Originally Posted by
Applefritter
Just reiterating a concern others in the thread have already mentioned: The likelyhood that, in time, these named drop increases will be sold in the DDO store, followed by a reduction in general named drop rates to compensate and drive people to the cash shop. This seems to be an irresistible cash grab for game studios so I am worried the devs will follow the same path many others have. I consistently quit games when it becomes apparent that the gameplay elements are being designed to let the player *almost* have fun, "if only they'd purchase this one item, then it really would be fun!". Insane grind is not fun. The drop rates are already somewhat painful as I don't sink shards into chest rerolls, but are tolerable...kinda.
If the devs manage to resist temptation and do not follow this p2w path; good on them, they succeeded where nearly all others have failed. If they do, I hope they choke on their greed and the game dies, but I sure won't wait around to see it.