ArcaneArch
03-22-2010, 09:00 AM
Hey All,
After making characters on every server and get 25 favor on every one, i had enough points to buy the Warforged Race. I decided to make a Warforged Cleric and when i have 400 favor with that one a Drow Elf Arcane Ranger.
Here are my 2 builds, maybe anyone can use them and otherwise tell me what's wrong with it or what's good.
Warforged Cleric (Healobot, a strong healer with nice damaging spells):
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Healobot
Level 20 Lawful Good Warforged Male
(20 Cleric)
Hit Points: 292
Spell Points: 1728
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 10 10 10
Constitution 14 14 16
Intelligence 8 8 8
Wisdom 16 21 24
Charisma 6 6 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 -5
Bluff -2 -1 -1
Concentration 2 16 16
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle -2 -1 -1
Heal 7 17 17
Hide 0 0 -5
Intimidate -2 -1 -1
Jump 2 2 -3
Listen 3 7 7
Move Silently 0 0 -5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 3 7 7
Swim 2 2 -8
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Cleric)
Feat: (Selected) Adamantine Body
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Mental Toughness
Level 4 (Cleric)
Ability Raise: WIS
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Improved Mental Toughness
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Cleric)
Feat: (Selected) Toughness
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Eschew Materials
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 16 (Cleric)
Ability Raise: WIS
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Combat Casting
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Improved Empower Healing III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Healing II
Enhancement: Cleric Divine Healing III
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Drow Elf Arcane Ranger (Aerylis, a stealthy hard hitting ranger):
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Aerylis
Level 20 Chaotic Good Drow Female
(20 Ranger)
Hit Points: 242
Spell Points: 478
BAB: 20\20\25\30\30
Fortitude: 13
Reflex: 21
Will: 8
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 18 23 28
Constitution 12 12 12
Intelligence 10 10 10
Wisdom 14 14 14
Charisma 10 10 10
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 9 9
Bluff 0 0 0
Concentration 1 20 20
Diplomacy 0 0 0
Disable Device n/a n/a n/a
Haggle 0 0 0
Heal 2 2 2
Hide 8 32 32
Intimidate 0 0 0
Jump 6 25 29
Listen 2 2 4
Move Silently 8 32 32
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 4 23 25
Spot 6 25 27
Swim 2 2 2
Tumble 6 11 11
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Ability Raise: DEX
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Level 8 (Ranger)
Ability Raise: DEX
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 11 (Ranger)
Level 12 (Ranger)
Ability Raise: DEX
Feat: (Selected) Toughness
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Power Critical
Level 16 (Ranger)
Ability Raise: DEX
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Selected) Dodge
Level 19 (Ranger)
Level 20 (Ranger)
Ability Raise: DEX
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
Enhancement: Ranger Arcane Archer: Imbue Force Arrows
Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
Enhancement: Ranger Master of Archery
Enhancement: Improved Spell Resistance I
Enhancement: Improved Spell Resistance II
Enhancement: Improved Spell Resistance III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
Enhancement: Ranger Arcane Archer I
Enhancement: Ranger Jump I
Enhancement: Ranger Jump II
Enhancement: Ranger Jump III
Enhancement: Ranger Jump IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
After making characters on every server and get 25 favor on every one, i had enough points to buy the Warforged Race. I decided to make a Warforged Cleric and when i have 400 favor with that one a Drow Elf Arcane Ranger.
Here are my 2 builds, maybe anyone can use them and otherwise tell me what's wrong with it or what's good.
Warforged Cleric (Healobot, a strong healer with nice damaging spells):
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Healobot
Level 20 Lawful Good Warforged Male
(20 Cleric)
Hit Points: 292
Spell Points: 1728
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 10 10 10
Constitution 14 14 16
Intelligence 8 8 8
Wisdom 16 21 24
Charisma 6 6 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 -5
Bluff -2 -1 -1
Concentration 2 16 16
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle -2 -1 -1
Heal 7 17 17
Hide 0 0 -5
Intimidate -2 -1 -1
Jump 2 2 -3
Listen 3 7 7
Move Silently 0 0 -5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 3 7 7
Swim 2 2 -8
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Cleric)
Feat: (Selected) Adamantine Body
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Mental Toughness
Level 4 (Cleric)
Ability Raise: WIS
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Improved Mental Toughness
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Cleric)
Feat: (Selected) Toughness
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Eschew Materials
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 16 (Cleric)
Ability Raise: WIS
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Combat Casting
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Improved Empower Healing III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Healing II
Enhancement: Cleric Divine Healing III
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Drow Elf Arcane Ranger (Aerylis, a stealthy hard hitting ranger):
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Aerylis
Level 20 Chaotic Good Drow Female
(20 Ranger)
Hit Points: 242
Spell Points: 478
BAB: 20\20\25\30\30
Fortitude: 13
Reflex: 21
Will: 8
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 18 23 28
Constitution 12 12 12
Intelligence 10 10 10
Wisdom 14 14 14
Charisma 10 10 10
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 9 9
Bluff 0 0 0
Concentration 1 20 20
Diplomacy 0 0 0
Disable Device n/a n/a n/a
Haggle 0 0 0
Heal 2 2 2
Hide 8 32 32
Intimidate 0 0 0
Jump 6 25 29
Listen 2 2 4
Move Silently 8 32 32
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 4 23 25
Spot 6 25 27
Swim 2 2 2
Tumble 6 11 11
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Ability Raise: DEX
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Level 8 (Ranger)
Ability Raise: DEX
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 11 (Ranger)
Level 12 (Ranger)
Ability Raise: DEX
Feat: (Selected) Toughness
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Power Critical
Level 16 (Ranger)
Ability Raise: DEX
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Selected) Dodge
Level 19 (Ranger)
Level 20 (Ranger)
Ability Raise: DEX
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
Enhancement: Ranger Arcane Archer: Imbue Force Arrows
Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
Enhancement: Ranger Master of Archery
Enhancement: Improved Spell Resistance I
Enhancement: Improved Spell Resistance II
Enhancement: Improved Spell Resistance III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
Enhancement: Ranger Arcane Archer I
Enhancement: Ranger Jump I
Enhancement: Ranger Jump II
Enhancement: Ranger Jump III
Enhancement: Ranger Jump IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III