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Ikeas
04-30-2015, 05:03 AM
Hi everyone!

With the new changes to the rogue class I took a look on my fine quarterstaff collection, and my urge for bounce and trip came back. I want to build a halfling acrobat to remind those funny days, but all became too good, too shiny, and honestly I'm not sure about what to pick in the rogue's enhancement trees.

I post here my build to ask your opinion about what can be done to improve it. Even if it's sub-optimal, I want to keep two things: be a halfling, and be pure rogue. Everything else is open to discussion.

Acrobat
Rogue 20
True Neutral Halfling


Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt . . Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ---- . . ----. . .--------
Strength. . . . 13. . . .13 . . . 13. . . .13. . . .+4 . . . 4: DEX
Dexterity . . . 18. . . .18 . . . 18. . . .18. . . .+4 . . . 8: DEX
Constitution. . 14. . . .14 . . . 14. . . .14. . . .+4 . . .12: DEX
Intelligence. . 12. . . .14 . . . 14. . . .14. . . .+4 . . .16: DEX
Wisdom. . . . . .8. . . .10 . . . 12. . . .14. . . .+4 . . .20: DEX
Charisma. . . . .8. . . . 8 . . . .8. . . . 8. . . .+4 . . .24: DEX
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: DEX

Skills
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Open Lo . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Search. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spot. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Bluff . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Jump. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Hide. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Move Si . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Tumble. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Balance . . . . . . . . . . 1 .1. 1 .1. 1 .1. 1 .1. 2 .2. 2 .2. 2 .2. 20
. . . . .------------------------------------------------------------
. . . . .40 10 10 10 10 10 11 11 11 11 11 11 11 11 12 12 12 12 12 12


Feats

.1. . . . : Dodge
.3. . . . : Precision
.6. . . . : Mobility
.9. . . . : Two Handed Fighting
10 Rogue. : Improved Evasion
12. . . . : Improved Critical: Bludgeoning
13 Rogue. : Defensive Roll
15. . . . : Improved Two Handed Fighting
16 Rogue. : Opportunist
18. . . . : Greater Two Handed Fighting
19 Rogue. : Skill Mastery
21 Epic . : Overwhelming Critical
24 Epic . : Improved Sneak Attack
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Reflexes
28 Destiny: Elusive Target


Enhancements (80 AP)

Halfling (6 AP)
Halfling Luck, Dexterity, Halfling Luck II, Dexterity II

Assassin (5 AP)
Knife in the Darkness
Shiv I, Stealthy III

Mechanic (10 AP)
Arbalester
Mechanics III, Awareness III
Wand and Scroll Mastery III

Thief-Acrobat (59 AP)
Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
Acrobat Staff Training, Thief Acrobatics III, Sly Flourish III, Fast Movement
Acrobat Staff Training, Trip Focus III, Subtlety III, Quick Strike III, Haste Boost III
Acrobat Staff Training, Shadow Dodge III, Sweeping Strikes III, Dexterity
Acrobat Staff Training, Improved Defensive Roll III, Dexterity
Acrobat Staff Training, Staff Specialization, Spinning Staff Wall


Destiny (24 AP)

Shadowdancer
Technician III, Dexterity
Lithe III, Dexterity
Shrouding Strike III, Meld into Darkness III, Grim Precision III
Improved Invisibility III
Sealed Soul

Twists of Fate (15 fate points)
Piercing Clarity (Tier 4 Flowers)
Rejuvenation Cocoon (Tier 1 Primal)
Legendary Tactics (Tier 1 Dreadnought)



Thank you for your time and your answers.

Synthetic
04-30-2015, 09:42 AM
I'd try to get a few points into the mechanics trap skill at tier 2. That changes your trap DC to be equal to your disable device skill for web and glitter dust traps. Which is incredible for soloing or extremely tough content as it gives you needed CC abilities. I'd also drop strength but that can be tough as its annoying to be do sabled due to str drain and its common in low levels. If you were using cleaves I'd keep the strength not sure if cleave is better then thf feats now.

unbongwah
04-30-2015, 11:55 AM
Unless you're investing in the halfling enhs to max them out, I would drop Dodge & Mobility. Maybe take the Least DM to add some self-healing. For the other feat...hmm, maybe Power Atk so you can switch to LD & use Momentum Swing & Lay Waste. SD is still a weak DPS PrE, unfortunately.

Do you have Harper? If so, you should consider investing in more INT and taking Know the Angles. If not, then nevermind.