Feithlin
05-28-2014, 02:12 PM
This is my take on the swahbuckler PrE.
https://lh6.googleusercontent.com/-AGeig_bn41s/T2zEFJ8RwDI/AAAAAAAAEZo/OTR0rzeds0k/s684/AC3_SC_SP_18_Boston_PortVista_ONLINE.jpg
The build has a high strength with SWF line, and range feats for furyshot. The following build is a 34 points with +3 tomes.
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Jack Dancer
Level 28 True Neutral Human Male
(12 Fighter \ 1 Cleric \ 7 Bard \ 8 Epic)
Hit Points: 374
Spell Points: 636
BAB: 17\17\22\27\27
Fortitude: 15
Reflex: 12
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 16 26
Dexterity 14 17
Constitution 14 17
Intelligence 11 14
Wisdom 9 12
Charisma 15 18
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 6 18
Bluff 6 35
Concentration 6 15
Diplomacy 2 12
Disable Device n/a n/a
Haggle 2 12
Heal -1 18
Hide 5 14
Intimidate 2 12
Jump 3 16
Listen -1 9
Move Silently 6 28
Open Lock n/a n/a
Perform 6 35
Repair 0 10
Search 0 10
Spellcraft 0 10
Spot -1 9
Swim 3 16
Tumble 3 12
Use Magic Device 6 35
Level 1 (Bard)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Power Attack
Level 2 (Cleric)
Feat: (Deity) Follower of the Silver Flame
Level 3 (Fighter)
Feat: (Selected) Single Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Point Blank Shot
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Selected) Empower Healing Spell
Feat: (Fighter Bonus) Great Cleave
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Bow Strength
Level 9 (Fighter)
Feat: (Selected) Improved Single Weapon Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Manyshot
Feat: (Fighter Bonus) Rapid Shot
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Level 15 (Bard)
Feat: (Selected) Greater Single Weapon Fighting
Level 16 (Bard)
Ability Raise: STR
Level 17 (Bard)
Level 18 (Bard)
Feat: (Selected) Extend Spell
Level 19 (Bard)
Level 20 (Bard)
Ability Raise: STR
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Quicken Spell
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Single Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes
Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
First draft of enhancements:
Swashbuckler [35 AP] - Core x 3 | Tier 1: On your toes (3), tavern shanties (3) | Tier 2: En pointe (3), Doublestrike boost 3 (6) | Tier 3: Dashing scoundrel (1), +1 Cha (2), Resonant arms 3 (6) | Tier 4: Slap in the face (1), +1 Cha (2) | Tier 5: Second skin (2), Exploit weaknesses (2), Coup de grâce (1).
Kensei [23 AP] - Core x 4 | Tier 1: Extra AB 3 (6), Haste boost 3 (3), WGS (2) | Tier 2: Agility 2 (4) | Tier 3: +1 Str (2) | Tier 4: +1 Str (2).
Warpriest [4 AP] - Core x 1 | DM 3 (3).
Radiant Savant [4 AP] - Core x 1 | Wand mast. 3 (3).
Warchanter [8 AP] - Core x 2 | Tier 1: Poetic Edda 3 (3), Rough & ready 3 (3).
Human [6 AP] - Core x 2 | Tier 1: Str action surge 3 (3).
Final scores should look like this (it would obviously be higher with better tomes):
Attributes
Str 82 (+36) = 16 base + 3 tome + 7 level + 10 item + 1 eStr + 3 enh. + 11 surge + 14 dm + 4 skaldic + 5 primal + 4 tenser + 2 ship + 2 yugo
Dex 40 (+15) = 14 base + 3 tome + 11 item + 4 iDex + 4 tenser + 2 ship + 2 yugo
Con 44 (+17) = 14 base + 3 tome + 10 item + 4 iCon + 5 primal + 4 tenser + 2 ship + 2 yugo
Int 14 = 11 base + 3 tome
Wis 13 (+1) = 8 base + 3 tome + 2 ship
Cha 38 (+14) = 15 base + 3 tome + 2 enh. + 10 item + 1 eCha + 3 iCha + 2 ship + 2 yugo
This would give a base damage mod. of +72 :)
Saves
Fort save 51 = 12 classes + 4 epic + 17 con + 10 item + 4 parrying + 1 alchemical + 4 GH + 3 luck - 4 yugo
Ref save 64 [70] = 9 classes + 4 epic + 2 eReflexes + 15 dex + 10 item + 4 parrying + 1 alchemical + 3 SB cores + 6 Second skin + 2 Agility + 4 GH + 3 luck + 1 Haste [+ 6 Unearthly reaction twist]
Will save 35 = 12 classes + 4 epic + 1 wis + 10 item + 4 parrying + 1 alchemical + 4 GH + 3 luck - 4 yugo
Important skills
Perform 78 [83] = 23 ranks + 8 epic + 14 cha + 20 item + 4 gh + 3 luck + 6 iCha skills [+ 5 competence]
UMD 58 [61] = 23 ranks + 8 epic + 14 cha + 4 gh + 3 luck + 6 iCha skills [+ 3 persuasion]
Balance 27 [42] = 7 ranks + 8 epic + 15 Dex + 4 gh + 3 luck [+ 15 item/augment]
Bluff 78 = 23 ranks + 8 epic + 14 cha + 20 item + 4 gh + 3 luck + 6 iCha skills
Move silently 67 = 17 ranks + 8 epic + 15 Dex + 20 item + 4 gh + 3 luck
Miscellaneous
Dodge 16% (19%) = 10% item + 3% SB cores + 3% on your toes (+ 3% unearthly reaction twist)
PRR 50 (25.67%) = 14 light armor + 6 rough & ready + 30 sheltering
Doublestrike 20% (50%) = 6% item + 2% kensei cores + 2% SB cores + 7% SB style + 3% ferocity (+ 30% doublestrike boost)
Attack speed (not sure how it will stack) 149.5% (194.35%) = 100% normal speed x 1.3 gSWF x 1.15 Speed XV (x 1.3 Haste boost)
Note: Doublestrike and haste boosts are mutually exclusive since they're both class boosts, but both can be used with human damage boost.
In the build, I took IC: piercing for Balizarde (http://ddowiki.com/page/Balizarde,_Protector_of_the_King) (ending crit profile is 15-20/x4). Other weapons of choice are: Skullsmasher (http://ddowiki.com/page/Skullsmasher_%28Level_25%29) (bludgeon, ending crit profile is 15-20/x4), Axe of Unseen Blow (http://ddowiki.com/page/Item:Axe_of_the_Unseen_Blow) (slashing, ending crit profile is 15-20/x4).
Still good candidates, but slightly lower in their crit profiles are: Drow light maces (http://ddowiki.com/page/Item:Drow_Light_Mace_of_the_Weapon_Master) (13-20/x3), Drow rapier (http://ddowiki.com/page/Item:Drow_Rapier_of_the_Weapon_Master) (13-20/x3), Drow shortsword (http://ddowiki.com/page/Item:Drow_Shortsword_of_the_Weapon_Master), Rebellion (http://ddowiki.com/page/Rebellion), Razorend (http://ddowiki.com/page/Item:Razorend) or eCutthroat (http://ddowiki.com/page/Item:Epic_Cutthroat%27s_Smallblade_%28Tier_3%29) (13-20/x3), and Drow dagger (http://ddowiki.com/page/Item:Drow_Dagger_of_the_Weapon_Master) (13-20/x3).
The build suffers a bit on the defense side, even if it has good Ref saves (but no evasion) and easy displacement (which could come from GS clickies). A way to improve it would be to include Dodge feat (in exchange for extend probably), which would add +3% dodge, but also up to 3% more from kensei enh.
VARIATIONS ON THE BUILD
S&B version
Abandoning range option gives 6 feats back, which can be used to improve defense. The best option is probably to go with S&B. At first, there seemed to have exclusivity between swashbuckling and SD stance. This shouldn't be the case in the final release. The big question is how to distribute AP. I'll keep SB tier 5 to maintain good Ref saves. At first, I thought about a simple variation of the build, but it has much more implications than just a few different feats. Mainly, using SD stance implies: investing a significant amount of AP into SD tree, using another ED, since fury looses much of its umph into SD stance.
https://lh6.googleusercontent.com/-AGeig_bn41s/T2zEFJ8RwDI/AAAAAAAAEZo/OTR0rzeds0k/s684/AC3_SC_SP_18_Boston_PortVista_ONLINE.jpg
The build has a high strength with SWF line, and range feats for furyshot. The following build is a 34 points with +3 tomes.
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Jack Dancer
Level 28 True Neutral Human Male
(12 Fighter \ 1 Cleric \ 7 Bard \ 8 Epic)
Hit Points: 374
Spell Points: 636
BAB: 17\17\22\27\27
Fortitude: 15
Reflex: 12
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 16 26
Dexterity 14 17
Constitution 14 17
Intelligence 11 14
Wisdom 9 12
Charisma 15 18
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 6 18
Bluff 6 35
Concentration 6 15
Diplomacy 2 12
Disable Device n/a n/a
Haggle 2 12
Heal -1 18
Hide 5 14
Intimidate 2 12
Jump 3 16
Listen -1 9
Move Silently 6 28
Open Lock n/a n/a
Perform 6 35
Repair 0 10
Search 0 10
Spellcraft 0 10
Spot -1 9
Swim 3 16
Tumble 3 12
Use Magic Device 6 35
Level 1 (Bard)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Power Attack
Level 2 (Cleric)
Feat: (Deity) Follower of the Silver Flame
Level 3 (Fighter)
Feat: (Selected) Single Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Point Blank Shot
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Selected) Empower Healing Spell
Feat: (Fighter Bonus) Great Cleave
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Bow Strength
Level 9 (Fighter)
Feat: (Selected) Improved Single Weapon Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Manyshot
Feat: (Fighter Bonus) Rapid Shot
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Level 15 (Bard)
Feat: (Selected) Greater Single Weapon Fighting
Level 16 (Bard)
Ability Raise: STR
Level 17 (Bard)
Level 18 (Bard)
Feat: (Selected) Extend Spell
Level 19 (Bard)
Level 20 (Bard)
Ability Raise: STR
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Quicken Spell
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Single Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes
Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
First draft of enhancements:
Swashbuckler [35 AP] - Core x 3 | Tier 1: On your toes (3), tavern shanties (3) | Tier 2: En pointe (3), Doublestrike boost 3 (6) | Tier 3: Dashing scoundrel (1), +1 Cha (2), Resonant arms 3 (6) | Tier 4: Slap in the face (1), +1 Cha (2) | Tier 5: Second skin (2), Exploit weaknesses (2), Coup de grâce (1).
Kensei [23 AP] - Core x 4 | Tier 1: Extra AB 3 (6), Haste boost 3 (3), WGS (2) | Tier 2: Agility 2 (4) | Tier 3: +1 Str (2) | Tier 4: +1 Str (2).
Warpriest [4 AP] - Core x 1 | DM 3 (3).
Radiant Savant [4 AP] - Core x 1 | Wand mast. 3 (3).
Warchanter [8 AP] - Core x 2 | Tier 1: Poetic Edda 3 (3), Rough & ready 3 (3).
Human [6 AP] - Core x 2 | Tier 1: Str action surge 3 (3).
Final scores should look like this (it would obviously be higher with better tomes):
Attributes
Str 82 (+36) = 16 base + 3 tome + 7 level + 10 item + 1 eStr + 3 enh. + 11 surge + 14 dm + 4 skaldic + 5 primal + 4 tenser + 2 ship + 2 yugo
Dex 40 (+15) = 14 base + 3 tome + 11 item + 4 iDex + 4 tenser + 2 ship + 2 yugo
Con 44 (+17) = 14 base + 3 tome + 10 item + 4 iCon + 5 primal + 4 tenser + 2 ship + 2 yugo
Int 14 = 11 base + 3 tome
Wis 13 (+1) = 8 base + 3 tome + 2 ship
Cha 38 (+14) = 15 base + 3 tome + 2 enh. + 10 item + 1 eCha + 3 iCha + 2 ship + 2 yugo
This would give a base damage mod. of +72 :)
Saves
Fort save 51 = 12 classes + 4 epic + 17 con + 10 item + 4 parrying + 1 alchemical + 4 GH + 3 luck - 4 yugo
Ref save 64 [70] = 9 classes + 4 epic + 2 eReflexes + 15 dex + 10 item + 4 parrying + 1 alchemical + 3 SB cores + 6 Second skin + 2 Agility + 4 GH + 3 luck + 1 Haste [+ 6 Unearthly reaction twist]
Will save 35 = 12 classes + 4 epic + 1 wis + 10 item + 4 parrying + 1 alchemical + 4 GH + 3 luck - 4 yugo
Important skills
Perform 78 [83] = 23 ranks + 8 epic + 14 cha + 20 item + 4 gh + 3 luck + 6 iCha skills [+ 5 competence]
UMD 58 [61] = 23 ranks + 8 epic + 14 cha + 4 gh + 3 luck + 6 iCha skills [+ 3 persuasion]
Balance 27 [42] = 7 ranks + 8 epic + 15 Dex + 4 gh + 3 luck [+ 15 item/augment]
Bluff 78 = 23 ranks + 8 epic + 14 cha + 20 item + 4 gh + 3 luck + 6 iCha skills
Move silently 67 = 17 ranks + 8 epic + 15 Dex + 20 item + 4 gh + 3 luck
Miscellaneous
Dodge 16% (19%) = 10% item + 3% SB cores + 3% on your toes (+ 3% unearthly reaction twist)
PRR 50 (25.67%) = 14 light armor + 6 rough & ready + 30 sheltering
Doublestrike 20% (50%) = 6% item + 2% kensei cores + 2% SB cores + 7% SB style + 3% ferocity (+ 30% doublestrike boost)
Attack speed (not sure how it will stack) 149.5% (194.35%) = 100% normal speed x 1.3 gSWF x 1.15 Speed XV (x 1.3 Haste boost)
Note: Doublestrike and haste boosts are mutually exclusive since they're both class boosts, but both can be used with human damage boost.
In the build, I took IC: piercing for Balizarde (http://ddowiki.com/page/Balizarde,_Protector_of_the_King) (ending crit profile is 15-20/x4). Other weapons of choice are: Skullsmasher (http://ddowiki.com/page/Skullsmasher_%28Level_25%29) (bludgeon, ending crit profile is 15-20/x4), Axe of Unseen Blow (http://ddowiki.com/page/Item:Axe_of_the_Unseen_Blow) (slashing, ending crit profile is 15-20/x4).
Still good candidates, but slightly lower in their crit profiles are: Drow light maces (http://ddowiki.com/page/Item:Drow_Light_Mace_of_the_Weapon_Master) (13-20/x3), Drow rapier (http://ddowiki.com/page/Item:Drow_Rapier_of_the_Weapon_Master) (13-20/x3), Drow shortsword (http://ddowiki.com/page/Item:Drow_Shortsword_of_the_Weapon_Master), Rebellion (http://ddowiki.com/page/Rebellion), Razorend (http://ddowiki.com/page/Item:Razorend) or eCutthroat (http://ddowiki.com/page/Item:Epic_Cutthroat%27s_Smallblade_%28Tier_3%29) (13-20/x3), and Drow dagger (http://ddowiki.com/page/Item:Drow_Dagger_of_the_Weapon_Master) (13-20/x3).
The build suffers a bit on the defense side, even if it has good Ref saves (but no evasion) and easy displacement (which could come from GS clickies). A way to improve it would be to include Dodge feat (in exchange for extend probably), which would add +3% dodge, but also up to 3% more from kensei enh.
VARIATIONS ON THE BUILD
S&B version
Abandoning range option gives 6 feats back, which can be used to improve defense. The best option is probably to go with S&B. At first, there seemed to have exclusivity between swashbuckling and SD stance. This shouldn't be the case in the final release. The big question is how to distribute AP. I'll keep SB tier 5 to maintain good Ref saves. At first, I thought about a simple variation of the build, but it has much more implications than just a few different feats. Mainly, using SD stance implies: investing a significant amount of AP into SD tree, using another ED, since fury looses much of its umph into SD stance.