Not sure if this is viable.... If you are using a bunch of cookies/pots/etc and with tweaked equipment your DC would be a bit better.
PDK Monk 15/Ranger 5 (Rx5 then Mx15)
S 8
D 12 + 5 tome
C...
Type: Posts; User: maddong; Keyword(s):
Not sure if this is viable.... If you are using a bunch of cookies/pots/etc and with tweaked equipment your DC would be a bit better.
PDK Monk 15/Ranger 5 (Rx5 then Mx15)
S 8
D 12 + 5 tome
C...
Thanks! I'm not sure tactics are even worthwhile then.... Deft strikes not working is really surprising....
What about sting of the ninja?
PDK/human Ranger 6/Monk 6/Druid 8
R D Mx6 Dx7 Rx5...
6 cone warlocks in shiradi (nerve venom x2/bewitching blast/stay frosty x2 per blast twice per second x6 people)
Not running out of mana.
PDK/human Ranger 6/Monk 6/Druid 8
R D Mx6 Dx7 Rx5 (all ranger levels can be earlier if human, need 1st druid by 3 and 1st monk before 2nd ranger)
PDK Starts F D Mx6 Dx7 -> +1 heart -> then start...
Awesome post!
Bug fixes:
I'd just make SWF stop working with wolves and see where they lie (keeping TWF attacks).
Agree with fix sneak scaling, chain missile quant, maximize reduct stacking, AA...
84 happens to be 3* the bab 0 no feat thrown attack rate. I'm guessing all of the styles have a capped attack rate we just never get to them.
...
Awesome! What about no reentry?
I think in the current proposal the ideal reaper party would be 6 cone (no sp) shiradi (no dc) warlocks. Combine 7% nerve venom x2, 7% cold slow x2, and 10% confusion with each blast x2 per sec x6...
Yeah, maybe give TWF, handwraps, and SWF all the old range of handwraps?
And keep THF with slightly longer reach?
Just grind augments to sell for astral shards.
Are you switching to PDK in preparation for Reaper mode eventually? It seems to be a pretty big disadvantage unless you are running in a group of 6 bladeforged.
Title says it all.
https://www.ddo.com/forums/showthread.php/466501-Pure-Elf-Monkcher
Go fey at 30 for a big dps increase. Thrown rof caps at 84 (bab 25, wrists, blinding speed gets you to cap). Great build for...
I think he is saying put the change right into mass hold. Either nerf mass hold or in the spell code change it so that it works differently if difficulty = reaper_1 thru reaper_10.
Ironically reducing the effectiveness of PRR and dodge on reaper mode would make the game CLOSER to PNP since those statistics do not exist in PNP.
I think it is the perfect targeted nerf if tanks are still better tanks.
The Devs should put up a player poll:
Which do you prefer for end game content?
1. One shot kills
2. Most monsters...
I'm just wondering are arcane archers still effective with the MRR + elemental resists? Or do archers need to all use physical damage on reaper (DWS)?
It seems like if you want to play reaper you...
I think it is weird you put all that work into balancing the classes and then you make reaper mode invalidate certain builds.... A non DC caster won't be useful for crowd control (and I hear their...
Every core in Henshin Mystic gives +1 tactics DC.
Mystic Training is switched to +1 tactics dc per rank.
Lighting the Candle damage scales with MP.
Embrace the Void grants 5% staff attack...
So we don't get a writeup preview before Lamania like usual?
Monk preview?
If it was 3 PEDs for heroic and 5 for epic I would still be doing them.
So before this downtime my experience:
I hadn't noticed anything until turning bravery bonus on (it had been off for a long time). Then I was ENTERING quests I hadn't run in a long time with -40%...
It probably has to do with fixing the cheating that was going on?
Could it be something with bravery bonus toggle?
I had played a long time with it toggled off. Then when I toggled it back on I started getting the penalties.