Possible rogue based quest
Im quite fond of rogues, and you can ask any one i group with i love traps. What i would like to see is maybe a quest or event geared towards rogues. Kinda like Stealthy Reposesion but more trap bassed. Like the old world crucible. Were the point is to run through all the traps without dying. The trap boxes on the the other side of the traps and the like. I would personally have the quest set to just making it through alive as the point of the quest. Have solo-elite difficulties maybe add a few secret doors with mobs for those who arnt rogues =). I know this is alot like the crucible with the trap part and the swimming part. But i would like one that any level rogue can get to and try, one that possibly sets to the level of the player or group instead of being a specific level.
Stealthy Repossesion, PART 2
Stealty Repo stands as a good training run for sneaky & stealthy types. I have run it on elite with untwinked 2nd level Halflings. Casters and Melees can also run it, with durability, creativity, or a bit of both.
I would look forward to a series of quests along a similar path. The Quickfoot Gang have turned up in Cerulean Hills, Searing Heights. Their Hideout has toppled a few times, perhaps explaining why they make their presence known in that Vile Apothecary. Where will they, or their allies, next appear?
How would you design a follow-on quest for Stealth/Lockpick/Trapsmith types, without shutting out other play styles? What elements would you include besides traps and locks)? Can you a challenge for the "insidious cunning" bonus bypassing all mobs and not forcing conflict with oozeis and vermin?