They're more or less free now:
In the live system, Adaptability + Greater Adaptability cost 6 AP. In the new system, they cost 4 AP, +2 AP for the two Versatilities. It's not costing you...
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They're more or less free now:
In the live system, Adaptability + Greater Adaptability cost 6 AP. In the new system, they cost 4 AP, +2 AP for the two Versatilities. It's not costing you...
These hitpoints are in addition to the hitpoints that characters will get due to this change mentioned by V:
Take more ranks of it, the penalty decreases with each additional rank.
Were you by yourself, or were you in a mob of allies? I'm going to see if it might be picking invalid targets with the random selection of targets.
Edit: The main thing that changed with U17 was...
Testing it directly on the live servers would be an absolute last resort, if I can find a way to reproduce it on local builds. On internal servers I have access to significantly more diagnostic...
I've been looking into the Wail issue, and it appears to be functioning in my local (U18) build - I took a sorcerer out into Sane Asylum, Epic Gianthold, and into the Underdark, and was still...
Grazing also requires proficiency.
Yes. These appear to have snuck out a little early, so there may still be some minor quirks. Each of the deity feats grant passive proficiency in their deity's favored weapon.
Other details are...
Nice catch. I just fixed this internally.
We thought of that - most of the time, the buff is +10 hardness (until you die or unequip the item). There are other buffs on the list at varying percentages, but most of them are weaker than a +1...
I'm currently experimenting with changing the dragonmark lines to one feat plus racial enhancements in the future system.
The Greater Dragonmark of Finding increases a chest's relative treasure level by 1.
Bad dog! BAD DOG!
Coyle has around four times as many hit points he used to.
Yes, sorry for being confusing - the penalty part that I referred to was them taking a percentage of their earned renown with them. They'll still count as a recently removed member.
This already exists.
When kicking out an inactive member, you receive:
Full Penalty: Member was inactive for less than 30 days.
Reduced Penalty: Member was inactive for 30 days or more, but...
The (color) Dragon Spell Knowledge enhancements apply specifically to spells that deal that type of damage. While an Earth Savant gains bonuses with non-acid "earth" typed spells like stoneskin, a...
This isn't actually new - we've always had a reduction in renown drops after you've gained a level in a day. In the experiment we did increase the magnitude of the value to reduce the maximum number...
Currently we're working with a "You can't take identically named enhancements from different class trees" rule, so you wouldn't be able to take Quick Strike in both trees. (It would be redundant,...
Very likely, since we currently have the staff alacrity on the bottom of the Thief-Acrobat tree. (Insert "it's early and subject to change" disclaimer here.)
It depends on whether you prefer the...
At this time I see no need to modify Reconstruct. If repair amplification effects become commonplace, this may be revisited, but currently it's different enough from Heal (lacking the condition...
I've done some investigation into this issue.
Several experimental spell power coefficient changes ended up in the Update 16 Lamannia build - these are not intended to go live. I've reverted them...
It's Doctor Who references that draw us out.
Currently class tiers have AP prerequisites-in-tree of 0/5/10/20/40. (Subject to change!)
There are no progressive cost enhancements, it's like the Epic Destiny system. Many of them cost 1 AP per...
The Elemental Special Attack selector exists in all three monk trees.
Ten Thousand Stars will still exist in some form. It was too different from the other elemental special attacks to live in a...