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Maxxcore
02-26-2017, 11:47 PM
Looking for feedback for this paralyzing arrow based cleric. This toon will be participating in a static group that runs only R5+, so the biggest focus is being able to paralyze enemies, and to heal other toons. Not too confident, as this is my first character planner, so all feedback is welcome.

Also, has to be halfling or dwarf, as part of our team flavor build. Would be willing to change build drastically, so long as the basis (above stated) remains the same, a paralyzing cleric. Thanks!


Omniscion
13/4/3 Cleric/Ranger/Fighter
Lawful Good Halfling


Level Order

1. Cleric . . . . .6. Ranger. . . . .11. Cleric. . . . .16. Cleric
2. Fighter . . . . 7. Cleric. . . . .12. Cleric. . . . .17. Cleric
3. Ranger. . . . . 8. Cleric. . . . .13. Fighter. . . . 18. Cleric
4. Ranger. . . . . 9. Cleric. . . . .14. Fighter. . . . 19. Cleric
5. Ranger. . . . .10. Cleric. . . . .15. Cleric. . . . .20. Cleric


Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . .6. . . .4: WIS
Dexterity . . . 17. . . .8: DEX
Constitution. . 14. . . 12: DEX
Intelligence. . 10. . . 16: WIS
Wisdom. . . . . 18. . . 20: WIS
Charisma. . . . .8. . . 24: WIS
. . . . . . . . . . . . 28: WIS

Skills
. . . . . C. F .R. R .R. R .C .C .C .C .C .C .F. F .C .C .C .C .C .C
. . . . . 1. 2 .3. 4 .5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .1 .23
UMD . . . 1. . .1. ½ .1. ½ .½ .½ .½ .½ .½ .½ . . . .½ .½ .½ .½ .½ .½ .10
Jump. . . . . . 3 .4. 1 .1. . . . . . . . . . . . . . . . . . . . . . .9
Swim. . . . . . . . . 2 .3. . . . . . . . . . . . . . . . . . . . . . .5
Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . . 8. 2 .6. 6 .6. 6 .2 .2 .2 .2 .2 .2 .2. 2 .2 .2 .2 .2 .2 .2


Feats

.1. . . . : Empower Healing Spell
.1 Deity. : Follower of: Silver Flame
.2 Fighter: Point Blank Shot
.3. . . . : Zen Archery
.3 Ranger : Favored Enemy: Undead
.6. . . . : Extend Spell
.9. . . . : Manyshot
11 Deity. : Silver Flame Exorcism
12. . . . : Improved Critical: Ranged
13 Fighter: Improved Precise Shot
15. . . . : Quicken Spell
18. . . . : Maximize Spell
21 Epic . : Overwhelming Critical
24 Epic . : Intensify Spell
26 Destiny: Epic Spell Power: Positive
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Fount of Life
30 Epic . : Spell Focus: Enchantment
30 Legend : Scion of: Celestia


Spells

Cleric
Cure Light Wounds, Nightshield, Protection from Evil, Remove Fear, Obscuring Mist, Nimbus of Light
Cure Moderate Wounds, Lesser Restoration, Resist Energy, Spawn Screen, Remove Paralysis, Seek Eternal Rest
Cure Serious Wounds, Mass Aid, Prayer, Remove Curse, Remove Blindness, Remove Disease
Cure Critical Wounds, Freedom of Movement, Death Ward, Restoration, Recitation, Neutralize Poison
Mass Cure Light Wounds, Raise Dead, Divine Punishment, True Seeing, Spell Resistance
Mass Cure Moderate Wounds, Heal, Blade Barrier, Heroes' Feast
Mass Cure Serious Wounds, Greater Restoration, Resurrection
Ranger
Jump

Enhancements (80 AP)

Radiant Servant (32 AP)
Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
Extra Turning III, Wand Mastery II, Bliss III, Altruism III
Divine Healing III
Intense Healing I, Wisdom
Wisdom
Positive Energy Aura

Arcane Archer (24 AP)
Arcane Archer, Morphic Arrows
Conjure Arrows, Energy of the Wild II, Awareness III
Dispelling Shot III
Terror Arrows, Soul Magic, Wisdom
Paralyzing Arrows, Wisdom

Stalwart Defender (13 AP)
Toughness, Stalwart Defense
Durable Defense III, Defense Boost II
Resilient Defense III
Tenacious Defense III

Deepwood Stalker (11 AP)
Far Shot, Sneak Attack
Stealthy III, Increased Empathy III, Versatile Empathy II
Improved Weapon Finesse


EDIT: Still took 2 stats to dex for improved precise shot, and then can get combat archery if I get +2 tome (favor). Purpose of build is to primarily heal, but to also be able to paralyze (DPS matters less, as I will be running only with a full party, with at least 2 players focusing on DPS). Paralyze is therefore just for CC. SO to Vish, as this is a weaker replication of his build ;).

Maxxcore
02-26-2017, 11:48 PM
Also, I have little - no experience with late epics, so anything after level 24 is a complete guess.

goodspeed
02-27-2017, 12:59 AM
Also, I have little - no experience with late epics, so anything after level 24 is a complete guess.

If your goal is to semi heal and kinda do some dmg in the background then ya that'll work. Cause outside of manyshot that dmg is gonna really really suck. Im talking oldschool AA ranger suck lol.

To pull off decent ranged outside of a crapload of rog or 10k star mix ud probably want most of your points invested in deepwood and AA tree's for the attacks especially deepwood. Then.. ya probably shirardi. Id say more crusader for the tick down +50 doubleshot at lv 5 mixed with the extra crit range and whatnot but either or. Shirardi would give you the best back up support with nerve venom if they don't save.

Vish
02-27-2017, 09:46 AM
A couple, or rather a many, things...
Don't have experience over 24? And you're gonna reap 5+?
Well,
Have a look over my priest of the silver flame, in cleric
That's my assessment of a paralyzer cleric

Question is, you gonna run with another healer as primary?
Cuz you're doing too much on this build
Healing is a full time job in reaper
Paralyzers secondary for oh **** moments
Paralyzers draw aggro if they don't stick,
And even after when they wear off
So you're gonna find you'll need to stop and heal yourself
And with a 12 split, not in us for cleric levels,
Your aura ain't gonna keep you alive
And you're going evasion
And taking 3 feats for stance for +4 wisdom
Better all level ups in wis,
Take 2 feats for focus enchantment
And extra feat for manyshot
Dropping ranger to 4 and upping cleric
Maybe go 3 monk
Same difference
But I suggest you run in us for cleric levels
That will max your aura
You're mostly gonna be danger close aura healing melees
And counting on the wizard for holds
besides you're only taking 2 wis in shiradi
I have 6 on mine

I've thought about monk splash
But opted for stalwart and heavy armor
You're gonna be near melee all the time
And need high prr and hit points
For reaction time

So I would reconsider split, feats, and destiny
The ruins you might use, but you'll be keeping yourself alive most of the time
Reaper5 is pretty deadly
And even with big aura, melees will die
You gotta plan for healer first, then archer
Not archer first. Unless youre secondary healer
Then, rock on with your halfling self

Oh ya, dire charge?
Forget that

Maxxcore
02-27-2017, 10:26 AM
A couple, or rather a many, things...
Don't have experience over 24? And you're gonna reap 5+?
Well,
Have a look over my priest of the silver flame, in cleric
That's my assessment of a paralyzer cleric

Question is, you gonna run with another healer as primary?
Cuz you're doing too much on this build
Healing is a full time job in reaper
Paralyzers secondary for oh **** moments
Paralyzers draw aggro if they don't stick,
And even after when they wear off
So you're gonna find you'll need to stop and heal yourself
And with a 12 split, not in us for cleric levels,
Your aura ain't gonna keep you alive
And you're going evasion
And taking 3 feats for stance for +4 wisdom
Better all level ups in wis,
Take 2 feats for focus enchantment
And extra feat for manyshot
Dropping ranger to 4 and upping cleric
Maybe go 3 monk
Same difference
But I suggest you run in us for cleric levels
That will max your aura
You're mostly gonna be danger close aura healing melees
And counting on the wizard for holds
besides you're only taking 2 wis in shiradi
I have 6 on mine

I've thought about monk splash
But opted for stalwart and heavy armor
You're gonna be near melee all the time
And need high prr and hit points
For reaction time

So I would reconsider split, feats, and destiny
The ruins you might use, but you'll be keeping yourself alive most of the time
Reaper5 is pretty deadly
And even with big aura, melees will die
You gotta plan for healer first, then archer
Not archer first. Unless youre secondary healer
Then, rock on with your halfling self

Oh ya, dire charge?
Forget that

Alright, so I took a look at your thread, and I'm thinking of changing to a similiar build. I didn't realize before how expensive monk stances were (2 levels + 3 feats). Will edit build to fit more of what I'm thinking now.

unbongwah
02-27-2017, 10:37 AM
At the risk of being indelicate, how do you feel about bug exploits? I was thinking DEX-n-WIS-based cleric 13 / rgr 4 / monk 3: use bows w/Manyshot, shuriken the rest of the time. The recent nerf to Paralyzing Arrow ("Ranger's paralyzing arrows no longer refresh their duration when re-applied to an old copy. This gives monsters a small window to make a saving throw.") makes having a high RoF even more important than before, to minimize the time between when a mob shakes off Paralyzing and when it's re-paralyzed.

Feats are tights but I think they're doable: PBS (1), Quick Draw (3), Shuriken Expertise (m), Zen Archery (m), Emp Heal (6), Manyshot (9), IC:Ranged (12), IPS (15), Quicken (18) - that covers the must-haves, IMO, so you can do what you want with epic feats.

Enhancements: 32 RS / 22 AA / 8 Shintao (Iron Skin) / 6 Ninja leaving 12 APs to tweak things. I'd probably invest in 5d8 elemental imbues for boss fights unless you plan to strictly heal during them.

Another drawback is this is a fairly back-loaded build concept, insofar as you have to decide if you're going to focus on healing or ranged DPS first, in terms of leveling order.

EDs: I'm thinking Crusader makes most sense for extra heals from Sacred Ground & extra caster lvls + extra crit range from Celestial Champion + doubleshot from Zeal of the Righteous. Long-term you'd want Spell Focus Enchantment + Magister Twist for +4 DCs, but as a first-lifer it would be quite a while before you got there.

BurnerD
02-27-2017, 10:41 AM
Alright, so I took a look at your thread, and I'm thinking of changing to a similiar build. I didn't realize before how expensive monk stances were (2 levels + 3 feats). Will edit build to fit more of what I'm thinking now.

To be effective with paralyzation in reaper at endgame you need to put everything you can into your enchantment DC.

The build below is a pure ranger, but may give you some insight on getting your enchantment DC high enough.

https://www.ddo.com/forums/showthread.php/469680-White-Feather-Sniper-A-DPS-and-CC-focused-full-time-ranged-pure-ranger?highlight=white+feather

I'm currently playing the build above at endgame and it is very effective up to R5-R6 in most cases. I am still missing a few DC from 5 piece slave lord sorcery set (only at 3 piece now.) The reaper enhancements will push my dc's higher in reaper as well, but that will take xp and time :)

The change to paralyzing on the last update makes it a little more challenging. Paralyzing has to end on a mob before you can reapply. If you can't land paralyzing on 50% of your arrows you will likely get more aggro than you can handle in some cases.

Improved precise shot and high doubleshot% is definitely your friend.

Maxxcore
02-27-2017, 10:46 AM
At the risk of being indelicate, how do you feel about bug exploits? I was thinking DEX-n-WIS-based cleric 13 / rgr 4 / monk 3: use bows w/Manyshot, shuriken the rest of the time. The recent nerf to Paralyzing Arrow ("Ranger's paralyzing arrows no longer refresh their duration when re-applied to an old copy. This gives monsters a small window to make a saving throw.") makes having a high RoF even more important than before, to minimize the time between when a mob shakes off Paralyzing and when it's re-paralyzed.

Feats are tights but I think they're doable: PBS (1), Quick Draw (3), Shuriken Expertise (m), Zen Archery (m), Emp Heal (6), Manyshot (9), IC:Ranged (12), IPS (15), Quicken (18) - that covers the must-haves, IMO, so you can do what you want with epic feats.

Enhancements: 32 RS / 22 AA / 8 Shintao (Iron Skin) / 6 Ninja leaving 12 APs to tweak things. I'd probably invest in 5d8 elemental imbues for boss fights unless you plan to strictly heal during them.

Another drawback is this is a fairly back-loaded build concept, insofar as you have to decide if you're going to focus on healing or ranged DPS first, in terms of leveling order.

EDs: I'm thinking Crusader makes most sense for extra heals from Sacred Ground & extra caster lvls + extra crit range from Celestial Champion + doubleshot from Zeal of the Righteous. Long-term you'd want Spell Focus Enchantment + Magister Twist for +4 DCs, but as a first-lifer it would be quite a while before you got there.

Revised build a bit, taking the increase in PRR/MRR/HP over the evasion from monk. As mentioned in OP, plan is to heal and to paralyze. DPS is not really a worry.