PDA

View Full Version : New Quest Feedback.



efreet5
12-13-2010, 09:59 PM
:::::May be spoilers:::::: [[[[DON'T READ THIS IF YOU DON'T WANT SPOILERS]]]]]

I really liked these quests. They each offered something unique, whether it be cool visuals, gameplay options, or ways to die! (Big plus on new ways to die :D)

Note: I ran all of these quests 2 man with a guildy and we were both capped. So, this feedback is from the point of view of a capped toon, though they would be even more awesome at-level w/o me marching through them.

Quest 1: The scenery is awesome. The buildings are all burning/destroyed and the roaming boss makes the quest a little different each time. These add up to a visually stunning quest, well, that and the fact that the boss is swinging a blade barrier on a telephone poll for a weapon! I was definitely disappointed that there was an invisible boundary preventing me from single-handedly laying siege to Droaam. :mad: The best defense is a good offense! Let me at em! We've got trash adventurers (pugs :p) to deal with these guys! :p

Quest 2: I love stealth quests. They offer something different from most quests and this one was great fun to sneak through. Sure, we could have blitzed through it and destroyed the mobs at-will, but that wasn't nearly as fun as hearing a wf monk scream over his mic when he went down with the ship! :D (He thought he could escape through a mine deployment shute...) Each ship offered a slightly different stealth challenge too. I really liked this one and the fact that you could do any ship in any order made it even more fun. Non-linearity in quests is a plus.

Quest 3: Any quest, raid, adventure, job, task, favor....where I'm given EXPLOSIVES and let loose on some baddies is a great quest in my opinion!!! :eek: This is another quest where it would have been much easier to simply blitz through, but by attempting to sneak through and "blow 'em the f--- up!" it became so much more fun. "(Combat): You suffer a total of 1,220 points of damage from Demolishing Explosion after 28 were blocked by energy resistance." As my scientific tests will show you, demo charges hurt... And..HOLY MOTHER OF GOD THAT WAS A HUUUUUUUGGGGGGEEEE ELEMENTAL!!!! ....but we blowed him up....(for science)..... I was extremely disappointed in the fact that we couldn't demo charge the boss to death (realistically), because they barely scratched his hps. I felt it would have been awesome to allow for a 1 hit kill if you were able to plant a demo charge right near him and remain unnoticed like I did. It takes far more effort to stealth the quest and use the demo charges for your offense, but having the straight up beat down a kobold at the end felt anti-climactic. Lastly, the boulder was awesome!! It missed me! (READ: "I failed to scientifically test the effects of a large boulder on a halfling monk...")

Quest 4: This was definitely another great quest. The optionals are all cool and make sense for someone trying to fight invaders. On our first run...(I got excited and threw my returning shuriken at "the biggest explosive barrel [I've] ever seen..." and more than just the shuriken came back...yeah...BOOOOOOOMMMMMMM!!!!!!) :D

So...

On our SECOND run we elected to make the barrel go boom from a little bit further back. Blowing up mobs never gets old! Especially when one update allows for so many ways to do it! Fireball got old in like 2006! The optionals are all appropriate for trying to stop an invasion: poisoning their water supply w/fecal matter :eek:, destroying their food (read: breaking MORE boxes, but now with purpose!), killing a kobold (apparently DDO takes place during the kobold holocaust...why do they stick around there again??? :confused:), and of course killing the cook....:confused::confused::confused: (still cool) Anyway, fighting the medusa's w/o mirrors to instantly take care of them is much more fun.

Lastly, the end fight ended up being one of the more awesome end fights in the game. The boss isn't really tough, but having to solve the puzzle to make her vulnerable was definitely a change-up from the norm we're used to (aside from abbot, but this is a little different from that). The final part of the fight was the MOST AWESOME THING I'VE SEEN ON DDO IN YEARS!!! (Have you ever seen how fast monks can run??? How about WF monks??? How about WF monks being chased by rust monster riding ogres????) ...Lights...Camera....ACTION!! I'm glad we have push-to-talk, because I'd have destroyed his ear drums when I began laughing histerically upon seeing him charge the portal only to end up frantically running circles around the chamber with the "Droaam Cavalry" chasing him! :D:D Don't run this quest w/o at least 1 WF sacrifice for the end!! Words truly cannot describe how great that moment was for me. Oh and the named loot was good too. It won't be anything amazing for many of us vets who are loaded with race required greater banes and stat items, but for newer players it's definitely an upgrade over random loot.

Logicman69
12-14-2010, 09:13 AM
"I failed to scientifically test the effects of a large boulder on a halfling monk...")



No worries.. I tested it for you. Halflings go *SPLAT*

This is a great series of quests. The absolute chaos of it all makes it awsome! Great job, Turbine! Keep quests like these coming!

FlimsyFirewood
12-14-2010, 11:18 AM
Glad you like 'em.

ChaelaAnne
12-14-2010, 11:24 AM
For once, I actually agree with Dread. This may be my favorite series of quests ever released. I had SO much fun going through them, and they were actually fairly challanging, even as an 18th lvl in there. SO much fun.

Samadhi
12-14-2010, 12:09 PM
For once, I actually agree with Dread. This may be my favorite series of quests ever released. I had SO much fun going through them, and they were actually fairly challanging, even as an 18th lvl in there. SO much fun.

But will they be worth the XP/min to run at level? I tried that with several of the newer expansions - and the XP/min was so abysmal that, even with experience cutting that completion time to a third of what I was seeing, I would still be better off running something else for the 6th+ time.

The most recent TR has a couple levels before I can check this out personally, but this will make or break them in my book.

efreet5
12-14-2010, 12:30 PM
I'm not actually sure on the xp. The last one had like 3 or 4 optionals taht were all quick and easy to complete and had I been rushing through the quests it probably would have taken less time. We were taking our time and exploring the quests, which proved to be much more fun for the first time. The next time I go in there (excluding the quest where they give me mines) I'm going to zerg like there's no tomorrow, but they shouldn't take too long. The ship quest is one that could easily be done in ~5min with 2 or more people splitting up and one could easily use invisibility to run through much of the other quests to skip a lot of optional fights.

7-day_Trial_Monkey
12-14-2010, 12:43 PM
I ran them on hard with me 15 and a 17 new player.

The xp was about 5-7k for the 1st 3 and 10k or so for the last, while taking a 25% penalty for the 17 in quest.

For me xp/min is near the bottom of my priority list when choosing quests to run.

These were fun, and interesting and varied. That matters far more.

Crazyfruit
12-14-2010, 12:46 PM
But will they be worth the XP/min to run at level?

Two of the quests are around 1500 xp a min if you run them speedily.

wonkey
12-14-2010, 12:49 PM
Yeah, I just don't get it.
If it's a fun series, you'd think it's the kind of thing you play to get to, not run to get through...

If you run through everything, what's the end goal?

(Of course, it's not really fair for me to critique this style of play. My preferred playstyle led me to join a hardcore PD guild soon after joining, and I'll probably never cap a toon, so have no appreciation of how awesome it might be at cap...)

Samadhi
12-14-2010, 01:53 PM
Yeah, I just don't get it.
If it's a fun series, you'd think it's the kind of thing you play to get to, not run to get through...

If you run through everything, what's the end goal?

(Of course, it's not really fair for me to critique this style of play. My preferred playstyle led me to join a hardcore PD guild soon after joining, and I'll probably never cap a toon, so have no appreciation of how awesome it might be at cap...)

Look at it like this.

My goal in playing a game, is creating a character I like: so in that regard, running things for loot-or-XP/time is the operative mechanic - because in the end, my unique little dude on the screen is what I'm after, and time is my most valuable commodity. This is why I have always geared towards RPG type quests vs. FPS or other quest-line based games with little options for character customization.

There are a couple quests in the game I do really like and will run literally over a thousand times because I like them that much (Monastery, Coal Chamber prior to Dungeon Alert, Crucible, for example) - but these are few and far between.

I'm not going to skip running a new quest because it has no valuable meta-game standard - but will I run it more than once or twice? Nope.

Junts
12-14-2010, 05:12 PM
But will they be worth the XP/min to run at level? I tried that with several of the newer expansions - and the XP/min was so abysmal that, even with experience cutting that completion time to a third of what I was seeing, I would still be better off running something else for the 6th+ time.

The most recent TR has a couple levels before I can check this out personally, but this will make or break them in my book.



Of course the exp per minute is bad when you haven;'t learned every trick to save time like you know in other quests that have been around!

For example, MrCow has Frame Work down to being the -best- exp/minute level 11 quest in the game (it can be done in 3-4 minutes), better than offering of blood or dreams of insanity! But you have to run a quest a couple dozen times to figure out how to make it that good in exp/time.

Claw of Vulkoor and Fathom the Depths are two other quests that can easily be made to provide TR-leveling quality exp/time with knowledge and practice.

But you just can't make that judgement after trying a quest once or twice and not getting very good return on your investment. How many times have we run Von3? 300?

oberon131313
12-14-2010, 06:07 PM
But will they be worth the XP/min to run at level? I tried that with several of the newer expansions - and the XP/min was so abysmal that, even with experience cutting that completion time to a third of what I was seeing, I would still be better off running something else for the 6th+ time.

The most recent TR has a couple levels before I can check this out personally, but this will make or break them in my book.

myself and a couple of DI guys ran it at level on normal; the first 3 quests are nothing special xp wise, but the last one was worth about 800 xp/minute on our first run through, so you can imagine that it gets better from there, not to mention the sheer joy of the first and second largest explosive you've ever seen, and Frinky and Pain, etc....

So many laughs to be had last night.

MrCow
12-14-2010, 09:05 PM
But will they be worth the XP/min to run at level?

Yes. Assault on Summerfield is ~900 EXP per minute, Blockade Busters is ~1000 EXP per minute alone, up to triple that with coordination of a party. Undermine is ~750 EXP per minute, and Siegebreakers can net around ~1600 EXP per minute, a bit more with some party coordination.

Samadhi
12-15-2010, 02:46 AM
<snip>

Your ability to state the obvious is impressive. You have those mana pots you owe me yet btw?

Either way, here are some examples of constructive posts answering the same question, for your edification of course:


Yes. Assault on Summerfield is ~900 EXP per minute, Blockade Busters is ~1000 EXP per minute alone, up to triple that with coordination of a party. Undermine is ~750 EXP per minute, and Siegebreakers can net around ~1600 EXP per minute, a bit more with some party coordination.


Two of the quests are around 1500 xp a min if you run them speedily.


myself and a couple of DI guys ran it at level on normal; the first 3 quests are nothing special xp wise, but the last one was worth about 800 xp/minute on our first run through, so you can imagine that it gets better from there, not to mention the sheer joy of the first and second largest explosive you've ever seen, and Frinky and Pain, etc....

So many laughs to be had last night.