Great thread ... so much to review!
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Originally Posted by
The Rocking Dead
I agree, traps which waste a significant amount of time or resources ultimately do a better job of exhibiting a rogue's usefulness than one which poses a minor inconvenience.
A suggestion - a de-buffing trap. You run through an anti-magic field or a break enchantment spell is triggered, stripping you of your buffs. That would slow zergers down for certain, if only to avoid party caster aggro. Also, why wouldn't high level dungeons in particular have debuff zones, especially if they know you are coming?
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Originally Posted by
Lorien the First One
And there should be some optionals that NEED a rogue. No rogue? Fine, you just lost that optional mob and the associated xp & chest.
Fluffy is right. If you made the search animiation faster (it is PAINFULLY slow) it would be huge. A slight increase in the disable animation also wouldn't hurt but it isn't as bad.
Yes, yes, yes.
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Originally Posted by
barecm
The unfortunate reality is that Turbine will not develop quests for a single class.
OK -
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Originally Posted by
Hence
What about other things Rogues and other classes can do? Like sneak and hide? ... All classess should be allowed an alternative way to complete quests then just hack-n-slash. Or alternative ways of helping a party complete a quest faster and easier besides just "trap-monkey".
Helped you out Hence. I completely agree with your premise. I would like to see less quests with "kill everything" to win and more "alternative" ending solutions that make insidious bonus worth trying for. Why do you always have to kill the named at the end rather than sneak and steal? And not only rogues sneak and steal.
Quote:
Originally Posted by
The Rocking Dead
Lastly, I hear your concerns over the search and disable actions, especially in regards to the fact that people are willing to suck up the damage to save a little time. All I can say is that I'll bring it up for discussion and we'll see if anything comes of it.
Thank you.