Sebastrd
06-20-2013, 09:00 PM
I'd like to TR asap, and I'm pretty sure I'm going with a quick ranger life next. I posted this in the request a build thread, but I'd like to both get more eyes on it and have room for in-depth discussion.
My main concern is that the build won't "mature" enough until level 20, at which point I plan to TR again anyway.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Half-Elf Female
(6 Monk \ 12 Ranger \ 2 Artificer)
Hit Points: 298
Spell Points: 493
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 20
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 23
Dexterity 14 20
Constitution 14 17
Intelligence 13 17
Wisdom 14 20
Charisma 13 17
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Wisdom used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 8
Bluff 1 3
Concentration 2 8
Diplomacy 1 3
Disable Device 5 27
Haggle 5 7
Heal 2 5
Hide 2 7
Intimidate 1 3
Jump 2 8
Listen 2 5
Move Silently 2 7
Open Lock 6 28
Perform n/a n/a
Repair 1 4
Search 5 27
Spot 2 5
Swim 2 6
Tumble n/a 8
Use Magic Device 5 27
Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Enhancement: Human Versatility I
Enhancement: Artificer Energy of Creation I
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Human Improved Recovery I
Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Power Attack
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Level 5 (Ranger)
Enhancement: Ranger Dexterity I
Level 6 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Artificer Damage Boost I
Enhancement: Improved Paladin Dilettante I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Ranger Devotion I
Level 7 (Ranger)
Enhancement: Ranger Devotion II
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer I
Level 9 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Elven Dexterity II
Enhancement: Monk Improved Recovery I
Level 10 (Monk)
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Half-Elf Paladin Charisma I
Level 11 (Monk)
Enhancement: Improved Paladin Dilettante II
Enhancement: Way of the Patient Tortoise II
Level 12 (Monk)
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Zen Archery
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind
Enhancement: Improved Tumble II
Level 13 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Level 14 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Monk Wisdom II
Level 15 (Ranger)
Feat: (Selected) Great Cleave
Enhancement: Improved Paladin Dilettante III
Level 16 (Ranger)
Enhancement: Static Charge
Enhancement: Ranger Devotion III
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Monk Ninja Spy I
Level 18 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 19 (Ranger)
Enhancement: Ranger Devotion IV
Level 20 (Artificer)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Void Strike I
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Artificer Intelligence I
My main concern is that the build won't "mature" enough until level 20, at which point I plan to TR again anyway.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Half-Elf Female
(6 Monk \ 12 Ranger \ 2 Artificer)
Hit Points: 298
Spell Points: 493
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 20
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 23
Dexterity 14 20
Constitution 14 17
Intelligence 13 17
Wisdom 14 20
Charisma 13 17
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Wisdom used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 8
Bluff 1 3
Concentration 2 8
Diplomacy 1 3
Disable Device 5 27
Haggle 5 7
Heal 2 5
Hide 2 7
Intimidate 1 3
Jump 2 8
Listen 2 5
Move Silently 2 7
Open Lock 6 28
Perform n/a n/a
Repair 1 4
Search 5 27
Spot 2 5
Swim 2 6
Tumble n/a 8
Use Magic Device 5 27
Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Enhancement: Human Versatility I
Enhancement: Artificer Energy of Creation I
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Human Improved Recovery I
Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Power Attack
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Level 5 (Ranger)
Enhancement: Ranger Dexterity I
Level 6 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Artificer Damage Boost I
Enhancement: Improved Paladin Dilettante I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Ranger Devotion I
Level 7 (Ranger)
Enhancement: Ranger Devotion II
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer I
Level 9 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Elven Dexterity II
Enhancement: Monk Improved Recovery I
Level 10 (Monk)
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Half-Elf Paladin Charisma I
Level 11 (Monk)
Enhancement: Improved Paladin Dilettante II
Enhancement: Way of the Patient Tortoise II
Level 12 (Monk)
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Zen Archery
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind
Enhancement: Improved Tumble II
Level 13 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Level 14 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Monk Wisdom II
Level 15 (Ranger)
Feat: (Selected) Great Cleave
Enhancement: Improved Paladin Dilettante III
Level 16 (Ranger)
Enhancement: Static Charge
Enhancement: Ranger Devotion III
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Monk Ninja Spy I
Level 18 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 19 (Ranger)
Enhancement: Ranger Devotion IV
Level 20 (Artificer)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Void Strike I
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Artificer Intelligence I