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  1. #41
    Community Member GuntherBovine's Avatar
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    Quote Originally Posted by whomhead View Post
    Divine Righteousness – 1 minute of double hate generation coupled with a little bit of gear makes you a potent hate tank under the right conditions.
    Not in your enhancement list. Probably part of the missing 3 AP

    Quote Originally Posted by whomhead View Post
    Hitpoints:
    20 heroic durability
    6 rogue
    32 monk
    150 paladin
    44 toughness
    20 racial toughness
    30 paladin toughness
    160 constitution <= Shouldn't this be 60?
    30 greater false life
    5 Tortoise path
    45 greensteel
    20 minos
    10 Draconic vitality
    = 567 <= Bringing this to 467?
    See the above in red

    On the this build versus a WSS build, my understanding is that even without the Monk Past Life and the Garments of Equilibrium, you are looking at 1d8 versus 1d8. Longswords would have a Crit Range of 17-20 compared to 19-20 for the wraps, but wraps have a 12% faster strike rate. With WSS, you can wield 2 Holy Swords at level 19 (though it would cost you a level 4 spell slot). With the new crafting system, my guess would be that you can craft the equivalent wraps. Also, this saves you 3 feats (WF: Slashing, WSS, OTWF) which you put into Extend, Maximize and Monk Past Life.

    As I don't have Monk Past Life or a 34 point build, I am looking at an initial stats of 15/15/12/12/8/15 and going with 3 Monk and 2 Rogue. I take Toughness 3 times to have the same number of hit points. That allows me to have a 23 UMD, 22 Concentration, 18 DD and a 17 Search. I would guess that 22 Concentration is probably overkill and I would be able to switch some points from it to DD and Search. That would drop my base damage to 1d8 with Garments of Equilibrium, but most of the damage for this build is coming from something besides the wraps' base damage.

  2. #42
    Community Member Valindria's Avatar
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    Quote Originally Posted by GuntherBovine View Post
    On the this build versus a WSS build, my understanding is that even without the Monk Past Life and the Garments of Equilibrium, you are looking at 1d8 versus 1d8. Longswords would have a Crit Range of 17-20 compared to 19-20 for the wraps, but wraps have a 12% faster strike rate. With WSS, you can wield 2 Holy Swords at level 19 (though it would cost you a level 4 spell slot). With the new crafting system, my guess would be that you can craft the equivalent wraps. Also, this saves you 3 feats (WF: Slashing, WSS, OTWF) which you put into Extend, Maximize and Monk Past Life.
    4 monk = 1d8, 8 monk is 1d10, 12 monk is 2d6. So in theory if you have PL Monk, Plus Garments on a level 4 monk you should have 2d6 (1d8 + 2 die steps).

    SoP for a lot of paladins is prep holy sword, go outside and cast holy sword, go back to the bar and swap the spell. Takes time at the begining but frees up the slot.

  3. #43
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by GuntherBovine View Post
    <= Shouldn't this be 60?
    <= Bringing this to 467?
    No, that would be extremely low. At level 20, it's 20 HP per point of constitution modifier. He has a 26 CON, which means his modifier is (26 - 10)/2 = 8. So his HP from constitution is 8 * 20 = 160, as he said.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  4. #44
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    [QUOTE=Valindria;3758275]4 monk = 1d8, 8 monk is 1d10, 12 monk is 2d6. So in theory if you have PL Monk, Plus Garments on a level 4 monk you should have 2d6 (1d8 + 2 die steps).

    Do those actually stack? I know the Jidz Teka and Garments don't stack I tried that already.

  5. #45
    Community Member GuntherBovine's Avatar
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    Quote Originally Posted by Cardtrick View Post
    No, that would be extremely low. At level 20, it's 20 HP per point of constitution modifier. He has a 26 CON, which means his modifier is (26 - 10)/2 = 8. So his HP from constitution is 8 * 20 = 160, as he said.
    My mistake. I was entering my build into the Character Planner and comparing to his and I was off. I was using unequipped CON and I should have been using equipped, buff CON.

  6. #46
    The Hatchery whomhead's Avatar
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    Quote Originally Posted by Zildoran View Post
    4 monk = 1d8, 8 monk is 1d10, 12 monk is 2d6. So in theory if you have PL Monk, Plus Garments on a level 4 monk you should have 2d6 (1d8 + 2 die steps).

    Do those actually stack? I know the Jidz Teka and Garments don't stack I tried that already.
    Past life: monk and the Garments do indeed stack.
    Last edited by whomhead; 04-30-2011 at 04:43 PM.

  7. #47
    Community Member SpearKicker's Avatar
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    Last night finally got my first TOD ring. Unfortunatly it was a kensai set one. Do you think it is wirth it to put holy burst on it (and use with the kensai necklace for a +2 to hit and critical)?

    I would like to have the shintao for holy burst, but it seems really hardo to get...

  8. #48
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    Quote Originally Posted by SpearKicker View Post
    Last night finally got my first TOD ring. Unfortunatly it was a kensai set one. Do you think it is wirth it to put holy burst on it (and use with the kensai necklace for a +2 to hit and critical)?

    I would like to have the shintao for holy burst, but it seems really hardo to get...
    First goal of any ToD-ready Monk is to get ANY **** ring you can and Holy Burst that mutha. So yeah...Holy Burst that mutha...don't necessarily need the necklace though.

  9. #49
    The Hatchery whomhead's Avatar
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    Quote Originally Posted by rimble View Post
    First goal of any ToD-ready Monk is to get ANY **** ring you can and Holy Burst that mutha. So yeah...Holy Burst that mutha...don't necessarily need the necklace though.
    This! I just put holy burst on a the first random ring I pulled (some caster ring, though it has +6 charisma on it, which is actually helpful). The increase in damage output is substantial when that is coupled with holy/bleeding wraps. If you've got the necklace and it fits in your gear, then by all means use it. You don't have to stick with that set-up forever.

  10. #50
    Community Member SpearKicker's Avatar
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    Thanks for the advice guys! I am a few steps from my tr in this build. One more ToD and I would be able to put holy burst in the ring. Have already build the epic ravens sight, epic corrosion boots and epic gem of many facets. Just need the seal to complete the gloves of the claw. I am being really lucky in epic farming!

    Although, I have zero large devil sclaes, and havent even started my concordant opposition yet. Dont know were to build it too. Was thinking of putting it on belt.

  11. #51
    The Hatchery whomhead's Avatar
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    Over the weekend I decided to test out switching enhancements to get the second tier of Knight of the Chalice in exchange for the Hunter of the Dead. My reasoning is that in most end-game content the healers are specced to heal characters with 100-200% healing amp. That means that all the sacrifices that go in to getting the HA are largely irrelevant unless you are soloing or short-manning quests.

    In addition, as with most of the other paladin abilities, the 2d6 evil outsider damage is of greater benefit the faster you attack. The extra to-hit is pretty nice as well. And the best part? You can swap back into HotD just by switching some enhancements around!

    I'm considering expanding the OP to include a section on dps VS survivability mode, and including this little tidbit.

  12. #52
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by whomhead View Post
    Over the weekend I decided to test out switching enhancements to get the second tier of Knight of the Chalice in exchange for the Hunter of the Dead. My reasoning is that in most end-game content the healers are specced to heal characters with 100-200% healing amp. That means that all the sacrifices that go in to getting the HA are largely irrelevant unless you are soloing or short-manning quests.

    In addition, as with most of the other paladin abilities, the 2d6 evil outsider damage is of greater benefit the faster you attack. The extra to-hit is pretty nice as well. And the best part? You can swap back into HotD just by switching some enhancements around!

    I'm considering expanding the OP to include a section on dps VS survivability mode, and including this little tidbit.
    That makes sense. Swap to KotC for weekend raiding, revert to HotD for week-night soloing (or vice versa, whatever fits your schedule).

    This build definitely still has a prominent place in my "fun characters I'd like to try sometime" folder.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  13. #53
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    I had a build that was built for swords but that often would swap to wraps. The dps was worse with the wraps. Adding in improved crit bludgeoning would not have changed that, nor would bursting rings.

  14. #54
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by Darkrok View Post
    I had a build that was built for swords but that often would swap to wraps. The dps was worse with the wraps. Adding in improved crit bludgeoning would not have changed that, nor would bursting rings.
    I suspect you're wrong, although it's hard to say without seeing your build. Certainly that's not true for this build. Bursting rings make a tremendous difference, as does improved crit, and unarmed damage increases with increasing monk levels and the past life. And I doubt you were accounting for the increased attack speed with wraps.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  15. #55
    The Hatchery whomhead's Avatar
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    Quote Originally Posted by Darkrok View Post
    I had a build that was built for swords but that often would swap to wraps. The dps was worse with the wraps. Adding in improved crit bludgeoning would not have changed that, nor would bursting rings.
    On the one hand, swapping your weapon away from what a build is specced for should result in decreased dps under most circumstances. I mean, if you built for one thing, it should be what you're best at. That said, I agree with Cardtrick that you may be underestimating the dps potential of wraps compared to longswords.

    With regards to the Divine Phoenix, I am pretty comfortable stating that this build will out-dps any longsword using build. I have higher base damage (2d6 VS 1d10 on greensteel), attacking at a faster rate, and with many more bursting effects. The only possible exception I can think of is someone with dual lit2 longswords. I haven't done the math to determine exactly how the Divine Phoenix would stand up against that in a dps competition. Of course, if you're going for dual lit2's then you're not using a 30% heal amp ls, whereas unarmed fighting gets a massive benefit from the Epic Gloves of the Claw since they add very nice dps AND 30% heal amp. Although, to be fair, to get 2d6 fists I have to drop some healing amp as well in the form of DT robes, so that's kind of a wash.

  16. #56
    Community Member SpearKicker's Avatar
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    Default What about +4 resist?

    whomhead,

    What do you think about putting +4 resistance in epic gem of many facets? I think it should be a good slot to it, since you are not putting the +5 in the DT (and not using DT all the time anyway).


    EDIT: Nevermind. Just noticed that epic envenomed cloak gives +5 resistance. What a noob I am!
    Last edited by SpearKicker; 05-12-2011 at 06:58 AM.

  17. #57
    Community Member SpearKicker's Avatar
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    Smile

    Yesterday I got surprised when I log in with a lot of friends that had TRed. So I decided to end my toons second life and finallyTRed him into a Divine Phoenix. Amalzarantar of Argonessen, in case anyone would like to share some questing. Hope I enjoy this build!

  18. #58
    The Hatchery whomhead's Avatar
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    Woohoo! Here's hoping the build treats you as well as it has me! Let me know how you like it.

  19. #59
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    Default Maybe late?

    i have been comparing this build to my fighter version and i see that i can increase dps substantially with a loss of healing amp. i don't know if it would be worth it when i TR to do fighter instead of paladin i guess I'll have to try it on my Completionist Trail and see which one I like more any suggestions?
    EDIT: I have seen what the build does since i have tested one such build and i like the way it works I'm considering using it as my finish for my Trail i just need to work out the gear kinks. Also trying to decide if just finishing pure Horc monk as planned would be better off in the dps department just not so much in the survival.

    Shimonk of Thelanis
    Last edited by Shigura; 05-16-2011 at 05:37 PM.

  20. #60
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    16 strength (+5 levels, +2 tome, +6 item, +2 stance, +1 human adaptability = 32 without even trying. Add in +2 ship buffs, rage, a +7 item and +1 exceptional = 38)


    Unless im mistaken it would look more like
    16 strength (+5 levels, +2 tome, +6 item, +2 stance, +1 human adaptability = 32 without even trying. Add in +2 ship buffs, +2 rage, a +7 item and +1 exceptional = ((44))

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