I'll actually be heading to PAX East this year. So I'm interested. I'd be happy to check catch someone on the exhibit floor. :)
Type: Posts; User: Coldin; Keyword(s):
I'll actually be heading to PAX East this year. So I'm interested. I'd be happy to check catch someone on the exhibit floor. :)
Ah, the good old days of early MOTU testing. The combat music kicking in really sells it. :)
I like most of these changes on their own. More reason to invest into Elemental Arrows with extra dice and extra damage. I still worry that maybe the tree overall is too expensive, especially now...
Ah, that's unfortunate. Usually what Wil Wheaton says goes on for a few minutes and can be a bit rambling. That's a lot of text to transcribe and wouldn't fit in the normal DM texts. They could maybe...
Fun fact! The off hand weapon used to make it's own physic checks, but that led to horrible lag in instances where there was 12 people all hitting portals. :) So it was changed and physic checks were...
This all looks pretty good for the most part, but I find the Ranged Weapon effects to be a bit lacking. Crippling isn't all that useful since the effect rarely makes a big different in movement...
I would be okay with this. Not that I really think the bonus is truly needed, but would be helpful for pure rogues. I recommend +2 for the 18 Core, and an additional +4 for the Capstone, if only to...
Personally, I like that Assassinate uses a different stat. It makes it more interesting for building rather than just "stack dexterity". With Assassinate having an Int based DC, some real choices...
I rather agree. Traps are weak at best in heroic content, and worthless in epics. Though, I honestly don't know of a good way to improve them. Faster set speed, larger radius explosions, and more...
I can't think of any good reason for it personally. Just makes putting together a ranged build more difficult. I could see it if the increase to double shot was a real significant amount, but frankly...
Really hope you guys can narrow down these issues and fix them. Seems like the lag has been getting a lot worse over the last few months.
I knew Points briefly during my time on Thelanis. He was a good guy and an excellent storyteller. I remember the long scenes put together, including the trial and eventual redemption. The world is...
TAKE ANY CLASS, and give them a Thunderforged weapon and good gear, and you'll see the exact same thing. Epic Elite is a lot more about gear, buffs, and destiny than it is about class choice. Just...
And when Barbarians get their updates, they will shoot right by Paladins in DPS. The fact of the matter here is that Paladins aren't dishing out that much more DPS even with the changes. The bulk of...
I don't understand the reasoning behind these. A reduction of 1d6 light damage, and reduced Melee Power from a T4 enhancement. Paladins were not even close to performing well in Live, and at best...
Steel...
Look. I don't necessarily care that the water instantly kills you. What really bothers me here is that if you die in the water, your soulstone is essentially lost. It becomes very...
Also confirmed. So just patch notes need correcting.
4 MP per core in Shadowdancer.
Just noticed this myself. Wasn't Shadowdancer getting melee power along with all the other destinies?
It should be getting 4, equal to the other destinies of similar power.
House Phiarlan has a secret set of spies within their house. In fact, their "Performances" are really just a front for their espionage activities. You see some of this during the House P quest lines.
It's sad that all other ranged builds are held back because a couple builds that exploit abilities are overpowered.
It's "power" is largely moot now with the removal of the stacking. It's an adequate boost for Paladins at roughly two levels later than most classes receive a similar boost. Any power that would be...
Nayus and Scrabbler, you're wrong.
By your logic, then Kensai also gives +2 crit range. Assassin also gives +2 crit range. Swasbuckler gives +2 crit range. But you're making that statement based...
Sigh.
Rogue Assassin:
Knife Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier with daggers and kukris. Daggers also gain a +1 Competence bonus to Critical Threat Range...
I don't see what point you're trying to make here. Ranged do need some ability that gives +x% to Ranged Power, but Blitz is not the place for it. Legendary Dreadnought is a melee destiny almost...
....I suppose that's a fair compromise for the limited stacking ability.
I do urge you to make sure that Holy Sword will be able to stack with Exalted Smite's crit threat/multiplier bonuses as...