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Darksolar
05-06-2010, 11:06 PM
Since Solar Phoenix and other variations of it I have been toying around with many ways of making it better or at the least more suited to my style. This build and a 15 paladin build is where I am torn between one what one to make. So please give feedback.

Idea's drawn from Solar Phoenix (http://forums.ddo.com/showthread.php?t=238298) and other variations of it.

Key Benefits of the Build:
-Evasion.
-Good Saving Throws.
-Healing amplification. (approx. 306%)
-A self-centered AoE cure, can be cast once every 9 seconds.
-Constant healing while attacking an enemy.
-Able to switch to dual wielding Kopesh or Kama.
-Fighter Haste 4.
-Weapon focus/spec and kensei on Kama's is +4hit/+7dmg, Kopesh is +2hit/+5dmg.
-Divine sacrifice for 5d6 extra dmg.
-A few smite evil's, and divine might 1.

Final Ability Scores:
36 Strength. (17,+3fighter,+1human,+5level,+2sun,+2tome,6item)
***52(+8 power surge, +2 rage spell, +4 tome, +3 exceptional, +7 item)***
22 Dexterity. (15,+2tome,+5item)
22 Constitution. (13,+2tome,+1human,+6item)
10 Intelligence: (8,+2tome)
14 Wisdom: (8,+2tome,-2sun,+6item)
22 Charisma: (14,+2tome,+6item)

Healing Amplification:
30% - Human Racial Enhancements
10% - Monk Class Enhancements
10% - Dragontouched Eldritch Rune
20% - Dragontouched Tempest Rune
25% - Jidz-Tet'ka
30% - Greensteel/Dream Edge Kama
Total: Approx. 306% Healing Amplification.

Hit Points:
194 Class
194 toughness
20 base
10 favor
20 mino's legend
30 greater false life
45 greensteel item
120 constitution
Total: 633


Character Plan by DDO Character Planner Version 3.18
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(12 Fighter \ 5 Paladin \ 3 Monk)
Hit Points: 493
Spell Points: 30
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 16
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 30
Dexterity 15 17
Constitution 13 18
Intelligence 8 10
Wisdom 8 10
Charisma 14 18

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Strength used at level 20
+4 Tome of Constitution used at level 20
+4 Tome of Charisma used at level 20

Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Monk Bonus) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Feat: (Selected) Toughness
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Toughness
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 15 (Fighter)
Feat: (Selected) Toughness
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Kama Mastery I
Enhancement: Kensei Kama Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kama Specialization I
Enhancement: Fighter Khopesh Specialization I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Enhancement: Disciple of Candles
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Extra Turning I

Valindria
05-07-2010, 01:02 PM
I'm not sure if you are gaining that much with the paladin levels.

If you went 12/8 you could take Monk Imp healing II, 2nd level stances, animal paths, wholeness of body, 1d10 unarmed attack, and could dump CHA to improve other stats.

Something to consider anyway.

Dark-Star
05-07-2010, 04:24 PM
Also, the new monk PrE will have an impact on all of these healing amp focused builds as 6 levels of monk will give you a way to get the healing finisher off much much faster.

Valindria
05-07-2010, 05:46 PM
Also, the new monk PrE will have an impact on all of these healing amp focused builds as 6 levels of monk will give you a way to get the healing finisher off much much faster.

I was going to mention that, but I decided not to because I do not think it is worth it. The main thing is the 2 required feats. I am not sure it is worth it for low monk levels. Stunning Fist will be lost in this build. Cleave or Luck of Heroes would not help that much. The Monk Smite* will be pretty lame with only 8 levels: +2 to hit, +31 damage for 15 Ki with a 30 second cooldown. So it's a lot to trade for PFE.



*Note:
+ to hit based on Wis modifier, {Smite Evil's damage formula is 10 + (3 * (level-1)) }

Dark-Star
05-07-2010, 05:59 PM
Agreed for min/max, however someone using kamas with healing amp added is not building for DPS anyway.

Darksolar
05-08-2010, 12:02 PM
I'm not sure if you are gaining that much with the paladin levels.

If you went 12/8 you could take Monk Imp healing II, 2nd level stances, animal paths, wholeness of body, 1d10 unarmed attack, and could dump CHA to improve other stats.

Something to consider anyway.

5 Levels of Paladin gains you:
+cha to saves
5d6 divine sacrifice
2 loh for around 200hp
20% bonus to healing spells
+2 damage each swing with divine might
some smite evils as well

10% healing amp is really the only thing i like from more monk

sigtrent
05-08-2010, 06:37 PM
That is a ton of toughness!!

I'd think you would at least want to work in oversized for the kopesh fighting, but I suppose thats less a factor in your build than mine (I have the paladin 15 version of this.) I start out with the Kopesh pretty much from day 1 rather than bringing it in late game. But with heavy paladin the Smites are a big part of my game plan rather than a bonus item and they are my primary as where unarmed is my secondary style.

Accuracy is kind of an issue so the oversized is +2 to hit which is pretty worth while.