Another nice idea!
With the changes to intimidate, it's almost a shame not to look at incorporating that in some way, especialy on a WF that can plug in a Docent of Defiance and shield block if needed tankning bosses; your incredible DR will make up for your lower hit points. The new bluff might even be fun to incorporate as it no longer interupts your attack chain. This is the Master Controller after all, why not have the ability to make the mobs do whatever you want?
Heh I definately wanted to rack up the intim on this guy originally - decent dps combined with ninja spy + DoD + brute fighting +wf would make a great sulu tank for our tods BUT thought I was stretching too much on a 32pointer. I rolled this guy yesterday as my other toons cant be transferred and he is a humble 32 pointer and will likely stay that way until groan hits 20s and does 1 wiz 3 sorc and finished on a FVS life. Ideally what I want to do with him is get him to 36 points and bank a +3 Int and dex tome so I can pump up con steadying out my hit points. Realistically I wont have what I need gear wise to get threat tanking working adequately for a couple of months. I will definately work out a 36 point 'advanced' version and put it in the OP that will incorporate this. 36points and some nice gear will definately let me load up on a few more skills and bluff/intim were ones I was considering..sort of want to test how they work out on live before I go this route tho!
One small typo, fire stance gives -2 wisdom, not -1. While we're at it... fire stance. Again with stunning fist getting the most action (6 second timer vs. 15 on blow, or in other words you are hitting SF 5 times every 30 seconds and SB only twice), this is the DC you want to pump. IMO, windstance is the way to go here, and 2.5% double strike (up to 5 strikes unarmed), means not only more DPS, but more tactics. MOAR TACTICS! Plus wind does not detract from any of your tactics stats.
Thanks for the pick up on fire stance typo - teth pointed it out last night as well but havnt got around to fixing it. I was worried about the ki generation to be perfectly honest come U9- I like to use the invis portion of ninja spy a tonne as it allows me to get deeper into enemy clusters faster and target the casters etc without drawing the full mob down on me immediately. Im concerned that dashing around between mobs spamming stunning fist without sustained attacks might drain my ki below useful levels. Choosing between fire and wind was a tough call and it would likely be in game end game experience that would dictate what I would use. My monk experience is realtively light so I will definately take ur recomendation and try using wind more at cap. Also my improved trip will be at pretty much the perfect DC with vertigo wraps to drop low strength caster mobs down for a very long time - I'm loathe to give up strength as this detracts from that and all those little +1s count! I will definately give it a go and if ur right will be more than happy to go windstance.
If you are not going to tank, I'd strongly consider dwarf for the synergy with light path. If WF (and a quasi tank), I'd go dark path, since you will get next to no benefit from the healing curse, and Shadow Fade is very powerful. Your healing amp is also groanable
at 85% or so, so why not just abandon light path all together? Your stated goal is self-sufficiency with healing ki. Dwarf also gives you +1 to stunning fist DC over a WF. You gain +3 to hit over a WF, and make up 1 damage wearing Garments of Equilibrium.
Dang the healing ki was a typo from the old version where originally it was a dwarf - Il edit that out. It was either 1.dwarf + light 2.wf + dark in my mind. I ended up going warforged because as we just said above tanking would definately be the option I would like to go when I eventually move him to 36p with a pair of ftr past lives. Honestly dwarf + light would probably be better on the 32p version moving to warforged + dark at 36point for when I start to incorporate tanking. It was a personal choice in the end - I really hate dwarves and have ever since the Drow and Dwarves online days. They are stunty, have a shorter perspective I dislike, and look flat out stupid in robes! I just about spat pepsi on my monitor when I saw the pic you posted - That was the last reason why I went wf over dwarf - I am clothed by default!
My older version of this split is
here, it's a bit dated in the write up, and a slightly different approach (more AC and HPs, no Sap or Hamstring, etc.). There are still some friends that run that build successfully today. I think you are spot on with this being one of the best splits for U9, and for a skilled tactical player, your version will very very fun to play and group with.
Uber Il check it out - yeah I think it will be super fun next mod. I have a feeling melees are gonna need to be more than just fat hp blobs that run around with ESOS's next mod. The rise of the casters will mean we all better get more self sufficient next mod is my guess. And infinate stuns + 50% damage from sorcs = win!!!It was actually pretty funny - we did Into the deep last night - sans caster - was so much freakin fun. I kept thinking to myself 'ya know if I had brutalisk leveld by now...' could easily take the place of a cc caster in most runs. Time will tell really looking forward to seeing how he progresses.
The really big question for me is will this guy wear pants? Not sure I can take runnng with you in Epic Lederhosen on yet another toon!
Secret screen shot of Groan: