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View Full Version : Tier 3 with no bonus...on purpose?



Draccus
02-02-2009, 12:04 PM
I've completed two Tiers on my next Shroud item, a cloak of smoke. My original plan was to go:

Air - +10hp, +1 dex skills (done)
Fire - +15 hp, +2 dex skills, Displacement 2/day (done)
Fire/Smoke - +20 hp, +3 dex skills, Permanent Blur

The main thing I wanted was the +45 hp, Displacement clicky, and blur.

However, last night in guild chat some folks were saying that the permanent blur isn't worth dual-sharding and that I should instead go with Air for Tier 3. That would give me the hp, the dex skills, but no bonus effect.

I hadn't thought of doing something that doesn't give a bonus at Tier 3...anyone else do something like an Air-Fire-Air?

The ing savings is pretty big, but I lose permanent blur. As a low-AC rogue, 20% chance to be missed is pretty big but is it worth 12 larges?

Should I have gone Air-Air-Air? I think the displacement clicky will be pretty helpful but I could have gotten Haste clicky and Air guard instead of Displacement for the same ings.

Thoughts on passing on the Tier 3 bonus?

Beherit_Baphomar
02-02-2009, 12:08 PM
You cant UMD blur wands?

Personally I like the permablur on those that cant cast it, but really what quest do we not get blurred from either a bard or a caster?

It really comes down to preference, you like being self-sufficient, hate relying on another party member for buffs?

Or maybe you've nothing else to use all those ingredients on...I dunno.

I wouldnt go for it if ingredients are scarce and the grind makes you cry.

Thrudh
02-02-2009, 12:12 PM
but really what quest do we not get blurred from either a bard or a caster?

You'd be surprised... Plus, if your spells ever get dispelled, you're usually not getting rebuffed.

I like the permanent blur (my barbarian has this weapon) but for a rogue? Tough one... Depends on how many blur wands are on the AH (haven't checked in a long while)

Eternity25
02-02-2009, 12:14 PM
I agree. I personally wound't use 12 more larges just for a permanent blur. Why not get a Ring of Shadows for 10% permanent blur (costs on average 1-2 million gold), or the Cloak of the Zephyr from the Demonqueen Raid that also gives a permanent blur. Both save you ingrediants. They do almost the exact same thing. And for a Rogue, the Ring of Shadows also gives +10 Hide/Move Silently

Draccus
02-02-2009, 12:21 PM
I was thinking the permanent blur would be useful in a few places, some of which were mentioned above:
- Debuffed
- After dying
- Soloing stealthed (can't use a wand without unstealthing)
- Never having to worry about not having it in long runs

That being said, it's probably not worth the 12 larges. Should I have gone Air-Air instead of Air-Fire so that I could go Air on Tier 3 and get Air Guard? Hopefully that displacement clickie will be useful. To be honest, the main thing is the +45 hp so it's not a huge deal.

Junts
02-02-2009, 12:31 PM
The blur is pretty nice, imo, just be patient and it'll come; especially with a toon like yours, patience is better than 'gr i regret this I have to recraft' later.

Zenako
02-02-2009, 12:38 PM
I was thinking the permanent blur would be useful in a few places, some of which were mentioned above:
- Debuffed
- After dying
- Soloing stealthed (can't use a wand without unstealthing)
- Never having to worry about not having it in long runs

That being said, it's probably not worth the 12 larges. Should I have gone Air-Air instead of Air-Fire so that I could go Air on Tier 3 and get Air Guard? Hopefully that displacement clickie will be useful. To be honest, the main thing is the +45 hp so it's not a huge deal.

Perma blur is nice, BUT, is it worth the extra stuff to get?

In the above situations: Debuffed, better to click displacement ASAP, and change situation, same with dying. As a Bard, when filling the healer role, I would heal, recast displacement on the victim and then worry about other buffs/healing.

While soloing stealthed, you probably shouldn't even need it I would think. As mentioned, there are a handful of items you can pull that do much the same job if you want them.

As for long runs, it is seldom that I see buffing casters not drop Blurs on everyone, it is kinda standard in my experience, thus making your Tier 3 investment even more marginal.

tihocan
02-02-2009, 12:58 PM
I also consider dual-shard for perma-blur to be a waste, but if you can afford it, why not.
Also, the problem with going single shard now is you're losing on a choice between incineration or air guard, that you could have got by going all air or all fire (see (http://www.iro.umontreal.ca/~delallea/ddo/shroud/cgi-bin/shroud.cgi?item=cloak&weapon=weapon&effects=ee_1_dex,iee_2_dex,gee_3_dex&groups=plus_20_hp&altar=3)). If you have small and Vale ingredients to waste you might want to re-do your item from scratch (keeping the current one as an extra clicky of displacement).