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MagicalDad
07-05-2013, 04:47 PM
So, I am in the midst of my Juggernaut life, but already looking forward to the next. I've done 2 AA lives (ranger and monk-cher) and an assassin life prior. I have quite a few nice handwraps and bows, so I was thinking of doing an unarmed kensei with some ranged dps for my fighter life. Thoughts? Comments? No UMD, but healing through Cleric Dilly.


Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Elsir
Level 20 Lawful Neutral Half-Elf Female
(12 Fighter \ 6 Monk \ 2 Ranger)
Hit Points: 356
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 20
Reflex: 16
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 27
Dexterity 14 18
Constitution 16 19
Intelligence 11 14
Wisdom 14 21
Charisma 9 12

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Dexterity used at level 15
+4 Tome of Wisdom used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 28
Bluff -1 3
Concentration 7 33
Diplomacy 2 15
Disable Device n/a n/a
Haggle -1 1
Heal 2 5
Hide 2 6
Intimidate -1 3
Jump 7 19
Listen 2 5
Move Silently 2 6
Open Lock n/a n/a
Perform n/a n/a
Repair 0 3
Search 0 3
Spot 2 12
Swim 3 8
Tumble 3 7
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Stunning Fist
Enhancement: Human Versatility I
Enhancement: Improved Jump I
Enhancement: Improved Tumble I


Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I


Level 3 (Ranger)
Feat: (Selected) Cleave
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Sprint Boost I
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I


Level 4 (Ranger)
Ability Raise: STR
Enhancement: Human Versatility II


Level 5 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Improved Cleric Dilettante I
Enhancement: Human Adaptability Strength I
Enhancement: Fighter Toughness I


Level 6 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Selected) Zen Archery
Enhancement: Human Improved Recovery II


Level 7 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness II


Level 8 (Monk)
Ability Raise: STR
Enhancement: Static Charge
Enhancement: Fighter Strength I


Level 9 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Enhancement: Way of the Patient Tortoise II
Enhancement: Improved Jump II
Enhancement: Improved Tumble II


Level 10 (Monk)
Feat: (Monk Bonus) Dodge
Enhancement: Monk Ninja Spy I


Level 11 (Fighter)
Enhancement: Monk Wisdom II


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind


Level 13 (Fighter)
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Toughness II


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II


Level 15 (Fighter)
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Kensei I


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Manyshot
Enhancement: Improved Cleric Dilettante II


Level 17 (Fighter)
Enhancement: Fighter Haste Boost III
Enhancement: Improved Cleric Dilettante III


Level 18 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Strength II


Level 19 (Fighter)
Enhancement: Fighter Unarmed Specialization I


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Kensei II
Enhancement: Human Greater Adaptability Wisdom I

XL_Jockey
07-05-2013, 08:13 PM
The only thing to consider is that Monk8 gives you another 0.5W, so you need to weigh that against what Ranger gives you (Bow STR and Rapid Shot). If you're going to be using the bow a lot then I think Ranger is the better option, otherwise I'd look at the extra Monk levels.

The Cleric Dil is great for self-healing. So good that I've kept it even at endgame for now.

With a lower starting WIS and no tactics enhancements with Helf your Stunning Fist could be an issue unless you have decent gear and/or twists.

MagicalDad
07-05-2013, 08:20 PM
The only thing to consider is that Monk8 gives you another 0.5W, so you need to weigh that against what Ranger gives you (Bow STR and Rapid Shot). If you're going to be using the bow a lot then I think Ranger is the better option, otherwise I'd look at the extra Monk levels.


I like having ranged, and it's great at the end game. That's more of a flavor preference.



With a lower starting WIS and no tactics enhancements with Helf your Stunning Fist could be an issue unless you have decent gear and/or twists.

Yea, that's a bit of a concern. I'm looking at an ending wisdom of about 30, so @ 20

10 + 10 (1/2 levels) + 10 WIS + 6 (Legendary Tactics) + 10 Stunning + 5 E Spare Hand = 41

Not great, but useful in EH.