Just keep in mind, it's already limited.
More trees would just give you options within those limitations, it ends up no different from making a character in PnP. You need to carefully pick and...
Type: Posts; User: TreknaQudane; Keyword(s):
Just keep in mind, it's already limited.
More trees would just give you options within those limitations, it ends up no different from making a character in PnP. You need to carefully pick and...
You mean something like...
http://ddowiki.com/page/Shadar-kai_enhancements
It's only a bug if it's against the intended design of the feature.
Drow can be wizards. They'll just have a (slightly) higher DC instead of (slightly) more SP and Spell Penetration.
Depending on items it's a wash.
For the most part my Artificer is dead in the water. To rebuild him would require me to focus on a role I never wanted to get a small amount of my power back that I lost. I don't have it in me to do...
Bards should get Magical Training. They are much of a 'caster' as Artificers are traditionally.
If only DnD had a rule for allowing spells to critical that was akin to the way attacks were calculated but adjusted for non-attack heavy classes. Maybe if your attack only had to touch the target be...
My first character, way back in 2006 was an Elf Rogue. He started with 12 CON which was mostly unheard of at the time.
If by one you mean two to three.
Humans, Dwarves, Halflings, Half-Orc, : Sovereign Host , Silver Flame
Elf, Half-Elf: Sovereign Host, Silver Flame, Undying Court
Drow: Sovereign Host, Silver...
It's bad because fire is a Reflex Save. Toven's Hammer was acceptable because it fired multiple blasts and had so much **** put on the rune arm.
Lightning Motes says 'No'
Because it does both Fire and Bludgeoning damage. You could boost it using either Combustion or Impulse since one covers fire and the other covers physical damage types.
And in general Impulse is...
It is
Monk's also have a custom Whirlwind Attack animation for unarmed combat. That said, there's a good reason you don't see monk's using those abilities. In almost all situations a stun, ki strike, or...
Considering they're called Halcyon Boots I seriously doubt it'll proc anything resembling Madstone Rage.... you'd have better luck proccing a stuppor/daze effect since you're at peace.
The Deity determines the weapon, not the domain... and that doesn't change the fact our characters worship the collective Sovereign Host not an individual deity. It would require a stupidly large...
It doesn't need to be best, but it needs to be an option.
For the most part the sonic buffs on that warhammer may as well not exist seeing as how useless sonic spells are.
That leaves it as a...
You can overwrite Augments, more than likely they went with the pre-slotted approach to prevent people from getting too many high stat items on a certain slot
That's not how Domains... or Spontaneous Spell Casting that clerics can do works. At base a Cleric and Wizard have the same spells known, but you'll notice a Cleric has one extra known at all levels...
I found this...
My guess has it that Domains will be done as Trees that a cleric can train instead of Radiant Servant/Warpriest/Whatever.
It's a damage type, and yes, it works.
Partly why I've found the Slaver's Hand Crossbow moderately useful.
Shouldn't the White be STR
Actually, since all bonuses are enhancement bonuses (except for spell power) that means the +30 HP is Greater False Life.
ML 20 and a Blue Augment to add Greater False Life however is an entirely...
We already know two of the the named augments... The epic and normal globe of imperial blood. I'd be willing to bet the other one is something like 30 fire, cold, acid, and electric resist on the...
I'll add to it then...
Takedown and any other 'Innate Attack' spells/abilities should have had DC's based on half druid level and WIS(Beasty) or CON (Elemental) as appropriate