View Full Version : The classic evasio barb?
Micki
09-19-2013, 06:25 PM
Ok, so now I would like to TR my 2nd life monk into a barbarian for the barbarian past life. I have never played a barb before, and since my main is a cleric, I have come to hate barbs. No other class requires as much babysitting and is as much of a mana sponge as the barb. Because of that, I would like my barb to have evasion and be self healing. I've never built or played a barb before, so I can't claim to have clue of what I'm doing. I quickly threw together a build with the outdated planner, and here's my idea. If you have suggestions on a different multiclass, or different feats, etc, I'd gladly hear it.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Maidae
Level 20 Chaotic Good Human Female
(18 Barbarian \ 2 Rogue)
Hit Points: 348
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 11
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 12 15
Constitution 18 21
Intelligence 8 11
Wisdom 8 11
Charisma 8 11
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 25
Bluff -1 0
Concentration 6 9
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal -1 0
Hide 1 2
Intimidate 3 7
Jump 8 26
Listen 3 4
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 4
Swim 4 8
Tumble 2 3
Use Magic Device 3 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Level 2 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 3 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting
Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 5 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 6 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Level 7 (Rogue)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Use Magic Device (+2)
Level 8 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+3)
Skill: Jump (+2)
Level 9 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 11 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 12 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Handed Fighting
Level 13 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 14 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 15 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 17 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 18 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Hamstring
Level 19 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 20 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Thank you.
P.S. Even though I want the barb life for PL, I will most likely flag her for CitW and FoT before TR.
xMund
09-19-2013, 10:07 PM
Ok, so now I would like to TR my 2nd life monk into a barbarian for the barbarian past life. I have never played a barb before, and since my main is a cleric, I have come to hate barbs. No other class requires as much babysitting and is as much of a mana sponge as the barb. Because of that, I would like my barb to have evasion and be self healing. I've never built or played a barb before, so I can't claim to have clue of what I'm doing. I quickly threw together a build with the outdated planner, and here's my idea. If you have suggestions on a different multiclass, or different feats, etc, I'd gladly hear it.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Maidae
Level 20 Chaotic Good Human Male
(18 Barbarian \ 2 Rogue)
Hit Points: 348
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 11
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 12 15
Constitution 18 21
Intelligence 8 11
Wisdom 8 11
Charisma 8 11
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 25
Bluff -1 0
Concentration 6 9
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal -1 0
Hide 1 2
Intimidate 3 7
Jump 8 26
Listen 3 4
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 4
Swim 4 8
Tumble 2 3
Use Magic Device 3 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Level 2 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 3 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting
Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 5 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 6 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Level 7 (Rogue)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Use Magic Device (+2)
Level 8 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+3)
Skill: Jump (+2)
Level 9 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 11 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 12 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Handed Fighting
Level 13 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 14 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 15 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 17 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 18 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Hamstring
Level 19 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 20 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Thank you.
P.S. Even though I want the barb life for PL, I will most likely flag her for CitW and FoT before TR.
I am just finishing a Barbarian life with a very similar build, only I opted for trapping skills instead of UMD. If I had to do it again, I would probably go the UMD route too. Please share your experiences with this as you move forward :).
There are two things with your feat selection I would do differently. First and foremost I would move up Improved Critical. Level 15 is very late, and Imp. Crit. really does a lot for your damage output. I would probably take it at lvl 9 and move the THF feats down.
Second thing is Hamstring. I think Imp Trip or Stunning Blow would do more for you, but that is more of a preference thing I guess :).
Regarding gearing, you have to be very watchful of your defenses. You can maintain a reasonable ref-save, but it will take some work. The new Riposte VIII bracers at lvl 15 made a world of difference to me. Try to keep blurry and updated dodge items, and you should be alright. At some point you might be getting better defenses overall by swapping from light to cloth armor, to get your dodge up.
I had a ton of fun with mine, and I am sure you will with yours too :). Enjoy!
jskinner937
09-20-2013, 02:08 AM
You could always go 9 barbarian / 9 arty / 2 rogue and use repeaters and good umd. This was the easiest self healing barb life I ever did.
Micki
09-20-2013, 03:25 AM
I am just finishing a Barbarian life with a very similar build, only I opted for trapping skills instead of UMD. If I had to do it again, I would probably go the UMD route too. Please share your experiences with this as you move forward :).
There are two things with your feat selection I would do differently. First and foremost I would move up Improved Critical. Level 15 is very late, and Imp. Crit. really does a lot for your damage output. I would probably take it at lvl 9 and move the THF feats down.
Second thing is Hamstring. I think Imp Trip or Stunning Blow would do more for you, but that is more of a preference thing I guess :).
Regarding gearing, you have to be very watchful of your defenses. You can maintain a reasonable ref-save, but it will take some work. The new Riposte VIII bracers at lvl 15 made a world of difference to me. Try to keep blurry and updated dodge items, and you should be alright. At some point you might be getting better defenses overall by swapping from light to cloth armor, to get your dodge up.
I had a ton of fun with mine, and I am sure you will with yours too :). Enjoy!
:) thank you for your advice. I will have another look at my build and feat selections. And yes, I think getting my ref save high enough to matter will be a bit tricky maybe.
On the blur thing, my toon has perma blur on her gs hp goggles. I also have the mabar cloak lvl 4, 12 and 16.
Micki
09-20-2013, 03:27 AM
You could always go 9 barbarian / 9 arty / 2 rogue and use repeaters and good umd. This was the easiest self healing barb life I ever did.
:) I will keep that in mind. I've yet to play a bow/ crossbow toon as well. (basically I enjoy end game a lot, so I don't TR much). I don't think I want to do that with my 1st barb, though. But it's an idea.
psykopeta
09-20-2013, 04:01 AM
with ur 2 int & cha tome
dump whatever, raise int and cha to 14, this way u'll be always maxing search and disable device (and have a higher chance with cha skills,umd mostly)
from 7 and further put the 0,5 skill points in UMD
take 2nd rogue lvl at lvl 13, put lots a points in UMD (after the 1 in search and dd) this way ur search and disable will be at 17, and UMD at 16,5
get some +6 cha item, and 2 items 1 with some equipment bonus to cha skills/umd and other with some enhancement bonus to cha/umd skills and from 13 and further will have almost no fail on heal scrolls
that is much more useful than having evade at 7 or a bit more str/con base
btw 18 barb-2 rogue > 9-9-2 whatever unless u go wf and use spells, only via survivability-thanks-to-spells u would compensate the loss of dps (however the life will take much more to finish than the brute way)
if you're worried about the traps in von5 don't worry, i use to skip it every life, not gonna sit waiting for hours to get 50k when in same time can get more
to push ur reflex get a parasitic breastplate and craft uncanny awareness on it, don't waste points/feats on reflex/dex, u have uncanny dodge and gh to push ur reflex (however the 2 rogue's aren't for evade mainly, are for the skills) out of reflex you'll only get ac from dex
Micki
09-20-2013, 05:14 AM
with ur 2 int & cha tome
dump whatever, raise int and cha to 14, this way u'll be always maxing search and disable device (and have a higher chance with cha skills,umd mostly)
from 7 and further put the 0,5 skill points in UMD
take 2nd rogue lvl at lvl 13, put lots a points in UMD (after the 1 in search and dd) this way ur search and disable will be at 17, and UMD at 16,5
get some +6 cha item, and 2 items 1 with some equipment bonus to cha skills/umd and other with some enhancement bonus to cha/umd skills and from 13 and further will have almost no fail on heal scrolls
that is much more useful than having evade at 7 or a bit more str/con base
btw 18 barb-2 rogue > 9-9-2 whatever unless u go wf and use spells, only via survivability-thanks-to-spells u would compensate the loss of dps (however the life will take much more to finish than the brute way)
if you're worried about the traps in von5 don't worry, i use to skip it every life, not gonna sit waiting for hours to get 50k when in same time can get more
to push ur reflex get a parasitic breastplate and craft uncanny awareness on it, don't waste points/feats on reflex/dex, u have uncanny dodge and gh to push ur reflex (however the 2 rogue's aren't for evade mainly, are for the skills) out of reflex you'll only get ac from dex
Than you for your reply. I think you're missing what kind of toon I'm trying to build. I want:
1. dps
2. survivability and self healing.
I don't plan to do traps at all, if you look at my build plan you see that I didn't put any skill points in dd or search. I have a trapper wizard that I do traps with, this guy is just gonna be dps, not traps. And von5? I don't usually run von5 til epic level, for a lovely first time bonus.
Also, I may note that I hate soloing. I either join lfm's, friends, or put up my own lfm. I will starts solo, as I don't like waiting either, but usually someone joins me before I finish.
Micki
09-20-2013, 01:19 PM
Ok, rearranged the feats a bit, sticking to my first idea of 18str-12dex-18con human
As I understand it, umd for healing will be less valuable on the higher levels when you will be raged all the time. But, it's still usable for self buffing etc.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Maidae
Level 20 Chaotic Good Human Female
(18 Barbarian \ 2 Rogue)
Hit Points: 348
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 11
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 12 14
Constitution 18 20
Intelligence 8 10
Wisdom 8 10
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 25
Bluff -1 0
Concentration 6 10
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal -1 0
Hide 1 2
Intimidate 3 4
Jump 8 24
Listen 3 4
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search 2 3
Spot 3 4
Swim 4 7
Tumble 2 3
Use Magic Device 3 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Search (+3)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Level 2 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 3 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting
Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 5 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 6 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Level 7 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 8 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 9 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 11 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 12 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 13 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 14 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 15 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Stunning Blow
Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 17 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 18 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Handed Fighting
Level 19 (Barbarian)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 20 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Thrudh
09-20-2013, 01:28 PM
Ok, rearranged the feats a bit, sticking to my first idea of 18str-12dex-18con human
Evasion with a low reflex save is worthless.
You need to give up some CON for some DEX, and get yourself a Greater Heroism clickable (Planar Gird) or GH scrolls to make sure you always have that +4 to saves.
Improved Uncanny Dodge will help a lot when you're running through traps, and make sure you hit it if you walk into a room with 5 casters staring at you.
Stunning Blow and Trip are a good way to mitigate damage too... Get a paralyzing weapon as well.
Qhualor
09-20-2013, 01:45 PM
I wonder if people confuse mana sponge with healing up. Barb is a great class if you look beyond the damage you do to yourself and see how a DPS barb can dish out a ton of damage. Using frenzy and death frenzy is +6 to str, so as long as DPS is > than heals, its a good trade off. Front melee will take damage and usually the brunt of the damage. There are ways to decrease you taking damage, but you would have to rely on clickies, pots, caster buffs, evasion or *gulp investing in umd. The problem with umd and barbs is that you can't be raged to use it. Rage is what separates barbs from other melee classes and, depending on your investment, increases your dps and hp. You only get so many rages depending on investment and they last "x" time depending on con and investment. I personally don't waste the points on it and instead learned to play smarter and learned to take care of my own healing with just pots. You do come across some players that won't heal you because of all the frenzying and taking damage from mobs, so you learn to be self sufficient and realize that those players really don't know much about barb dps. There are of course some that have trouble with this and give barbs a bad rep, but that just means they aren't very good at playing a barb.
Thrudh
09-20-2013, 01:50 PM
Another option is to just use normal frenzy most of the time and save death frenzy for bosses.
GlassJaw
09-20-2013, 03:50 PM
I'm working on a halfling Bbn 18/Rog 2 build right. Taking the TWF chain with PA/Cleave/GC and Imp Crit. Going to max Dex and save enhancement bonuses along with a good chunk of Occult Slayer. All points into Strength but shouldn't be too hard to hit 30 Dex, give or take tomes. Not the most DPS but should improve survivability and the more ability to deal with casters.
I won't do traps but I'll max UMD and I put a few points into Open Locks just for lulz.
Micki
09-20-2013, 07:09 PM
I wonder if people confuse mana sponge with healing up. Barb is a great class if you look beyond the damage you do to yourself and see how a DPS barb can dish out a ton of damage.
I have been playing my cleric for 2 years. In those 2 years, I've only seen a handful barbs that were doing more dps than they were taking or low and behold, didn't need babysitting to not die. And a toon that needs constant healing to not die, is a mana sponge.
Thank you for your advice.
Micki
09-20-2013, 07:10 PM
Evasion with a low reflex save is worthless.
Yes, I know.
You need to give up some CON for some DEX, and get yourself a Greater Heroism clickable (Planar Gird) or GH scrolls to make sure you always have that +4 to saves.
Improved Uncanny Dodge will help a lot when you're running through traps, and make sure you hit it if you walk into a room with 5 casters staring at you.
Stunning Blow and Trip are a good way to mitigate damage too... Get a paralyzing weapon as well.
Yup, gh scrolls is a reson I want umd.
jskinner937
09-20-2013, 08:40 PM
Yes, I know.
Yup, gh scrolls is a reson I want umd.
Sorry didn't have a lot of time earlier, but this is something similar to what I did on my barbarian lives and I think it fits ideally with what you want to do...Great reflex and evasion, great DPS (all ranged) with xbow, endless fuselage and manyshot when off timer, self healing and best of all +10HP each life :)
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Arb
Level 20 True Neutral Warforged Male
(9 Barbarian \ 2 Rogue \ 9 Artificer)
Hit Points: 316
Spell Points: 504
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 17
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 10 13
Dexterity 14 17
Constitution 18 21
Intelligence 18 26
Wisdom 6 9
Charisma 8 11
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 17
Bluff 2 3
Concentration 6 20
Diplomacy -1 0
Disable Device 8 31
Haggle -1 0
Heal -2 -1
Hide 6 7
Intimidate -1 0
Jump 4 11
Listen -2 -1
Move Silently 6 7
Open Lock 6 21
Perform n/a n/a
Repair 8 31
Search 8 31
Spot 2 22
Swim 0 1
Tumble 3 4
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Toughness
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Insightful Reflexes
Level 4 (Artificer)
Level 5 (Artificer)
Feat: (Artificer Bonus) Maximize Spell
Level 6 (Artificer)
Feat: (Selected) Point Blank Shot
Level 7 (Artificer)
Level 8 (Artificer)
Level 9 (Rogue)
Feat: (Selected) Rapid Shot
Level 10 (Artificer)
Feat: (Artificer Bonus) Precise Shot
Level 11 (Artificer)
Level 12 (Barbarian)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Barbarian)
Level 14 (Barbarian)
Level 15 (Barbarian)
Feat: (Selected) Manyshot
Level 16 (Barbarian)
Level 17 (Barbarian)
Level 18 (Barbarian)
Feat: (Selected) Precision
Level 19 (Barbarian)
Level 20 (Barbarian)
Micki
09-21-2013, 03:30 AM
Sorry didn't have a lot of time earlier, but this is something similar to what I did on my barbarian lives and I think it fits ideally with what you want to do...Great reflex and evasion, great DPS (all ranged) with xbow, endless fuselage and manyshot when off timer, self healing and best of all +10HP each life :)
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Arb
Level 20 True Neutral Warforged Male
(9 Barbarian \ 2 Rogue \ 9 Artificer)
Hit Points: 316
Spell Points: 504
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 17
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 10 13
Dexterity 14 17
Constitution 18 21
Intelligence 18 26
Wisdom 6 9
Charisma 8 11
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 17
Bluff 2 3
Concentration 6 20
Diplomacy -1 0
Disable Device 8 31
Haggle -1 0
Heal -2 -1
Hide 6 7
Intimidate -1 0
Jump 4 11
Listen -2 -1
Move Silently 6 7
Open Lock 6 21
Perform n/a n/a
Repair 8 31
Search 8 31
Spot 2 22
Swim 0 1
Tumble 3 4
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Toughness
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Insightful Reflexes
Level 4 (Artificer)
Level 5 (Artificer)
Feat: (Artificer Bonus) Maximize Spell
Level 6 (Artificer)
Feat: (Selected) Point Blank Shot
Level 7 (Artificer)
Level 8 (Artificer)
Level 9 (Rogue)
Feat: (Selected) Rapid Shot
Level 10 (Artificer)
Feat: (Artificer Bonus) Precise Shot
Level 11 (Artificer)
Level 12 (Barbarian)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Barbarian)
Level 14 (Barbarian)
Level 15 (Barbarian)
Feat: (Selected) Manyshot
Level 16 (Barbarian)
Level 17 (Barbarian)
Level 18 (Barbarian)
Feat: (Selected) Precision
Level 19 (Barbarian)
Level 20 (Barbarian)
But, but, I wanted to smack things in the face? I was gonna make her a gs falchion to use during her barb and fighter lives. Tbh, I do have arti, but Ive been avoiding any kind of ranged like the plague. I will play ranged at some point, but do I want to do it now with this toon? You're also in even more unfamiliar terrotory now, I have no idea how to build a good ranged toon.
Thank you for the build though, and Ill think about it.
ycheese123
09-21-2013, 09:44 AM
I have come to hate barbs.
:eek:
:(
giftie
09-21-2013, 10:01 AM
Yup, gh scrolls is a reson I want umd.
Granted, I have no idea how you want to spend your AP. But if I was doing a Human barb, I'd want the heal amp from the racial tree. And while you're up there, you might as well grab GH SLA. UMD is still nice, though.
jskinner937
09-21-2013, 10:39 AM
But, but, I wanted to smack things in the face? I was gonna make her a gs falchion to use during her barb and fighter lives. Tbh, I do have arti, but Ive been avoiding any kind of ranged like the plague. I will play ranged at some point, but do I want to do it now with this toon? You're also in even more unfamiliar terrotory now, I have no idea how to build a good ranged toon.
Thank you for the build though, and Ill think about it.
Depends on what you want to do, but if you want a DPS barb, you will sacrifice survivability and self healing as rage prevents scroll healing and spell casting. I have done barb lives on all my toons (21 total) and it just plain sucks unless you want to level handcuffed to a hireling. Dismissing rage to heal is a pain and a waste. If you want to go melee with that same build although, you can switch str and dex as str will only be your to hit since you will be using insightful damage. DPS will go down dramtically though and you will still have a tough time self healing.
Lonnbeimnech
09-21-2013, 11:09 AM
the best thing about barb is that it is placed highest on the list of original classes when they are in alphabetical order. which means doing a 7 barb 7 whatever 6 something else build will still give a barb past life.
so if you really dont want to play a barb you can do 7 arti 6 rogue mechanic repeater build and still get the barb pl, or 7 rogue 6 ranger helf AA, or 9 druid 2rogue 9 barb self healing melee
even 9 sorc 2 fvs 9 barb shiradi MM spammer
jskinner937
09-21-2013, 12:14 PM
the best thing about barb is that it is placed highest on the list of original classes when they are in alphabetical order. which means doing a 7 barb 7 whatever 6 something else build will still give a barb past life.
so if you really dont want to play a barb you can do 7 arti 6 rogue mechanic repeater build and still get the barb pl, or 7 rogue 6 ranger helf AA, or 9 druid 2rogue 9 barb self healing melee
even 9 sorc 2 fvs 9 barb shiradi MM spammer
Only issue with 7 arty vs one I posted is minimal self healing because you at least get repair critical, cold iron weapons, thundering armor and lightning motes with 9 arty, and I am not sure you add much with 6 rogue since you get insightful damage anyways. Plus if you want to melee as a barb, just switch dex and str as I mentioned as the only thing dex or str provide is "to-hit" with either range or melee since you have insightful damage and insightful reflexes. Rage would have no benefit on range and provides a boost to crits when meleeing, but if you have to dismiss often to heal and run out of rages, you still do decent damage.
The AA barb looks like a decent option, but again druid you cant cast while raged and you are gonna run out of rages. You could not rage, but your gonna be lacking in DPS compared to the 9 Arty/ 2 Rogue / 9 barb.
Lonnbeimnech
09-21-2013, 12:27 PM
Only issue with 7 arty vs one I posted is minimal self healing because you at least get repair critical, cold iron weapons, thundering armor and lightning motes with 9 arty, and I am not sure you add much with 6 rogue since you get insightful damage anyways. Plus if you want to melee as a barb, just switch dex and str as I mentioned as the only thing dex or str provide is "to-hit" with either range or melee since you have insightful damage and insightful reflexes. Rage would have no benefit on range and provides a boost to crits when meleeing, but if you have to dismiss often to heal and run out of rages, you still do decent damage.
The AA barb looks like a decent option, but again druid you cant cast while raged and you are gonna run out of rages. You could not rage, but your gonna be lacking in DPS compared to the 9 Arty/ 2 Rogue / 9 barb.
i should have mentioned that the suggestions were not designed to synergise with barbarian core abilities, but to ignore them and still be able to get to 20 with what you get from the non barb levels. none of them will be soloing EE.
smckelv
09-21-2013, 02:36 PM
I wonder if people confuse mana sponge with healing up. Barb is a great class if you look beyond the damage you do to yourself and see how a DPS barb can dish out a ton of damage........ I personally don't waste the points on it (UMD) and instead learned to play smarter.
This.
Cleave and glancing blows are Barbs best friend and worst enemy because it encourages stand and fight while surrounded mentality. Experienced barbs move more and CC more (stun, trip) to avoid damage.
And as I have stated in other threads....win your healers over to your side by passing mem pots, bringing cure potions (disease, curse, etc.), and by knowing when they have aggro they don't want and taking it from them (you'll usually get your first heals from a new cleric friend after you save their butts from a mob of trolls).
Running in Unyielding Sentinel destiny gives self heals, PRR, and general tankiness when desired for BYOH groups. Twist in DPS stuff to that when you ned that kind of survivability versus small/no heals.
Micki
09-21-2013, 03:02 PM
:) Thanks everyone for your input. I am even more confused now than I was when I started the thread. The 9 barb/ 9 arti / 2 rogue thing does seem interesting, but are you guys now suggesting doing pure barb for max dps etc? You saying evasion and umd is pointless?
I don't need to go human, I can go any race, human just seemed like the best fit. Like I said, I've never built or played a barb, but I really hate babysitting them on my cleric. Too many times have I been there when the barb has gotten 2 shot killed, so I've actually had to tail them constantly to keep them alive. I don't want to be one of those.
smckelv
09-21-2013, 03:43 PM
From my exp. playing lvl 20 barb:
but are you guys now suggesting doing pure barb for max dps etc? .
Pure barb is not as good post-u19 because we lost the nicer capstone. But we didn't get nerfed either. Just that splashing 2 (or more) other into barb is easier to justify.
You saying evasion and umd is pointless?
Evasion w/ low saves: not pointless...it does proc. However, going from medium armor to light/cloth gives up some PRR.
Evasion w/ high saves: very serious defense.
Evasion planners should not forget the other levels of defense (prr, dodge, blurry, incorp). Some of these are separate miss rolls and giving buffs to them can help just as much.
UMD scrolls don't help as much on a barb while in-combat because they can't be cast while raged. However, pre-fight and between fight (or jump out of the fight and grab a heal scroll) usage of heals and UMD buffs is an outstanding ability and can be done even on a Barb. Also raise dead scroll the healer is a big WIN.
I don't need to go human, I can go any race, human just seemed like the best fit..
The most popular barbarian race is half-orc. It has inherent STR and dmg bonuses for barbarian type stuff. Runner up is Dwarf because of enhanced CON and Axe bonuses. Actually not too distant 3rd is human barb, often taken for the extra feat (like stunning blow). That's less important now because toughness is no longer a must-have feat. But I like humans because...humans are pretty :)
Like I said, I've never built or played a barb, but I really hate babysitting them on my cleric. ..
For this reason, you will probably be an excellent barbarian.
xMund
09-21-2013, 10:44 PM
:) Thanks everyone for your input. I am even more confused now than I was when I started the thread. The 9 barb/ 9 arti / 2 rogue thing does seem interesting, but are you guys now suggesting doing pure barb for max dps etc? You saying evasion and umd is pointless?
I don't need to go human, I can go any race, human just seemed like the best fit. Like I said, I've never built or played a barb, but I really hate babysitting them on my cleric. Too many times have I been there when the barb has gotten 2 shot killed, so I've actually had to tail them constantly to keep them alive. I don't want to be one of those.
As mentioned I just TR'd out of a very similar build, and I found evasion very useful. I ran an elite streak until about lvl 16 and then hard streak from then on out, soloing with hireling most of the way. I didnt do actual statistics but it felt like I was saving more often than not. Reflex save was at 28 plus bonuses to saves against spells from dwarf tree..
jskinner937
09-22-2013, 01:56 AM
This.
Cleave and glancing blows are Barbs best friend and worst enemy because it encourages stand and fight while surrounded mentality. Experienced barbs move more and CC more (stun, trip) to avoid damage.
And as I have stated in other threads....win your healers over to your side by passing mem pots, bringing cure potions (disease, curse, etc.), and by knowing when they have aggro they don't want and taking it from them (you'll usually get your first heals from a new cleric friend after you save their butts from a mob of trolls).
Running in Unyielding Sentinel destiny gives self heals, PRR, and general tankiness when desired for BYOH groups. Twist in DPS stuff to that when you ned that kind of survivability versus small/no heals.
Guys, lets not get off topic here. The OP is looking for a TR build to gain PL as painlessly as possible with a tough self-sufficient class.
OP, you sound like you have a similar playstyle to my own and like to be self-sufficient and not require another to keep you alive, even during combat. I understand you don't like range, but if you are going to try it, doing arty is the easiest, simplest way to learn....and other than the annoying pewpewpew, it is by far the easiest class to level so leveraging arty goodness to do a tough class in TR is definitely the simplest I found. Like I said if you want to melee, you can do that too with a simple stat swap and grab some melee feats instead of range, but to me it defeats the purpose of what you originally looked to accomplish.
I know others have utilized an arty framework in the past on many undesireable classes such as 9 arty/2 monk/ 9 xxx as well, but with the new EP, many classes are easy to do except barb IMO if you like to solo, do not like to use hirelings, or just want to get an LFM up and fill on the fly. In the end, it just depends on your playstyle and mine and others are just suggestions, hopefully based on personal experience with our own playstyles.
goodspeed
09-22-2013, 06:58 AM
Guys, lets not get off topic here. The OP is looking for a TR build to gain PL as painlessly as possible with a tough self-sufficient class.
OP, you sound like you have a similar playstyle to my own and like to be self-sufficient and not require another to keep you alive, even during combat. I understand you don't like range, but if you are going to try it, doing arty is the easiest, simplest way to learn....and other than the annoying pewpewpew, it is by far the easiest class to level so leveraging arty goodness to do a tough class in TR is definitely the simplest I found. Like I said if you want to melee, you can do that too with a simple stat swap and grab some melee feats instead of range, but to me it defeats the purpose of what you originally looked to accomplish.
I know others have utilized an arty framework in the past on many undesireable classes such as 9 arty/2 monk/ 9 xxx as well, but with the new EP, many classes are easy to do except barb IMO if you like to solo, do not like to use hirelings, or just want to get an LFM up and fill on the fly. In the end, it just depends on your playstyle and mine and others are just suggestions, hopefully based on personal experience with our own playstyles.
Well.... it seems like the easiest way to get a barb past life is not playing a barb. So that means not using rage. Cause lets face it, not having alot of feats blows, but not being able to use **** near anything besides a neg pot is a good chunk of the pie.
So first off if you haven't yet, grab some GS clickies. 3 is a good amount. Displacement GS clickies. These will make leveling so amazingly much easier.
Next up the layout. If you have a helf take it. Again the sheer ease of being able to whip a heal scroll without jacking up 40 umd is nice with a cleric dili. Gonna make leveling cake. Since as far as I know a mnk cant mix with a barb, take 2 rog. Gonna net you evasion which you can shore up with a decent base, pots, scrolls and gear.
After that take fighter. Your gonna get the dmg, feats, haste boost, extra boosts, and so on. I'd say a 10 barb 8 fighter, 2 rog set.
Rog, ftr, ftr, rog, then barb and ftr. Normally ud take rog last but the hell good does that do you 1 through 20 without the evasion. Either way it should be more then good enough for survivability and dmg wise. Even taking it past 20 to flag for stuff. (The reason for the 10 barb is that should you choose, 8 fighter is needed to qualify for the feats to take the increased crit range kensei keep edge.)
Anyway it'll take ya to end and hold up. Especially with gear now. So long as you don't hit the rage button.
Eventually you could hit the rage button, but that's more at lv 23 or 24 when you've flushed out your ED's and you have the self heal ed's pumping into you will jacked heal amp from multiple sources and devotion/ high crit% gear.
Micki
09-22-2013, 04:19 PM
From my exp. playing lvl 20 barb:
Pure barb is not as good post-u19 because we lost the nicer capstone. But we didn't get nerfed either. Just that splashing 2 (or more) other into barb is easier to justify.
Evasion w/ low saves: not pointless...it does proc. However, going from medium armor to light/cloth gives up some PRR.
Evasion w/ high saves: very serious defense.
Evasion planners should not forget the other levels of defense (prr, dodge, blurry, incorp). Some of these are separate miss rolls and giving buffs to them can help just as much.
UMD scrolls don't help as much on a barb while in-combat because they can't be cast while raged. However, pre-fight and between fight (or jump out of the fight and grab a heal scroll) usage of heals and UMD buffs is an outstanding ability and can be done even on a Barb. Also raise dead scroll the healer is a big WIN.
The most popular barbarian race is half-orc. It has inherent STR and dmg bonuses for barbarian type stuff. Runner up is Dwarf because of enhanced CON and Axe bonuses. Actually not too distant 3rd is human barb, often taken for the extra feat (like stunning blow). That's less important now because toughness is no longer a must-have feat. But I like humans because...humans are pretty :)
For this reason, you will probably be an excellent barbarian.
Ty. So, what about drow? Would drow be a good pick for an evasion barb?
:P This is just cause, I like elves, I don't like horcs or dwafs. Especially not female ones. I can consider human, half-elf or drow, potentially even wf. I don't want to do horc or dwarf. Just cause I think they're ugly and clumsy. :P Oops, did I just insult a bunch of ppl?
Micki
09-22-2013, 04:21 PM
As mentioned I just TR'd out of a very similar build, and I found evasion very useful. I ran an elite streak until about lvl 16 and then hard streak from then on out, soloing with hireling most of the way. I didnt do actual statistics but it felt like I was saving more often than not. Reflex save was at 28 plus bonuses to saves against spells from dwarf tree..
:) I mostly pug, but lately I've also been running in groups without healer. I do elite streak til lvl 20, then switch to hard.
Micki
09-22-2013, 04:24 PM
Guys, lets not get off topic here. The OP is looking for a TR build to gain PL as painlessly as possible with a tough self-sufficient class.
OP, you sound like you have a similar playstyle to my own and like to be self-sufficient and not require another to keep you alive, even during combat. I understand you don't like range, but if you are going to try it, doing arty is the easiest, simplest way to learn....and other than the annoying pewpewpew, it is by far the easiest class to level so leveraging arty goodness to do a tough class in TR is definitely the simplest I found. Like I said if you want to melee, you can do that too with a simple stat swap and grab some melee feats instead of range, but to me it defeats the purpose of what you originally looked to accomplish.
I know others have utilized an arty framework in the past on many undesireable classes such as 9 arty/2 monk/ 9 xxx as well, but with the new EP, many classes are easy to do except barb IMO if you like to solo, do not like to use hirelings, or just want to get an LFM up and fill on the fly. In the end, it just depends on your playstyle and mine and others are just suggestions, hopefully based on personal experience with our own playstyles.
I've never played a barb or any other pure melee except the monk. Even though I hate healing barbs, and I really don't want to have to rely on someone else to heal me, I would like to try playing a high dps melee. So, atm, I think I would like to do the 2/18 evasion barb, like I at first said. I am, though a bit at a loss what starting starts to go with and what race to pick.
If I don't go human, I think drow may be another option?
Micki
09-22-2013, 04:26 PM
Well.... it seems like the easiest way to get a barb past life is not playing a barb. So that means not using rage. Cause lets face it, not having alot of feats blows, but not being able to use **** near anything besides a neg pot is a good chunk of the pie.
So first off if you haven't yet, grab some GS clickies. 3 is a good amount. Displacement GS clickies. These will make leveling so amazingly much easier.
Next up the layout. If you have a helf take it. Again the sheer ease of being able to whip a heal scroll without jacking up 40 umd is nice with a cleric dili. Gonna make leveling cake. Since as far as I know a mnk cant mix with a barb, take 2 rog. Gonna net you evasion which you can shore up with a decent base, pots, scrolls and gear.
After that take fighter. Your gonna get the dmg, feats, haste boost, extra boosts, and so on. I'd say a 10 barb 8 fighter, 2 rog set.
Rog, ftr, ftr, rog, then barb and ftr. Normally ud take rog last but the hell good does that do you 1 through 20 without the evasion. Either way it should be more then good enough for survivability and dmg wise. Even taking it past 20 to flag for stuff. (The reason for the 10 barb is that should you choose, 8 fighter is needed to qualify for the feats to take the increased crit range kensei keep edge.)
Anyway it'll take ya to end and hold up. Especially with gear now. So long as you don't hit the rage button.
Eventually you could hit the rage button, but that's more at lv 23 or 24 when you've flushed out your ED's and you have the self heal ed's pumping into you will jacked heal amp from multiple sources and devotion/ high crit% gear.
TY for your reply. Helf with cleric dilly feels like giving up way too much. You need 13 wisdom for it, and that's a lot of points away from something else.
Micki
09-22-2013, 04:47 PM
Ok, thank you all again for your input. I have decided that I would like to go with my first idea, 18/2, evasion barb with umd. I would not like to do horc or dwarf, just cause I don't like them, but both also get a penalty to cha, with is bad for umd. Half-elf with cleric dilly means putting points into wisdom, which feels like giving up too much. So, I would like to limit my race options to human, drow and halfling, drow and halflings both get bonus to dex, which fits my evasion build. So, How does any of these look for start up stats?
Human: str 18, dex 16, con 16, int 8, wis 8, cha 8.
Human: str 18, dex 14, con 16, int 8, wis 8, cha 14.
Drow: str 16, dex 16, con 16, int 8, wis 8, cha 8.
Drow: str 16, dex 14, con 16, int 8, wis 8, cha 12.
Halfling: str 16, dex 14, con 18, int 8, wis 8, cha 8.
jskinner937
09-22-2013, 08:50 PM
Ok, thank you all again for your input. I have decided that I would like to go with my first idea, 18/2, evasion barb with umd. I would not like to do horc or dwarf, just cause I don't like them, but both also get a penalty to cha, with is bad for umd. Half-elf with cleric dilly means putting points into wisdom, which feels like giving up too much. So, I would like to limit my race options to human, drow and halfling, drow and halflings both get bonus to dex, which fits my evasion build. So, How does any of these look for start up stats?
Human: str 18, dex 16, con 16, int 8, wis 8, cha 8.
Human: str 18, dex 14, con 16, int 8, wis 8, cha 14.
Drow: str 16, dex 16, con 16, int 8, wis 8, cha 8.
Drow: str 16, dex 14, con 16, int 8, wis 8, cha 12.
Halfling: str 16, dex 14, con 18, int 8, wis 8, cha 8.
If you like elf, play an elf....that race and Halfling have the best dragonmarks. Elf = 4 displacement clickies maxed out.
Micki
09-23-2013, 05:11 AM
If you like elf, play an elf....that race and Halfling have the best dragonmarks. Elf = 4 displacement clickies maxed out.
Ooh, I didn't even realize that elves are immune to sleep. :) You are correct, I like my elves, or half-elves. I have decided to go with elf as class. Sort of unconventional for a barb, but doesn't feel like that bad of a choice with the bonus to dex and immunity to sleep.
I'm thinking start stats: str 18, dex 14, con 16, int 8, wis 8, cha 8. Feats: power attack, cleave, thf, improved critical: slashing, Great Cleave, improved thf and greater thf. Enhancements balance and umd mostly.
xMund
09-23-2013, 09:54 PM
Ooh, I didn't even realize that elves are immune to sleep. :) You are correct, I like my elves, or half-elves. I have decided to go with elf as class. Sort of unconventional for a barb, but doesn't feel like that bad of a choice with the bonus to dex and immunity to sleep.
I'm thinking start stats: str 18, dex 14, con 16, int 8, wis 8, cha 8. Feats: power attack, cleave, thf, improved critical: slashing, Great Cleave, improved thf and greater thf. Enhancements balance and umd mostly.
If you are going Elf anyway, seriously consider the Dragonmark feat. Displacement is very nice, and since it is now only one feat I would think it is worth it. I would cut GTHF and move ITHF down to accommodate it.
Micki
09-24-2013, 05:20 AM
If you are going Elf anyway, seriously consider the Dragonmark feat. Displacement is very nice, and since it is now only one feat I would think it is worth it. I would cut GTHF and move ITHF down to accommodate it.
Ah, oops, I missed the feat prereq. So if I take the dragonmark as 2nd last and ITHF as last?
xMund
09-24-2013, 05:40 AM
Ah, oops, I missed the feat prereq. So if I take the dragonmark as 2nd last and ITHF as last?
I think that is good. It will be hard to find AP for dragonmarks earlier anyway.
unbongwah
09-25-2013, 04:31 PM
I've done DMed elf barbs (https://www.ddo.com/forums/showthread.php/303765-The-Shadow-Berserker-(TWF-elf-barb-18-ftr-2)) before; I'll forewarn you that (A) you can't use DMs while Raged and (B) w/out Extend, Displace SLA is usually shorter than barb Rage, which can get annoying. Since we also got a bit screwed by moving Displacement to Greater DM - costs more APs for fewer casts (thanks for nerfing such an OP race, Turbine! :p) - you might want a caster splash to pick up Extend.
Depending on how "barb-y" you want to be, I would consider elf barb 12 / rgr 6 / rog 2: TWF (90% offhand)+Manyshot+Shadow DMs. Feats would be something like Power Atk, Least DM, Extend, IC:Pierce (assuming rapiers), GTWF, CL, GC, OC. Rog 1, rgr 1-6, rog 2, barb 1-12.
unbongwah
09-26-2013, 03:27 PM
I was thinking along the lines of this:
Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Elf Female
(12 Barbarian \ 2 Rogue \ 6 Ranger)
Hit Points: 314
Spell Points: 50
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 15
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 16 17
Constitution 14 16
Intelligence 8 8
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 11
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
Level 1 (Rogue)
Feat: (Selected) Power Attack
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Least Dragonmark of Shadow
Level 4 (Ranger)
Ability Raise: STR
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Extend Spell
Feat: (Favored Enemy) Favored Enemy: Giant
Level 7 (Ranger)
Level 8 (Rogue)
Ability Raise: STR
Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 10 (Barbarian)
Level 11 (Barbarian)
Level 12 (Barbarian)
Ability Raise: STR
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Barbarian)
Level 14 (Barbarian)
Level 15 (Barbarian)
Feat: (Selected) Cleave
Level 16 (Barbarian)
Ability Raise: STR
Level 17 (Barbarian)
Level 18 (Barbarian)
Feat: (Selected) Great Cleave
Level 19 (Barbarian)
Level 20 (Barbarian)
Ability Raise: STR
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Die Hard (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Toughness (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Frenzy (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Athletics (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Athletics (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Athletics (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Blood Tribute (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Blood Tribute (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Blood Trail (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Blood Trail (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Exhausting Blow (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Exhausting Blow (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Exhausting Blow (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Focused Wrath (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Focused Wrath (Rank 2)
Enhancement: Ravager (Bar) - Furious Rage (Rank 1)
Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 1)
Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 2)
Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 3)
Enhancement: Ravager (Bar) - Hardy Rage (Rank 1)
Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 1)
Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 2)
Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 3)
Enhancement: Occult Slayer (Bar) - Weapon Bond (Rank 1)
Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 1)
Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 2)
Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 3)
Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 1)
Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 2)
Enhancement: Occult Slayer (Bar) - Uncanny Dodger (Rank 3)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
The Enhancements could probably use some work, but you get the gist, I'm sure. The only must-have is 12 APs into elf tree for Greater DM; otherwise the whole thing is pointless. Might want to take barb 1 sooner - like lvl 4 or 5 - to get +10% run speed and T1 enhs ASAP.
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