View Full Version : Adventures in Theorycrafting: Messing with Domains
unbongwah
09-29-2017, 11:26 AM
Because someone needs to be the keeper of flavor builds so it might as well be me. :cool:
Air: cleric 17 / pal 3 (https://www.ddo.com/forums/showthread.php/496631-17-Cleric-3-Paladin-Air-Domain-DC-Caster)
Animal: Shadowbuckler (https://www.ddo.com/forums/showthread.php/495591-Divine-Swashbuckler-11-Cleric-6-Fighter-3-Bard?p=6101391&viewfull=1#post6101391) (elf cleric 11 / ftr 6 / bard 3)
Chaos:
Death: Zombie Cleric (https://www.ddo.com/forums/showthread.php/490153-Zombie-Cleric-Build) (self-explanatory)
Destruction: War Shaman (https://www.ddo.com/forums/showthread.php/490080-Adventures-in-Theorycrafting-Messing-with-Domains?p=6023172&viewfull=1#post6023172) (raging HO battlecleric)
Earth:
Fire: Tiny Tina (https://www.ddo.com/forums/showthread.php/490080-Adventures-in-Theorycrafting-Messing-with-Domains?p=6023966&viewfull=1#post6023966) (DG fire+light caster)
Good:
Healing:
Knowledge:
Law:
Luck: Vish the Imploder (https://www.ddo.com/forums/showthread.php/494164-Vish-the-Imploder)
Magic:
Protection: Aasimar Angel (https://www.ddo.com/forums/showthread.php/490665-Cleric-Tank?p=6036517&viewfull=1#post6036517) (high-survivability healbot), Cleric Tank (https://www.ddo.com/forums/showthread.php/493537-Cleric-Tank-Build)
Strength: Demi God (https://www.ddo.com/forums/showthread.php/487603-What-s-Drake-Running-This-Week?p=6017916&viewfull=1#post6017916) (HO Kensei), Silvanus Wargod (https://www.ddo.com/forums/showthread.php/480033-Adventures-in-Theorycrafting-Champions-of-Silvanus?p=6023853&viewfull=1#post6023853) (PDK maul build), Divine Swashbuckler (https://www.ddo.com/forums/showthread.php/495591-Divine-Swashbuckler-11-Cleric-6-Fighter-3-Bard) (cleric 11 / ftr 6 / bard 3)
Sun:
Trickery: Vish the Reaper (https://www.ddo.com/forums/showthread.php/477545-Endgame-radiant-AA-cleric-13-4-3-Priest-of-the-Silver-Flame?p=6021630&viewfull=1#post6021630) (AA Enchanter)
War: F2P Battlecleric (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=6330696&viewfull=1#post6330696), Bird Man (https://www.ddo.com/forums/showthread.php/497811-The-Bird-Man) (req's Falconry), Silvanus Warpriest (https://www.ddo.com/forums/showthread.php/480033-Adventures-in-Theorycrafting-Champions-of-Silvanus?p=6023665&viewfull=1#post6023665) (PDK maul build), Wa Bam (https://www.ddo.com/forums/showthread.php/490293-Wa-Bam-a-14-6-radiant-clonk) (staff build), Trapper Priest (https://www.ddo.com/forums/showthread.php/495885-Medistick-15-Cleric-5-Rogue?p=6091506&viewfull=1#post6091506), Tempest Warpriest (https://www.ddo.com/forums/showthread.php/431930-Adventures-in-Theorycrafting-Tempest-Warpriests?p=6023942&viewfull=1#post6023942)
Water: Lifeguard (https://www.ddo.com/forums/showthread.php/302802-The-Lifeguard-A-Swimcleric-build?p=6017237&viewfull=1#post6017237) (Swim cleric)
Captain_Wizbang
09-29-2017, 11:36 AM
Im still thinking Animal domain, druid/fvs.
I Just have zero clue about anything past that thought. :cool:
unbongwah
09-29-2017, 11:46 AM
Im still thinking Animal domain, druid/fvs.
Domains are cleric-only.
Enoach
09-29-2017, 11:54 AM
This life I'm mixing Death Domain with Dark Emissary - This has increased the number of Negative energy SLA's available and the bonus to turning with my gear + PL is allowing me to be effective in Reaper undead quests that are base 1 to 2 levels over my current level :) - Basically I have max gear possible as well as 3x Cleric PL and am a Half-Elf
Next Life I plan on going with the Half-Elf Dragonmark House Lyrandar - (Gust of wind, electric loop and lightning storm) with the Air Domain. I'm thinking going mostly Radiant Servant, but will most likely also dip into the Light Emissary for some additional light spell SLA's and spell power.
I still have other races for ER so likely will be playing around with a different Domain each life :).
ValariusK
09-29-2017, 01:01 PM
Magic domain is bugged. You're supposed to get 2xlevel USP when you do a turn undead along with the rest of the party. Instead everyone only gets 1xUSP.
I bet the Level 14 ability is similarly bugged.
Xyfiel
09-29-2017, 06:34 PM
Working on a strength domain build but it uses Visanti capstone so I can't share all of it. Should be public soon though.
11C/6W/3F CN
DragonBorn
20 str
7dex
14con
8int
8wis
19cha
My draft shows minimum of 108 str, 116 with yugo/long lasting/tensers scroll, 120+ turn boost. I need to check Confront any Foe counts for the turn boost.
Vampire for immunities and harm. Also get petrification and knock down immunity.
Fleshy with heal as needed or heal others whenever.
Heavy armor, 245 prr, 150 mrr, Defender +20% hps
Very high reflex due to ridiculous strength. Will be in the 120-130 range. Assuming they fixed it...
Dagger SWF, 130 dc dire charge, 100+ melee power, 50+ doublestrike up to 100 with Zeal, other damage stuff(NDA)
PA, Cleave, Greater Cleave, SWF>PSWF, Imp Crit, Completionist, Extend, Quicken, Overwhelming Crit, Blinding Speed, Epic Reflexes, Precision(at 24 after dex tomes), Dire, Astral, one of Brutal Throw/Child of Vol/Stunning Blow
Crusader, boosts, tactics, sense weakness, echoes LD, strength
44 Visanti, 11 PM, 9 Kensai, 13 Def, 3 War
Captain_Wizbang
09-29-2017, 07:09 PM
Domains are cleric-only.
thanks, didn't catch that. Needed Moar caffine. :rolleyes:
https://media.giphy.com/media/BxWTWalKTUAdq/giphy.gif
Ive already started looking at a cleric/druid in the planner, so far, no matter which way I went w/ it nothing great came out of it.
I'll be watching your posts though. :cool:
phillymiket
09-29-2017, 09:06 PM
Right now I'm thinking that DPS isn't going to approach an Arcane even with domains (maybe I'm wrong there).
Also, a Cleric is going to need to heal the party again so agro might be bad news.
Therefore, I'd like to first try a max Charisma Trickery Caster.
Pop of a burst to buff up your Cha with the 20 second boost and then Charm the mobs senseless with the SLA.
The DC should be able to get pretty high on that build at least for those 20 seconds.
I'm about 3 or 4 days from being able to TR so if anyone tries that or sees an obvious flaw in the plan, I'd love if they posted their thoughts :)
Edit - just LRed a Sun Elf Cleric to try this. Seems like lots of free meta SLAs of a wide variety, some heal, some charm, some pew pew.
Immediate first thought, I wish some AP DC boosts could help enchantment rather than just Necro and Evocation.
guzzlr
09-30-2017, 10:41 AM
No idea what to call the build so I went with a mix of bard and war...Ward. Pretty lame actually, but Swashcleric sounds like somebody who does laundry.
Anyway, I am fascinated by what may come out of a Holy Sword Swashbuckler. There are some really impressive threat ranged/multipliers that I just want to see happen. Add in that this is something that has never been in game before (to my knowledge) and I have wanted to do a bard pally for ages.
You number crunchers out there have a breakdown of what the threat and multiplier would actually look like on some of the end game swash weapons?
I happen to have a LR20 and a 22nd level druid sitting around doing nothing. Maybe I will (re)build this creature today...
unbongwah
09-30-2017, 11:10 AM
Anyway, I am fascinated by what may come out of a Holy Sword Swashbuckler.
Holy Sword won't stack with Swashbuckling crit bonuses; they're all competence bonuses. Unless you're talking specifically about the weapons which only gain crit range from Swashbuckling like handaxes?
guzzlr
09-30-2017, 12:05 PM
Holy Sword won't stack with Swashbuckling crit bonuses; they're all competence bonuses. Unless you're talking specifically about the weapons which only gain crit range from Swashbuckling like handaxes?
Hand axes were what I was specifically thinking about, yes. But, thanks for pointing out the stacking issues, it prevented one of those "oh, duh" moments.
unbongwah
09-30-2017, 12:06 PM
Builder keeps crashing on me so this is just a quick outline for now. WARNING: flavor build is flavor. :cool:
Concept: Raging battlecleric
Race: half-orc
Class split: cleric 14 / barb 6
Deity & Domain: Onatar / Destruction for spellcasting while Raged and the (modest) melee-boosting abilities
Stats: STR & CHA primary, CON secondary, rest are dump stats (use gear etc. for WIS)
Feats: Power Atk (1), Cleave (3), Gt Cleave (6), IC:Slash or Blunt (9), Quicken (12), THF (15), ITHF (18), GTHF (21), OC (24), PTHF (26), Emp Heal (27), PTWF (28), Dire Charge or Deific Warding (29), Stunning Blow or Epic DR (30), Scion of Arborea (30)
Enhancements: at least 14 APs in FB for Supreme Cleave and 4 APs in WP for Divine Might. This is primarily intended to be a melee / support toon, not a healer; so I was think 37 FB (tier 5s) / 23 WP (Ameliorating Strike + Blur) / 17 HO (Brutality) / 3 Ravager (barb Power Atk). But this is still a work-in-progress.
Destiny: Dreadnought or Crusader
Weapons: any 2H is possible, but for maximum lulz use greatclubs ;)
EDIT: quick build template
HO War Shaman
14/6 Cleric/Barbarian
True Neutral Half-Orc
Level Order
1. Barbarian 6. Barbarian 11. Barbarian 16. Cleric
2. Barbarian 7. Cleric 12. Barbarian 17. Cleric
3. Cleric 8. Cleric 13. Cleric 18. Cleric
4. Cleric 9. Cleric 14. Cleric 19. Cleric
5. Barbarian 10. Cleric 15. Cleric 20. Cleric
Stats
36pt Tome Level Up
---- ---- --------
Strength 19 +3 4: STR
Dexterity 8 +3 8: STR
Constitution 16 +3 12: STR
Intelligence 9 +3 16: STR
Wisdom 8 +3 20: STR
Charisma 14 +3 24: STR
28: STR
Skills
B B C C B B C C C C B B C C C C C C C C
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Heal 1 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 23
Intim 4 1 3 1 5 1 1 1 1 1 1 1 1 1 23
Jump 2 1 1 4
Balance 2 1 3
Tumble 1 1
------------------------------------------------------------
12 3 2 2 4 4 2 2 2 2 5 5 3 3 3 3 3 3 3 3
Feats (Errors)
1 : Power Attack
3 : Cleave
6 : Great Cleave
9 : Improved Critical: Slashing
12 : Quicken Spell
15 : Two Handed Fighting
18 : Improved Two Handed Fighting
21 Epic : Greater Two Handed Fighting
24 Epic : Empower Healing Spell
26 Destiny: Perfect Two Handed Fighting
27 Epic : Overwhelming Critical
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Epic Damage Reduction OR Stunning Blow
30 Legend : Scion of: Arborea
4 Cleric : Destruction Domain
3 Deity : Follower of: Onatar
10 Deity : Onatar's Forge
Enhancements (80 AP)
Frenzied Berserker (37 AP)
Die Hard, Frenzied Toughness, Frenzy
Extra Rage III, Power Rage III
Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost III
Mad Munitions III, Supreme Cleave III
(none)
Focus Wide, Focused Wrath II, Raging Blows
Half-Orc (21 AP)
Orcish Fury, Orcish Strength
Orcish Weapon Training
Lock Bash, Orcish Weapon Training, Orcish Rage
Improved Power Attack III, Orcish Weapon Training
Brutality, Orcish Weapon Training, Power Rage III
Ravager (18 AP)
Furious Rage, Pain Touch, Demoralizing Success
Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
I Like Pain III, Melee Power Boost III
Warpriest (4 AP)
Smite Foe
Divine Might III
Destiny (24 AP)
Legendary Dreadnought
Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Haste Boost III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Headman's Chop
Twists of Fate (35 fate points)
Sense Weakness (Tier 4 Fury)
Sacred Ground (Tier 3 Crusader)
Consecration (Tier 2 Crusader)
Hail of Blows (Tier 2 Flowers)
I wanted to max Heal and Intim (for Lock Bash), hence the pts into INT. IIUC, Destruction's spellcasting-while-raged effect only applies to cleric spells, not ED SLAs, which is why I didn't twist Cocoon.
SocratesBastardSon
09-30-2017, 12:09 PM
Because someone needs to be the keeper of flavor builds so it might as well be me.
I like it: Unbongwah the Keeper of Flavors! aka Flavor Flav, aka Masterbat..., er, Masterflavor!
adrian69
09-30-2017, 12:19 PM
Have a templet here for a Horc Kensei WarPriest that uses strength domain for str to reflex saves and no stat penalty, as well as AmStrike, Tenecious Defense, CCW, DW/ FoM, and all that stuff. SWF or THF, whichever player prefers.
https://www.ddo.com/forums/showthread.php/487603-What-s-Drake-Running-This-Week?p=6017916&viewfull=1#post6017916
hombokai
09-30-2017, 09:39 PM
No idea what to call the build so I went with a mix of bard and war...Ward. Pretty lame actually, but Swashcleric sounds like somebody who does laundry.
Anyway, I am fascinated by what may come out of a Holy Sword Swashbuckler. There are some really impressive threat ranged/multipliers that I just want to see happen. Add in that this is something that has never been in game before (to my knowledge) and I have wanted to do a bard pally for ages.
You number crunchers out there have a breakdown of what the threat and multiplier would actually look like on some of the end game swash weapons?
I happen to have a LR20 and a 22nd level druid sitting around doing nothing. Maybe I will (re)build this creature today...
Call him Burt? Or how about Robin the Boy Wonder? I'll slink away now.
edrein
09-30-2017, 11:28 PM
Personally, I'm considering a 14 cleric/6 sorcerer white dragonborn. With racial AP (and the additional +1ap from Aasimar), you'll be able to cover most of the dragon breath stuff for free. Dragonbreath will still be awful but it's more supplemental DPS as well as caster levels towards your sorc SLAs. It'll also have the advantage of doing low SP sla rotations for decent dps even in reaper, while having the ultimate benefit of using POSITIVE SPELLPOWER for it's actual damage purposes. Which means you don't have to actually slot much beyond positive spellpower, positive and ice lore, and you're set. Ultimately you'll be a charisma build if you go this route and will lose out on the traditional instakills of a cleric from going wisdom DC, you'll make this up in having a great Glacial Wrath DC and having plenty of turn charges for positive bursts. However, you'll be able to make great use out of Glacial Wrath, Energy Burst, and Dragon Breath. Really, you should play this in draconic at all times.
So a small AP breakdown without getting deep into the build itself (as this is mostly theorycraft at this point):
You'll want atleast 12AP in dragonborn to pick up the breath attack and most importantly Draconic Knowledge to bump up your caster level on cold spells. As of right now; 10 of that AP will/can be free due to racial past lives, and 11 once Aasimar drops. You might want to spend the additional 3 AP to bump the DC on your breath depending on the ED you run in, for me the plan is to run Draconic for the extra breath attack so it's worthwhile. You can run up to 20AP in dragonborn (remember 10-11 of this will be free AP), and grab all of their associated bonuses for this build.
Obviously you want to grab the 3 Water Savant cores for +3 caster levels to your SLAs (this will be a total of +4, which means in heroics your Frost Lance sadly will be capped at CL 10 and won't have the third ray until epics) for a total of 10AP to start you off. Depending on your personal preference of dealing more damage or healing more, this is where the build will fork off the most. If you're going for a damage focus you're going to drop 33-35AP here for Frost Lance SLA and Awaken Weakness Cold. Remember however that your lance damage isn't going to take off until epic levels and can still be saved against.
In the same regard you obviously want the 3 Radiant Servant cores so that you get Positive Burst. After all this build will be heavy on the charisma if you want to make any use out of your dragonbreath and have decent saves on your SLAs. The fourth core is up to you, although personally I might leave this off as it mostly requires a feat slot locked into Empower Healing. I definitely would argue taking all of the various turn bonuses and making sure you take the tree up to 23AP for Endless Turning. Like I stated in the Water Savant portion; this is where things change. You could drop your DPS focus here and instead grab Positive Energy Aura for a T5. But I doubt anyone running this build in epic or reaper will want to do that.
Alright; so if you're still with me and depending on your build choices so far. Going the DPS route you'll still have about 12AP to spare, 13 if/when Aasimar drop. I suggest dipping into DD and taking Dark Disciples Chill Touch for CC against undead. (That's really it's only use) Definitely pick up Divine Vitality if you're aiming to be a team player or slap some points in EK for self defensive buffs.
Hey U,
I nominate my priest of the silver flame
For trickery domain
It's a max wis cleric with enchant DCs through the roof
It's also an archer
Best cc in the game ;)
Anyways,
It's flavor as well,
Because I was looking over cleric enchant spell
Nothing at 8 and 9
So why spec a cleric for enchant?
For greater command?
When you can go evoc and nuke instead?
Seems weak choice.
But it hand in hand for paralyzer build
Tested in reaper 10
On just a 36 pt build
Anyways,
Consider it
Thx
Vish
Hulktor
10-02-2017, 10:59 AM
I. Know you are a dwarf guy....havĂȘ u considered going WF:
Reasons:
1-Lord of Blades deity (g. Sword as a favored weapon) since u seem to b planning going 2H
2- No fatigue
3-heal AMPS and racial could improve the heal reduction
edrein
10-02-2017, 01:58 PM
I. Know you are a dwarf guy....havĂȘ u considered going WF:
Reasons:
1-Lord of Blades deity (g. Sword as a favored weapon) since u seem to b planning going 2H
2- No fatigue
3-heal AMPS and racial could improve the heal reduction
I'd argue as a deity Lord of Blades greatly favors running paladins over cleric. Until we see a warpriest revamp of any sort; none of the domains create enough synergy both pure or multiclass for a decent greatsword build. Atleast one that will mesh with warforged and not punish them too greatly for the healing reduction (especially when we consider reaper content.)
Hulktor
10-02-2017, 04:40 PM
I'd argue as a deity Lord of Blades greatly favors running paladins over cleric. Until we see a warpriest revamp of any sort; none of the domains create enough synergy both pure or multiclass for a decent greatsword build. Atleast one that will mesh with warforged and not punish them too greatly for the healing reduction (especially when we consider reaper content.)
I just did a cleric domain of war worked great with holy sword + weapon attachment...I agree is punishing to have average heals...the point is there ll b new kinds of clerics more supportive than a propper healbot and a bit weaker than some melee builds (cuz a healing class that can deal as much damage as other melee dont make any sense...
Those changes bring roles to the table that ppl not used to have in party...so im spamming turn undead for buff group (not litteraly turn any undead )
I can heal but i ll not b a main healer...
So far im enjoying the new changes....guess we ll b seeing more clerics...they were getting dust in the corner
edrein
10-02-2017, 06:25 PM
I just did a cleric domain of war worked great with holy sword + weapon attachment...I agree is punishing to have average heals...the point is there ll b new kinds of clerics more supportive than a propper healbot and a bit weaker than some melee builds (cuz a healing class that can deal as much damage as other melee dont make any sense...
Those changes bring roles to the table that ppl not used to have in party...so im spamming turn undead for buff group (not litteraly turn any undead )
I can heal but i ll not b a main healer...
So far im enjoying the new changes....guess we ll b seeing more clerics...they were getting dust in the corner
I'd counter that with the fact that melee classes shouldn't self heal as well or better than 'healer classes'. Barbarian and Monk however are more than capable of doing that. Barbarian above all shouldn't even self heal, but that ship is sailed. In the same regard people should stop holding to the idea that a cleric shouldn't be able to do respectable and good damage. Not intentionally gimped damage just because they are 'healers'.
unbongwah
10-03-2017, 05:45 PM
https://www.youtube.com/watch?v=rvwHPDkOJyg
Build concept is cleric using as many fire & light spells / SLAs / ED abilities as I could figure out how to squeeze in. Could use any race; I went Deep Gnome for extra WIS and Spellcraft. And the name. :cool: Dragonborn would also work; problem is the good stuff is in their racial tier-3s (Dragon Heritage + Knowledge), which requires spending a lot of APs on filler. [Plus, ya know, not an adorable midget raining fire on her enemies as a DB.]
Disclaimer: release note say "Your light spells will use Fire Spell Power if it is higher" but I don't know if that means all light spells or just your cleric spells / SLAs. [Also does it mean alignment spells like Holy Smite still use Radiance Spellpower?] If it doesn't affect ED SLAs like Avenging Light et al, this build will need a rethink.
So the spell list will look like:
Fire: Scorching Ray (domain SLA), Wall of Fire (domain SLA), Flame Strike x2 (DiDi SLA + cleric spell), Firestorm x2 (domain SLA + cleric spell), Consecration (Crusader Twist)
Light: Nimbus of Light x2 (DiDi SLA + cleric spell), Searing Light x2 (DiDi SLA + cleric spell), Divine Punishment (cleric spell), Sun Beam (DiDi spell), Sun Bolt x2 (DiDi spell + EA SLA), Avenging Light (EA SLA), Divine Wrath (EA SLA)
Other: Holy Smite x2 (DiDi SLA + cleric spell), Blade Barrier (cleric spell)
Heavy FvS splash for the usual reasons: i.e., Smiting, Scourge + Just Reward procs, Intense Faith for +3 CL. Cleric 18 / FvS 2 (or 17/3) would also work if you wanted lvl 9 spells.
Tiny Tina (Fire cleric)
15/4/1 Cleric/Favored Soul/Wizard
True Neutral Deep Gnome
Level Order
1. Wizard 6. Cleric 11. Cleric 16. Cleric
2. Cleric 7. Cleric 12. Cleric 17. Favored Soul
3. Cleric 8. Cleric 13. Cleric 18. Favored Soul
4. Cleric 9. Cleric 14. Cleric 19. Favored Soul
5. Cleric 10. Cleric 15. Cleric 20. Favored Soul
Stats
36pt Tome Level Up
---- ---- --------
Strength 6 +4 4: WIS
Dexterity 8 +4 8: WIS
Constitution 18 +4 12: WIS
Intelligence 14 +4 16: WIS
Wisdom 20 +4 20: WIS
Charisma 6 +4 24: WIS
28: WIS
Feats
1 : Empower Spell
1 Wizard : Maximize Spell
2 Deity : Follower of: Helm
3 : Empower Healing Spell
3 Cleric : Fire Domain
6 : Quicken Spell
7 Deity : Ever Watchful
9 : Heighten Spell
12 : Spell Focus: Evocation
15 : Mental Toughness OR Completionist
18 : Improved Mental Toughness OR Past Life: Wizard
18 FavSoul: Knowledge of Battle
19 Deity : Child of: Helm
21 Epic : Epic Mental Toughness OR Wellspring of Power
24 Epic : Burst of Glacial Wrath
26 Destiny: Guardian Angel OR Epic Spell Power: Fire
27 Epic : Ruin OR Epic Damage Reduction
28 Destiny: Forced Escape OR Epic Spell Power: Positive
29 Destiny: Arcane Pulse OR Deific Warding
30 Epic : Greater Ruin
30 Legend : Scion of: Plane of Fire
Enhancements (80+10 AP)
Divine Disciple (37 AP)
Emissary: Light, Sacred Defense, Sun Bolt, Sunbeam
Nimbus of Light III, Spell Critical: Universal
Spellpower: Fire III, Spell Critical: Universal
Searing Light III, Spellpower: Universal II, Spell Critical: Universal, Wisdom
Holy Smite III, Universal Spellpower, Spell Critical: Universal
Flame Strike III, Universal Spellpower, Divine Empowerment
Angel of Vengeance (28 AP)
Font of Power, Shield of Condemnation
Scourge III, Animus I, Smiting
Just Reward III, Smiting, Spell Power Boost III
Smiting, Wisdom
Smiting, Intense Faith III
Deep Gnome (13 AP)
Wariness, Wisdom, Wariness II, Wisdom, Retain Scroll Essence
Wand and Scroll Mastery III
(none)
Spellcraft III
Radiant Servant (11 AP)
Healing Domain, Pacifism, Positive Energy Burst
Extra Turning III, Bliss I, Altruism III
Warpriest (1 AP)
Smite Foe
Destiny (24 AP)
Exalted Angel
Avenging Light, Healing Power III, Wisdom
Soundburst III
Shadows Upon You
Rebuke Foe, Blood and Radiance III, Excoriate
Leap of Faith
Sun Bolt, Divine Wrath
Twists of Fate (32 fate points)
Empyrean Magic (Tier 3 Crusader)
Flames of Purity (Tier 2 Crusader)
Consecration (Tier 2 Crusader)
School Specialist: Evocation (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)
Without the racial PLs - whhaaaat, not everyone has done 30 RTRs yet?! :p - I would drop Radiant Servant. It's not like this is primarily a healer build anyway.
I'd also considered doing cleric 15 / FvS 5 with tier-5 AoV, which is a net change of +2 MCL -1 CL vs tier-5 DiDi which helps the MCL-constrained spells like Firewall. But you give up Flame Strike SLA and need to LR +1 out of wiz lvl (or pick a different race), so it's a tradeoff.
ValariusK
10-03-2017, 10:27 PM
Ok, I have level 14 now on my half-orc magic domain cleric. Half-orc isn't an ideal platform for this, but I need my 3rd half orc life. The level 14 power (2xLevel added to USP) works as advertised. I audited it down to the point. This gives me a light spell power at L14 just a bit north of 300. At level 15 it'll jump again substantially as I have a ring of radiance/radiance lore at ML15 waiting for me. The Turn undead party USP buff is the only bug I've found in magic domain.
Sydril
10-04-2017, 01:41 AM
I'm working through human racial past lives currently. Going to try a Melee focused dual khopesh warpriest next life. Might run it up to 30.
Feats TWF line, Power Attack, cleave, great cleave, Khopesh (from War domain at level 5) Stunning blow.
Tactical dc's might be pretty manageable with +10 from cleric levels.
Got lots of past life khopesh gear so might be kind of fun.
unbongwah
10-04-2017, 10:21 AM
I'm working through human racial past lives currently. Going to try a Melee focused dual khopesh warpriest next life. Might run it up to 30.
FYI, I just added a rgr 6 / cleric 14 (War domain) build (https://www.ddo.com/forums/showthread.php/431930-Adventures-in-Theorycrafting-Tempest-Warpriests?p=6023942&viewfull=1#post6023942) to my Tempest Warpriests thread. Downside is having to wait until lvl 20 for Holy Sword; upside is much better epic melee DPS than pure battlecleric would be.
Sydril
10-04-2017, 02:25 PM
FYI, I just added a rgr 6 / cleric 14 (War domain) build (https://www.ddo.com/forums/showthread.php/431930-Adventures-in-Theorycrafting-Tempest-Warpriests?p=6023942&viewfull=1#post6023942) to my Tempest Warpriests thread. Downside is having to wait until lvl 20 for Holy Sword; upside is much better epic melee DPS than pure battlecleric would be.
Thanks for the tip, I considered a 6x splash and ranger is a solid choice. I'll check it out.
Also from what I gather the War domain exotic feats are bugged and not being granted at level 5.
Shenanigans.
unbongwah
10-04-2017, 03:58 PM
Also from what I gather the War domain exotic feats are bugged and not being granted at level 5.
Yup, so if you're following my build, just don't swap out khopesh prof until the bugs are hotfixed (knock on wood).
edrein
10-07-2017, 12:56 PM
Builder keeps crashing on me so this is just a quick outline for now. WARNING: flavor build is flavor. :cool:
Concept: Raging battlecleric
Race: half-orc
Class split: cleric 14 / barb 6
Deity & Domain: Onatar / Destruction for spellcasting while Raged and the (modest) melee-boosting abilities
Stats: STR & CHA primary, CON secondary, rest are dump stats (use gear etc. for WIS)
Feats: Power Atk (1), Cleave (3), Gt Cleave (6), IC:Slash or Blunt (9), Quicken (12), THF (15), ITHF (18), GTHF (21), OC (24), PTHF (26), Emp Heal (27), PTWF (28), Dire Charge or Deific Warding (29), Stunning Blow or Epic DR (30), Scion of Arborea (30)
Enhancements: at least 14 APs in FB for Supreme Cleave and 4 APs in WP for Divine Might. This is primarily intended to be a melee / support toon, not a healer; so I was think 37 FB (tier 5s) / 23 WP (Ameliorating Strike + Blur) / 17 HO (Brutality) / 3 Ravager (barb Power Atk). But this is still a work-in-progress.
Destiny: Dreadnought or Crusader
Weapons: any 2H is possible, but for maximum lulz use greatclubs ;)
After testing some things while completing my final Horc life. Horc's rage action boost works with destruction domain; madstone rage however does not. It's great to have +40 melee power for 20 seconds on a melee cleric build. But that being said, it's really the only reason I'd suggest going half orc for a raging battle cleric.
SocratesBastardSon
12-08-2017, 01:04 PM
15/4/1 Cleric/Favored Soul/Wizard
True Neutral Deep Gnome
...
I'd also considered doing cleric 15 / FvS 5 with tier-5 AoV, which is a net change of +2 MCL -1 CL vs tier-5 DiDi which helps the MCL-constrained spells like Firewall. But you give up Flame Strike SLA and need to LR +1 out of wiz lvl (or pick a different race), so it's a tradeoff.
Any reason NOT to consider 1 level of Sorc instead of Wiz (15/4/1 Cleric/FvS/Sorc)? A sorc splash wouldn't be taken for the spells it grants so Spell Failure isn't an issue. The reason would be for the Fire Savant enhancements: +1 CL for fire spells, +10 (10.75?) Fire Spell Power, Spell Critical: Fire I, Conflagration.
You lose a feat, which might suggest switching to Human, and human skill points would spread out the 20 DG t3 Spellcraft points over 20 levels. Nothing to be done about the 2 WIS. And of course, then you'd be Not So Tiny Tina.
unbongwah
12-08-2017, 01:07 PM
Any reason NOT to consider 1 level of Sorc instead of Wiz (15/4/1 Cleric/FvS/Sorc)?
Only that (A) you lose a feat and (B) it's a Deep Gnome so you would have to pay to LR +1 out of the original wizard level. If you don't mind the HoW expense (or use a different race), that's fine too.
SocratesBastardSon
12-08-2017, 01:11 PM
https://vignette.wikia.nocookie.net/animal-jam-clans-1/images/3/39/Nope-Spider-Meme-16.jpg/revision/latest?cb=20160228220757
This made me laugh, and I think it's appropriate for Tiny Tina.
Jaysun
12-23-2017, 09:26 PM
I am really thinking about making a 14 cleric/6 rogue War Domain build. Greatcross bow. I run with a crew that does a lot of reaper content. We dont have a healer and most of them dont need a lot of healing but a little extra could put us over the top. I run a 18 rogue/2 arti currently and my DPS is pretty great but I think with with being able to heal/do rogue traps and decent damage it might work. All my past lives have been to maximize my rogue thou i do have a few caster past lives. But i would purely use the cleric for buffs/healing. I would take human for the extra skill points and fear but with the way Stat tomes now are used while leveling I think skill points won't be an issue at all. I would also take epic reflexes to not fail on a 1 which would help negate not having improved evade.
Would like everyones thoughts. I only like reaper/greatcross bow builds. I just so many times see people in my group that need a heal and I cant do anything :) And it brings me back to my cleric roots.
FuzzierSage
12-26-2017, 02:24 PM
I am really thinking about making a 14 cleric/6 rogue War Domain build. Greatcross bow. I run with a crew that does a lot of reaper content. We dont have a healer and most of them dont need a lot of healing but a little extra could put us over the top. I run a 18 rogue/2 arti currently and my DPS is pretty great but I think with with being able to heal/do rogue traps and decent damage it might work. All my past lives have been to maximize my rogue thou i do have a few caster past lives. But i would purely use the cleric for buffs/healing. I would take human for the extra skill points and fear but with the way Stat tomes now are used while leveling I think skill points won't be an issue at all. I would also take epic reflexes to not fail on a 1 which would help negate not having improved evade.
Would like everyones thoughts. I only like reaper/greatcross bow builds. I just so many times see people in my group that need a heal and I cant do anything :) And it brings me back to my cleric roots.
I think Cleric 14/Artificer 6 would probably be better, but I'm biased due to Conjure Bolts.
That's the type of build I eventually want to gravitate to myself, but going to work on Ranger/Monk past lives first.
In unrelated news, has anyone ever given a good look at using Water Domain with an Arcane Archer/Cleric split? Given that Water's different and it makes Devotion/Glaciation overlap, instead of the usual Elemental Domain "replace x domain element with Radiant if it's higher" thing.
Seems like sources of Devotion Spell Power are both more plentiful and larger than sources of Corrosion Spell Power (since Corrosive seems the popular Arcane Archer element).
I know most Cleric/AA splits focus on Paralyzing Arrows (I made an alt myself that's doing this and it works great), but given that you mainly just need Wisdom/Enchantment for Paralyzing Arrows, your Domain isn't going to be a huge factor in how well/poorly they work.
Just not sure if the utility of only needing one Spell Power type (along with access to Solid Fog/Greater Creeping Cold/Cone of Cold) holds up against:
Having to use Cold as your "damaging" element alongside Force Arrows
Not using War Domain
Not using Trickery Domain
Any thoughts?
unbongwah
12-26-2017, 04:52 PM
I am really thinking about making a 14 cleric/6 rogue War Domain build. Greatcross bow.
I think Cleric 14/Artificer 6 would probably be better, but I'm biased due to Conjure Bolts.
For great xbows I would prefer tier-5 Mechanic to Battle Engineer, particularly if you have Holy Sword (War domain); but Artificer gets you a couple of extra feats and some useful arty spells like Conjure Bolts. It looks a little odd, but if you have Harper then rog 5 / arty 1 / cleric 14 might be the best compromise, since you don't need Targeting Sights (lvl 6 Mechanic core) if you take tier-3 Strategic Combat instead; and the arty splash gets you free Rapid Reload + Conjure Bolts spell. The drawback to all of these ideas is not having Positive Energy Aura.
In unrelated news, has anyone ever given a good look at using Water Domain with an Arcane Archer/Cleric split? Given that Water's different and it makes Devotion/Glaciation overlap, instead of the usual Elemental Domain "replace x domain element with Radiant if it's higher" thing.
IIUC, this only applies to cleric spells and doesn't effect AA imbues.
fmalfeas
12-26-2017, 10:35 PM
I'm currently contemplating a Cleric 14/Monk 6 Vol-worship, Luck Domain Vistani Ninja Warpriest. Mostly Vistani. Not a lot of ninja. Really just to get Dex for hit and damage with daggers. Sure, it'd be stuck in robes like a clonk but with limited healing ability, but it's not really a healer. Instead, it gets the 'don't autofail on 1' to all saves, at all times, the moment it takes the 14th cleric level. It's really a stabbing machine that has Freedom of Movement, large amounts of dodge, and ridiculous saves (if geared well).
Xyfiel
01-08-2018, 04:48 AM
After planning my first sentient weapon as the ESOS I decided to make a Half Orc 12ftr/6monk/2cleric high str, helpless damage, and tactics build. After a month of leveling and grinding most of my loot(hadn't been in end game for three years) I was doing really well. I found out Friday that my newly completed Prowess set didn't work well with Kensai Surge and Lynnabel confirmed it wai. My options were to lose surge, lose prowess set bonus, or rework the build. While unfortunate and a bit peeved I did spend some time reworking the build into this. Currently leveling it up and not set on everything yet. Will do a full write up once I am 30 again.
HO LN
12Cleric/6FTR/2M
Strength
Stats with full self buffs:
20 Str, ~128
8 dex
16 con, ~64
6 int
8 wis
14 cha, ~66
Skills: Heal, concentration, umd, 1 tumble/perform
Feats:
THF chain, power attack, cleave, great cleave, completionist, adept/master of forms, weapon focus slashing, tactics 2, quicken, stunning blow, imp. crit, overwhelming crit, epic reflexes, blinding speed
dire charge, tactician, perfect twf, astral plane
Epic:
Dreadnaught, primal scream, dance of flowers, sense weakness, grim precision, endless turning or flex spot
Enhancements:
18 Half Orc: core 4, weapon training, brutality, improved power attack
32 Kensai: core 3, tactics, boost, str 2, opp. attack, weapon spec. 2, one with blade, keen edge, agility, shattering strike(1), strike at the heart, liquid courage
2 Warpriest: divine might
23 Vistani: core 3, mist stalker 4, haste boost, str 1, undead hunter, acrobatic, versatility, celerity
8 Shintao: iron skin
1 Henshin
Have 4 racial aps
Dire Charge: ~ 130
Stunning Blow: ~ 120
~300 Melee power with blitz and prowess
~70 doublestrike
~200 PRR
~120 reflex no fail on 1 with +12 more to spell saves
Self cast Heal, Deathward, Freedom, misc buffs
Immune to blindness, knockdown, fear, energy drain
30% dodge, 34% in Reaper
260% helpless damage during boost
77% armor piercing + improved destruction/shattering strike
Gear: silent avenger set, mist set, 3 piece slavers melee set
Will list all of it in full write up.
Strength and charisma breakdowns:
66 Cha:
14 base
7 tome
19 goggles
9 boots
4 quality
2 robe
1 globe
2 completionist
2 racial lives
2 yugo
2 elixir
2 ship
128 Str:
20 base
7 levels
7 tome
19 wrists
28 divine might
4 quality
2 robe
1 globe
2 completionist
2 yugo
2 elixir
2 ship
2 filigree
1 Destiny
5 primal scream
4 tensers
2 domain
6 turn undead use
2 HO
2 kensai
1 vistani
3 fire stance
4 reaper
SocratesBastardSon
01-11-2018, 02:04 PM
The drawback to all of these ideas is not having Positive Energy Aura.
I agree that this is a significant drawback, which is why I went Cleric 18/Arty 2, but as always it depends on what you want to accomplish. I wanted a strong healer build (t5 Radiant Servant) with decent ranged and trapping. I think of it as the ultimate utility build with solid solo capacity. Primary stat is WIS, and second INT and CON. Lower CHA means less effective turn undead, but domains and enhancements can mitigate that.
Qezuzu
01-15-2018, 12:23 AM
Just some notes on the HElf Air Domain cleric I've TRed into.
So, a fun thing is that the HElf Greater Dragonmark spell is really stronk, it's 1d10 per character level (I've verified this) which makes it the one strongest spells available to Cleric, only topped by Sun Bolt (for a few levels, and then with Master of Light,) Necrotic Ray, and Word of Balance. But on top of being strong as hell, it'll keep hitting stuff around you for a decent while, and it doesn't cost any SP (max 4 uses per rest though.)
It's not all good though. It costs an entire feat and you can't even be human to get it, and it's CHA based so its DC (15+CHA mod+Evoc bonuses as far as I can tell) will lag behind your other Evocation spells a decent bit. To get it working well you'll have to pay attention to CHA, which isn't terrible because that'll make your Turn Undead work better. At least Air Domain comes with a meaty +4 to Evoc DCs.
Now, Call Lightning Storm alone is pretty neat, but Air Domain also comes with what is easily the best set of raw damage SLAs and the ability to use Electric spellpower for Light Spells (which will bump it a decent bit, as Light does not have any source of Enhancment Spellpower (http://m.ddowiki.com/page/Item:Thrummingspark_Cord).) So, there's some promising nuking potential, though it probably wouldn't size up to Sorcerer.
Also I'm going to be using Glyphs of Warding because I've never once used them. Ever. Even as a test. But they're electric spells, their damage won't be complete garbage with all the electric spellpower we'll have, and since they're "traps" they can be used without getting in the way of spell rotations (which is important because they have a slow cast time, as is tradition with terrible spells no one uses.)
All electric spells available to use:
-Domain lvl5 spell: Shocking Grasp (5d3+15 at CL5, average damage 25)
-Domain lvl9 spell: Lightning Bolt (10d3+30 at CL10, average damage 50)
-Domain lvl14 spell: Chain Lightning (20d3+60 at CL20, average damage 100)
-HElf Lesser Dragonmark: Electric Loop (5d3+15 at CL10, average damage 25, Will save or Dazed) (CHA based)
-HElf Greater Dragonmark: Call Lightning Storm (1d10 damage per Character level, unknown MCL, average damage 110 at CL20) (CHA based)
-Cleric spell: Glyph of Warding (5d4+20 at CL10, average damage 32.5)
-Cleric spell: Greater Glyph of Warding (10d4+40 at CL20, average damage 65) (shares cooldown with Glyph of Warding)
Combined with the standard Light/Force spells Clerics get and I think this is pretty fly.
1: Maximize
3: Empower
6: Quicken
9: Dragonmark of Storm
12: Enlarge
15: Heighten
18: PL: Wizard
I don't plan on bringing this far into epics, but if I had to:
21: SF: Evocation (alt: Spell Pen)
24: BoGW
26: Elec SP
27: Intensify Spell (alt: Master of Air/Light)
28: Epic Skill Focus Spellcraft
29: Arcane Pulse
30: Scion of Air, Master of Air/Light (alt: Wellspring of Power)
I'm doing pure cleric just because this is a TR build (for now) and I don't wanna think too hard about stuff. Ultimately you'd probably be well off with a few Sorc levels for a good amount of Electric crit chance, and/or 1 Wiz (to ease the pain of losing a feat.)
I would personally never go below 17 Cleric just because I would lose Implosion, which really doesn't mesh with my playstyle (which is using all insta-kill abilities all the time forever.)
Anoregon
01-18-2018, 10:22 PM
Sorry if this is a dumb question, but why do a lot of the cleric mix builds have decent to high charisma but dump wisdom? I never really play cleric so I'm not sure what benefit they get from charisma.
Feralthyrtiaq
01-19-2018, 08:38 AM
Sorry if this is a dumb question, but why do a lot of the cleric mix builds have decent to high charisma but dump wisdom? I never really play cleric so I'm not sure what benefit they get from charisma.
If you are a caster type cleric you want your WIS as high as you can get for DCs.
A melee STR based Cleric typically takes the Divine Might Enhancement that gives you an Insight bonus to STR = to your CHA Modifier.
Anoregon
01-19-2018, 10:05 AM
If you are a caster type cleric you want your WIS as high as you can get for DCs.
A melee STR based Cleric typically takes the Divine Might Enhancement that gives you an Insight bonus to STR = to your CHA Modifier.
Ahh ok, that makes sense. So Char is less important for a ranged-focus build like 14cleric/6 ranger, since Divine Might doesn't do much for you?
unbongwah
01-19-2018, 10:29 AM
If you are a caster type cleric you want your WIS as high as you can get for DCs.
To add to this: in order to cast spells, you need your caster stat (WIS in the case of clerics) equal to "10 + <spell level>." E.g., to cast Heal (lvl 6 spell), you need at least WIS 16 (10 + 6). But any bonuses to your WIS like gear, tomes, etc. count towards that requirement. And since there's so much power creep / stat inflation these days in DDO, if you're not building a DC-based caster, many builders (inc. me) will dump-stat the caster stat and rely on other stat bonuses to hit those requirements. E.g., a battlecleric with WIS 8 + 2 tome + 6 item = 16 which is sufficient for Heal spell. This lets you focus build pts on more important stats to your battlecleric, namely STR, CHA, and CON (also DEX if ranged- or TWF-based).
So Char is less important for a ranged-focus build like 14cleric/6 ranger, since Divine Might doesn't do much for you?
That depends. If you went STR-based like my Tempest Warpriest (https://www.ddo.com/forums/showthread.php/431930-Adventures-in-Theorycrafting-Tempest-Warpriests?p=6023942&viewfull=1#post6023942), then you definitely still want Divine Might. OTOH, if you make say a DEX- or WIS-based archer, then Divine Might doesn't help if you're not taking advantage of Bow Strength.
It's all about understanding how the different pieces of your build fit together and making the most of whatever synergies you're trying to create.
Anoregon
01-19-2018, 10:52 AM
Thanks for breaking it down. I'm leaning towards a dex-based bow build that may go T5 radiant, so it looks like I can more or less ignore charisma in favor of con/wisdom.
adrian69
01-20-2018, 12:48 AM
To add to this: in order to cast spells, you need your caster stat (WIS in the case of clerics) equal to "10 + <spell level>." E.g., to cast Heal (lvl 6 spell), you need at least WIS 16 (10 + 6). But any bonuses to your WIS like gear, tomes, etc. count towards that requirement. And since there's so much power creep / stat inflation these days in DDO, if you're not building a DC-based caster, many builders (inc. me) will dump-stat the caster stat and rely on other stat bonuses to hit those requirements. E.g., a battlecleric with WIS 8 + 2 tome + 6 item = 16 which is sufficient for Heal spell. This lets you focus build pts on more important stats to your battlecleric, namely STR, CHA, and CON (also DEX if ranged- or TWF-based).
That depends. If you went STR-based like my Tempest Warpriest (https://www.ddo.com/forums/showthread.php/431930-Adventures-in-Theorycrafting-Tempest-Warpriests?p=6023942&viewfull=1#post6023942), then you definitely still want Divine Might. OTOH, if you make say a DEX- or WIS-based archer, then Divine Might doesn't help if you're not taking advantage of Bow Strength.
It's all about understanding how the different pieces of your build fit together and making the most of whatever synergies you're trying to create.
Have you double checked Divine Will/Presences to make sure wiki/in game text just says melee but the actual damage does stacks on range? I thought I just read one of the power builders using it on a ranged build on vault, but didn't think anything about it until I just double checked the Wiki. A Man Can Hope.
Why not go dex based and use Divine Will if TWF? I guess the difference between Will/Presense compared to DM would be if you preferred social* skills (or had Pally levels) or will saves (and spell points on a ranger, druid or cleric, but muh).
Tilomere
01-24-2018, 04:50 PM
Simple 20 Water Domain Cleric, True Neutral
Max Wisdom, levels in wisdom, 14 Int, solid Charisma
Dragonborn (ice) preferred race, but any will work.
Feats
1 Deity: Helm or Aureon Point Blank Shot > Free feat swap at level 9** to Maximize
2 Water Domain
3 Heavy Repeater Proficiency > Dragonshard feat swap at level 9** to Empower
6 Quicken
9 Completionist*
12 PL:Wiz*
15 Spell Focus Evocation
18 Greater Spell Focus Evocation
*move evocation focus up, and take spell pen/greater spell pen if not completionist.
** Level 9 is where cleric gets its first good SLA, cone of cold, so that's the level you want meta-magics (maximize and empower). Before level 9, you want those feat slots to help your weaker casting kill things, so we are taking repeater use.
Enhancements levels 1-8 in harper/dragonborn for int to hit/dmg/KtA, reset at level 9 for dragonborn/radiant servant. Continue dragonborn/radiant servant to cap.
----------------------------
At max caster level achieved at level 16 cleric, one could cast soundburst followed by a level 17 cone of cold SLA to deal:
85 base damage.
Spell power would be roughly: 600+ or 7x damage
99/48/18/16 (Gear + implement)
75 Spell power (50 AP in RS)
25 SP Pacifism
50 Heal Skill
20 Ship/Misc/Alchemical
225 Maximize/Empower
30 EPL:Life and Death
Helpless would be 1.55x damage
So ~900 point AoE on 9 second cool down for 25 SP. :)
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