMD. You could probably go str 15, dex 15, con 14, int 9, wis 11, cha 14 to start... And you could probably catch up on UMD by taking a second rogue level at 17 or so... I'm kind of torn on whether or not this is really viable. Probably couldn't have both 15 levels of paladin for DM3 AND 40+ UMD.

    Option 2: Half-elf with fighter levels and start with fighter dil, swapping to rogue or cleric when you've got stunning +10. You could get all the feats you could before, plus have room for Combat expertise if you wanted to go Defender prestige. You definitely won't have UMD though. Is there an advantage to going human over half-elf? I'm not sure how much healing amp half-elf loses from human, and how much it would matter to play. An extra feat seems almost overkill here, and the skill points don't seem as critical.

    Option 3: Is this crazy... but go half-elf for fighter dily and take a level of wizard? Gets you the extend feat for 'free' plus a few extra spell points. You lose UMD but could use some minor buffs - still couldn't do fire shield or waves of exhaustion...

    I don't know, just tossing around ideas as apparently my brain fills up and overflows whenever I play with the character creator

  4. #144
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    Option 1 is good, but you have to account for adding stunning blow into your feat selections. This can be tricky as the feats get tight when you try to add that in AND lose the bonus feat from being human. I've tried several times to put such a build together with limited success. The skills are also an issue, as you mentioned. I would probably drop points out of concentration over UMD, but I fully acknowledge being a UMD junky.

    I like option 2 better than 1. You wont give up anything in terms of healing amp going helf over human, just the one feat and the bonus skills. Cleric dilly while leveling is great, then switching to rogue once you're out of the range where things can be easily soloed on a 1st life build. Once again, remember that you need stunning blow for the +1 to DC from fighter enhancements.

    Option 3 is a bit crazy but could work. Wizard gives you a metamagic feat which you could use for extend, which then frees up a regular feat slot for stunning blow. You also get echoes of power so you'll always be able to cast a non-maximized cure light wounds, which can heal a decent amount on these types of characters. All in all this may actually be your best bet.

    My final caveat is that there are a lot of changes coming up soon in the game, so you might consider waiting until a bit more information is available on where things are going in the game in the coming months before diving into a new character.

  5. #145
    Community Member Myrrae's Avatar
    Join Date
    Feb 2006
    Posts
    224

    Default

    Quote Originally Posted by whomhead View Post

    My final caveat is that there are a lot of changes coming up soon in the game, so you might consider waiting until a bit more information is available on where things are going in the game in the coming months before diving into a new character.
    This is a VERY good point. I may wait a little to decide. And yeah... option 3 sounds crazy, but at least is helps mitigate the tight feat issue with option 1. The enhancement changes could totally throw everything up in the air though, and since I don't think I'll be racing to 20 before the changes hit, a wait and see approach is probably best. Could be fun to try the wiz level though. Would solve the feat problem of option 1, plus echoes of power would definitely be handy. And toughness would definitely be nice as well. I started a Valiance 1.0 cleric which doesn't have toughness, and it's definitely a noticeable difference!

  6. #146
    Community Member
    Join Date
    Mar 2010
    Posts
    103

    Default ok so post expansion

    post expansion, i have a a divine phoenix IP at 1 pt shy of 15th, and found myself to be a glass house or pink balloon because my ac has gone downa bout8-10pts and no prr to speak of.....

    ANY SUGGESTIONS on what i could do to save it, its a 34pt build with cleric PL which i took the feat for, one of those freebie cures gets me about 105hp back and i have 5, so not too shabby at all, but i need it to mitigate the damage coming in
    Mittias Drow Male Wizard 20th---- Cannith
    Nisama Drow Male Dark Monk 20th --- Cannith
    Rhemeir drow Male Fvs/Dottank 20th---Cannith
    Lianlee TR current project 9th ---- Cannith

  7. #147
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    Sorry for missing your post for a while Arakasia. It will be very difficult to help you out without knowing what your current gear looks like. So please post it and we can try to help you out.

    Additional caveat: I have not played much on a mid-level character since the expansion, so don't have a clear picture how things have changed in that range. with that in mind, it seems like now it is especially important to get access to multiple forms of damage mitigation to be successful during heroic questing. These forms of damage mitigation are: AC, PRR, dodge and incorporeality. In practice, unless you had top-end AC gear before the update, you should be getting more damage mitigation from your AC than you were before.

    So get yourself some PRR however you can (even if it means most questing is done in earth stance and just stop to heal in fire between fights in fire stance), and find an item that gives you the blur effect. Displace is also great, but is a lot harder to come across these days, unless you happen to be sitting on a stash of shroud items. Any gear with dodge on it is also going to help a lot.

    Hopefully that helps your situation, and sorry again for the slow response.

  8. #148
    Community Member
    Join Date
    Apr 2007
    Posts
    704

    Default

    Hi whomhead, someone today recommended your build, and linked this page. My questions for you are this..

    I seen you talk about waiting for upcoming changes in a few pasts ago which was back in may.. Here we are in July, have such changes happened that would change anything on your view of the build ?

    Also the build you have listed on Page one, is that still up to date and work ? This will be a first life character, and I was looking for something that could dps pretty good, self heal, and still be able to find traps, disable, pick locks ect ect . This is the class for just that correct ?
    Now I wont have access to the gear you posted, but I hope i can get some decent stuff I have been farming from Delaras tomb. I only have a lvl 8 WF sorc. I love his dps, but I also like doing elite dungeons solo, and the traps are giving me a hard time.
    So im hoping your build can help alleviate some of that.

  9. #149
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    On a first life build without gear and with goals of rogue abilities and DPS I think this is probably not the build for you. All of those goals (DPS, traps, and soloing elite dungeons) require above all else a familiarity with the game and with the quests you are running, and second of all they require gear. I would recommend something more like a 12 monk, 7 rogue, 1 fighter build for your circumstances. That should be able to make its way through most dungeons solo on most any difficulty. Just don't neglect your spot skill so you can see the traps coming because they will kill you on elite - everyone rolls a 1 some of the time.

    And no, the changes I mentioned above have not all come to be. I am still waiting on the upcoming enhancement revamp (August sometime, supposedly) to settle on a new version of the build.

  10. #150
    Community Member boredman's Avatar
    Join Date
    Apr 2010
    Posts
    315

    Default

    A while ago i made a variation of Divine phoenix Paladin 15/monk 3/rogue 2 (i took rogue 2 instead monk 4 for rogue scroll mastery 1 and a bit more skill points but can take monk 4 too if want) (i use the three prestiges but using DoS most of the time now)

    If i remember the leveling was something like this:

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Punisherdone Bateman
    Level 20 Lawful Good Human Male
    (15 Paladin \ 3 Monk \ 2 Rogue) 
    Hit Points: 343
    Spell Points: 345 
    BAB: 18\18\23\28\28
    Fortitude: 21
    Reflex: 21
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   24
    Dexterity            15                 17                   18
    Constitution         13                 16                   16
    Intelligence          9                 12                   12
    Wisdom               15                 19                   21
    Charisma             12                 15                   16
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    15
    Bluff                 1                     3
    Concentration         3                    19
    Diplomacy             1                     3
    Disable Device       n/a                    n/a
    Haggle                5                     7
    Heal                  2                     5
    Hide                  2                     4
    Intimidate            5                    26
    Jump                  7                    11
    Listen                2                     5
    Move Silently         2                     4
    Open Lock             6                    11
    Perform               n/a                   n/a
    Repair               -1                     1
    Search               -1                     1
    Spot                  2                     5
    Swim                  5                     9
    Tumble                4                     6
    Use Magic Device      5                    26
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Swim (+2)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Sunder
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Shield Mastery
    
    
    Level 7 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Paladin)
    Ability Raise: WIS
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Monk)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 10 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Paladin)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 17 (Paladin)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    
    
    Level 19 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Balance (+5)
    Skill: Intimidate (+1)
    Skill: Open Lock (+3)
    Skill: Use Magic Device (+1)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Divine Might I
    Enhancement: Rogue Wand and Scroll Mastery I

    The purpose of this variation was to be more stunning fist focused, dropping some cha for wis (only have dm I, but better stunning fist dc with improve sunder too, to help).

    Now that im capped at level 25 and i have full Gmof, US, LD and almost done Fotw, i can say that im having a lot of fun with this build and with all of that epic destinies, for example on Gmof and twists i can raise my stunning fist to 61 dc (38-40 wis) (38-40 str), use of ein and the knockdown enhancement, can raise my double strike to 24.5% with +6 % item; On US destiny i use stand against the tide enhancement with purify weap and my stunning fist is 53-54 dc, but if i want to do some tanking i swich to my paladin gear and a min2 rapier or oathblade or kronzecks that already have keen); on Fotw i have found many good dps boost, even if not using too much of adrenaline i can find sense of weakness, tunnel vision, primal scream (i can use that turning off my defensive stance while activating primal scream and then turn on Dos stance), and im close to try the enhancemet that heals you and boost your wis for more sf dc; and on LD what can i say, Haste boost 30 and damage 30 plus improved power attack and master blitz when soloing!.

    As for the gear im using atm:

    Weapons: Grave wrappings, banishing, metalline of smiting, mabar, coruscacing of hemorrating (still farming the Ivvy wraps and Antipode), epic souleatter, oathblade, Min2 rapier, Crafted boss beater scimitars and wraps, epic Kronzecks
    Armor: Main is Spider spun caparison (Insight +3 wis), hide of the goristro, embrance of spider queen or purple dragon
    Gloves: Main is Claw, purple dragon, fabricators
    Bracers: Main is Claw, Convalescense of superior parrying, fabricators
    Rings: Kyosho with holyburst, another tod with shocking burst, seal avithout (wis +7, +13 sa dmg), epic ring of bucaneer, ring of the ravager set
    Belt: Main is Epic Spare hand (tier 1 atm), Gs of Cha +3 skills prot +5 heavy fort and 150 sp, belt of the ravager set
    Boots: Cannith boots of propulsion, health +8 boots
    Head: Main is Epic mask of comedy, terazas perfect sight, crystal cove bandana with natural armor +5 and +15 intim, purple dragon helmet
    Necklace: Shintao cord
    Cloak: Cloak of night lvl 24, drow pitfauri
    Googles: Gs smoke displascement clickie, +35 hp, drow smoke googles
    trinklet: Shard of power (meele alacrity+ devotion), planar focus sub (+8 wis, sa), shimmering arrowhead (seeker +4, attack +2)

    Very fun to play, mostly on handwraps but able to switch to paladin gear with around (not remember well) 115ac, 100 prr +40% fortif, saves in the middle 55s to 60 on Us destiny. I use overwhelming critical and great cleave too as epic features. My hitponts are between 805-1080 hp depending on the destiny im using on dos stance, standing str between 38-46, wisdom between 28-40, charisma 22-24, umd of 45 self buffed (scrolls heal me for around 350 hp on dos prestige i think, but almost dont need to use heal scrolls, i use displascemet ones too sometimes), a 8sp csw heal me between 170-250 hp on Dos prestige, 250-320 on hotd if i remember.


    Redoing this build on the planner i realized that i could pick Kotc1 prestige, even when already Dos II picked, is that posible to do now? (picking many prestiges enhancements at ther same time or was the planner wrong? (anyway ill try that later when i log on my toon)
    Last edited by boredman; 12-02-2012 at 05:15 PM.

  11. #151
    Community Member Khybes_Theo's Avatar
    Join Date
    Sep 2009
    Posts
    30

    Default

    Hi Whomhead,

    Just wanted to voice my thanks in posting this build for us. I have now been running this build as my 2nd lifer on Khyber for a quite a long time, and grouping it with Unyeilding Sentinel I have found it to be almost indestructable!

    My build is currently capped at 25 with over 1000hps, with 7 regenerating Mass LOH. My self buffed damage is between 90-100 per hit (without a TOD ring) and my saves are all in the 50s-60s, and coupled with the Con-Op GS item have guy, I NEVER run out SP for buffing and throwing the odd CSW on myself (for 250hps)

    Although I have dropped the healing amp (gear) down to about 200%, I am finding it is more than enough to hold my hps in battle. If I find things do get a little hairy in intense battle, I swap to my healing amp gear (and lesser vamp wraps) and with a small drop to dps, I am gaining 8-12hp per hit which, with doubletrike/haste etc.... is bonkers amounts of life.

    Thanks again for this build :-)

    Oh... and as a testiment for this builds ability, I ran 'End of the Road' on Epic Hard with 3 of my guildies, and ended up soling 90% the end battle and raising the group up again afterwards.
    Quote Originally Posted by Blank_Zero View Post
    You win. Forever.
    Theonna| Theopenly | Theonelly | Theothertoon
    "Spiders..... who says you can't trip them!!!"

  12. #152
    Community Member Olds-cool's Avatar
    Join Date
    Feb 2010
    Posts
    200

    Default

    I'm planning ahead for my Pally life which I believe will be two lives away...

    Anyhow, are the only marks against Helf -v- Human the extra feat (Dilly could make up kinda) and the skill point loss?

    I'm not sure why I'm even throwing this out there other than my current monk life is helf light/Shinto with the Cleric dilly.

    Also, assuming that I'm not terribly interested in post CAP since this is a Completionist plan, what are the key BASE numbers I should be trying to hit with all stats? I have a +3 (currently) in all stats but if +4s come around I could adjust based on these targets.

    Thanks,
    Olds
    Olds, Proud Member of The Silver Legion on Cannith
    http://www.guildmedieval.com/

  13. #153
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    Quote Originally Posted by Olds-cool View Post
    I'm planning ahead for my Pally life which I believe will be two lives away...

    Anyhow, are the only marks against Helf -v- Human the extra feat (Dilly could make up kinda) and the skill point loss?

    I'm not sure why I'm even throwing this out there other than my current monk life is helf light/Shinto with the Cleric dilly.

    Also, assuming that I'm not terribly interested in post CAP since this is a Completionist plan, what are the key BASE numbers I should be trying to hit with all stats? I have a +3 (currently) in all stats but if +4s come around I could adjust based on these targets.

    Thanks,
    Olds
    Helf is a solid choice, but I would switch the rogue level to fighter and take the rogue dilettante. This ends up with more sneak attack DPS and the same feats. I'm actually currently TRing through a new version of the build that goes this route and think in the current game that it is much improved over the OP.

    The only major stat goal points are 17 dex for gtwf and 18 charisma for divine might 3. If you're holding level 18 and then TRing again as soon as you hit 20, then you only need 16 charisma for DM2 (so 13 base with a +3 tome). One option would be to drop those extra points into wisdom and try to fit in stunning fist. Even a 14 base wis will have you stunning caster types throughout the game.

    Also, thanksmuch to Khybes for the analysis of the build! Always great to hear from a happy customer.

  14. #154
    The Hatchery DethTrip's Avatar
    Join Date
    Dec 2009
    Posts
    922

    Default

    Quote Originally Posted by whomhead View Post
    Helf is a solid choice, but I would switch the rogue level to fighter and take the rogue dilettante. This ends up with more sneak attack DPS and the same feats. I'm actually currently TRing through a new version of the build that goes this route and think in the current game that it is much improved over the OP.

    The only major stat goal points are 17 dex for gtwf and 18 charisma for divine might 3. If you're holding level 18 and then TRing again as soon as you hit 20, then you only need 16 charisma for DM2 (so 13 base with a +3 tome). One option would be to drop those extra points into wisdom and try to fit in stunning fist. Even a 14 base wis will have you stunning caster types throughout the game.

    Also, thanksmuch to Khybes for the analysis of the build! Always great to hear from a happy customer.
    Do you plan to create a new build called "Divine Phoenix 2.0" or "Divine Phoenix U16" or "New and Improved Divine Phoenix"??????? I'm sure many would be interested in your new variation.
    If you're having fun, then you're doing it right.

  15. #155
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    I have indeed been working something up, but haven't decided yet if I will go with the name 2.0 or something more ridiculous.

    The character right now is just level 16 and I want to test out some things with epic destinies and feats, so it will be a bit before I write it up. Depending on what I hear about the timing of the enhancement revamp, I may wait until that goes live as well.

  16. #156
    Community Member Olds-cool's Avatar
    Join Date
    Feb 2010
    Posts
    200

    Default

    Quote Originally Posted by whomhead View Post
    Helf is a solid choice, but I would switch the rogue level to fighter and take the rogue dilettante. This ends up with more sneak attack DPS and the same feats. I'm actually currently TRing through a new version of the build that goes this route and think in the current game that it is much improved over the OP.

    The only major stat goal points are 17 dex for gtwf and 18 charisma for divine might 3. If you're holding level 18 and then TRing again as soon as you hit 20, then you only need 16 charisma for DM2 (so 13 base with a +3 tome). One option would be to drop those extra points into wisdom and try to fit in stunning fist. Even a 14 base wis will have you stunning caster types throughout the game.
    I know you're still working the build but do you mind laying out the leveling/feat order for 1 fighter/4 monk/rest pally? I've having a hard time with the rubik's cube nature of fitting the feats in when they make sense as well as maximizing skill points. Working off of +3 tomes it seems like I should take monk levels at 1(max skills), 4, 8, and 12. I know some of these feats have to happen in an order and some have to happen on monk levels.... see, Rubik's cube

    -Olds

    EDIT: Does this look right~~~ or at least a decent path for a pally life based on your build and it's current morph

    Code:
    Level 18 Lawful Good Half-Elf Male
    (1 Fighter \ 13 Paladin \ 4 Monk) 
    Hit Points: 359
    Spell Points: 177 
    BAB: 17\17\22\27\27
    Fortitude: 25
    Reflex: 19
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 18)           (Level 18)
    Strength             16                 23                   24
    Dexterity            15                 18                   18
    Constitution         15                 18                   18
    Intelligence         11                 14                   14
    Wisdom                9                 12                   12
    Charisma             14                 17                   20
    
    Tomes Used
    +1 Supreme Tome used at level 3
    +2 Supreme Tome used at level 7
    +3 Supreme Tome used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 18)          (Level 18)
    Balance               6                 24                   24
    Concentration         6                 25                   28
    Jump                  6                 10                   10
    Tumble                3                  5                    5
    Use Magic Device      4                 15                   16
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Ranger
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Maximize Spell
    Enhancement: Fighter Haste Boost I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning II
    Last edited by Olds-cool; 12-28-2012 at 11:30 AM.
    Olds, Proud Member of The Silver Legion on Cannith
    http://www.guildmedieval.com/

  17. #157
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    Quote Originally Posted by Olds-cool View Post
    EDIT: Does this look right~~~ or at least a decent path for a pally life based on your build and it's current morph
    I would aim to have 14 paladin, 3 monk, 1 fighter at level 18. That seems to me to get all of the best abilities as far as feats and spells go for leveling. The last monk gets a damage die step which, while nice, is only a marginal increase in DPS at that stage. The last paladin level gets lots of good stuff, but relatively less than the fighter level. Not taking it until the end is good anyway since you don't have to worry so much about charisma thresholds for DM3 if you're going to TR right away at 20.

    Here's the build that I've been working on so far for the heroic levels. I am trying to work in overwhelming critical as well as stunning fist, so it is quite a bit different from the one you posted. Also, as I said before, it is still a work in progress. But I don't see the leveling order changing in the future.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (1 Fighter \ 15 Paladin \ 4 Monk) 
    Hit Points: 339
    Spell Points: 281 
    BAB: 19\19\24\29\29
    Fortitude: 26
    Reflex: 20
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             15                    24
    Dexterity            14                    17
    Constitution         14                    17
    Intelligence          8                    11
    Wisdom               14                    19
    Charisma             15                    19
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     6
    Bluff                 2                     4
    Concentration         6                    27
    Diplomacy             2                     4
    Disable Device       n/a                    n/a
    Haggle                2                     4
    Heal                  2                     4
    Hide                  2                     3
    Intimidate            2                     4
    Jump                  2                     8
    Listen                2                     4
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     4
    Swim                  2                     7
    Tumble                3                     4
    Use Magic Device      4                    15
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Paladin
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Cleave
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Stunning Fist
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Fighter Haste Boost I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Void Strike I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Charisma I
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    ETA: You might get better mileage out of the cleric dilettante during heroic leveling, then switch to rogue once you get your UMD score up to a usable level. That does require 13 wisdom though.
    Last edited by whomhead; 12-28-2012 at 11:45 AM.

  18. #158
    Community Member Olds-cool's Avatar
    Join Date
    Feb 2010
    Posts
    200

    Default

    I don't know if the planner is bugged or you're magic but I can't get it to let me put in two weapon fighting at 3 even though the tome increase but me at 15. Does it not take effect until the next level?

    EDIT: Never mind... i see you had it at 4 too.


    So you're getting good use out of your supreme cleaves? What wraps are you using? I have cleave on my current monk and love it with curses or paralyzers for mobs.
    Last edited by Olds-cool; 12-28-2012 at 12:34 PM.
    Olds, Proud Member of The Silver Legion on Cannith
    http://www.guildmedieval.com/

  19. #159
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    Getting TWF as early as possible is why I took the second monk level at 4. Then I wanted at least 4 paladin by level 6 to get a metamagic feat. I may end up swapping extend with maximize for epic levels, but being able to take it early gives lots of options.

    I'm just using DPS wraps (shocking burst of bleed with icy burst ritual are my go-to wraps) for most content while leveling. I get an absurd amount of enjoyment by running past a big group of mobs, hitting the caster at the back with stunning fist, then turning around and unloading great cleave and cleave on the rest of the mobs that have just caught up. It is incredibly fun, and pretty darn effective too.

  20. #160
    Community Member
    Join Date
    Oct 2009
    Posts
    17

    Default Heal amp question

    Hey Whomhead!
    Just curious how healing amp is multiplied from my last life, so as to calculate this lifes. I normally just used unyielding sovereignty and figured that was easiest way to do it. I will try to list off my heal amp sources as best as I can remember them:

    Base 1.0
    Human 1.3
    monk 1.1
    DT 1.1
    DT 1.2
    pdk gloves 1.3
    Finger necklace 1.1
    jidtz 1.25
    unyielding 1.1
    Purity of ess. twist 1.1
    guild ship 1.1
    HotD 1.1
    HotD 1.2

    To the best of my knowledge, that's what I was running, plus hate gear and EH ivy wraps normally. How would you calculate that? and with a pally past life, how would you add that in. Also, I'm sure I'm losing out on alot of dps in favor of flavor and big numbers, soo, how much do you find to be the sweet spot on healing amp build without sacraficing too many gear slots?

Page 8 of 9 FirstFirst ... 456789 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload