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Thayion516
06-16-2012, 06:57 PM
Hi guys. I thought of this build to focus on some of the stronger elements of both classes.

Trixter - Human 12Ranger/8Arty TempestII/Battle EngineerI

Tempest 2 = 100% Offhand attacks
Battle Engineer = +10hps, +2 seeker, +2 natural weapon enchantment, Endless Facade

Past Lives Ranger x2 and Barbarian x1 = 36 point build.

Melee focused 2 weapon fighting. Dual Kopeshes.
Massive burst Range DPS as backup. Manyshot + Endless Facade.
Full UMD, Trap, Search, Open Locks, Concentration.
Great spell selection for self sufficiency and buffs.
Full Healing Amp, Full Ranger Devotion.
+60% to heal scrolls/wands.
AND a puppy to help u with fetching stuff! Beware All Ye Levers and Switches!

Basically everything a Exploiter Ranger brings minus the AC. The AC is replaced with More DPS, better UMD and better Buffs.

Thoughts? Tweaks??..

Im looking for a Very Versatile Melee driven toon backed up with spells for increased survivability/utility.


Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

thayion
Level 20 Chaotic Good Human Male
(12 Ranger \ 8 Artificer)
Hit Points: 314
Spell Points: 558
BAB: 18\18\23\28\28
Fortitude: 14
Reflex: 14
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 18
Constitution 16 19
Intelligence 14 16
Wisdom 12 14
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 15
Bluff -1 0
Concentration 7 27
Diplomacy -1 0
Disable Device 6 26
Haggle -1 11
Heal 1 2
Hide 2 4
Intimidate -1 2
Jump 3 14
Listen 1 2
Move Silently 2 4
Open Lock 6 27
Perform n/a n/a
Repair 2 3
Search 6 26
Spot 5 8
Swim 3 6
Tumble 3 5
Use Magic Device 3 25

Level 1 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Spell (1): Ablative Armor
Spell (1): Resist Energy
Spell (1): Shield of Faith
Spell (1): Enchant Weapons


Level 2 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy


Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Diehard


Level 5 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Summon Nature's Ally I
Spell (1): Tumble


Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Spring Attack


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Wild Empathy


Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II


Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion


Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts


Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+4)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 14 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Rune Arm Use
Spell (1): Curative Admixture: Cure Light Wounds


Level 15 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Elemental Weapons


Level 16 (Artificer)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Maximize Spell
Feat: (Automatic) Trapmaking
Spell (2): Byeshk Weapons


Level 17 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Lucky Cape


Level 18 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Spell (3): Stoneskin


Level 19 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge (ALL)
Spell (3): Flame Turret


Level 20 (Artificer)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Point Blank Shot
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Improved Use Magic Device I
Enhancement: Improved Use Magic Device II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Artificer Wand and Scroll Mastery I
Enhancement: Artificer Wand and Scroll Mastery II
Enhancement: Artificer Wand and Scroll Mastery III

jayboss1
06-16-2012, 07:12 PM
Battle Engineer enhancement bonus only applies to main hand

wax_on_wax_off
06-16-2012, 07:24 PM
Battle Engineer enhancement bonus only applies to main hand

Really? That's a bummer.

Decent concept for leveling, artificer bonuses don't scale so well for end game purposes but it'll be great to level. I'd trade in 1 artificer level for a rogue, fighter or monk level as I don't think 8 artificer gives anything worthwhile.

cru121
06-17-2012, 03:03 AM
I don't think 8 artificer gives anything worthwhile.
Bonus feat. And another third level spell, and wand mastery III.

Though fighter for feat, toughness enhancement, and haste boost seems tasty as well.

wax_on_wax_off
06-17-2012, 11:09 PM
Bonus feat. And another third level spell, and wand mastery III.

Though fighter for feat, toughness enhancement, and haste boost seems tasty as well.

No extra 3rd level spell. Other stuff sounds decent but if it's just for self healing can just take more healing amp.

Thayion516
06-18-2012, 09:52 AM
Well the 8th level of Art does give a bonus feat, but that washes with a Fight level. I was eyeing the Wand and Scroll Mastery III which ups a Heal scroll by +15%, from 45%--> 60%. Combined with Human Recovery3, it should push a self Heal scroll to close to 400HPs? maybe my math is off there tho.

Now given this is a 2 weapon melee build, the Fighter level basicly brings the 10 HPs and 15% Haste boost to the table, which are always useful.

Does the HPs and Haste overcome the need for stronger self Heal? thats the question...

I'm thinking ahead on the Xpansion. AC is marginalized, Attack values are marginalized, so that leaves Exploiterish stuff. Strong "other" aspects of the game's combat system. UMD, Healing Amp, Spells, Scrolls, ect...

And just as a note: Point Blank Shot is massive burst DPS with 2 Ranged multiple shot abilities ... i was surprised...

Thayion516
08-03-2012, 11:59 AM
decided to build a 12ranger/7art/1fighter version to compare the numbers. HPs are higher and more DPS from the haste boost.

As this is a melee damage toon, I decided against maximize in favor of PBS. Also PA vs Precision?.. Opinions?

Ranged DPS wise, ur looking at Ranged Crit + PBS effecting both Manyshot + Endless Facade. What does Xbow key off of for +damage? Int?

Melee DPS is Tempest 2 Kopeshes with all boosts.

Also i would like to be able to utilize the Med armor proficentcy while tanking. Or should i just stick with the Light for full evasion?

Trixter

Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

12rng7art1ft
Level 20 Chaotic Good Half-Elf Male
(1 Fighter \ 12 Ranger \ 7 Artificer)
Hit Points: 328
Spell Points: 504
BAB: 18\18\23\28\28
Fortitude: 16
Reflex: 14
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 14 18
Constitution 16 19
Intelligence 12 14
Wisdom 12 14
Charisma 10 12

Tomes Used
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 12
Bluff 0 1
Concentration 3 4
Diplomacy 0 1
Disable Device 5 25
Haggle 0 1
Heal 1 2
Hide 2 4
Intimidate 0 3
Jump 4 12
Listen 1 2
Move Silently 2 4
Open Lock 6 26
Perform n/a n/a
Repair 1 2
Search 5 25
Spot 1 2
Swim 3 7
Tumble 3 5
Use Magic Device 4 26

Level 1 (Artificer)
Skill: Disable Device (+4)
Skill: Jump (+1)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Spell (1): Shield of Faith
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Crossbow Damage I
Enhancement: Human Versatility I


Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Skill Boost I
Enhancement: Human Improved Recovery I
Enhancement: Ranger Favored Damage I


Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I


Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Diehard
Enhancement: Human Versatility II


Level 5 (Fighter)
Skill: Jump (+3)
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Improved Rogue Dilettante I
Enhancement: Human Adaptability Constitution I


Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Automatic) Precise Shot
Spell (1): Camouflage
Spell (1): Cure Light Wounds
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble


Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Human Versatility III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage II
Enhancement: Fighter Toughness I


Level 8 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Tempest I


Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Improved Wild Empathy
Enhancement: Ranger Skill Boost II
Enhancement: Racial Toughness III


Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Human Versatility IV


Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion
Enhancement: Ranger Favored Damage III


Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Dexterity II


Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Ranger Skill Boost III


Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 15 (Artificer)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Spell (1): Conjure Bolts
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Ranger Tempest II


Level 16 (Artificer)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Elemental Weapons
Enhancement: Ranger Skill Boost IV


Level 17 (Artificer)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Point Blank Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Trapmaking
Spell (2): Flame Arrow
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I


Level 18 (Artificer)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Lucky Cape


Level 19 (Artificer)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (3): Stoneskin
Enhancement: Ranger Extra Action Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Artificer Battle Engineer I
Enhancement: Artificer Wand and Scroll Mastery I


Level 20 (Artificer)
Ability Raise: STR
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge (ALL)
Spell (3): Flame Turret
Enhancement: Improved Use Magic Device I
Enhancement: Improved Use Magic Device II
Enhancement: Artificer Wand and Scroll Mastery II




Im finishing my Barb PL now an will start posting as i level this build after i TR. Prolly next week or 2.

Opinions? Advise? Gear Suggestions? i need to know about Rune Arms and X Bows more i think!

Thayion516
09-13-2012, 07:07 PM
After running some builds thru the Character generator. i went with a Half Elf 12/6/2 build with rogue dilly.



Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

HETrixter
Level 20 Chaotic Good Half-Elf Male
(2 Fighter \ 12 Ranger \ 6 Artificer)
Hit Points: 354
Spell Points: 507
BAB: 18\18\23\28\28
Fortitude: 17
Reflex: 14
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 14 18
Constitution 16 19
Intelligence 14 16
Wisdom 12 14
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 15
Bluff -1 0
Concentration 3 4
Diplomacy -1 0
Disable Device 6 25
Haggle -1 3
Heal 1 2
Hide 2 4
Intimidate -1 2
Jump 4 13
Listen 1 2
Move Silently 2 4
Open Lock 6 26
Perform n/a n/a
Repair 2 4
Search 6 26
Spot 1 2
Swim 3 12
Tumble 3 5
Use Magic Device 3 24

Level 1 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+4)
Skill: Jump (+1)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Crossbow Damage I
Enhancement: Human Versatility I


Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Enhancement: Ranger Favored Damage I


Level 3 (Fighter)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Mobility
Feat: (Selected) Past Life: Berserker's Fury
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I


Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II
Enhancement: Ranger Dexterity I


Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Improved Rogue Dilettante I
Enhancement: Human Adaptability Constitution I


Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Improved Recovery II


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Human Versatility III


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Tempest I


Level 9 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III


Level 10 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility IV


Level 11 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Favored Damage II


Level 12 (Artificer)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Ranger Favored Damage III
Enhancement: Artificer Wand and Scroll Mastery I


Level 13 (Artificer)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Uncaring Master
Enhancement: Ranger Dexterity II


Level 14 (Artificer)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Point Blank Shot
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I


Level 15 (Artificer)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Improved Rogue Dilettante II


Level 16 (Artificer)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Enhancement: Artificer Battle Engineer I


Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Fighter Strategy (Trip) I
Enhancement: Improved Use Magic Device I
Enhancement: Artificer Wand and Scroll Mastery II


Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Greater Adaptability Strength I
Enhancement: Ranger Tempest II
Enhancement: Ranger Energy of the Wild I
Enhancement: Half-Elf Improved Trap Sense I


Level 20 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Attack






Ok .. after TRing im sitting at Lv 10. Some Stats:

26str
18dex
24stam
16int
16wis
12 char

265hps. 38AC (51% miss). 3% dodge.

SKills with items/boosts are quite good.
UMD 28
Search 32
DD 34
Pick 32
Jump 20

Mellee with Dual Scimmies. Average hit in the low 40's with 80's Crits. Bow Damage around 40 with crits 120s with a Silver Bow. Very fast attack speed with Fighter Haste boosts + Haste potions.

Im very happy with the UMD so far. i can use most anything lv4 spell or under. and have been making heavy use of Stoneskin, Blurr, Displacement, Sheild, Raise Dead, Recitation, Greater Heroism, and even Heal scroll is at 60%.

The Early levels (1-6) were easily taken care of just swinging a big 2 hander (Guardians Dagger=>Carnifax) and useing a Frost Repeater for any ranged issues with a crafting made Mith Invul BP.

Then at Level 8 i put on a Gorgon Armor and have 2 +1 Bodyfeeder of PG Scimitars which even now make me nigh unkillable.

Hitting Tempest1 at lv 8 was a game changer with the addition of Manyshot and +70% offhand attack. I land 90% of my hits on elites even without the Oversized Weapon feat.

The human healing amp helps on chugging the CS Pots. they heal for about 30+ish.

Possible Changes on Next Life:
I think I started with my INT and WIS too high at 14. I should have started with 10-12 in them and build max STR of 18.

I should have went Human instead of HE rogue dilly. I rarely am sitting in the back for SA to matter. Build has the HPs/AC/Defense to be front line fighter. Human Bonus Feat = Power Attack. PA would be useful all the way up.

One of the issues im having is what feats to take? for the life of me i cannot decide on the Last Fighter Bonus Feat. Build already has all useful feats: Both ICs, PBS, PA, Barb PL, Toughness, Dodge/mobility/SprAt, Kopesh.

If i go Human. I can take PA at lv1 and take something else at lv20 fighter bonus. OR should i forget the lv2 fighter and just run Art to Lv7??

I may just level up the rest of the way as Art and get the PL and TR into a better design.

Thoughts guys???

cru121
09-14-2012, 02:45 AM
I went with half-elf, rogue dilettante, ranger 12 / arti 2 / barb 6. I am not sure if battle engineer would bring more than frenzied berserker I. Though feats are tighter: 3x tempest, power attack, cleave, ic:slash, toughness, maximize = 8 feats at lvl 21.

Heal scrolls are only CL12 with 30% wand/scroll mastery.

ArgothvonCarstein
09-15-2012, 11:20 AM
Manyshot only effects bows.
Endless fullisade only effects xbows.
they do not stack unfortunately.