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View Full Version : Handwraps and bludgeoning effects.



Trowis
05-10-2011, 01:18 AM
Where are they? We have [Equip to Main Hand], but no damage/crit code, and no Bludgeoning code... I can understand the damage code. That may screw with the intended purpose. But really, not identified as Bludgeoning? That really threw me for a loop, as I had stripped off some handwraps I made earlier today for the sole purpose of adding Impact and stunning + 2. But... They don't have the Bludgeoning Identifier...

This makes me wonder if Weapon Focus: Bludgeoning even works for fists...

I would like to see handwraps get keyed as bludgeoning, as that would allow monks to craft items with more effects that they desire.

--Trowis

ImFour20
05-10-2011, 01:48 AM
i'd like to see update 9.1 be nothing but code fixes to handwraps.

no joke. rehire whoever you have to rehire. just get it done turbine. this is pathetic for a class that i PAID for

Trowis
05-10-2011, 03:06 PM
i'd like to see update 9.1 be nothing but code fixes to handwraps.

no joke. rehire whoever you have to rehire. just get it done turbine. this is pathetic for a class that i PAID for

I'd like that too. Turbine, please fix the handwrap code. It's not cool that we have to hope for a drop with the things we want when we could craft it.


--Trowis

Don't even get me started on [Slashing Weapon] of Disruption...