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unopened
01-18-2010, 02:56 PM
Hi this is my first post XD been playing for a while and i was thinking a new char, i choosed the Arcane Archer, since seems nice. But with a twist, i saw this as a Wizzy, that splashed some rog (evasion) n Ranger lvls. Self buffing, Polar Ray, trapsmith, im not sure about UMD since my cha will be low.

Any Ideas? this is what i got so far...


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Feltharen
Level 20 Lawful Good Elf Male
(2 Rogue \ 3 Ranger \ 15 Wizard)
Hit Points: 136
Spell Points: 1131
BAB: 11\11\16\21
Fortitude: 9
Reflex: 17
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 14
Dexterity 16 22
Constitution 12 12
Intelligence 16 23
Wisdom 11 12
Charisma 10 10

Tomes Used
+1 Tome of Strength used at level 4
+2 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 10
Bluff 0 0
Concentration 1 7
Diplomacy 0 0
Disable Device 7 30
Haggle 2 2
Heal 0 2
Hide 4 11
Intimidate 0 0
Jump 3 4
Listen 4 7
Move Silently 7 10
Open Lock 7 19
Perform n/a n/a
Repair 4 7
Search 7 30
Spot 4 12
Swim 3 4
Tumble 7 10
Use Magic Device 4 23

Level 1 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Elven Ranged Damage I


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Fluidity I


Level 3 (Ranger)
Feat: (Selected) Weapon Finesse
Enhancement: Ranger Dexterity I


Level 4 (Ranger)
Enhancement: Elven Dexterity I
Enhancement: Elven Ranged Attack I


Level 5 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Elven Arcanum I
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Rogue Disable Device I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 6 (Wizard)
Feat: (Selected) Mental Toughness
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Wizard Intelligence I


Level 7 (Wizard)
Enhancement: Elven Arcanum II
Enhancement: Wizard Lineage of Elements I


Level 8 (Wizard)
Enhancement: Elven Ranged Damage II
Enhancement: Wizard Elemental Manipulation II


Level 9 (Rogue)
Feat: (Selected) Point Blank Shot
Enhancement: Elven Arcane Archer I


Level 10 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Energy of the Scholar II


Level 11 (Wizard)
Enhancement: Elven Arcane Archer: Conjure +2 Arrows


Level 12 (Wizard)
Feat: (Selected) Manyshot
Enhancement: Elven Dexterity II
Enhancement: Wizard Elemental Manipulation III


Level 13 (Wizard)
Enhancement: Wizard Intelligence II


Level 14 (Wizard)
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Wizard Lineage of Deadly Elements II


Level 15 (Wizard)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Elven Arcanum III
Enhancement: Wizard Lineage of Elements II


Level 16 (Wizard)
Enhancement: Wizard Elemental Manipulation IV


Level 17 (Wizard)
Enhancement: Wizard Lineage of Elements III


Level 18 (Wizard)
Feat: (Selected) Precise Shot
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Wizard Lineage of Deadly Elements III


Level 19 (Wizard)


Level 20 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Improved Empowering I
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Wizard Intelligence III

Demoyn
01-18-2010, 04:27 PM
You're trading 5 important levels of wizard away for the ability to use the worst DPS weapon in the game? Sweet!

AylinIsAwesome
01-18-2010, 04:42 PM
I think it's a bad idea because your BAB won't be high enough to take full use of Manyshot without Divine Power clickies (which can't always be maintained) and you lose out on a lot of good stuff by not taking those 5 levels of Wizard.

Also you have no Improved Precise shot, so that's another bad thing.

unbongwah
01-19-2010, 03:13 PM
While I like the idea of a wizard archer with a side of trapmonkey, I agree with others that your BAB would be too low to be really effective; you'd be giving up your highest-level spells to be a sub-par archer. Instead I would suggest focusing on the archery side of things: e.g., rogue 2 / ranger 12 / wizard 6, which gets you up to level 3 wizard spells (Displacement, Flame Arrow, Haste, and Heroism being the most useful to this build IMHO), all of the important ranger archery feats (except for the capstone speed boost, naturally), and a lot more skill points to improve your UMD & trapmonkey skills and still having BAB 16. EDIT: alternatively, ranger 11 / wizard 7: give up a point of BAB for level 4 spells (Stoneskin FTW!).

For base stats I would go, say, 15 / 16 / 12 / 14 / 14 / 8; put all your level-up points into STR and your elf & ranger enhancements into DEX and you should hit 20 in both unbuffed. Another plus is you'll also be a more capable dual-wielder for those times when you need to melee (even without Tempest): skip Weapon Finesse and go with scimitars; your elf racial enhancements provide a nice boost to them. [Or drop a feat on khopesh like every other dual-wielder under the sun.] For feats I would go with Toughness, Point Blank Shot, Weapon Focus Ranged, Improved Critical Ranged, and Extend; optional feats include Oversized TWF, Mental Toughness, Combat Expertise, Precision, and Power Attack.

unopened
01-19-2010, 04:43 PM
Thanks unbongwah, i´ll roll that!

While the idea seems a solid build on pnp, i was missing the point that here (well, lets just say that the rules are different)

Thanks Again for the feedback and the build Ideas!