Same thing here. Downloaded the Lamannia client on a new PC for the enhancement pass alpha preview.
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Same thing here. Downloaded the Lamannia client on a new PC for the enhancement pass alpha preview.
I used the jump cookies only. Not for me, you understand, but for party members who needed jump / featherfall while in a group without an arcane who could cast it. They're very handy to have around.
While the chest level = quest level in most instances, there are exceptions. The one the devs usually give are the chests in 'Raid the Giants' Vault' which are under level due to the ease and speed...
My rogue has a standing diplo in the mid sixties - max ranks in skill, +7 cha item, +20 diplo item, GH etc.
It almost never works. If you're a bard then it might help, but otherwise I'd go bluff.
Hmm - shadowy form, glowing eyes, purple aura, lots of death spells on the tool bar, being healed by negative energy - I'm guessing rogue. :-)
Grats guys - good job.
Uh yeah - you'll have to get used to comments like this :-)
For the record, repeater assassins can hold their own in EE content. Sure, the DPS isn't optimal, but it's good enough to get the job...
Looks good. My main is a repeater assassin and I find the DPS to be satisfying, but he's the only solid DPS toon I have, so YMMV.
Couple of observations:
I'd seriously suggest dropping...
Most of the good stuff has already been said. I would like to mention Kargon's Tasty Hams, though. They heal for a decent amount (100hp x healing amp) for the price of a twelve second stun. Note...
Bugging out the epic quests seems to have made 16-20 a breeze. Done 5 runs this mabar and everyone completed quickly and comfortably. Heavily over-manned (generally step in quickly) and good...
Judging by other threads in the forums, I wouldn't bother upgrading the mabar wraps past 20. The difference in damage is debatable, the primary damage proc suddenly gets a save (with a relatively...
Look at your GS repeater again - it's now 1d10 x 1.5 - it has a weapon multiplier [W] number. This change was put in on all GS items (and many others) in order to prevent spells and effects like...
Your list looks good. Tharaak wraps are very good, even post nightmare nerf. Hard to get though.
You haven't mentioned the wraps from the mabar event - you really want a set of those (ideally an...
Soloing the underwater part with a hireling is certainly doable. If you can't pull the trick Arnez mentions, get a hireling that can summon. Park them just in front of the switch, facing it, and...
Oh - forgot to say, everything is still DOooooOOoooOOMED!!!11!!
And a major overhaul of the PrEs is planned, which should include all the prestiges etc. Lot of people looking forward to that, if...
There were items given away when the expansion came out that would catapult a level 8-15 toon to level 16. The stones no longer work.
The main reason to TR multiple times was for the power it...
Think you mean Shadow Lord. It is soloable with a hireling. Not easy - pretty frustrating at times, even - but it is soloable. I did it last month.
Enjoy:
VoN 5 / 6 (like both raid and pre-raid)
LoB (relatively new to it, but it's fun as long as you're not kiting dogs)
ToD (can be satisfying and there is a little variety in the boss fights)...
Rough Tally up to Arty_Farty
All numbers counted quickly during lunch break - YMMV etc.
1) Which of the following statements best describes your feelings on the mechanics of levelling Epic Destinies?
d) I dislike the Epic Destiny XP system. When forced to engage with it I look for...
I agree that teleport and greater teleport could be expanded - it's a common request and it has happened a few times (thanks for that, devs).
Until GT is party only, it cannot be cast in public...
/signed
Oops - good point. Pugging that favour was a lot of work.
I admit that more recent favour rewards have been better (although if you have no interest in raiding then PDK favour is pretty useless). Not every faction gives decent rewards - how many people use...
I've always seen Lords of Dust as being the easiest EH quest. You can run past the traps, most of the mobs are wimps and the only interesting part is the final boss and he's really not that tough.
By that argument we should eventually get +3 / +4 / +5 stat ship buff shrines (the +2 ones are 'lesser', with +1 as minor). Which would be really OP.