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View Full Version : Class Build Advice For Paladin, Cleric, Favored Soul, & Bard



Darkerson
05-15-2010, 11:56 PM
Hello, I am looking for advice and suggestions on a good build for a TWF Paladin for my main. I have access to all races/classes, 32pt Build, and Vet Status. I would prefer to make this a pure build, but I am willing to listen to multiclass build suggestions as well. So far, Im thinking Ill go with Human, although Drow is kinda tempting as well. Cant really make up my mind on that. Anyway, I look forward to any constructive advice. Thanks for your time and consideration!

*Edit* I was originally thinking about making some solo based cleric, favored soul, and bard, but something has come up so those are on hold. Until then Im just gonna focus on getting this Paladin off the ground. Sorry about the confusion in regards to the thread title.

Darkerson
05-16-2010, 12:53 AM
Here are the 2 builds that stick out the most on the forums to me.



Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page

Human TWF Paladin (HotD)
Level 20 Lawful Good Human
(20 Paladin)
Hit Points: 302
Spell Points: 226
BAB: 20\20\25\30\30
Fortitude: 22
Reflex: 18
Will: 14

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 20 21
Dexterity 16 17 17
Constitution 12 12 13
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 16 18 20

Tomes Used
+1 Tome of Dexterity used at level 5
+2 Tome of Charisma used at level 15

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 14 14
Bluff 3 5 5
Concentration 1 1 1
Diplomacy 3 5 5
Disable Device n/a n/a n/a
Haggle 3 5 5
Heal -1 -1 -1
Hide 3 3 3
Intimidate 3 5 5
Jump 2 5 5
Listen -1 -1 -1
Move Silently 3 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot -1 -1 -1
Swim 2 5 5
Tumble 4 4 4
Use Magic Device 5 16 16

Level 1 (Paladin)
Skill: Balance (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Toughness
Enhancement: Human Versatility I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I


Level 2 (Paladin)
Skill: Balance (+1)
Enhancement: Follower of the Silver Flame
Enhancement: Paladin Charisma I


Level 3 (Paladin)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Weapon Fighting
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I


Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II
Enhancement: Paladin Extra Turning I


Level 5 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Strength I
Enhancement: Paladin Divine Might I
Enhancement: Paladin Improved Turning I


Level 6 (Paladin)
Skill: Balance (+1)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Hunter of the Dead I


Level 7 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II
Enhancement: Paladin Divine Light I


Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Smite Evil II


Level 9 (Paladin)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Turning II


Level 10 (Paladin)
Skill: Balance (+1)
Enhancement: Paladin Divine Light II
Enhancement: Paladin Divine Might II


Level 11 (Paladin)
Skill: Use Magic Device (+1)
Spell (3): Cure Moderate Wounds
Spell (3): Dispel Magic
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Improved Turning II


Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Hunter of the Dead II


Level 13 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Paladin Extra Turning III


Level 14 (Paladin)
Skill: Balance (+1)
Spell (4): Break Enchantment
Spell (4): Cure Serious Wounds
Spell (4): Deathward
Spell (4): Holy Sword
Spell (4): Neutralize Poison
Spell (4): Restoration
Spell (4): Stalwart Pact
Spell (4): Zeal
Enhancement: Silver Flame Exorcism


Level 15 (Paladin)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Divine Might III


Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Enhancement: Human Greater Adaptability Constitution I


Level 17 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Paladin Charisma II


Level 18 (Paladin)
Skill: Balance (+1)
Feat: (Selected) Power Attack
Enhancement: Paladin Hunter of the Dead III


Level 19 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Enhancement: Racial Toughness II


Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Enhancement: Paladin Weapons of Good
Enhancement: Paladin Bulwark of Good III




Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page

Human TWF Paladin (KotC)
Level 20 Lawful Good Human
(20 Paladin)
Hit Points: 322
Spell Points: 246
BAB: 20\20\25\30\30
Fortitude: 22
Reflex: 18
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 21
Dexterity 16 17
Constitution 12 13
Intelligence 8 8
Wisdom 8 8
Charisma 16 20

Tomes Used
+1 Tome of Dexterity used at level 5
+2 Tome of Charisma used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14
Bluff 3 5
Concentration 1 1
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 -1
Hide 3 3
Intimidate 3 5
Jump 2 5
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 2 5
Tumble 4 4
Use Magic Device 5 16

Level 1 (Paladin)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Toughness
Enhancement: Human Versatility I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I


Level 2 (Paladin)
Enhancement: Follower of the Silver Flame
Enhancement: Paladin Charisma I


Level 3 (Paladin)
Feat: (Selected) Two Weapon Fighting
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I


Level 4 (Paladin)
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II


Level 5 (Paladin)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Divine Might I


Level 6 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Knight of the Chalice I


Level 7 (Paladin)
Enhancement: Human Adaptability Strength I
Enhancement: Paladin Divine Light I
Enhancement: Paladin Extra Turning I


Level 8 (Paladin)
Enhancement: Human Versatility II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Energy of the Templar II


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Resistance of Good II
Enhancement: Racial Toughness II


Level 10 (Paladin)
Enhancement: Paladin Divine Light II
Enhancement: Paladin Divine Might II


Level 11 (Paladin)
Enhancement: Paladin Courage of Good II


Level 12 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Toughness III


Level 13 (Paladin)
Enhancement: Human Greater Adaptability Constitution I


Level 14 (Paladin)
Enhancement: Silver Flame Exorcism


Level 15 (Paladin)
Feat: (Selected) Extend Spell
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Divine Might III


Level 16 (Paladin)
Enhancement: Human Versatility III


Level 17 (Paladin)
Enhancement: Paladin Resistance of Good III


Level 18 (Paladin)
Feat: (Selected) Power Attack
Enhancement: Paladin Knight of the Chalice III
Enhancement: Racial Toughness III


Level 19 (Paladin)
Enhancement: Paladin Charisma II


Level 20 (Paladin)
Enhancement: Paladin Weapons of Good
Enhancement: Paladin Bulwark of Good III



I'm not all that thrilled with Con 12 on both of them, but I understand that Paladins are tight on points, and going TWF stretches things even thinner. I also noticed that the KotC build has a few more HP, so Im already starting to lean towards it, but I am still looking forward to some feedback on the matter. Anyway, Thanks again for taking the time to read this.