I'm looking for an arcane archer build, something more powerfull than a pure ranger arcane archer. This is what i produced. It's a 32 pt build, i get 2 tomes and i think that tomes rae nice to have, but taking them it's not a must.
Code:
Character Plan by DDO Character Planner Version 3.7.1
DDO Character Planner Home Page
Soul Archer
Level 20 Chaotic Neutral Half-Elf Male
(6 Ranger \ 14 Favored Soul)
Hit Points: 312
Spell Points: 1435
BAB: 16\16\21\26\26
Fortitude: 19
Reflex: 15
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 8 8
Constitution 14 16
Intelligence 10 10
Wisdom 14 16
Charisma 15 20
Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 2 5
Concentration 2 3
Diplomacy 2 5
Disable Device n/a n/a
Haggle 2 5
Heal 2 3
Hide -1 -1
Intimidate 2 5
Jump 3 6
Listen 2 3
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 2 3
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Feat: (Selected) Toughness
Feat: (Automatic) Diehard
Level 4 (Ranger)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Favored Soul)
Feat: (Diety) Favored by the Silver Flame
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Spell (1): Nightshield
Spell (1): Doom
Level 8 (Favored Soul)
Spell (1): Shield of Faith
Level 9 (Favored Soul)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Child of the Silver Flame
Spell (1): Bane
Level 10 (Favored Soul)
Spell (2): Bull's Strength
Level 11 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Soundburst
Level 12 (Favored Soul)
Feat: (Selected) Empower Spell
Spell (3): Mass Aid
Level 13 (Favored Soul)
Spell (3): Remove Curse
Spell (2): Cure Moderate Wounds
Level 14 (Favored Soul)
Spell (4): Divine Power
Level 15 (Favored Soul)
Feat: (Selected) Spell Focus: Evocation
Spell (2): Owl's Wisdom
Spell (4): Restoration
Spell (3): Cure Serious Wounds
Level 16 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): Greater Command
Level 17 (Favored Soul)
Spell (5): Protection From Elements
Spell (3): Prayer
Spell (4): Freedom of Movement
Level 18 (Favored Soul)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Automatic) Beloved of the Silver Flame
Spell (6): Cometfall
Level 19 (Favored Soul)
Spell (4): Panacea
Spell (6): Blade Barrier
Spell (5): Break Enchantment
Level 20 (Favored Soul)
Spell (7): Resurrection
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Favored Soul Improved Empowering I
Enhancement: Favored Soul Improved Empowering II
Enhancement: Favored Soul Improved Empowering III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Spell Penetration II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Enhancement: Favored Soul Wand and Scroll Mastery III
About skill point i think to put them in con, spot, balance and jump. I'll put few in tumble too to reach +3 MOD. Taking a +2 int tome at 1st lvl could be a nice choice to have more skill point to spent.
I'll appreciate any advice!
EDIT: I considered also to go for pure fvs, but i have to spent too point to get 13 or 17 DEX and i lose too many feat that instead are granted by ranger class.