View Full Version : New Guild Ships
morkahn82
10-09-2015, 05:44 AM
There are guild ships ranging to lvl 150. Guild level can be up to 200 currently. Are there plans to provide us new guild ships in near future? Eventually a new guild ship in stormglory style? I do not want to spend 4000 AS on kraken to find out a new stormglory is available for 5000 in 3 months.
UurlockYgmeov
10-09-2015, 05:57 AM
IIRC there are no plans to add further ships in future. Won't say they won't, but they (IIRC) have stated this fact. Plus, they only want level 151-200 to be for bragging rights.
Coyopa
10-09-2015, 08:13 AM
Honestly? I wouldn't even worry about it. I really can't see them introducing any new ships. My guild has a Daedalean Kraken and it's got more room on it than we're even able to use right now. I've got two amenities on the fourth deck and 3 or 4 open spaces. There are open spaces on the third deck, as well. I've also got an open space on the second deck (for guild chests when I get that amenity) and at least one open space on the first deck. Furthermore, if space were ever to become an actual issue, I've got amenities duplicated in some places, such as the Crusader's Chapel, Arcane Sanctum, Archery Range, and some others that are available from a State Room. I did this in order to make the vendors a little more accessible. However, if space ever got to be an issue, I would just pull up those duplicated amenities and put down whatever else new that isn't available from a State Room.
Flavilandile
10-10-2015, 07:43 AM
No.
Guild levels above 150 bring only Guild Renown Decay and Guild Bragging Right in the form of a specific color tied to the guild level and guild level announcements.
That's how it has been done when brought to the 2014 PC to avoid issues that plagued the old guild system.
That way, all the guilds can earn all the amenities and ships ( given time and will to do it ), nobody gets kicked out of a guild for a lack of activity, and it's more or less pointless to cheat to get to the top.
( except if you want to brag about it... but it's probably not a good idea if you cheat with renown. )
The idea behind that mix was to give the ability for everyone to get to the point where they have all the things, while giving the ability of the Achievers to get something the plebe will not have.
So every amenities, ships and so on is under LVL 150. Over LVL 150, you just get bragging rights, guild decay and some level announcements.
AzureDragonas
11-17-2015, 04:59 AM
How exactly guild renown lose is calculated now can somone give formula with example above 150 and how inactive accounts gets in puzzle.
Seems in wiki is a mixture of old and new system so hard to understand
Sisma
11-17-2015, 05:42 AM
What's the point of having a bigger ship? At least, without new amenities... Kraken has waaaay more slots than needed...
Nestroy
11-17-2015, 06:28 AM
I am still waiting for the last rooms to fill on my guilds Kraken.
If Turbine wants to do something for our guild ships (and perhaps sell some in the process), getting a Trainers Room and not having to always look for Trainers elsewhere would be a great idea.
Spookyaction
11-17-2015, 07:13 AM
Plus, they only want level 151-200 to be for bragging rights. Best autoclicker/macro skills?
Coyopa
11-17-2015, 07:37 AM
I am still waiting for the last rooms to fill on my guilds Kraken.
If Turbine wants to do something for our guild ships (and perhaps sell some in the process), getting a Trainers Room and not having to always look for Trainers elsewhere would be a great idea.
I would love to have trainers on my ship! I would definitely pay for this!
Sisma
11-17-2015, 09:20 AM
I would love to have trainers on my ship! I would definitely pay for this!
That'd be nice... but you really want a room full of people (that cannot be a state room, must certainly be a hold room) that are there only and just awaiting for you to level up, to teach you something? Aren't you afraid of robbery? Maybe they're gonna STEAL YOUR BACON!
What's the point of having a bigger ship? At least, without new amenities... Kraken has waaaay more slots than needed...
Sometimes you just need a place to be alone.
I like deck #4.
(Just kidding, DDO has plenty of places to be alone. Ha. :()
Coyopa
11-17-2015, 09:33 AM
That'd be nice... but you really want a room full of people (that cannot be a state room, must certainly be a hold room) that are there only and just awaiting for you to level up, to teach you something? Aren't you afraid of robbery? Maybe they're gonna STEAL YOUR BACON!
I would think it would have to be a state room, since that's the larger room. I've got at least one and possibly two of these hookpoints unused on my Kraken. Also, my bacon is perfectly safe. Jeets delivers more bacon regularly.
Cordovan
11-17-2015, 11:37 AM
I am still waiting for the last rooms to fill on my guilds Kraken.
If Turbine wants to do something for our guild ships (and perhaps sell some in the process), getting a Trainers Room and not having to always look for Trainers elsewhere would be a great idea.
We do have tentative plans to offer a new state room amenity to fill that last unused spot. No ETA to announce on it, though.
There are guild ships ranging to lvl 150. Guild level can be up to 200 currently. Are there plans to provide us new guild ships in near future? Eventually a new guild ship in stormglory style? I do not want to spend 4000 AS on kraken to find out a new stormglory is available for 5000 in 3 months.
We do not have plans to offer a new guild ship in the near future.
slarden
11-17-2015, 12:20 PM
I am still waiting for the last rooms to fill on my guilds Kraken.
If Turbine wants to do something for our guild ships (and perhaps sell some in the process), getting a Trainers Room and not having to always look for Trainers elsewhere would be a great idea.
Brilliant idea. House D is the current easy-button spot for trainers, but the guild ship would be even better.
Lifespawn
11-17-2015, 12:27 PM
Brilliant idea. House D is the current easy-button spot for trainers, but the guild ship would be even better.
I would love if the guild vendors that are in house K were able to be put on the ship as we use them through all levels and not just heroic
slarden
11-17-2015, 12:29 PM
I would love if the guild vendors that are in house K were able to be put on the ship as we use them through all levels and not just heroic
Another great idea! I hope Turbine is making note of these.
Coyopa
11-17-2015, 01:41 PM
You know what else would be nice? IF THE HAG IN THE HAG'S APOTHECARY ACTUALLY SOLD POTIONS! I would like that very much.
SableShadow
11-17-2015, 03:00 PM
We do not have plans to offer a new guild ship in the near future.
Lessee now, how can I twist this ...
We do not have plans to offer a new guild ship in the near future.
Ahah! So no new guild ships ... Spelljamming confirmed! :D
lipidoidal_maniac
11-17-2015, 03:15 PM
Having a room with the saga reps would be nice.
Having the ship name show up as your location in the lfm detail and who list would be peachy as well.
Coyopa
11-17-2015, 03:24 PM
Having a room with the saga reps would be nice.
Having the ship name show up as your location in the lfm detail and who list would be peachy as well.
I disagree about the saga reps. These don't belong on a ship, in my opinion. Also, there are only so many NPC's they can fit, even in a state room, and presumably the number of sagas is going to continue to grow. There are already 2 in GH, at least 6 (and probably 8) in Eveningstar, and 2 in 3BC. Even if they could fit 3 NPC's in each corner of a state room, you've already got 3 corners filled with one in the fourth corner - minimum. If there are 8 saga NPC's in Eveningstar, then you've got all four corners filled. And I'm even ignoring the one standing on the harbor docks because she's a duplicate (by a different name) of one of the ones in Eveningstar.
The ship name would be pretty nice. I mean, it's great that we can name our ships, but that name is never used anywhere except the Guild tab on the Social panel. What's the point?
JOTMON
11-17-2015, 03:30 PM
We do not have plans to offer a new guild ship in the near future.
Why not? we want new ships and we have money to spend on new ships.
Give the creative design department some work to do.
http://static0.therichestimages.com/cdn/540/284/90/cw/wp-content/uploads/The-Worlds-10-Most-Expensive-Yacht.jpg
The_Human_Cypher
11-17-2015, 04:14 PM
We do have tentative plans to offer a new state room amenity to fill that last unused spot. No ETA to announce on it, though..
The new state room amenity for the airships should definitely be the class trainers. This is the last commonly used function that is currently missing from the airships.
The_Human_Cypher
11-17-2015, 04:17 PM
We do not have plans to offer a new guild ship in the near future.
Cosmetic skins for the air ships with more customization would be really cool, however. Airship skins for a Ghost ship, Spelljammer nautiloid, a Pirate ship, or just the ability to add paintings, furniture, etc. would be fun.
http://lost.spelljammer.org/ShatteredFractine/shipyard/docks/shipyd30/ships/cargo/nautiloid.jpg
RistoffDervish
11-17-2015, 04:33 PM
I always found it odd that the guild ship hireling vendors are not offered at guild hireling discount prices like the ones in House K. They should be...
and it's more or less pointless to cheat to get to the top.
They just cheat up to the last airship level and buy with plat instead of spending tons of AS at level 25.
JamnJD
11-17-2015, 05:09 PM
Implement guild PvP, for guilds 150-200 (something for us to do up there)
12 man raid party, up to 6 per side.
Purchasable hard mount points for grappling hooks, so we can sling over to the other ship. Tons of room on the upper decks for these already.
"Bring home the Bacon!" and other scenarios offering a chance at earning guild renown, and a rare chance at Astral Diamonds for the guild coffer.
Kills offer a chance at earning guild renown.
Respawn point is already available on the ships. Most of the tech is already done, ala 3BC.
C'mon, how cool would this be?
Make it so.
...J
RistoffDervish
11-18-2015, 09:58 AM
Implement guild PvP, for guilds 150-200 (something for us to do up there)
12 man raid party, up to 6 per side.
Not a bad idea but I see no reason to limit it to guilds 150-200. Let everyone play.
Tscheuss
11-18-2015, 10:04 AM
I am still waiting for the last rooms to fill on my guilds Kraken.
If Turbine wants to do something for our guild ships (and perhaps sell some in the process), getting a Trainers Room and not having to always look for Trainers elsewhere would be a great idea.
All trainers are at House Deneith airship portal. ;)
Tscheuss
11-18-2015, 10:11 AM
You know what else would be nice? IF THE HAG IN THE HAG'S APOTHECARY ACTUALLY SOLD POTIONS! I would like that very much.
Can we get a working Trapsmiths Workstation in that amenity, please?
RistoffDervish
11-18-2015, 10:16 AM
How about guild storage that allows bound items to be inserted. You could then either store or trade bound items to guild members.
Coyopa
11-18-2015, 10:34 AM
Can we get a working Trapsmiths Workstation in that amenity, please?
Didn't realize it was broke. They should definitely fix that, too!
LrdSlvrhnd
11-21-2015, 01:50 PM
That'd be nice... but you really want a room full of people (that cannot be a state room, must certainly be a hold room) that are there only and just awaiting for you to level up, to teach you something? Aren't you afraid of robbery? Maybe they're gonna STEAL YOUR BACON!
I've long wanted trainers to be scattered around the top deck of ships as crew, and given jobs - Chief Engineer (Artificer); Morale Officer (Bard), Chief Medical Officer (Cleric), etc.
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