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Comfortably
04-21-2009, 04:12 PM
This of all the TWF builds has been my favorite so far, I give some of the credit to Dempsey for he came up with an idea for a 14paladin/2monk build, this build is somewhat based off of that.

My first toon for DDO was a halfling pally with 2 lvls of rogue for evasion that was dex based and used rapiers, so it's kinda cool to look back now as a reroll and make him better.

This build is an all out a DPS machine, although he will tear things up in all of the content he will face thus far, I really think that this build, and paladins in general will really get a boost next mod with the Knight of the Chalice AP line and the capstone.




Race: Dwarf: Reasons: I really find dwarfs to be a very well balanced race for just about any class. Bonus to saves vs. spells(+5) and a +4 to balance and the +4 to con over another race, another biggie is the Dwarven Axes for free.

Starting / Ending stats

Str: 16 / 28 =16 base+4 stat increases+2 tome +6 item. (+6 more double madstone and a rage pot if you wanted)
Dex: 15 / 22 =15 base+5item(Spectral gloves)+2 tome(at lvl5 before taking ITWF at level6)
Con: 14 / 22-24 ish =14 base+2tome+6item (I say 22-24 ish because of the other possible AP lines I may want more than 16 extra hp)
Int: 8 / 10 =8base+2 tome at level 1 (QUICK BEFORE THE NERF!!) :D
Wis: 8/ 16 =8base+2tome+6item.
Cha: 14 / 24 =14base+2tome+6item+2paladin points. (I started with a 14 base for DM II)

Feats: Now because this is a TWF build, I am taking all three of those.
1: TWF
3: PA
6: ITWF
9:IC:S
12: GTWF
15: Extend, because 3:12 of Zeal is just crazy.

When cap raises at 18 I will prob take Toughness.

Skills: Well, 2 points a level aren't great, it's as much as I think you can get from this build without sacrificing anything else vital to the build.

I will have 34 skill points with the cap at 16.
I will end up puting 2 points into tumble upon creation.
20 to UMD (maxed at 9.5(cross classed))
The rest will be a mix of balance, concentration and jump.

I will be able to hit very very close to the 40 UMD I will need to use heal scrolls, I will also invest in the Silver Flame favor for those pots.


**Note**: I did use a full set of +2 tomes at level1, the only one that is vital is Int for the extra skill points.



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Dwarf Male
(16 Paladin)
Hit Points: 244
Spell Points: 230
BAB: 16\16\21\26\26
Fortitude: 21
Reflex: 15
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 15 17
Constitution 14 18
Intelligence 8 10
Wisdom 8 10
Charisma 14 18

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 9
Bluff 3 4
Concentration 3 4
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal 0 0
Hide 3 3
Intimidate 3 4
Jump 4 10
Listen 0 0
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 0 0
Swim 4 6
Tumble 5 5
Use Magic Device n/a 13

Level 1 (Paladin)
Feat: (Selected) Two Weapon Fighting
Enhancement: Dwarven Axe Damage I
Enhancement: Follower of the Sovereign Host


Level 2 (Paladin)
Enhancement: Dwarven Spell Defense I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Charisma I


Level 3 (Paladin)
Feat: (Selected) Power Attack
Enhancement: Paladin Saves Boost I
Enhancement: Dwarven Faith I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I


Level 4 (Paladin)
Enhancement: Dwarven Axe Attack I
Enhancement: Paladin Extra Smite Evil II


Level 5 (Paladin)
Enhancement: Dwarven Constitution I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Energy of the Templar I


Level 6 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Exalted Smite I


Level 7 (Paladin)
Enhancement: Dwarven Spell Defense II
Enhancement: Unyielding Sovereignty
Enhancement: Paladin Bulwark of Good I


Level 8 (Paladin)
Enhancement: Dwarven Axe Damage II


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Extra Lay on Hands II


Level 10 (Paladin)
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma II


Level 11 (Paladin)
Enhancement: Dwarven Axe Attack II


Level 12 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Dwarven Spell Defense III


Level 13 (Paladin)
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Item Defense I


Level 14 (Paladin)
Enhancement: Dwarven Constitution II


Level 15 (Paladin)
Feat: (Selected) Extend Spell
Enhancement: Paladin Extra Lay on Hands III


Level 16 (Paladin)
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Smite Evil III




Any constructive advice is gladly welcomed






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