Update 5/4/11
Based on feedback here and on my own experiences so far leveling up a version of this character, I've made a few alterations. I'm leaving the old build in this post as well, in case anyone was using it as a reference and wants to keep doing so. I strongly believe the new version is superior, though. Important changes since the original version:
* Swapped Empower Healing out for Empower. The new Divine Punishment and Blade Barrier are useful enough that I prefer being able to empower & maximize them to the situationally increased mana efficiency of Empower Healing.
* Changed enhancements around to better support a hate-tanking role (brute fighting). After trying this a bit (admittedly still at low levels) I can really see the benefits of a resilient, self-healing tank in a lot of situations.
* Dropped starting Strength from 17 to 16 in order to bump starting int to 14. I know this is unorthodox on this sort of build, but I've been convinced of the value of the Balance skill, and the new Intimidate changes made it very appealing. This isn't going to be a max-DPS build in any case; I decided I would value the extra 2 skills more than the 1 point of strength.
* Significantly changed skills. Dropped diplo entirely, cut off jump earlier, brought intimidate and balance to their (cross class) max. This requires use of a +2 int tome; without a tome, I would suggest balance as the skill to drop. With the U9 changes, having some intimidate is actually very worthwhile; no longer is it only useful if you have a very high value. With the boost to melee threat from spamming intim, combined with the Brute Fighting enhancements, this build should be quite capable of holding aggro.
Updated build:
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Badsoul d'Trick
Level 20 True Neutral Warforged Male
(20 Favored Soul)
Hit Points: 382
Spell Points: 1922
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 23
Dexterity 8 8 8
Constitution 18 20 22
Intelligence 14 16 16
Wisdom 6 6 6
Charisma 12 14 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 10 5
Bluff 1 3 3
Concentration 8 29 29
Diplomacy 1 3 3
Disable Device n/a n/a n/a
Haggle 1 3 3
Heal -2 -2 -2
Hide -1 -1 -6
Intimidate 1 14 16
Jump 7 20 15
Listen -2 -2 -2
Move Silently -1 -1 -6
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 3 5
Search 2 3 3
Spot -2 -2 -2
Swim 3 6 -4
Tumble 0 0 -5
Use Magic Device 2 14 14
Level 1 (Favored Soul)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Adamantine Body
Feat: (Diety) Favored by the Lord of Blades
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Divine Favor
Spell (1): Nightshield
Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Shield of Faith
Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Protection From Evil
Level 4 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Cure Moderate Wounds
Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Angel of Vengeance I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I
Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Spell (2): Aid
Spell (3): Searing Light
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (4): Divine Power
Level 9 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Spell (2): Lesser Restoration
Spell (3): Magic Circle Against Evil
Spell (4): Freedom of Movement
Level 10 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+2)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Spell (3): Mass Aid
Spell (5): Divine Punishment
Spell (4): Deathward
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+2)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Heal
Enhancement: Bladesworn Transformation
Enhancement: Favored Soul Angel of Vengeance II
Enhancement: Favored Soul Smiting III
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Wand and Scroll Mastery II
Enhancement: Favored Soul Wand and Scroll Mastery III
Enhancement: Warforged Healer's Friend II
Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Spell (5): Mass Cure Light Wounds
Spell (4): Recitation
Spell (6): Blade Barrier
Level 14 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Spell (7): Mass Cure Serious Wounds
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Spell
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (6): Heroes Feast
Spell (5): True Seeing
Spell (7): Mass Protection From Elements
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Spell (8): Mass Death Ward
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Leap Of Faith
Spell (7): Resurrection
Spell (8): Mass Cure Critical Wounds
Level 18 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Feat: (Selected) Quicken Spell
Spell (9): Mass Heal
Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Spell (8): Death Pact
Spell (9): True Resurrection
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Feat: (Diety) Favored Soul Damage Reduction: Adamantine
Spell (9): Summon Monster IX
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Favored Soul Greatsword Specialization II
Enhancement: Racial Toughness III
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Toughness III
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Brute Fighting II
Enhancement: Warforged Brute Fighting III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction II
Standing HP at Level 20:
Code:
Naked:
160: 20 Favored Soul Levels (d8 hit die)
20: Heroic Vitality (automatic feat)
80: 18 CON (base)
20: +2 CON from Warforged CON I & II enhancements
20: +2 CON from tome
22: Toughness feat
60: 6 Toughness Enhancements
---
382
With Common Level 20 Gear:
60: CON + 6
30: Greater False Life
20: Toughness (item, e.g. Minos)
45: Shroud HP item
---
537
With Less Common Gear:
10: Upgrade GFL to SFL
20: +2 Exc. CON
20: +1 Exc. CON and +3 CON tome
---
587
With Rare/Pointless Gear:
40: +4 CON Tome and 5-piece Abishai Set (ha. ha.)
10: Greater Stalwart Trinket (not that you'd actually wear this . . .)
---
637
Original post description follows:
I'm planning to start a series of TRs for my main character in a month or so, after a few raid completions. I would like to have another character capped, primarily for raiding and solo farming of end-game quests. I've long been intrigued by the various warforged Lord of Blades builds floating around the forums, especially Mellkor's and Sirgog's Soul Survivor. I'm also excited for the new Angel of Vengeance prestige enhancement coming with Update 9. Although it's theoretically a caster FVS pre, it seems equally useful for melee souls, and it looks like a lot of fun. I wanted to combine the two. I plan to level this character to 12 before Update 9 hits, then take the prestige and run with it from there to cap.
This will be my first favored soul and my first warforged character, so I would love any criticism or suggestions. The build draws heavily from both Sirgog's and Mellkor's builds, so they should get any credit for its good points. I entirely dropped the tanking portion of the Soul Survivor build -- I couldn't find a way to fit the necessary enhancements along with the prestige enhancements and prereqs -- so really this bears more resemblance to Mellkor's build, but I looked equally at both while working on this.
I felt painfully starved for both feats and APs while working on this, but I think it looks decent in the end. I went for balance rather than focusing on one area exclusively. Should be survivable, a really good healer, and a decent melee combatant with a greatsword. I really wish I could have topped out Healer's Friend, the toughness lines, the healing enhancements, and the +CHA lines, but I couldn't find a reasonable way to do all that while still fitting Angel of Vengeance II's prereqs.
I think it probably makes sense at level 20, once the inherent DR kicks in, to swap out Adamantine Body for something else -- probably Empower. I left it in for now, though, and DR 14/Adamantine is nothing to scoff at.
Enhancements are listed at levels 4 (starting with vet status), 6 (AoV I), 12 (AoV II), and 20 (capped). Obviously they can be respecced at any time. The spells listed are the ones I would take, in the order I would take them, if it was impossible to swap spells -- in reality, I will probably take cure/healing spells as they become available and swap them for more useful spells later. No tomes are strictly necessary for this build, although it will be more painful without a +1 int tome. I listed a few tomes I plan on using, though.
Without further ado:
Code:
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page
Badsoul d'Trick
Level 20 True Neutral Warforged Male
(20 Favored Soul)
Hit Points: 382
Spell Points: 1893
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 17 24 24
Dexterity 8 8 8
Constitution 18 20 22
Intelligence 11 12 12
Wisdom 6 6 6
Charisma 12 14 17
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 -1 -6
Bluff 1 2 2
Concentration 8 29 29
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal -2 -2 -2
Hide -1 -1 -6
Intimidate 1 2 2
Jump 3 22 17
Listen -2 -2 -2
Move Silently -1 -1 -6
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot -2 -2 -2
Swim 3 7 -3
Tumble 0 0 -5
Use Magic Device 2 13.5 13.5
Level 1 (Favored Soul)
Skill: Concentration (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Adamantine Body
Feat: (Diety) Favored by the Lord of Blades
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Divine Favor
Spell (1): Nightshield
Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Remove Fear
Level 3 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Bless
Level 4 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (2): Cure Moderate Wounds
Enhancement: Racial Toughness I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I
Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Angel of Vengeance I
Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Deific Vengance
Spell (3): Prayer
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Divine Power
Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Spell (2): Aid
Level 10 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Remove Curse
Spell (4): Freedom of Movement
Spell (5): Protection From Elements
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Blade Barrier
Enhancement: Bladesworn Transformation
Enhancement: Racial Toughness II
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Smiting III
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Power Attack I
Enhancement: Favored Soul Angel of Vengeance II
Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Holy Smite
Spell (5): Mass Cure Light Wounds
Spell (6): Heal
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Resurrection
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (5): Stalwart Pact
Spell (6): Heroes Feast
Spell (7): Mass Cure Serious Wounds
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Mass Death Ward
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Mass Protection From Elements
Spell (8): Holy Aura
Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (9): Mass Heal
Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Death Pact
Spell (9): True Resurrection
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Diety) Favored Soul Damage Reduction: Adamantine
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Favored Soul Greatsword Specialization II
Enhancement: Racial Toughness III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Wand and Scroll Mastery II
Enhancement: Favored Soul Wand and Scroll Mastery III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend II