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View Full Version : Enervation Build, Doable?



Venar
04-26-2009, 01:03 PM
Since we wont kill with WoP anymore, i was trying to figure if there was another way to melee a mob to death without damage...

Negative levels.

Now, is there a build possible to use that method?

There is 2 ways to inflict negative levels with a melee weapon:
1- Shroud Enervation weapon (neg-Fire)
2- Dreamsplitter.

Now, the Greensteel weapons proc at a rate of 5%. A 5% chance to give 1d4 neg levels is just not as strong as Vorpals, who kill 5% of the time. Even dual-wielding, Vorpal still wins.

Let's check out Dreamplitter. Now, the splitter also as a 5% rate, but it can be increased to 10% with imp critic Blunt. A Kensai 3 fighter will even be able to get it to 15% (18-20 roll).
Still rather weak considering the weapon type.

The best i could think of was:
Fighter Kensai 3, with improved crit, a dreamsplitter, and Stunning Blow to get auto-crit.

Anyone as a better idea?
Or is it just a lost cause?

maddmatt70
04-26-2009, 01:08 PM
Its a lost cause although I suspect that casters will be using the dreamspitter more next mod after stoning or holding mobs instead of w/p. I have a q-staff thief acrobat which is the best character with the dreamspitter. The neg levels just proc to low. The green-steel weapon would go off only slightly more then dreamspitter if dual wielding. This is not going to remotely come close to w/p.

captain1z
04-26-2009, 01:17 PM
beware, I found out a long time ago that characters built around the idea of gear are a bad idea. Like attempting to build a character around a vorpal. Weapons are just tools that in the hands of any solid, well rounded character are useful but not and end unto themselves.

Consider the funtionality of a quaterstaff specced fighter.

currently any well built rogue or caster can do what u want. My caster is not even battle specced an does an excellent job at hold monster + dreamsplitter = enervation. It was a byproduct of what I had available, not planned and not my main focus of attack, but sometimes its cheaper than other spells.

Venar
04-26-2009, 01:31 PM
Mmm, with crippling strike, wouldn't a rogue place the mob into auto-crit at some point?

Xyfiel
04-26-2009, 02:05 PM
14barb with crit rage II, 6 rogue acrobat for speed bonus

Makes it a 17-20 crit, 5-10%speed increase, still decent regular damage(don't forget the 3d6+6 sneak), glancing blows(wonder if the lifesteal works on them), trapskills, umd, evasion, probably go forged for the glancing blows and pa enhancements. Throw on 3 enervation guards and have fun.

Jay203
04-26-2009, 08:18 PM
Tactical is already doing this :D:D:D
either i stun with weighted 5% + stunning blow first or just i just go all out dreamspitter
eitherway, works pretty well for him =)