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ArcaneArch
03-22-2010, 09:00 AM
Hey All,

After making characters on every server and get 25 favor on every one, i had enough points to buy the Warforged Race. I decided to make a Warforged Cleric and when i have 400 favor with that one a Drow Elf Arcane Ranger.

Here are my 2 builds, maybe anyone can use them and otherwise tell me what's wrong with it or what's good.

Warforged Cleric (Healobot, a strong healer with nice damaging spells):


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Healobot
Level 20 Lawful Good Warforged Male
(20 Cleric)
Hit Points: 292
Spell Points: 1728
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 19

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 10 10 10
Constitution 14 14 16
Intelligence 8 8 8
Wisdom 16 21 24
Charisma 6 6 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 -5
Bluff -2 -1 -1
Concentration 2 16 16
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle -2 -1 -1
Heal 7 17 17
Hide 0 0 -5
Intimidate -2 -1 -1
Jump 2 2 -3
Listen 3 7 7
Move Silently 0 0 -5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 3 7 7
Swim 2 2 -8
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Cleric)
Feat: (Selected) Adamantine Body


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Mental Toughness


Level 4 (Cleric)
Ability Raise: WIS


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Improved Mental Toughness


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: WIS


Level 9 (Cleric)
Feat: (Selected) Toughness


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Eschew Materials


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 16 (Cleric)
Ability Raise: WIS


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Combat Casting


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Improved Empower Healing III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Healing II
Enhancement: Cleric Divine Healing III
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II




Drow Elf Arcane Ranger (Aerylis, a stealthy hard hitting ranger):


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Aerylis
Level 20 Chaotic Good Drow Female
(20 Ranger)
Hit Points: 242
Spell Points: 478
BAB: 20\20\25\30\30
Fortitude: 13
Reflex: 21
Will: 8

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 18 23 28
Constitution 12 12 12
Intelligence 10 10 10
Wisdom 14 14 14
Charisma 10 10 10

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 9 9
Bluff 0 0 0
Concentration 1 20 20
Diplomacy 0 0 0
Disable Device n/a n/a n/a
Haggle 0 0 0
Heal 2 2 2
Hide 8 32 32
Intimidate 0 0 0
Jump 6 25 29
Listen 2 2 4
Move Silently 8 32 32
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 4 23 25
Spot 6 25 27
Swim 2 2 2
Tumble 6 11 11
Use Magic Device n/a n/a n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 4 (Ranger)
Ability Raise: DEX


Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 6 (Ranger)
Feat: (Selected) Mental Toughness


Level 7 (Ranger)


Level 8 (Ranger)
Ability Raise: DEX


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 11 (Ranger)


Level 12 (Ranger)
Ability Raise: DEX
Feat: (Selected) Toughness


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Power Critical


Level 16 (Ranger)
Ability Raise: DEX


Level 17 (Ranger)


Level 18 (Ranger)
Feat: (Selected) Dodge


Level 19 (Ranger)


Level 20 (Ranger)
Ability Raise: DEX
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
Enhancement: Ranger Arcane Archer: Imbue Force Arrows
Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
Enhancement: Ranger Master of Archery
Enhancement: Improved Spell Resistance I
Enhancement: Improved Spell Resistance II
Enhancement: Improved Spell Resistance III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
Enhancement: Ranger Arcane Archer I
Enhancement: Ranger Jump I
Enhancement: Ranger Jump II
Enhancement: Ranger Jump III
Enhancement: Ranger Jump IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III

blitzschlag
03-22-2010, 09:07 AM
commenting on cleric only

heal skill is useless. put the points into balance as crossclass.

eschew material is useless
combat casting is useless

turn undead enhancements is useless (double if you have no charisma to begin with)

adamantine body is ok for a cleric until lvl 10 around. swap it to something useful then.

mental toughnesses are discussionworthy. many take em, i mostly don't.

get at least maximize spell and heighten. extend is good aswell (if only for bladebarrier).

ArcaneArch
03-22-2010, 09:09 AM
Thnx for you're comment. I chose the extra turn undead for more divine healing thing. (Don't know the exact name.) I'll check the rest :)

blitzschlag
03-22-2010, 09:15 AM
Thnx for you're comment. I chose the extra turn undead for more divine healing thing. (Don't know the exact name.) I'll check the rest :)

ok. charisma modifier adds to the uses aswell. thats why its somehow contra-productive to spent so many action points there. divine healing stops to be usefull in midlevel. the amount of hitpoints of your fellow companions gets to high for your divine healing to make a real dent ;)
divine vitality on the other hand can have its uses (on other casters). but if casters rely on it there is something wrong to begin with :)

tihocan
03-22-2010, 09:36 AM
Warforged Cleric (Healobot, a strong healer with nice damaging spells)
First, I hope you realize it's sub-optimal to make a WF casting cleric (since you are hurt by the Wis penalty, the healing penalty, and you basically don't benefit from any of the WF bonuses except for the Con boost). That being said, it can still work fine.
Since you're going for healbot/casting, drop Str to 10/12, to start with at least 16 Con (that's why you are WF after all...). Might also want more Cha for a support role, but may not be possible.
Then scrap Adamantine Body (though it's ok to take it, but plan to respec out of it later, like around L10), Eschew Materials, and Combat Casting. Take Extend, Maximize and Quicken instead.


Drow Elf Arcane Ranger (Aerylis, a stealthy hard hitting ranger)
You should pick some melee feats (Weapon Finesse for sure, ideally Power Attack and Improved Crit as well, but most likely won't be able to) to avoid being totally useless in melee (a good ranged character is able to switch between melee and range to accomodate the situation).

ArcaneArch
03-22-2010, 09:42 AM
You should pick some melee feats (Weapon Finesse for sure, ideally Power Attack and Improved Crit as well, but most likely won't be able to) to avoid being totally useless in melee (a good ranged character is able to switch between melee and range to accomodate the situation).

I thought an Arcane Ranger is only for very powerfull shots with bow's... but i get you're point. Thnx for comment and maybe i'll see you in the game :)

tihocan
03-22-2010, 09:52 AM
I thought an Arcane Ranger is only for very powerfull shots with bow's
It's a bad idea to only use bows.

blitzschlag
03-22-2010, 09:52 AM
I thought an Arcane Ranger is only for very powerfull shots with bow's... but i get you're point. Thnx for comment and maybe i'll see you in the game :)

powerfull on a ranged ranger is the manyshot feat. once activated it lets you shoot up to 4 arrows (dependant on your base attack bonus) at once for 20 seconds. the feat has a cooldown of 120 seconds though. that means for 20 seconds of awesomeness you get 100 seconds of medicoreness. but fear not, rangers get the full two weapon fighting line for free. so feel free to grab a good pair of your favourite melee weapons and go smack some stuff. or shoot stuff and once it comes too close, switch to melee and finish it off. resist the urge to run away while shooting.

ArcaneArch
03-22-2010, 09:55 AM
It's a bad idea to only use bows.

I think it could be very usefull. (Not always...)
Like blitz says you get the TWF for free, but i think there's no need for an Arcane Ranger to take more feats for melee.

blitzschlag
03-22-2010, 09:57 AM
I think it could be very usefull. (Not always...)
Like blitz says you get the TWF for free, but i think there's no need for an Arcane Ranger to take more feats for melee.

an improved critical feat for your favored melee weapons might not be the worst idea however. you can take it in favor of power critical which is rather useless ;)

ArcaneArch
03-22-2010, 09:59 AM
Ye that's true, thnx for the advice, gonna play now i think cause the game should be online in the Netherlands now :)

blitzschlag
03-22-2010, 10:02 AM
Ye that's true, thnx for the advice, gonna play now i think cause the game should be online in the Netherlands now :)

i hope not only in Holland ;)

im at work though ^^ so have fun. be warned, if you tasted the warforged once its hard to play a fleshy again ;)

honkuimushi
03-22-2010, 10:25 AM
Warforged Clerics are suboptimal, but an doable and interesting flavor build. Heal is usually considered weak, but definately stay away from it on a WF. They regain hp from Repair and putting your Heal score that high just for people that might shrine when you're around is questionable. Make sure you max Concentration.

On the Arcane Archer, I like elf better than drow. The extra points in Int and Chr really don't help you that much and elves get some nice enhancements with bows as well as rapiers.

ArcaneArch
03-22-2010, 11:32 AM
On the Arcane Archer, I like elf better than drow. The extra points in Int and Chr really don't help you that much and elves get some nice enhancements with bows as well as rapiers.

Thnx for youre advice. I just like Drow Elfs cause they looke awesome :)
However it's the choise what you like moste:

extra points in Int and Chr or better enchanments