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stormsongs
08-31-2011, 04:37 PM
my current stormsongs is a 16/4 bard rogue, but he was orig close to this but drow, and i adore him. he's acceptable dps (i hit for lower 140's with sneak bonus) can toss out group aoe heals doing like 60-150 ish, restore mana, conserve mana, etc. his hp is acceptable (esp when you factor in evasion, blur, displacement, etc) and has enough umd to use pretty much anything i may trip over while disarming non-epic traps etc.

this is just my human variation for when i tr, i'm trying to stay close to the same, but bring a bit more into the mix (he was my first drow toon orig, and when i made him i had a whopping 6 con, yay 64ish hp at level 12!) >yay for lesser's<

and yes, i do have all of those +1's and about 3/4 of those +2 tomes, i plan on getting the rest and my ey's rapier before i tr (just need my seal for my epic). also any gear you'd suggest i farm out before i tr other then the rapier? i have stormreavers nap, the song regen cloak from lords, the fullabashi set, and my ds light armor all set, plus a radiance 2 and a lit 2 khopesh.
(working on a light2 goggles atm

p.s. obv i plan on swapping quite a few spells out here and there, prob actually start with cure light, then swap it later on for masters touch or somesuch


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

stormsongs
Level 20 True Neutral Human Male
(2 Rogue \ 18 Bard)
Hit Points: 242
Spell Points: 948
BAB: 14\14\19\24
Fortitude: 9
Reflex: 18
Will: 10

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 14 21 22
Dexterity 15 17 18
Constitution 14 16 16
Intelligence 14 16 16
Wisdom 8 8 8
Charisma 15 17 19

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 8 8
Bluff 2 4 4
Concentration 3.5 24.5 30.5
Diplomacy 2 4 4
Disable Device 6 26 26
Haggle 6 8 8
Heal -1 -1 -1
Hide 6 8 8
Intimidate 2 4 4
Jump 6 10 10
Listen -1 -1 -1
Move Silently 2 4 4
Open Lock 6 27 27
Perform n/a 27 27
Repair 2 3 3
Search 6 26 27
Spot 3 14 14
Swim 6 10 10
Tumble 3 5 5
Use Magic Device 6 26 30

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+1.5)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Bard
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Search I


Level 2 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Fascinate
Feat: (Automatic) Inspire Courage
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Shield Proficiency (General)
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Bravery I
Enhancement: Human Improved Recovery I


Level 3 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+4)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Cure Light Wounds
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Charisma I


Level 4 (Bard)
Ability Raise: STR
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Inspire Competence
Spell (1): Focusing Chant
Enhancement: Bard Inspired Attack I
Enhancement: Racial Toughness I
Enhancement: Bard Lyric of Song I


Level 5 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Spot (+1.5)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Heroism
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I


Level 6 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1.5)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Spell (1): Otto's Resistable Dance
Spell (2): Rage
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Bard Energy of the Music II


Level 7 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1.5)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Suggestion
Enhancement: Bard Spellsinger I


Level 8 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1.5)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (2): Glitterdust
Spell (3): Haste
Spell (3): Good Hope
Enhancement: Bard Lingering Song II
Enhancement: Human Adaptability Strength I


Level 9 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+6)
Skill: Use Magic Device (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Evasion
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Bard Lyric of Incredible Song I
Enhancement: Rogue Dexterity I


Level 10 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Inspire Courage
Spell (3): Cure Serious Wounds
Enhancement: Bard Inspired Damage II
Enhancement: Bard Improved Spell Penetration I


Level 11 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Inspire Greatness
Enhancement: Bard Energy of the Music III


Level 12 (Bard)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting
Spell (3): Crushing Despair
Spell (4): Otto's Sphere of Dancing
Spell (4): Cure Critical Wounds
Enhancement: Bard Lyric of Incredible Song II
Enhancement: Bard Song Magic III


Level 13 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Freedom of Movement
Enhancement: Bard Extra Song II
Enhancement: Bard Lyric of Song II


Level 14 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Song of Freedom
Enhancement: Bard Spellsinger II


Level 15 (Bard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Spell (5): Greater Heroism
Spell (5): Mass Cure Light Wounds
Spell (4): Dimension Door
Enhancement: Bard Lingering Song III
Enhancement: Bard Lyric of Incredible Song III


Level 16 (Bard)
Ability Raise: STR
Skill: Concentration (+5)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Spell (5): Mind Fog
Enhancement: Bard Lyric of Song III


Level 17 (Bard)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Use Magic Device (+2)
Feat: (Automatic) Inspire Heroics
Enhancement: Bard Lingering Song IV


Level 18 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Spell (6): Mass Cure Moderate Wounds
Spell (6): Otto's Irresistable Dance
Spell (5): Mass Suggestion
Spell (1): Expeditious Retreat
Enhancement: Bard Inspired Attack II


Level 19 (Bard)
Skill: Concentration (+4)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (2): Invisibility
Spell (6): Heroes Feast
Enhancement: Bard Charisma II


Level 20 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Perform (+1)
Skill: Search (+1)
Feat: (Automatic) Mass Suggestion
Spell (3): Displacement
Enhancement: Bard Inspired Damage III
Enhancement: Racial Toughness II

stormsongs
08-31-2011, 04:42 PM
ohh, for those of you that are curious this is what i was way back when i first whipped this build out, and i adored it. rip my dear, dear par/w of e weps :( http://forums.ddo.com/showthread.php?t=237122

Luckness
08-31-2011, 10:13 PM
I think you'd get more out of 16 Bard / 4 Rogue. Look at what two more levels give you.

Haste Boost II
An additional 1d6+3 sneak attack damage (total 2d6+6).
More skill points, translating into ability spend outside of Int or more skills.
One more BAB (every little bit counts - and this is supposedly one of the BAB threshholds for attack speed or something I've never gotten a firm grip on the benefit of 15 or 20 BAB over 14 or 19)

You'll still have level 6 bard spells, so why not?

Agones
08-31-2011, 10:25 PM
Looks nice enough, but 18 bard would be great (and probably will) if there were a level 18 PrC enhancement. But there isn't.

By losing a bit of SP, 2 minutes on long buffs or 12seconds on short ones, and the mass charm song you can subtract 2 more bard levels and add 2 more rogue levels as luckness suggests.

I went 16bard/2rogue/2fighter

The fighter levels hurt your skills a bit (I took my levels as 1rogue/7bard/2fighter/1rogue/9bard, repairing the fighter multiclass skill mess at level 11 - taking rogue - and getting evasion. 7 bard levels between rogue and fighter because of being able to cast haste), but would give you:

+8HP (increased hit die)
+10HP (fighter toughness)
+1str (fighter strength enhancement)
2 feats
Martial weapons proficiency
Fighter haste boost (rogue already has one...)
+1BAB (same as going 16bard/4rogue or pure bard, but better than 18bard/2rogue)

I guess barbarian could work too.

Luckness
08-31-2011, 10:46 PM
I'd also like to mention that you should start with at least 16 STR. You can easily steal away 4 ability points from Charisma (possibly with 2 taken from Int, depending on whether you take a deeper splash of rogue). You will not really miss the CHA the way you will miss the STR on a melee.

stormsongs
08-31-2011, 11:48 PM
hrm, i was playing with the idea of taking 4 like i have now (spacing the rogue out 1, 7 , 12, 16), maybe even 6 so i can get the rogue pre but i felt like the 6 was far too big a blow to my bardishness :) i suppose with the 4 as long as i say screw dc's (dc specced bard kinda a monumental pain anyway) i can still heal, buff, and restore my mana (the point of the spellsinger pre, i can ignore alotta mana) i liked 4 for the uncanny dodge but i find i dont use it all that often (big exception, enter the kobold and sos). when does rogue get access to improved evasion? prob WAY to far in for me to consider it.

i'm completely out of my element when it comes to trapmaking, maybe i should study it a bit, might have some benefit.

thx guys!