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  1. Replies
    370
    Views
    18,482

    New players benefit most from this, they get...

    New players benefit most from this, they get access to all the packs.

    For long time players I think the benefits are comparable. Premium players get access to the few quest packs they did not yet...
  2. Replies
    40
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    9,247

    Its population is too small to measure :)

    Its population is too small to measure :)
  3. Replies
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    1,058

    There are a few threads about that over here: ...

    There are a few threads about that over here:

    https://www.ddo.com/forums/forumdisplay.php/265-Mac-Technical-Assistance
  4. Replies
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    1,967

    I agree many players will do that, but I doubt...

    I agree many players will do that, but I doubt everybody does. There should be some difference.
  5. Replies
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    1,967

    In the graphs, the daily logins for the regular...

    In the graphs, the daily logins for the regular servers do not seem to change when the hardcore server is running. That can't be right
  6. Replies
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    2,363

    I'm just illustrating that nerfing one type can...

    I'm just illustrating that nerfing one type can improve something for the other.

    If you do want to do this, the best way to achieve this is probably as follows: reduce ranged damage and mob hp by...
  7. Replies
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    2,363

    You are dismissing the scenario, but fail to see...

    You are dismissing the scenario, but fail to see that the basic argument extends to any scenario where ranged and melee are in the same group.

    Suppose ranged players in the group do less damage....
  8. Replies
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    2,363

    Wow, another contradiction uncovered, really well...

    Wow, another contradiction uncovered, really well done!
  9. Replies
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    1,038

    I'd prefer to have everyone on the same server,...

    I'd prefer to have everyone on the same server, so that there is direct competition. I don't really care about what players on another server are doing.
  10. This (incorrectly) assumes that the developers...

    This (incorrectly) assumes that the developers have been working on addressing all drawbacks of server merges during the last 5 years. I don't think they have, given that drawbacks of moving...
  11. It's not necessarily contradictory. If the...

    It's not necessarily contradictory. If the drawbacks of server merges are too severe, one can argue against server merges and still be opposed to other things that reduce population.
  12. Replies
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    6,778

    For one, I'm glad with the increased focus on...

    For one, I'm glad with the increased focus on balance. What is good for balance in HCL play will for the most part also be good for balance in regular play. It's a great idea to balance on a game...
  13. I think nerfs are carried out too infrequently to...

    I think nerfs are carried out too infrequently to put any dent in balance problems. Nerfs remove a small drop of power every once in a while, while in every update buckets full of new power are...
  14. This is bound to happen with the way updates are...

    This is bound to happen with the way updates are planned in this game (slow releases with combined new content and bug fixes).

    The extra sales from making new classes much more powerful than...
  15. Replies
    183
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    17,383

    Finally. The resists were too strong because they...

    Finally. The resists were too strong because they did not scale with level, making low level play pretty boring. Glad that is fixed now.

    I think it's good to drop legacy systems at some point to...
  16. Permanent buddy bonus, go go go!

    Permanent buddy bonus, go go go!
  17. If dedicated healers are the only ones capable of...

    If dedicated healers are the only ones capable of fully healing players (rather than anyone with some healing spell), then they do become more useful. So yes, it would help healers, and no, it is not...
  18. If healing remains more effective than...

    If healing remains more effective than self-healing the need for teamwork stays. This gives plenty of space to tweak healing in such a way that teamwork stays important while also rewarding...
  19. Thread: Sorc is fine

    by Forzah
    Replies
    36
    Views
    4,396

    All classes are fine, but sorc is more fine than...

    All classes are fine, but sorc is more fine than others.
  20. Replies
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    3,399

    This was already refuted.

    This was already refuted.
  21. Replies
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    3,399

    Haha :D

    Haha :D
  22. Replies
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    3,399

    Citation please. If the melee takes at...

    Citation please.



    If the melee takes at least one ranged hit, the total damage taken by the melee is higher than now. So, more dangerous. The situation is even worse when fighting while there...
  23. Replies
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    3,399

    Melees get hit by ranged damage too (for example,...

    Melees get hit by ranged damage too (for example, when running to mobs, or when fighting more than one ranged mob). Therefore, melee receive more damage compared to now when ranged damage increases....
  24. I haven't put too much thought into this, but I...

    I haven't put too much thought into this, but I think the most streamlined solution is for Iconic heroes also start at level 1, and allow them to reincarnate at 20. Then everything works the same for...
  25. I am not opposed to the idea of tripling past...

    I am not opposed to the idea of tripling past lifes. I'd probably prefer to combine different types of reincarnation, so that you reincarnate, you automatically get all past lifes you are eligible...
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