purplebelly
04-15-2015, 12:04 AM
When i started to build this character i used the reference point drow sorc 16/ pally 2/ rogue 2
but then again rogue 2 pally 2 is not my first choice because defensive stance requires 3 paladin and rogue 1 doesn't add as much as arti 1
so that explains my level split however i'm uncertain if sorc 16 is really worth it i can't help but feel 15 sorc/4 pally/1 arti would add more
I would like to know how this build would fair in epic content
note:I'm leveling this build currently level 10 and already using heal scrolls with 85% chance(with greater heroism)
undertrial
16/3/1 Sorcerer/Paladin/Artificer
Lawful Good Drow
Level Order
1. Artificer. . . .6. Sorcerer. . . .11. Sorcerer . . . 16. Sorcerer
2. Sorcerer . . . .7. Paladin . . . .12. Paladin. . . . 17. Sorcerer
3. Sorcerer . . . .8. Sorcerer. . . .13. Sorcerer . . . 18. Sorcerer
4. Sorcerer . . . .9. Sorcerer. . . .14. Sorcerer . . . 19. Sorcerer
5. Paladin. . . . 10. Sorcerer. . . .15. Sorcerer . . . 20. Sorcerer
Stats
. . . . . . . .28pt. . .30pt . . 32pt. . .Level Up
. . . . . . . .----. . .---- . . ----. . .--------
Strength. . . . .8 . . . 10. . . .12 . . . 4: CHA
Dexterity . . . 10 . . . 10. . . .10 . . . 8: CHA
Constitution. . 12 . . . 12. . . .12 . . .12: CHA
Intelligence. . 16 . . . 16. . . .16 . . .16: CHA
Wisdom. . . . . .8 . . . .8. . . . 8 . . .20: CHA
Charisma. . . . 20 . . . 20. . . .20 . . .24: CHA
. . . . . . . . . . . . . . . . . . . . . 28: CHA
Skills
. . . . . A .S. S .S. P .S. P .S. S .S. S .P. S .S. S .S. S .S. S .S
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spellcr . 4 .1. 1 .1. . .1. . .1. 1 .1. 1 . . 1 .1. 1 .1. 1 .1. 1 .1. 20
Heal. . . 2 .½. ½ .½. 2 .½. 2 .½. ½ .½. ½ .2. ½ .½. ½ .½. ½ .½. ½ .½. 16
. . . . .------------------------------------------------------------
. . . . .16 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5
. . . . .28 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5
Feats
.1. . . . : Empower Spell
.3. . . . : Maximize Spell
.5 Deity. : Follower of: Sovereign Host
.6. . . . : Quicken Spell
.9. . . . : Skill Focus: Use Magic Device probably swap with heighten eventually
12. . . . : Mental Toughness
15. . . . : Improved Mental Toughness
18. . . . : Toughness
21 Epic . : Epic Mental Toughness
24 Epic . : Great Ability: Charisma
26 Destiny: Toughness
27 Epic . : Ruin
28 Destiny: Hellball
Spells
Sorcerer
Protection from Evil, Tumble, Magic Missile, Jump
Scorching Ray, Web, Invisibility, Knock
Fireball, Displacement, Haste, Chain Missiles
Acid Rain, Dimension Door, Fire Shield, Force Missiles
Hold Monster, Cloudkill, Teleport, Cyclonic Blast
Acid Fog, Greater Heroism, Disintegrate
Prismatic Spray, Mass Protection from Elements
Black Dragon Bolt
Artificer
<Any>, <Any>
Enhancements (80 AP)
Drow (10 AP)
Spell Resistance, Charisma, Spell Resistance II, Charisma, Spell Resistance III
Arcane Fluidity III
Sacred Defender (15 AP)
Holy Bastion, Sacred Defense
Extra Lay On Hands III, Durable Defense III
Resilient Defense II
Tenacious Defense III, Charisma
Earth Savant (38 AP)
Earth Savant, Earth Affinity, Greater Earth Affinity, Crumbling
Acid Spray III, Spell Critical
Efficient Quicken III, Spell Critical
Efficient Maximize I, Spell Critical, Charisma
Acid Arrow III, Earthen Armor I, Spell Critical, Charisma
Acid Blast III, Awaken Elemental Weakness, Earthgrab
Eldritch Knight (11 AP)
Eldritch Strike, Spellsword: Frost
Improved Mage Armor III, Toughness I
Improved Shield III, Light Armor Proficiency
Arcanotechnician (6 AP)
Arcanotechnician
Spell Critical, Wand and Scroll Mastery III
Destiny (24 AP)
Draconic Incarnation
Energy Sheath: Acid III, Draconic Presence II
Out with bang: Acid III
Daunting Roar, Dragon Heritage: Black III
Energy Burst: Acid III, Secondary Specialty: Red II, Spell Knowledge III
Flyby Attack, Dragon Breath
Energy Vortex: Acid
Twists of Fate (22 fate points)
Light the Dark (Tier 4 Sentinel)
Endless Lay On Hands (Tier 3 Sentinel)
Rejuvenation Cocoon (Tier 1 Primal)
but then again rogue 2 pally 2 is not my first choice because defensive stance requires 3 paladin and rogue 1 doesn't add as much as arti 1
so that explains my level split however i'm uncertain if sorc 16 is really worth it i can't help but feel 15 sorc/4 pally/1 arti would add more
I would like to know how this build would fair in epic content
note:I'm leveling this build currently level 10 and already using heal scrolls with 85% chance(with greater heroism)
undertrial
16/3/1 Sorcerer/Paladin/Artificer
Lawful Good Drow
Level Order
1. Artificer. . . .6. Sorcerer. . . .11. Sorcerer . . . 16. Sorcerer
2. Sorcerer . . . .7. Paladin . . . .12. Paladin. . . . 17. Sorcerer
3. Sorcerer . . . .8. Sorcerer. . . .13. Sorcerer . . . 18. Sorcerer
4. Sorcerer . . . .9. Sorcerer. . . .14. Sorcerer . . . 19. Sorcerer
5. Paladin. . . . 10. Sorcerer. . . .15. Sorcerer . . . 20. Sorcerer
Stats
. . . . . . . .28pt. . .30pt . . 32pt. . .Level Up
. . . . . . . .----. . .---- . . ----. . .--------
Strength. . . . .8 . . . 10. . . .12 . . . 4: CHA
Dexterity . . . 10 . . . 10. . . .10 . . . 8: CHA
Constitution. . 12 . . . 12. . . .12 . . .12: CHA
Intelligence. . 16 . . . 16. . . .16 . . .16: CHA
Wisdom. . . . . .8 . . . .8. . . . 8 . . .20: CHA
Charisma. . . . 20 . . . 20. . . .20 . . .24: CHA
. . . . . . . . . . . . . . . . . . . . . 28: CHA
Skills
. . . . . A .S. S .S. P .S. P .S. S .S. S .P. S .S. S .S. S .S. S .S
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spellcr . 4 .1. 1 .1. . .1. . .1. 1 .1. 1 . . 1 .1. 1 .1. 1 .1. 1 .1. 20
Heal. . . 2 .½. ½ .½. 2 .½. 2 .½. ½ .½. ½ .2. ½ .½. ½ .½. ½ .½. ½ .½. 16
. . . . .------------------------------------------------------------
. . . . .16 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5
. . . . .28 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5. 5 .5
Feats
.1. . . . : Empower Spell
.3. . . . : Maximize Spell
.5 Deity. : Follower of: Sovereign Host
.6. . . . : Quicken Spell
.9. . . . : Skill Focus: Use Magic Device probably swap with heighten eventually
12. . . . : Mental Toughness
15. . . . : Improved Mental Toughness
18. . . . : Toughness
21 Epic . : Epic Mental Toughness
24 Epic . : Great Ability: Charisma
26 Destiny: Toughness
27 Epic . : Ruin
28 Destiny: Hellball
Spells
Sorcerer
Protection from Evil, Tumble, Magic Missile, Jump
Scorching Ray, Web, Invisibility, Knock
Fireball, Displacement, Haste, Chain Missiles
Acid Rain, Dimension Door, Fire Shield, Force Missiles
Hold Monster, Cloudkill, Teleport, Cyclonic Blast
Acid Fog, Greater Heroism, Disintegrate
Prismatic Spray, Mass Protection from Elements
Black Dragon Bolt
Artificer
<Any>, <Any>
Enhancements (80 AP)
Drow (10 AP)
Spell Resistance, Charisma, Spell Resistance II, Charisma, Spell Resistance III
Arcane Fluidity III
Sacred Defender (15 AP)
Holy Bastion, Sacred Defense
Extra Lay On Hands III, Durable Defense III
Resilient Defense II
Tenacious Defense III, Charisma
Earth Savant (38 AP)
Earth Savant, Earth Affinity, Greater Earth Affinity, Crumbling
Acid Spray III, Spell Critical
Efficient Quicken III, Spell Critical
Efficient Maximize I, Spell Critical, Charisma
Acid Arrow III, Earthen Armor I, Spell Critical, Charisma
Acid Blast III, Awaken Elemental Weakness, Earthgrab
Eldritch Knight (11 AP)
Eldritch Strike, Spellsword: Frost
Improved Mage Armor III, Toughness I
Improved Shield III, Light Armor Proficiency
Arcanotechnician (6 AP)
Arcanotechnician
Spell Critical, Wand and Scroll Mastery III
Destiny (24 AP)
Draconic Incarnation
Energy Sheath: Acid III, Draconic Presence II
Out with bang: Acid III
Daunting Roar, Dragon Heritage: Black III
Energy Burst: Acid III, Secondary Specialty: Red II, Spell Knowledge III
Flyby Attack, Dragon Breath
Energy Vortex: Acid
Twists of Fate (22 fate points)
Light the Dark (Tier 4 Sentinel)
Endless Lay On Hands (Tier 3 Sentinel)
Rejuvenation Cocoon (Tier 1 Primal)