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Sebastrd
06-20-2013, 09:00 PM
I'd like to TR asap, and I'm pretty sure I'm going with a quick ranger life next. I posted this in the request a build thread, but I'd like to both get more eyes on it and have room for in-depth discussion.

My main concern is that the build won't "mature" enough until level 20, at which point I plan to TR again anyway.


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 20 Lawful Neutral Half-Elf Female
(6 Monk \ 12 Ranger \ 2 Artificer)
Hit Points: 298
Spell Points: 493
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 20
Will: 19


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 23
Dexterity 14 20
Constitution 14 17
Intelligence 13 17
Wisdom 14 20
Charisma 13 17


Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Wisdom used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 8
Bluff 1 3
Concentration 2 8
Diplomacy 1 3
Disable Device 5 27
Haggle 5 7
Heal 2 5
Hide 2 7
Intimidate 1 3
Jump 2 8
Listen 2 5
Move Silently 2 7
Open Lock 6 28
Perform n/a n/a
Repair 1 4
Search 5 27
Spot 2 5
Swim 2 6
Tumble n/a 8
Use Magic Device 5 27

Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Enhancement: Human Versatility I
Enhancement: Artificer Energy of Creation I




Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Human Improved Recovery I




Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Power Attack
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I




Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I




Level 5 (Ranger)
Enhancement: Ranger Dexterity I




Level 6 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Artificer Damage Boost I
Enhancement: Improved Paladin Dilettante I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Ranger Devotion I




Level 7 (Ranger)
Enhancement: Ranger Devotion II




Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer I




Level 9 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Elven Dexterity II
Enhancement: Monk Improved Recovery I




Level 10 (Monk)
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Half-Elf Paladin Charisma I




Level 11 (Monk)
Enhancement: Improved Paladin Dilettante II
Enhancement: Way of the Patient Tortoise II




Level 12 (Monk)
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Zen Archery
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind
Enhancement: Improved Tumble II




Level 13 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows




Level 14 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Monk Wisdom II




Level 15 (Ranger)
Feat: (Selected) Great Cleave
Enhancement: Improved Paladin Dilettante III




Level 16 (Ranger)
Enhancement: Static Charge
Enhancement: Ranger Devotion III




Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Monk Ninja Spy I




Level 18 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows




Level 19 (Ranger)
Enhancement: Ranger Devotion IV




Level 20 (Artificer)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Void Strike I
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Artificer Intelligence I

TheLegendOfAra
06-23-2013, 09:43 AM
I'd like to TR asap, and I'm pretty sure I'm going with a quick ranger life next. I posted this in the request a build thread, but I'd like to both get more eyes on it and have room for in-depth discussion.

My main concern is that the build won't "mature" enough until level 20, at which point I plan to TR again anyway.


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 20 Lawful Neutral Half-Elf Female
(6 Monk \ 12 Ranger \ 2 Artificer)
Hit Points: 298
Spell Points: 493
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 20
Will: 19


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 23
Dexterity 14 20
Constitution 14 17
Intelligence 13 17
Wisdom 14 20
Charisma 13 17


Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Wisdom used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 8
Bluff 1 3
Concentration 2 8
Diplomacy 1 3
Disable Device 5 27
Haggle 5 7
Heal 2 5
Hide 2 7
Intimidate 1 3
Jump 2 8
Listen 2 5
Move Silently 2 7
Open Lock 6 28
Perform n/a n/a
Repair 1 4
Search 5 27
Spot 2 5
Swim 2 6
Tumble n/a 8
Use Magic Device 5 27

Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Enhancement: Human Versatility I
Enhancement: Artificer Energy of Creation I




Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Human Improved Recovery I




Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Power Attack
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I




Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I




Level 5 (Ranger)
Enhancement: Ranger Dexterity I




Level 6 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Artificer Damage Boost I
Enhancement: Improved Paladin Dilettante I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Ranger Devotion I




Level 7 (Ranger)
Enhancement: Ranger Devotion II




Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer I




Level 9 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Elven Dexterity II
Enhancement: Monk Improved Recovery I




Level 10 (Monk)
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Half-Elf Paladin Charisma I




Level 11 (Monk)
Enhancement: Improved Paladin Dilettante II
Enhancement: Way of the Patient Tortoise II




Level 12 (Monk)
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Zen Archery
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind
Enhancement: Improved Tumble II




Level 13 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows




Level 14 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Monk Wisdom II




Level 15 (Ranger)
Feat: (Selected) Great Cleave
Enhancement: Improved Paladin Dilettante III




Level 16 (Ranger)
Enhancement: Static Charge
Enhancement: Ranger Devotion III




Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Monk Ninja Spy I




Level 18 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows




Level 19 (Ranger)
Enhancement: Ranger Devotion IV




Level 20 (Artificer)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Void Strike I
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Artificer Intelligence I






Doesn't look to bad for a past life build.
My only suggestions would be, drop ranger levels to 11 and take 1 more Arti level for better heal scrolls if you're using them.
This will also net you the use of 1 second level arti spell, Elemental Weapons. This is very nice, since at lower/mid levels it's almost like having a second imbue in effect. :)

Also for the order in which you level I'd go something more like:
1 Arti
2-7 Monk
8-9 Arti
9-20 Ranger.

This ensure maximizing your skill points at later levels, getting 10K stars and use of rune arms earlier enough for them to be useful.
But then again, this leveling order is the best when making an endgame focused build. YMMV since you're just doing this for the past life.

Sebastrd
06-23-2013, 02:03 PM
Doesn't look to bad for a past life build.
My only suggestions would be, drop ranger levels to 11 and take 1 more Arti level for better heal scrolls if you're using them.
This will also net you the use of 1 second level arti spell, Elemental Weapons. This is very nice, since at lower/mid levels it's almost like having a second imbue in effect. :)

Also for the order in which you level I'd go something more like:
1 Arti
2-7 Monk
8-9 Arti
9-20 Ranger.

This ensure maximizing your skill points at later levels, getting 10K stars and use of rune arms earlier enough for them to be useful.

Like this?


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 20 Lawful Neutral Half-Elf Female
(6 Monk \ 11 Ranger \ 3 Artificer)
Hit Points: 324
Spell Points: 561
BAB: 17\17\22\27\27
Fortitude: 19
Reflex: 19
Will: 21


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 14 17
Dexterity 14 18
Constitution 14 18
Intelligence 13 16
Wisdom 15 27
Charisma 13 16


Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Dexterity used at level 14
+4 Tome of Wisdom used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 6
Bluff 1 3
Concentration 6 25
Diplomacy 1 3
Disable Device 5 27
Haggle 1 3
Heal 2 8
Hide 2 6
Intimidate 1 5
Jump 2 5
Listen 2 8
Move Silently 2 6
Open Lock 6 27
Perform n/a n/a
Repair 1 4
Search 5 27
Spot 2 8
Swim 2 3
Tumble n/a 7
Use Magic Device 5 27

Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Enhancement: Human Versatility I
Enhancement: Artificer Energy of Creation I




Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Human Improved Recovery I




Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Dodge
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I




Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Enhancement: Improved Jump I
Enhancement: Improved Tumble I




Level 5 (Monk)
Enhancement: Human Adaptability Wisdom I
Enhancement: Static Charge
Enhancement: Improved Jump II
Enhancement: Improved Tumble II




Level 6 (Monk)
Feat: (Selected) Past Life: Berserker's Fury
Enhancement: Improved Paladin Dilettante I
Enhancement: Human Improved Recovery II
Enhancement: Way of the Patient Tortoise II




Level 7 (Monk)
Feat: (Monk Bonus) Zen Archery
Enhancement: Monk Ninja Spy I




Level 8 (Artificer)
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II




Level 9 (Artificer)
Feat: (Selected) Great Cleave
Enhancement: Monk Wisdom II




Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Improved Paladin Dilettante II
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind




Level 11 (Ranger)
Enhancement: Ranger Sprint Boost I




Level 12 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer I




Level 13 (Ranger)
Enhancement: Human Greater Adaptability Constitution I




Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Ranger Devotion I




Level 15 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Improved Paladin Dilettante III
Enhancement: Ranger Devotion II




Level 16 (Ranger)
Enhancement: Ranger Devotion III
Enhancement: Artificer Wand and Scroll Mastery I




Level 17 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows




Level 18 (Ranger)
Feat: (Selected) Stunning Fist
Enhancement: Racial Toughness III




Level 19 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Dragon
Enhancement: Ranger Devotion IV




Level 20 (Ranger)
Enhancement: Artificer Damage Boost I
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +5 Arrows