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  1. #1
    Hero QuantumFX's Avatar
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    Default Wait… what?

    OK. I give up. What is this release note referring to?

    Quote Originally Posted by Tolero View Post
    General Quest & Adventure Area Changes
    • Players are now able to add an effect to their character that gives them a chance to earn additional slayer points when they kill a monster in a Wilderness area.
    • A floaty text now displays when a player gets a bonus slayer kill due to a buff or world property.
    Last edited by QuantumFX; 04-15-2011 at 10:21 PM. Reason: Quote points to the release notes.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  2. #2
    Community Member Wurmwood's Avatar
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    It is referring to the wilderness areas like the Vale, Orchards, Etc.
    The worse this game gets, the more I am inching towards making my own DDO! [ With Unreal Engine, Blackjack and Hookers too! Hookers as in Fish ]

  3. #3
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Wurmwood View Post
    It is referring to the wilderness areas like the Vale, Orchards, Etc.
    That’s what I figured. But what is this effect that we can supposedly use to up our slayer totals?
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  4. #4
    Community Member Saravis's Avatar
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    You will be able to buy potions in the DDO store that increases your slayer count gained per kill.

  5. #5
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    In LOTRO you can buy an item from the Turbine store which gives a buff that causes each monster you kill to count as 2 for purposes of deed advancement. So if you need to kill 300 orcs to complete an orc slaying deed, you only need to kill 150 with the special item buff. It sounds like it may work something like that in DDO for the wilderness slayer deeds.

  6. #6
    Community Member PopeJual's Avatar
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    So, we'll be able to have +1 loot level weekends, +10% XP weekends and +10% slayer kill count weekends.

    Why do I feel an urgent need to google for an Artie Johnson pic?

  7. #7
    Community Member kyleann's Avatar
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    Ok, so how does that work? You pay TP and suddenly lopping the head of a creature gets you two kills? That's not only stupid, it's SOOOO stupid...it just might work!

    Above statement was QFT from a Turbine Board of Directors meeting.

    That's asinine. I know it's a game, and physics and logic don't really apply. But, as long as we're completely doing away with any semblance of order and sense, could we please get a spell that we can cast on other players in public areas that makes their controls randomize for 30 minutes or something? How about a poly-morph self spell that gives you an amazing mustache and spectacular triceps?

    Also, really?!? More than one kill for a single kill? It's like getting a tattoo of a bigger epeen on my epeen. In practice the idea simply doesn't work like you thought it would. I should have stuck with the cute looking panda bear on the tip idea...

  8. #8
    Community Member Sillk's Avatar
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    Quote Originally Posted by kyleann View Post
    More than one kill for a single kill?
    What if they put a little baby gnoll backpack on a few gnolls in the Desert, or.... 2 headed skeletons, or a Fire Giant with a Split Personality.

  9. #9
    Community Member kyleann's Avatar
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    Quote Originally Posted by Sillk View Post
    What if they put a little baby gnoll backpack on a few gnolls in the Desert, or.... 2 headed skeletons, or a Fire Giant with a Split Personality.
    Sounds fair to me. We'd all have to bust out our +2 Vorpal Cigars of Freudian Bane. How about all the kobolds speaking to themselves in the 3rd person, do they count as three kills since it's 3rd person?

  10. #10
    Community Member sacredguyver's Avatar
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    Log in and check out the actual potions. The Medium version is a 33% bonus for kills. Kill 3 and get the 4th free. The Lesser version is a 25% bonus. Kill 4 and get the 5th free. They're of a very limited duration.



    Please note that the prices in that screenshot were listed as "70% off" so they're actually 60tp for the Medium and 30tp for the Lesser, on Lamannia. They'll probably cost more on live.

  11. #11
    Hero QuantumFX's Avatar
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    Quote Originally Posted by sacredguyver View Post
    Log in and check out the actual potions. The Medium version is a 33% bonus for kills. Kill 3 and get the 4th free. The Lesser version is a 25% bonus. Kill 4 and get the 5th free. They're of a very limited duration.



    Please note that the prices in that screenshot were listed as "70% off" so they're actually 60tp for the Medium and 30tp for the Lesser, on Lamannia. They'll probably cost more on live.
    That is a bizarre item.

    +Reps all around for pointing me in the right direction.

    Quote Originally Posted by kyleann View Post
    Ok, so how does that work? You pay TP and suddenly lopping the head of a creature gets you two kills? That's not only stupid, it's SOOOO stupid...it just might work!
    I think I’ll wait for the My.DDO lottery
    Last edited by QuantumFX; 04-15-2011 at 11:12 PM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  12. #12
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by sacredguyver View Post
    Log in and check out the actual potions. The Medium version is a 33% bonus for kills. Kill 3 and get the 4th free. The Lesser version is a 25% bonus. Kill 4 and get the 5th free. They're of a very limited duration.



    Please note that the prices in that screenshot were listed as "70% off" so they're actually 60tp for the Medium and 30tp for the Lesser, on Lamannia. They'll probably cost more on live.
    something tells me they wont be that cheap on live... i see 120 points each .. I thought they said they would never put game breaking items on the DDOstore... then again when has turbine ever not lied to us?
    Hack n Slash Gaming - Streaming DDO and PS4 games on Twitch starting September 15th - join the revolution
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  13. #13
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Drfirewater79 View Post
    something tells me they wont be that cheap on live... i see 120 points each .. I thought they said they would never put game breaking items on the DDOstore... then again when has turbine ever not lied to us?
    Cheesy - yes - but game-breaking? Not that much different than an XP pot.

  14. #14
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Cheesy - yes - but game-breaking? Not that much different than an XP pot.
    When they stack it is ... you can get twice the kills in half the time meaning you can use a 20% 6h exp pot and a slayer pot and get more exp per min then in some missions. Since slayers can be solo'd more often then not that reduces the amount of quests being runned because the convinence of slayer kills for exp per minute. look at casters right now in Orchard. People who are not TRs already skip orchard for everything BUT slayers. Especially if they have no care to do abbot raid (which honestly its not worth flagging for as the items are not NEEDED no matter how nice they are the flagging takes 7 times longer then it should)

    You can already auto level to 4 being vet status ... at lvl 4 you can easily slay your way to lvl 6 on live using just cerellian hills and water works slayers... then easily get o 7 using just tangleroot slayers ... farm tangleroot to 8 ... use co6 slayers to get to 9 use co6 quest farming to hit 11 ... necro shadow crypt to take you to 14 ... then hit gianthold.

    Doubling (let alone triple) slayers is completely gamebreaking ... because if you can already do this on live .. then adding double the kills in slayer areas means you get faster exp per minute from slayers and cut off the need to complete quests to level even more so then you do now.

    To go back to my orchard example ... caravan and rats ... you can get between 30-60 kills per run break and reform farming. Add a double your kills pot and that is 30-120 ... add a triple and you got 90-270 kills per run which each run takes less then 5 minutes for a solo caster let alone a group. Dont even get me started on how easy it would be to farm exp in devils battle ground .. i already can get 3k kills in less then a day using just a chest farming rotation of 7 possible bosses that takes 10 mins to run solo on a dex low dps monk on live per run.
    Last edited by Drfirewater79; 04-18-2011 at 12:16 PM.
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  15. #15
    Community Member sacredguyver's Avatar
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    Quote Originally Posted by Drfirewater79 View Post
    When they stack it is ... you can get twice the kills in half the time meaning you can use a 20% 6h exp pot and a slayer pot and get more exp per min then in some missions. Since slayers can be solo'd more often then not that reduces the amount of quests being runned because the convinence of slayer kills for exp per minute. look at casters right now in Orchard. People who are not TRs already skip orchard for everything BUT slayers. Especially if they have no care to do abbot raid (which honestly its not worth flagging for as the items are not NEEDED no matter how nice they are the flagging takes 7 times longer then it should)

    You can already auto level to 4 being vet status ... at lvl 4 you can easily slay your way to lvl 6 on live using just cerellian hills and water works slayers... then easily get o 7 using just tangleroot slayers ... farm tangleroot to 8 ... use co6 slayers to get to 9 use co6 quest farming to hit 11 ... necro shadow crypt to take you to 14 ... then hit gianthold.

    Doubling (let alone triple) slayers is completely gamebreaking ... because if you can already do this on live .. then adding double the kills in slayer areas means you get faster exp per minute from slayers and cut off the need to complete quests to level even more so then you do now.

    To go back to my orchard example ... caravan and rats ... you can get between 30-60 kills per run break and reform farming. Add a double your kills pot and that is 30-120 ... add a triple and you got 90-270 kills per run which each run takes less then 5 minutes for a solo caster let alone a group. Dont even get me started on how easy it would be to farm exp in devils battle ground .. i already can get 3k kills in less then a day using just a chest farming rotation of 7 possible bosses that takes 10 mins to run solo on a dex low dps monk on live per run.
    As the thread title says: Wait... what?

    You're not getting "double or triple" the kills, you're getting 1.25 kills on the Lesser pot (it's only a 25% bonus) and 1.33 kills on the Medium pot (it's a 33% bonus). As I said before, on the Lesser pot you kill 4 to get number 5 automatically (4 * 1.25 = 5) and on the Medium pot you kill 3 to get number 4 automatically (3 * 1.33 = 3.99 rounded up to 4).

  16. #16
    Community Member PopeJual's Avatar
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    Quote Originally Posted by Drfirewater79 View Post
    When they stack it is ... you can get twice the kills in half the time meaning you can use a 20% 6h exp pot and a slayer pot and get more exp per min then in some missions. Since slayers can be solo'd more often then not that reduces the amount of quests being runned because the convinence of slayer kills for exp per minute. look at casters right now in Orchard. People who are not TRs already skip orchard for everything BUT slayers. Especially if they have no care to do abbot raid (which honestly its not worth flagging for as the items are not NEEDED no matter how nice they are the flagging takes 7 times longer then it should)

    You can already auto level to 4 being vet status ... at lvl 4 you can easily slay your way to lvl 6 on live using just cerellian hills and water works slayers... then easily get o 7 using just tangleroot slayers ... farm tangleroot to 8 ... use co6 slayers to get to 9 use co6 quest farming to hit 11 ... necro shadow crypt to take you to 14 ... then hit gianthold.

    Doubling (let alone triple) slayers is completely gamebreaking ... because if you can already do this on live .. then adding double the kills in slayer areas means you get faster exp per minute from slayers and cut off the need to complete quests to level even more so then you do now.

    To go back to my orchard example ... caravan and rats ... you can get between 30-60 kills per run break and reform farming. Add a double your kills pot and that is 30-120 ... add a triple and you got 90-270 kills per run which each run takes less then 5 minutes for a solo caster let alone a group. Dont even get me started on how easy it would be to farm exp in devils battle ground .. i already can get 3k kills in less then a day using just a chest farming rotation of 7 possible bosses that takes 10 mins to run solo on a dex low dps monk on live per run.
    If getting a 33% bonus to 3k kills in a day is game breaking, then I think you're running the wrong quests.

    Slayers can be fun sometimes and there's even a moderate amount of XP to be earned in the Vale and in the Orchard from it, but it's certainly not a reasonable XP/hour even with an XP pot and a 33% slayer pot running together.

    Now, even with that said, I do think that these kinds of pots in the DDO store aren't a great idea, but Turbine has to make money somehow, so I guess I can hold my nose.

  17. #17
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  18. #18
    Community Member Asketes's Avatar
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    SEE, they're actually pricing things accordingly now. I'd pay up to 20 TP for something like that.


    Lately the store prices have been atrocious. IDC what it is in the store, just price them decently
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  19. #19
    Community Member Hecate100's Avatar
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    Um ... wouldn't it just be easier to reduce Slayer totals? Not like Tangleroot is grindy, oh no. *whistles innocently*

  20. #20
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Hecate100 View Post
    Um ... wouldn't it just be easier to reduce Slayer totals? Not like Tangleroot is grindy, oh no. *whistles innocently*
    I'm all for this.

    Some of the higher level explorer slayer caps are fantastic xp, but absolutely ridiculous numbers.
    How many grind out for 5000 llamanian and shavarath kills in the Vale?

    Actually, don't answer that. I really don't know what to know...


    I'd rather just see the numbers get halved, and/or see the base xp raise.
    More like 10, 20, 50, 100, 200, 400, 750, 1500 for Vale. Maybe keep the 3000 for the hard-core grinders.
    But have the xp ratio increase more significantly so that the 3000 = current 5000.

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