Originally Posted by
Zenako
Well with a competent archer, those mobs at range are dead before the gap is closed.
Are there poorly played archers, sure. Are there poorly played melees, absolutely. Are there poorly played any class you can mention, obviously. What apparently sticks in the craw of some, is that in most cases a poorly played character is characterized by things that they DON'T DO. While the perception of a poorly played archer is based on what they DO DO.
Example: Poorly played/geared melee will end up doing **** for damage, but you still see them swinging away. A poorly played/geared arcane can still cast that Wall of Fire but it will do bleep for damage and you have to run the mobs thru it 6-10 times instead of 2 or 3 times. A poorly played/geared healer will still cast some healing, but lack enough oomph to keep up with the demands in some encounters....etc...etc...
All those cases the character is doing what you expect them to do, just rather ineffectively, so their "badness" is reflected in what they manage to NOT DO with their actions.
On the other hand, a poorly played/geared archer does something, which ends up changing the nature of the encounter from the norm most are used to and want to maintain. A while back I recall one run thru a quest, Gwylans I think, our group had 3 competent archers, 2 fighter/barbs and a Bard I think. The fighter or Barb was concerned that we did not have a medivac (ie Cleric), but the archers told him, it would not be a problem....it wasn't. The melee focused toons had to work hard to actually get a chance to swing at a mob that wasn't already dead or dying.