PDA

View Full Version : The Whirling Wolf and Other Ultimate Druid Melee Builds



savingsoul
05-16-2013, 10:46 AM
-------------------------------------
Whirling Wolf
-------------------------------------

The first build is called the Whirling Wolf:

Supposedly with update 15, they added animations for animals that use the whirling attack, but I have yet to see such a build.

This build uses sword & board with light armor in winter wolf form. Accordingly, it is Natures Warrior and Stalwart Defender.

Some Perks:
-Cleave and Great Cleave
-Whirlwind Attack
-Natural Fighting x 3
-Improved Shield Mastery


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Whirling Wolf III (2M-6F-12D)
Level 25 Lawful Neutral Human Female
(6 Fighter \ 2 Monk \ 12 Druid \ 5 Epic)
Hit Points: 379
Spell Points: 667
BAB: 16\16\21\26\26
Fortitude: 18
Reflex: 11
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 17 26
Dexterity 14 14
Constitution 14 14
Intelligence 11 13
Wisdom 12 14
Charisma 8 8

Tomes Used
+2 Tome of Intelligence used at level 7

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack
Feat: (Human Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike


Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Druid)
Feat: (Selected) Shield Mastery
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Scimitar
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Wild Empathy


Level 4 (Druid)
Ability Raise: STR
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Goodberry


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Druid)
Ability Raise: STR


Level 9 (Druid)
Feat: (Selected) Mobility
Feat: (Automatic) Improved Wild Empathy


Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 11 (Druid)
Feat: (Automatic) Poison Immunity


Level 12 (Druid)
Ability Raise: STR
Feat: (Selected) Natural Fighting


Level 13 (Druid)


Level 14 (Druid)


Level 15 (Fighter)
Feat: (Selected) Natural Fighting
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Tower Shield Proficiency


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Combat Expertise


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Natural Fighting
Feat: (Fighter Bonus) Whirlwind Attack


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 21 (Fighter)
Feat: (Selected) Improved Shield Mastery


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)
Feat: (Selected) Overwhelming Critical


Level 25 (Fighter)
Enhancement: Fighter Armor Class Boost I
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Reaving Roar
Enhancement: Druid Shifting Rake I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Sunder) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Flanking Mastery I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Faithful Hound I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Wisdom I
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III
Enhancement: Druid Toughness IV






-------------------------------------
Natural Born Killer
-------------------------------------

The second build -- the latest version of Natural Born Killer -- is a more serious druid melee build.

This build uses sword & board with light armor in winter wolf form. Accordingly, it is Natures Warrior and Stalwart Defender.

Some Perks:
-Cleave and Great Cleave
-Improved Shield Mastery
-Combat Expertise
-Stunning Blow
-Improved Trip
-Improved Sunder
-3 x Natural Fighting
-Overwhelming Critical
-Reaving Roar
-Fatal Harrier


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Natural Born Killer (2M-6F-12D)
Level 25 Lawful Neutral Half-Elf Female
(6 Fighter \ 2 Monk \ 12 Druid \ 5 Epic)
Hit Points: 404
Spell Points: 646
BAB: 16\16\21\26\26
Fortitude: 19
Reflex: 12
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 18 30
Dexterity 14 16
Constitution 14 16
Intelligence 10 13
Wisdom 10 12
Charisma 8 10

Tomes Used
+3 Tome of Strength used at level 11
+2 Tome of Dexterity used at level 11
+2 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+2 Tome of Wisdom used at level 11
+2 Tome of Charisma used at level 11

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike


Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Druid)
Feat: (Selected) Shield Mastery
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Scimitar
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Wild Empathy


Level 4 (Druid)
Ability Raise: STR
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Goodberry


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Druid)
Ability Raise: STR


Level 9 (Druid)
Feat: (Selected) Stunning Blow
Feat: (Automatic) Improved Wild Empathy


Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 11 (Druid)
Feat: (Automatic) Poison Immunity


Level 12 (Druid)
Ability Raise: STR
Feat: (Selected) Natural Fighting


Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 14 (Druid)


Level 15 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Feat: (Selected) Natural Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Tower Shield Proficiency


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Natural Fighting


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Trip


Level 21 (Fighter)
Feat: (Selected) Overwhelming Critical


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)
Feat: (Selected) Improved Sunder


Level 25 (Fighter)
Enhancement: Fighter Armor Class Boost I
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Reaving Roar
Enhancement: Druid Shifting Rake I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Sunder) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III
Enhancement: Druid Toughness IV






-------------------------------------
Rogue Wolf
-------------------------------------

The third build is called the Rogue Wolf:

As one might expect, it is a rogue in winter wolf form. However, you may wish to pop out of animal form to do traps for the +2 difference in int. In any case, this build evolved out of my attempt to take advantage of the shifting rake enhancement, which automatically triggers a sunder effect when you use a bluff attack. In theory, this should also apply to the improved feint feat, which makes an arc of bluff attacks in front of the player. However, I have not yet tested this.

This build uses sword & board with light armor in winter wolf form.

Some Perks:
-Trapping/Unlocking Skills
-Improved Feint (Frontal Arc of Bluff Attacks)
-High Sneak Attack Damage
-Cleave and Great Cleave
-Improved Shield Mastery
-Combat Expertise
-Stunning Blow
-3 x Natural Fighting
-Overwhelming Critical
-Fatal Harrier
-Improved Uncanny Dodge


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Rogue Wolf (9D-2F-9Rog)
Level 25 Neutral Good Human Female
(2 Fighter \ 9 Rogue \ 9 Druid \ 5 Epic)
Hit Points: 368
Spell Points: 496
BAB: 14\14\19\24
Fortitude: 15
Reflex: 14
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 16 28
Dexterity 15 20
Constitution 14 17
Intelligence 14 17
Wisdom 10 14
Charisma 8 11

Tomes Used
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

Level 1 (Rogue)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding


Level 2 (Rogue)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Druid)
Feat: (Selected) Cleave
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Scimitar
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Wild Empathy


Level 4 (Druid)
Ability Raise: STR
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Goodberry


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Druid)
Ability Raise: STR


Level 9 (Druid)
Feat: (Selected) Combat Expertise
Feat: (Automatic) Improved Wild Empathy


Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 11 (Druid)
Feat: (Automatic) Poison Immunity


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Feat: (Selected) Natural Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Tower Shield Proficiency


Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Feint


Level 14 (Rogue)
Feat: (Automatic) Trap Sense


Level 15 (Rogue)
Feat: (Selected) Natural Fighting
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Feat: (Automatic) Uncanny Dodge (Dodge Bonus)


Level 16 (Rogue)
Ability Raise: STR


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Natural Fighting


Level 19 (Rogue)
Feat: (Automatic) Improved Uncanny Dodge


Level 20 (Rogue)
Ability Raise: STR


Level 21 (Rogue)
Feat: (Selected) Overwhelming Critical


Level 22 (Rogue)


Level 23 (Rogue)


Level 24 (Rogue)
Feat: (Selected) Stunning Blow


Level 25 (Rogue)
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Druid Beastial Nature I
Enhancement: Druid Fatal Harrier
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Shifting Rake I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Shifting Rake III
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Mechanic I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Bluff I
Enhancement: Improved Bluff II
Enhancement: Improved Bluff III
Enhancement: Improved Disable Device I
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock I
Enhancement: Improved Open Lock II
Enhancement: Rogue Dexterity I
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Wisdom I
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III
Enhancement: Rogue Improved Trap Sense I




Put skill points into balance, bluff, search, disable device, and open lock.



-------------------------------------
Whirling Wolf Tank
-------------------------------------

This is a tactical tank version of the Whirling Wolf. It could also be a whirling bear, even though that doesn't have as nice of a ring to it. I opted for wolf since bear form with a tank/tactical build seems too one-sided to me.

It uses sword & board in winter wolf form.

Some Perks:
-Cleave and Great Cleave
-Whirling Attack
-Improved Shield Mastery
-Stunning Blow
-Combat Expertise
-Improved Trip
-Overwhelming Critical
-Reaving Roar
-Stalwart Defender II



Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Wolf Tank (8D-12F)
Level 25 True Neutral Dwarf Female
(12 Fighter \ 8 Druid \ 5 Epic)
Hit Points: 486
Spell Points: 415
BAB: 18\18\23\28\28
Fortitude: 19
Reflex: 8
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 16 24
Dexterity 14 14
Constitution 18 20
Intelligence 10 13
Wisdom 10 10
Charisma 8 8

Tomes Used
+2 Tome of Intelligence used at level 7
+3 Tome of Strength used at level 11

Level 1 (Druid)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Scimitar
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Wild Empathy


Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Goodberry
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Fighter)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Power Attack
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Tower Shield Proficiency


Level 4 (Fighter)
Ability Raise: INT
Feat: (Fighter Bonus) Shield Mastery


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Druid)
Ability Raise: STR


Level 9 (Druid)
Feat: (Selected) Combat Expertise
Feat: (Automatic) Improved Wild Empathy


Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Feat: (Selected) Improved Shield Mastery


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Trip


Level 15 (Fighter)
Feat: (Selected) Stunning Blow


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Dodge


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Spring Attack


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Whirlwind Attack


Level 21 (Fighter)


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)


Level 25 (Fighter)
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Reaving Roar
Enhancement: Druid Shifting Rake I
Enhancement: Druid Vengeful Hunter I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Dwarven Tactics III
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Improved Intimidate IV
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV




Put skill points into balance and intimidate.



See http://www.ddo.com/forums/showthread.php/413248-Natural-Born-Killer-The-Ultimate-Druid-Melee-Build-Please-Critique for a 2F/9M/9D build.

(This post is mainly for my own reference. However, comments/criticisms are very welcome.)

savingsoul
05-17-2013, 10:36 AM
This is a tactical tank version of the Whirling Wolf. It could also be a whirling bear, even though that doesn't have as nice of a ring to it. I opted for wolf since bear form with a tank/tactical build seems to one-sided to me.

Here it is:


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Wolf or Bear Tank (8D-12F)
Level 25 True Neutral Dwarf Female
(12 Fighter \ 8 Druid \ 5 Epic)
Hit Points: 486
Spell Points: 415
BAB: 18\18\23\28\28
Fortitude: 19
Reflex: 8
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 16 24
Dexterity 14 14
Constitution 18 20
Intelligence 10 13
Wisdom 10 10
Charisma 8 8

Tomes Used
+2 Tome of Intelligence used at level 7
+3 Tome of Strength used at level 11

Level 1 (Druid)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Scimitar
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Wild Empathy


Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Goodberry
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Fighter)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Power Attack
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Tower Shield Proficiency


Level 4 (Fighter)
Ability Raise: INT
Feat: (Fighter Bonus) Shield Mastery


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Druid)
Ability Raise: STR


Level 9 (Druid)
Feat: (Selected) Combat Expertise
Feat: (Automatic) Improved Wild Empathy


Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Feat: (Selected) Improved Shield Mastery


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Trip


Level 15 (Fighter)
Feat: (Selected) Stunning Blow


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Dodge


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Spring Attack


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Whirlwind Attack


Level 21 (Fighter)


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)


Level 25 (Fighter)
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Reaving Roar
Enhancement: Druid Shifting Rake I
Enhancement: Druid Vengeful Hunter I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Dwarven Tactics III
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Improved Intimidate IV
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV




Put skill points into balance and intimidate.

I know that tanks are nearly extinct. However, I came up with this build while being frustrated that you need nine levels of druid to open up the natural fighting feats. This prevents you from nice 8/12 splits with druid and fighter or monk for example. However, I realized that the 8/12 split would work on a more defensive and tactical build, which could take wolf or bear form while using sword and board.

Please critique.

SealedInSong
05-18-2013, 04:18 AM
to craft any solid critiques, but I enjoyed reading your ideas.

+1

I really enjoy shapeshifted combat even though it has lots of really stupid mechanics on the devs' part (attacks considered spells, weapon effects, etc)

savingsoul
05-18-2013, 04:37 AM
Here's another Natural Born Killer. This one is a vanilla melee build with a focus on flexibility. You can use either wolf or bear form. It uses light armor with sword & board.

Some features are:
-Cleave and Great Cleave
-Improved Shield Mastery
-Combat Expertise
-Stunning Blow
-Improved Trip
-Improved Sunder
-3 x Natural Fighting
-Overwhelming Critical
-Reaving Roar
-Fatal Harrier


Natural Born Killer V:


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Natural Born Killer (2M-6F-12D)
Level 25 Lawful Neutral Half-Elf Female
(6 Fighter \ 2 Monk \ 12 Druid \ 5 Epic)
Hit Points: 404
Spell Points: 646
BAB: 16\16\21\26\26
Fortitude: 19
Reflex: 12
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 18 30
Dexterity 14 16
Constitution 14 16
Intelligence 10 13
Wisdom 10 12
Charisma 8 10

Tomes Used
+3 Tome of Strength used at level 11
+2 Tome of Dexterity used at level 11
+2 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+2 Tome of Wisdom used at level 11
+2 Tome of Charisma used at level 11

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike


Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Druid)
Feat: (Selected) Shield Mastery
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Scimitar
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Wild Empathy


Level 4 (Druid)
Ability Raise: STR
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Goodberry


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Druid)
Ability Raise: STR


Level 9 (Druid)
Feat: (Selected) Stunning Blow
Feat: (Automatic) Improved Wild Empathy


Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 11 (Druid)
Feat: (Automatic) Poison Immunity


Level 12 (Druid)
Ability Raise: STR
Feat: (Selected) Natural Fighting


Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 14 (Druid)


Level 15 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Feat: (Selected) Natural Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Tower Shield Proficiency


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Natural Fighting


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Trip


Level 21 (Fighter)
Feat: (Selected) Overwhelming Critical
Feat: (Automatic) Epic Skills


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)
Feat: (Selected) Improved Sunder


Level 25 (Fighter)
Enhancement: Fighter Armor Class Boost I
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Reaving Roar
Enhancement: Druid Shifting Rake I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Sunder) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III
Enhancement: Druid Toughness IV




Put skill points into balance and intimidate.

Critiques/Comments appreciated.

savingsoul
05-18-2013, 04:49 AM
I'm playing all three builds in the OP. The are currently at levels 12, 13, 10, respectively.

The Natural Born Killer III build is especially strong, clearly beyond merely flavor, but I have no complaints regarding the other builds.

I know the Whirling Wolf will be tons of fun once I have the whirling attack, even if it makes some small compromises to get it. All the extra dodge bonus from the prerequisite feats for whirling attack will be nice too.

Likewise, the Rogue Wolf will be especially fun when I get improved feint.

These builds are so far so fun and effective that I've been playing them nearly non-stop.

More soon to come.

savingsoul
05-22-2013, 09:42 AM
I'm currently at level 15 with the Natural Born Killer. The split is 2M/3F/10D. I'm debating whether to go with the 2M/6F/12D or the 2M/8F/10D build, and am leaning toward the former -- aka Natural Born Killer V. I think that having Nature's Warrior II, some extra spells slots, and dire bear form is worth losing one feat.

I'm not much of a zerger, but this build is very solid and has no problem being on the front line. I'm typically first or second in the kills, for what little that is worth. (I'm waiting for the day they tally up damage done rather than merely kills.)

I think that the Whirling Wolf build is also very good, and is at level 12 -- 2M/10D -- pretty much indistinguishable from the Natural Born Killer V. I'll think about it a little more, but as it stands, the Whirling Wolf split will remain 2M/8F/10D since the build benefits from the extra feat.

One of the coolest things I've discovered on the Natural Born Killer is that at level 15, with only 10 levels of druid, my pet dog is still pretty awesome. The trick is to keep him alive by maxing cunning wolf, yelp (bluff), hamstring, and takedown rather than increasing any damage. Your pet needs to be stealthy and tactical to survive at higher levels. Equip him with effects like cursing or paralyzing collar and fearful or fortifying armor. In any case, I was surprised to still find the pet very useful even at level 15.

One other thing you might want to do on these builds is to take one level of fighter early on -- for example, 2M then 1 or 2F then 10 or 12D -- as this give you full martial weapon proficiency. Weapon proficiency doesn't really matter for the most part since you are mostly in animal form. However, if you need to pop out of animal form to use a wand or perform some backup healing (to avoid the cooldown penalty), then being proficient in any weapon you equip becomes important.

Lastly, I've started to play the tank build listed above in this thread. More to come.

-savingsoul

savingsoul
05-23-2013, 06:38 AM
Here's an alternative, human version of the Whirling Wolf.

This build uses sword & board with light armor in winter wolf form. Accordingly, it is Natures Warrior II and Stalwart Defender I.

Some Perks:
-Cleave and Great Cleave
-Whirlwind Attack
-Natural Fighting x 3
-Improved Shield Mastery
-Reaving Roar and Fatal Harrier
-Winter Wolf and Dire Bear Form



Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Whirling Wolf III (2M-6F-12D)
Level 25 Lawful Neutral Human Female
(6 Fighter \ 2 Monk \ 12 Druid \ 5 Epic)
Hit Points: 379
Spell Points: 667
BAB: 16\16\21\26\26
Fortitude: 18
Reflex: 11
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 17 26
Dexterity 14 14
Constitution 14 14
Intelligence 11 13
Wisdom 12 14
Charisma 8 8

Tomes Used
+2 Tome of Intelligence used at level 7

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack
Feat: (Human Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike


Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Druid)
Feat: (Selected) Shield Mastery
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Scimitar
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Wild Empathy


Level 4 (Druid)
Ability Raise: STR
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Goodberry


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Druid)
Ability Raise: STR


Level 9 (Druid)
Feat: (Selected) Mobility
Feat: (Automatic) Improved Wild Empathy


Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 11 (Druid)
Feat: (Automatic) Poison Immunity


Level 12 (Druid)
Ability Raise: STR
Feat: (Selected) Natural Fighting


Level 13 (Druid)


Level 14 (Druid)


Level 15 (Fighter)
Feat: (Selected) Natural Fighting
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Tower Shield Proficiency


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Combat Expertise


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Natural Fighting
Feat: (Fighter Bonus) Whirlwind Attack


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 21 (Fighter)
Feat: (Selected) Improved Shield Mastery


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)
Feat: (Selected) Overwhelming Critical


Level 25 (Fighter)
Enhancement: Fighter Armor Class Boost I
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Reaving Roar
Enhancement: Druid Shifting Rake I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Sunder) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Flanking Mastery I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Faithful Hound I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Wisdom I
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III
Enhancement: Druid Toughness IV

savingsoul
06-02-2013, 12:59 PM
Here is a bare bones version of the Natural Born Killer w/ access to the Heal spell.

The build uses light armor w/ sword & board in winter wolf form.

Some Perks:
-Cleave and Great Cleave
-Natural Fighting x 3
-Improved Shield Mastery
-Fatal Harrier
-Winter Wolf and Dire Bear Form
-Celerity
-Heal



Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Natural Born Killer (2M-2F-16D)
Level 20 Lawful Neutral Half-Elf Female
(2 Fighter \ 2 Monk \ 16 Druid)
Hit Points: 326
Spell Points: 965
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 10
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 14
Constitution 16 16
Intelligence 8 8
Wisdom 14 14
Charisma 8 8

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike


Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Goodberry
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Druid)
Feat: (Selected) Shield Mastery
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Scimitar
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Wild Empathy


Level 4 (Druid)
Ability Raise: STR
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Druid)
Ability Raise: STR


Level 9 (Druid)
Feat: (Selected) Stunning Blow
Feat: (Automatic) Improved Wild Empathy


Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 11 (Druid)
Feat: (Automatic) Poison Immunity


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Feat: (Selected) Natural Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Tower Shield Proficiency


Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery


Level 14 (Druid)


Level 15 (Druid)
Feat: (Selected) Natural Fighting
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 16 (Druid)
Ability Raise: STR
Feat: (Automatic) Thousand Faces


Level 17 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental


Level 18 (Druid)
Feat: (Selected) Natural Fighting
Feat: (Automatic) Timeless Body


Level 19 (Druid)


Level 20 (Druid)
Ability Raise: STR
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Celerity
Enhancement: Druid Essence of the Shrike I
Enhancement: Druid Essence of the Shrike II
Enhancement: Druid Fatal Harrier
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Shifting Rake I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Faithful Hound I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Druid Waxing Life I
Enhancement: Druid Waxing Life II
Enhancement: Druid Zenith of Life I
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Eminence of Life III
Enhancement: Druid Eminence of Life IV
Enhancement: Druid Strength I
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III
Enhancement: Druid Toughness IV

savingsoul
06-16-2013, 01:03 AM
My Natural Born Killer V (NBK) character is currently at level 18. It does considerable damage, so much so that I have to manage agro much like an evoker sorcerer. Don't get me wrong, the NBK has decent AC and hp, far more so than the average sorc. However, if you're not careful, you can easily get this character killed.

I'll have to get back to you on the Whirling Wolf, but it's been doing great so far. When it gets the whirling attack is when I plan to report again on it. I have opted to go with the Whirling Wolf III build, which is the human variation with 12D/6F/2M.

Lastly, I have played the Wolf Tank (8D-12F) up to level 10 (2F-8D). Not much to report yet because it's too similar to the other builds at this level, and doing great.

wolfridr2
07-31-2013, 02:18 AM
Just curious, why lawful neutral and not lawful good?

-Wolf.

Soulfurnace
07-31-2013, 05:56 AM
Just curious, why lawful neutral and not lawful good?

-Wolf.

Druids cannot go lawful good - they must be True Neutral, Lawful Neutral, Chaotic Neutral or Neutral Good.
Lawful Neutral is required for monk (Lawful requirement), but you can only be one step away from Neutral as a druid.
Also, Lawful Good doesn't give anything much anyway, if you ask me...

Rondra
08-17-2013, 08:46 AM
One other thing you might want to do on these builds is to take one level of fighter early on -- for example, 2M then 1 or 2F then 10 or 12D -- as this give you full martial weapon proficiency. Weapon proficiency doesn't really matter for the most part since you are mostly in animal form. However, if you need to pop out of animal form to use a wand or perform some backup healing (to avoid the cooldown penalty), then being proficient in any weapon you equip becomes important.

Lastly, I've started to play the tank build listed above in this thread. More to come.

-savingsoul

Hello Savingsoul,

iam giving nbk V a try and want to go 2m and third level and fouth as fighter. Do i keep the feat order as shown or must i make some changes?

wolfridr2
08-20-2013, 07:53 PM
How would you do the enhancements under the new system?

-Wolf/Kris.

Rondra
08-22-2013, 05:18 AM
How would you do the enhancements under the new system?

-Wolf/Kris.

I have startet with the NBK V Build and are now unsure if this concept ist still possible (and useful) with the new enhancement system...

Maybe use the woodheart and build something new?

savingsoul
08-23-2013, 04:14 AM
I have startet with the NBK V Build and are now unsure if this concept ist still possible (and useful) with the new enhancement system...

Maybe use the woodheart and build something new?

I've set the enhancements for my NBK and Whirling Wolf under the new system and they are working great. Selecting the new enhancements depends partly on your style but for the most part is common sense. I was particularly happy to see that these builds can now get celerity. Awesome.

If you take fighter levels earlier in the progression, you may have to switch around feats. I leveled up NBK and Whirling Wolf using the progressions I posted here and had no problems.

In any case, I apologize, as I am not able to dedicate much time to these builds because I am a grad student starting a new semester and will be quite busy. Not sure if I'll get around to posting updated builds. I guess my disclaimer is that this was mainly a reference post for my own use.