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View Full Version : TR'ing WF sorc to a Wizzy18/rogue 2 need help with some allocations HELP ME plz



headbanger
09-09-2011, 02:08 PM
Hello guys,

For U-12 i will tr my WF sorcerer into a 18 wizzy /2 rogue.i want to build an evasion caster.I have most of the of it figure out how i will do it.But where i am not sure on how to do it is on skill allocation( what are the level i will need for the rogue partin skill points) and abillity point distributions.


Will be human, i will put maximum Intelligence ,as much constitution as i can.Not sure about the rest i am not familiar with the rogue part. Should i put some in strenght? Where i should put the rest(not really sure)

My other dilma is the skill point allocation,i will start with my 1 st level as a rogue and what i should max as skill point allocation wht do i need to be some kind of effecient as my rogue part.

Please feel free to share your wisdom and previous experience with that built,send actual built,enlight me please ,share with me


thank you in advance


frank

lazyninja81
09-23-2011, 12:58 PM
Have run a wiz/rog up to lvl 17. Great build. Very versatile. I'd recommend max int, 14 con (maybe 16), rest into str (maybe bring dex up to 10 too). Dump Wis and Cha.

Why human? F2P? WF makes a much much more survivable wiz/rog build.

At every level max concentration, search, disable device and UMD. If you have extra points, balance is good. If you have still more points it's up to you. Spot might be important if you don't know where traps are.

You're correct to take first level of rog at creation. I took my second level of rog after getting fire wall spell (thus, 2nd lvl rog at character lvl 9). Make sure you get the insightful reflexes feat to gain int bonus to reflex save. You'll be an evading machine!