View Full Version : Gary Gygax Memorial Shrine
cpito
11-06-2012, 02:06 PM
I know it's late in the game for this suggestion and maybe it's already been made but can we get the Gary Gygax Memorial in Delera's turned into a functioning shrine for Mabar?
der_kluge
11-06-2012, 02:28 PM
That's an awesome idea!
Though, if you have access to the Delera's pack, you can hop into Delera's part III for a quick completion and come out fully refreshed, or you can go into the quest where you have to light the funeral pyres - there's a shrine right by the door, but you have to use it quickly before the zombies interrupt you.
Culver.Civello
11-06-2012, 02:54 PM
Yea, it is simple to just hop in that quest and just shrine, but.. I do like the idea of making Garys memorial into a working shrine.
taurean430
11-06-2012, 02:56 PM
Great suggestion!
/signed
AZgreentea
11-06-2012, 02:57 PM
Alternately, you could have it generate an aura (like the guild ship tavern amenity) that regenerates SP and HP over time. Not as effective as an actual rest shrine, but that way you wouldnt have dozens of people sitting on each other around the shrine.
G_Lich
11-06-2012, 02:59 PM
With maybe an additional top tier shipbuff ? (Not all, too laggy) Have we ever seen a functional shrine in a public area though? Is the code already there? if not I think this is unlikely
AZgreentea
11-06-2012, 03:03 PM
With maybe an additional top tier shipbuff ? (Not all, too laggy) Have we ever seen a functional shrine in a public area though? Is the code already there? if not I think this is unlikely
There are the Rest of the Eladrin statues that can summon a shrine anywhere. They work in public instances.
G_Lich
11-06-2012, 03:22 PM
Ah, yep. /signed
SiliconScout
11-06-2012, 04:02 PM
What might be nice is that it restarts buff timers.
Meaning if you stand within the shrines "aura" for say 1 minute it will act as if all your current buffs were just cast on you.
I can imagine it might steer people into the area on a good day. It should be faster to jump off ship, run and visit Gary, and get back on ship than it is to get on there and run to all the buffs.
And for those who get invited to a higher level ship this would be a place they practically live at!
Hoglum
11-06-2012, 04:10 PM
Mr. Gygax wouldn't like that.
Rather, he should spawn occasionally during Mabar and whoop the crud out of everyone in his path.
That would be more his style (read: tomb of horrors for an idea how he was as a DM).
cpito
11-06-2012, 04:17 PM
That's an awesome idea!
Though, if you have access to the Delera's pack, you can hop into Delera's part III for a quick completion and come out fully refreshed, or you can go into the quest where you have to light the funeral pyres - there's a shrine right by the door, but you have to use it quickly before the zombies interrupt you.
Yea, I know about the quests (you can even get motes/collectibles in FBTG if you do it right) but with the different level instances, you always recall to the shared instance which means running to Joe or House J to get back to whichever level instance you were running in.
HowlingVoyager
11-06-2012, 05:17 PM
I know it's late in the game for this suggestion and maybe it's already been made but can we get the Gary Gygax Memorial in Delera's turned into a functioning shrine for Mabar?
/Signed!!!!!
A truly epic idea! And, in its way, a further tribute to Mr. Gygax.
EbbOnFire
11-06-2012, 05:41 PM
You have chosen to rest at the SHRINE OF GYGAX! You hear a hollow laugh....
Roll 1d20:
1: All of your items turn to dust, no saving throw, wishes notwithstanding!
2: You are permanently drained 1d4 levels.
3: You are teleported to a random location somewhere in the outer planes.
4: You are teleported to a random location somewhere in the inner planes.
5: You die, and are instantly reincarnated as a... (roll 1d6: 1-Troll, 2-Centaur, 3-Beholder, 4-Rust Monster, 5-Elf, 6-Rot Grub)
6: You gain +1 strength (or +10% exceptional strength)!
7: You gain +2 strength, but lose -4 wisdom!
8: You are polymorphed into the form of an intelligent talking sword. (Roll randomly for sword type on the Intelligent Talking Sword Type table)
9: All of your hair instantly falls out, and your skin turns blue.
10: You gain 1d10 electrum pieces.
11: You are cured 1d100 hit points.
12: You are cured 6d6 hit points.
13: You are cured 3d4 + 2d12 hit points.
14: Your alignment changes one step toward Lawful Good / Chaotic Evil (50% chance of either).
15: You fall asleep. Upon awakening, you fall instantly in love with the first living creature you see.
16: You are fully rested, as if from a full night's sleep.
17: You fall asleep for 1d100 years! Roll for character aging effects.
18: You gain the respect of a silver dragon! You may make up to three requests of the dragon, but it may demand payment...
19: You gain a minor artifact (DM's choice).
20: You gain +4 to all statistics, +100000 gold pieces, and a +5 weapon of your choice. However, you are cursed to live for only one more year. This curse may only be removed by the direct act of a deity.
(Oh, also: /signed)
GoRinNoSho
11-06-2012, 06:09 PM
If they epic voice of the master and mantle of the worldshaper then it would be nice if those shrines became quest entrances to collect the seals, shards, and scrolls for them.
You have chosen to rest at the SHRINE OF GYGAX! You hear a hollow laugh....
Roll 1d20:
1: All of your items turn to dust, no saving throw, wishes notwithstanding!
2: You are permanently drained 1d4 levels.
3: You are teleported to a random location somewhere in the outer planes.
4: You are teleported to a random location somewhere in the inner planes.
5: You die, and are instantly reincarnated as a... (roll 1d6: 1-Troll, 2-Centaur, 3-Beholder, 4-Rust Monster, 5-Elf, 6-Rot Grub)
6: You gain +1 strength (or +10% exceptional strength)!
7: You gain +2 strength, but lose -4 wisdom!
8: You are polymorphed into the form of an intelligent talking sword. (Roll randomly for sword type on the Intelligent Talking Sword Type table)
9: All of your hair instantly falls out, and your skin turns blue.
10: You gain 1d10 electrum pieces.
11: You are cured 1d100 hit points.
12: You are cured 6d6 hit points.
13: You are cured 3d4 + 2d12 hit points.
14: Your alignment changes one step toward Lawful Good / Chaotic Evil (50% chance of either).
15: You fall asleep. Upon awakening, you fall instantly in love with the first living creature you see.
16: You are fully rested, as if from a full night's sleep.
17: You fall asleep for 1d100 years! Roll for character aging effects.
18: You gain the respect of a silver dragon! You may make up to three requests of the dragon, but it may demand payment...
19: You gain a minor artifact (DM's choice).
20: You gain +4 to all statistics, +100000 gold pieces, and a +5 weapon of your choice. However, you are cursed to live for only one more year. This curse may only be removed by the direct act of a deity.
(Oh, also: /signed)
OG, that is so much closer to what he would have done lol
Kalari
11-06-2012, 06:37 PM
great Idea /signed
GoRinNoSho
11-06-2012, 07:26 PM
Or you get a +1 mace to defend yourself against drunken robots.
junta74
11-06-2012, 07:30 PM
You have chosen to rest at the SHRINE OF GYGAX! You hear a hollow laugh....
Roll 1d20:
1: All of your items turn to dust, no saving throw, wishes notwithstanding!
2: You are permanently drained 1d4 levels.
3: You are teleported to a random location somewhere in the outer planes.
4: You are teleported to a random location somewhere in the inner planes.
5: You die, and are instantly reincarnated as a... (roll 1d6: 1-Troll, 2-Centaur, 3-Beholder, 4-Rust Monster, 5-Elf, 6-Rot Grub)
6: You gain +1 strength (or +10% exceptional strength)!
7: You gain +2 strength, but lose -4 wisdom!
8: You are polymorphed into the form of an intelligent talking sword. (Roll randomly for sword type on the Intelligent Talking Sword Type table)
9: All of your hair instantly falls out, and your skin turns blue.
10: You gain 1d10 electrum pieces.
11: You are cured 1d100 hit points.
12: You are cured 6d6 hit points.
13: You are cured 3d4 + 2d12 hit points.
14: Your alignment changes one step toward Lawful Good / Chaotic Evil (50% chance of either).
15: You fall asleep. Upon awakening, you fall instantly in love with the first living creature you see.
16: You are fully rested, as if from a full night's sleep.
17: You fall asleep for 1d100 years! Roll for character aging effects.
18: You gain the respect of a silver dragon! You may make up to three requests of the dragon, but it may demand payment...
19: You gain a minor artifact (DM's choice).
20: You gain +4 to all statistics, +100000 gold pieces, and a +5 weapon of your choice. However, you are cursed to live for only one more year. This curse may only be removed by the direct act of a deity.
(Oh, also: /signed)
We need more randomness in this game. Lets put in the Deck of Many Things.
Hawkwier
11-06-2012, 07:33 PM
Splendid idea!
/signed
Silverleafeon
11-06-2012, 07:36 PM
You have chosen to rest at the SHRINE OF GYGAX! You hear a hollow laugh....
Roll 1d20:
+1 lol
Sure would like to see them Epic the VoM and Mantle of the Worldshaper....
TorkRaider
11-06-2012, 08:04 PM
I know it's late in the game for this suggestion and maybe it's already been made but can we get the Gary Gygax Memorial in Delera's turned into a functioning shrine for Mabar?
Brilliant idea! I fully support this. A great way to bring attention to how it all started each visit/festival.
Willibold
11-07-2012, 03:28 AM
The old random effect table would be just right......and guaranteed to make people nervous about going near the shrine..proper awe. Make it so!
RedOrm
11-07-2012, 04:35 AM
I know it's late in the game for this suggestion and maybe it's already been made but can we get the Gary Gygax Memorial in Delera's turned into a functioning shrine for Mabar?
/signed.
Signed on the random effect table too, but it needs more entries! Random hair colours, gender changes, size changes, be turned into a random undead/pumpkin (cosmetic only), and so on. All effects to last 1d12 hours.
FranOhmsford
11-07-2012, 04:46 AM
/Signed to the ORIGINAL Suggestion!
/Not Signed to the griefing mechanics!
To enter Return to Delera's Tomb you must have flagged for it on that character + upon exiting you appear in the shared instance {Possibly completely random} anyway!
I mentioned this in-game about the memorial the other day - No mobs spawn anywhere near it as is!
Turning it into a Rest Shrine during Mabar should be possible and would be an amazing thing for the devs to do!
I'd suggest making it usable once every 15 minutes - Same as any other Shrine in Normal Content!
I'd also like to ask for Joe to be given a command to teleport you back to House J - It's an annoyingly long run back after doing the Dragon Raid and for alting/banking purposes.
I personally have run the Dragon Raid on as many characters as possible for the Night Gargoyle kills in my Monster Manual {Character NOT Account} Yet intend to run the Graveyard on one character per server once I've got the new skeletons.
It would be nice if I didn't have to keep running back through the Graveyard every single time!
Also - Can the Harbour pls get a Teleport Location - 2 Loading Screens minimum to get there from anywhere other than Korthos, Marketplace, 3 Barrel, Ataraxia, Inspired Quarter is just annoying in the extreme!
cpito
11-07-2012, 11:53 AM
/Signed to the ORIGINAL Suggestion!
/Not Signed to the griefing mechanics!
During Mabar, I agree it should continue to be a peaceful place where you can get mana back (every 15 min is good) and rez BUT if they want to put that other mechanism in for non-mabar times... that would be cool too!
FranOhmsford
11-07-2012, 12:02 PM
During Mabar, I agree it should continue to be a peaceful place where you can get mana back (every 15 min is good) and rez BUT if they want to put that other mechanism in for non-mabar times... that would be cool too!
What about the possibility of people creating a Lvl 4 or 7 Character - Running over to the Graveyard - Shrining - Rolling a 20 on that table - Profiting?
After all - If they roll anything else they can just delete said character and remake it for another go - and again and again and again - Until they roll that 20!
Plus - Apart from Mabar - There's really no need for a Shrine in the Graveyard at all.
Hafeal
11-07-2012, 12:22 PM
(+1) this:
you have chosen to rest at the shrine of gygax! You hear a hollow laugh....
Roll 1d20:
1: All of your items turn to dust, no saving throw, wishes notwithstanding!
2: You are permanently drained 1d4 levels.
3: You are teleported to a random location somewhere in the outer planes.
4: You are teleported to a random location somewhere in the inner planes.
5: You die, and are instantly reincarnated as a... (roll 1d6: 1-troll, 2-centaur, 3-beholder, 4-rust monster, 5-elf, 6-rot grub)
6: You gain +1 strength (or +10% exceptional strength)!
7: You gain +2 strength, but lose -4 wisdom!
8: You are polymorphed into the form of an intelligent talking sword. (roll randomly for sword type on the intelligent talking sword type table)
9: All of your hair instantly falls out, and your skin turns blue.
10: You gain 1d10 electrum pieces.
11: You are cured 1d100 hit points.
12: You are cured 6d6 hit points.
13: You are cured 3d4 + 2d12 hit points.
14: Your alignment changes one step toward lawful good / chaotic evil (50% chance of either).
15: You fall asleep. Upon awakening, you fall instantly in love with the first living creature you see.
16: You are fully rested, as if from a full night's sleep.
17: You fall asleep for 1d100 years! Roll for character aging effects.
18: You gain the respect of a silver dragon! You may make up to three requests of the dragon, but it may demand payment...
19: You gain a minor artifact (dm's choice).
20: You gain +4 to all statistics, +100000 gold pieces, and a +5 weapon of your choice. However, you are cursed to live for only one more year. This curse may only be removed by the direct act of a deity.
(oh, also: /signed)
cpito
11-07-2012, 01:44 PM
What about the possibility of people creating a Lvl 4 or 7 Character - Running over to the Graveyard - Shrining - Rolling a 20 on that table - Profiting?
After all - If they roll anything else they can just delete said character and remake it for another go - and again and again and again - Until they roll that 20!
Plus - Apart from Mabar - There's really no need for a Shrine in the Graveyard at all.
Taking a look at the list posted, I would say that it would have to be reworked specifically for DDO since it's unlikely that they could turn one of our toons into a talking sword but the general idea of random encounters- a chance to roll the dice against the DnD Gods at thier memorial shrines (Dave Arneson's is in Threnal) would be cool. Benefits/reprecussions could be minimal (on par with festivault turn-ins/neg levels) though I wouldn't mind seeing something like: roll a 1, lose 100,000 xp, roll a 20 gain 100,000 xp. It could be limited to once every day or two like raids/old epics
Using the shrine in Delera's when Mabar isn't going on would serve as the trigger for the "random encounter", making that specific alcove a "danger zone". Click on the shrine and a big warning pops up "YOU ARE ABOUT TO ROLL AGAINST GARY GYGAX AND THE DAMAGE COULD BE PAINFUL!!! DO YOU WISH TO CONTINUE??" Any mobs summoned would automatically leash/end if people try pulling them beyond the alcove. During Mabar, it becomes the opposite... a "safe zone".
Nodoze
11-07-2012, 02:10 PM
I think a rest shrine is a great idea. People cruising by to rest and head back out with a timer would help (maybe only deploy it for Marbar and otherwise make it like an inn.
/signed for rest shrine.
I think a rez shrine is a bad idea as it may cause people to try to only stay where they can rez and lag that whole area. Stopping by for a rest with a timer is good, camping out to be able to run back while dead is bad...
/ NOT signed for rez shrine.
FranOhmsford
11-07-2012, 02:31 PM
Taking a look at the list posted, I would say that it would have to be reworked specifically for DDO since it's unlikely that they could turn one of our toons into a talking sword but the general idea of random encounters- a chance to roll the dice against the DnD Gods at thier memorial shrines (Dave Arneson's is in Threnal) would be cool. Benefits/reprecussions could be minimal (on par with festivault turn-ins/neg levels) though I wouldn't mind seeing something like: roll a 1, lose 100,000 xp, roll a 20 gain 100,000 xp. It could be limited to once every day or two like raids/old epics
Using the shrine in Delera's when Mabar isn't going on would serve as the trigger for the "random encounter", making that specific alcove a "danger zone". Click on the shrine and a big warning pops up "YOU ARE ABOUT TO ROLL AGAINST GARY GYGAX AND THE DAMAGE COULD BE PAINFUL!!! DO YOU WISH TO CONTINUE??" Any mobs summoned would automatically leash/end if people try pulling them beyond the alcove. During Mabar, it becomes the opposite... a "safe zone".
Unfortunately nobody's going to roll a d20 {use that shrine} if every single option is a curse!
And any good options that are put in to balance it {considering they're gonna have to be pretty good to balance out the curses the devs are likely to come up with} is going to be exploitable as I've laid out.
Now if it's a short term buff/curse issue then it just means people with lots of alts {of course I am most definitely one of these people} will be able to log an alt on - shrine/roll dice - if we don't get lucky just log another alt on and go again - as soon as we have a bonus we can play the game.
And if the curses don't go away with log off then people are going to get very annoyed - possibly enough to quit the game {I just wouldn't bother with the shrine myself if it came to it BUT we don't want to drive newbies away by making their toons unplayable for hours on end.}.
P.S. Old Epics were limited by character NOT account - Limiting account to once per day or so could be much more problematic to implement.
brian14
11-07-2012, 02:34 PM
Also - Can the Harbour pls get a Teleport Location - 2 Loading Screens minimum to get there from anywhere other than Korthos, Marketplace, 3 Barrel, Ataraxia, Inspired Quarter is just annoying in the extreme!
What? Harbor already has a Teleport destination. It's approximately between Durk and Butcher's Path.
And to OP: /signed!
FranOhmsford
11-07-2012, 02:37 PM
What? Harbor already has a Teleport destination. It's approximately between Durk and Butcher's Path.
And to OP: /signed!
Not on the Teleporters!
It's on the list for the spell yes but you can't teleport from House J to the Harbour for instance - You either have to use the spell/scroll, go through 2 loading screens on and off the airship or go to the marketplace first.
Why the In-Game Teleporters ignore the harbour is what I'm annoyed at!
The Teleport Spell is of course in need of upgrading as many many threads have laid out.
Word of Recall {The divine equivalent} even more so.
cpito
11-07-2012, 03:04 PM
Unfortunately nobody's going to roll a d20 {use that shrine} if every single option is a curse!
And any good options that are put in to balance it {considering they're gonna have to be pretty good to balance out the curses the devs are likely to come up with} is going to be exploitable as I've laid out.
Now if it's a short term buff/curse issue then it just means people with lots of alts {of course I am most definitely one of these people} will be able to log an alt on - shrine/roll dice - if we don't get lucky just log another alt on and go again - as soon as we have a bonus we can play the game.
And if the curses don't go away with log off then people are going to get very annoyed - possibly enough to quit the game {I just wouldn't bother with the shrine myself if it came to it BUT we don't want to drive newbies away by making their toons unplayable for hours on end.}.
P.S. Old Epics were limited by character NOT account - Limiting account to once per day or so could be much more problematic to implement.
Who said anything about all options being a curse? People should be warned of the possibility of a curse, even if it's only a 10% chance of it happening. Some of the posative effects could be various temporary blessings, random damaged equipment regains a point of duribility, random equipment drop. Some negs could be one hour curse, all equipment takes 10% damage (repairable), neg levels (healable). Not all possibilities on the list have to be positive or negative, there could be spawns based on level of character(s) with a box of rocks as a reward for killing them. Rolling a 1 or a 20 should have something exceptional attached to them.
If a player wants to spend 30 minutes every night switching characters in the hopes of landing the equivalent of 2 hour ship buffs, what's it to you? How does that effect your gametime?
herzkos
11-07-2012, 03:14 PM
With maybe an additional top tier shipbuff ? (Not all, too laggy) Have we ever seen a functional shrine in a public area though? Is the code already there? if not I think this is unlikely
Been in Dagoward's apothecary lately? (the arcane/divine/POT vendor in the harbor.) It's right by
the Garrison's missing tools quest.
/signed, great idea op.
EbbOnFire
11-07-2012, 03:19 PM
Unfortunately nobody's going to roll a d20 {use that shrine} if every single option is a curse!
And any good options that are put in to balance it {considering they're gonna have to be pretty good to balance out the curses the devs are likely to come up with} is going to be exploitable as I've laid out.
Now if it's a short term buff/curse issue then it just means people with lots of alts {of course I am most definitely one of these people} will be able to log an alt on - shrine/roll dice - if we don't get lucky just log another alt on and go again - as soon as we have a bonus we can play the game.
And if the curses don't go away with log off then people are going to get very annoyed - possibly enough to quit the game {I just wouldn't bother with the shrine myself if it came to it BUT we don't want to drive newbies away by making their toons unplayable for hours on end.}.
P.S. Old Epics were limited by character NOT account - Limiting account to once per day or so could be much more problematic to implement.
See, this is why we can't have nice things. :)
Old school Gygax-era D&D was full of wackiness like this, with instant death being delivered by a merciless roll on a random table, and gobs of treasure falling from the sky with no guidance to the helpless DM about how to deal with the aftermath should it come up. It was part of the charm of that game and that era, but I certainly wouldn't seriously advocate it being transplanted into a modern MMO, or even most modern P&P games.
I certainly applaud any efforts the developers make toward introducing flashes of that old school whimsy, but sadly I have to agree with you that anything they put in is going to get boiled down in the good old min-max saucepot until the flavor is gone.
Those of us hankering for a cruel and fickle god who metes out random punishment and rewards with no thought toward game balance, logic or justice will have to content ourselves with repeated runs of Nethack, I think.
FranOhmsford
11-07-2012, 03:20 PM
In response to the comment about it affecting my gametime:
Because before long there'll be people insisting that everyone must have Buff #7 from the Gygax Shrine or be considered Gimp!
That's why!
And yet again - If said buffs are too weak then nobody's going to bother anyway so why waste the devs time?
The same goes for if the Curses are too strong.
/Signed to the Original Suggestion.
Definitely Not Signed to the Random Buff/Curse stuff - It will just cause more problems than it's worth.
Failedlegend
11-07-2012, 03:26 PM
I vote he randomly spawns once a day as a Lvl 99 Purple Name "Dungeon Master" (Lich?) and obliderates both PCs and MOBs as he charges by than kicks the Dragons arse and is the new boss for one round of the instance
cpito
11-07-2012, 04:00 PM
Because before long there'll be people insisting that everyone must have Buff #7 from the Gygax Shrine or be considered Gimp!
That's why!
So you're thinking we'll see LFM's that read: Delara's elite full chain 7-10 must roll a 7 at gygax memorial!
You might have a legitimate argument if people were being turned down from groups for not having the much more readily available ship buffs which is something I have never seen happen. I highly doubt people will form groups based solely on everyone's ability to roll a 7 unless it's for whimsy. The simple answer is to not join those groups.
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