PDA

View Full Version : Cleric Capstone: Divine Intervention Preview



Pages : 1 [2]

cinoaz
01-01-2009, 06:38 PM
"...hit point damage will not lower their hit point total below -9. If the target is knocked unconscious, this effect will heal the target after a few seconds and then fade."

Any idea if this could be dispelled? I'm thinking yes... That's going to hurt.

I'm curious DDOs definition of "Fade". I'm thinking this:

You get hit with Meteor Swarm, you go to -9, a few seconds you get healed and you are no longer protected by the spell, oh look, here comes another meteor swarm, you're dead.

Oh, how about this:

You fail a disintegrate check, you go to -9, wait for that heal...oh, here it is, hey that spell is gone...BOOM, you fail a disintegrate check, you're dead.

Oh, I like this one:

You have bees' from Hound Run, you go to -9, spell kicks in, hey, I still have bees, here comes the heal...oh no, not yet, I still have bees'.....vavoom, healed, spell now gone, oh wait, bees are still on me....BOOM, you're dead.

Things are not looking bright.

~Sindaera
01-08-2009, 02:27 PM
You've missed the background here.. from what Eladrin says there's going to be "capstones" for every class.

Had to edit this post, haven't read the General discussion yet so most of it is void anyway.

Hmmm I just heard recently about this stuff and went through the classes to see what's coming up.
There is something I read quite at the beginning. I wouldn't even use it but take care that the party members don't die by doing my main job - healing. I don't think that this spell is a notable bonus for keeping a Cleric pure for 20 lvls.

Tin_Dragon
01-21-2009, 07:10 AM
Why not go similar to wizard, +2 wisdom as well, protection from death is cool and all, but the wizard will hold hits SP longer, have a slightly higher SP pool, +1 to DCs from thier capstone. Clerics are stuck healing, shielding from death only, no SP increase, no mana conservation, and no DC bonus for those useful BBs, Comets and Grtr Commands...

Just a thought.

Ustice
01-21-2009, 07:39 AM
Keep in mind that there will be more than one available. This is just the first one (maybe).

Baron
01-21-2009, 07:58 AM
Wow

DoctorWhofan
01-22-2009, 02:29 PM
Yes, but you guys are missing the original point... My healing spec'd Cleric can (and does) do all of those things except melee. And there are very few cases where melee is better than the spells you point out here.

So why would a Cleric allow his healing and combat magic to be weakened by taking levels from melee classes? It seems like sacrificing your really powerful stuff to improve your ability in weaker stuff.

I have found that a cleric can do two jobs at once: either healing/melee or healing/combat caster. Doing all three is very rough to do. But I have the mindset that all my clerics will HEAL first, attack second. It's not the build, it's the MINDSET of the player behind the build. If you want to get the killcount, you will do it, at the cost of red bars. Yes, yes, there are several of you can do it, but, believe me, you are the minority.

I have found when I am on my non-cleric toons, we will get a combat caster cleric who "says" he can heal, only to die five minutes in and my toon (cuz I have self healers) trying to keep the party up. Same with battle clerics. Because they are in the MINDSET to kill first THEN look at red bars, they tend to not realise the party is dying around them. When I go play around in the Vale with my main then do a quest right after, I have to mentally shift gears or otherwise I waste mana and parties die.

Melee Clerics are just as effective at healing, again, when they want to be. Which is rarely. Sorry, but that is the truth of the PuGging world. While the capstone is neat, it isn't WOW for those who melee. I have a clogue who will not miss it at all.

Melee Clerics take (most likely) fighters forthe feats, and some of the bonuses. I personally agree with you on that, but to say that clerics cannot melee is incorrect. Most clerics that even have a 10 STR can melee in thefirst 4 levels. They are on par or sometimes better than a fighter, due to the buffs they can give themselves. After levels 3-4, their ability to hit wanes, while the fighters are the stars. Clerics are very soloable, and that ability does come from the fact they can actually hit something.

A cleric with, let's say, 16 STR is going to be more an meleeist, because they can. Their BAB (I think) is the same as a Ranger. You can concievibly have 16 STR and 16 WIS cleric (or better, it's an example) that will be a decent meleeist and healer at endgame. Not the best, but decent. So yes, it can be done. It's the player BEHIND the character decides what that toon is going to be.

If I can take a Pally and be the primary healer for a party, and still tank, it is concievible that a cleric can tank, if built right.

DoctorWhofan
01-22-2009, 02:31 PM
like fighting, thus BATTLE CLERICS...they got turns and spells also, but tell a lord of blades follower NOT to be a battle cleric!


Oh, update: Kenny the Dink (of Sublime Permadeath) is one of the pc's to hit level FIFTEEN. Any other permadeath players want to reflect (or even beat) that?

Sorry if we don't cap in 3 days and go bored out of our skulls folks :p


Not even in VON, riiiiiight.

My lord of blades cleric ISN'T a battlecleric. He CAN be, but he heals first. It's the mindset.

Andthe fact I got some neat greatswords I have been holding on to! :p

toughguyjoe
01-30-2009, 04:07 AM
Implosion .[/i]


Woop. 9th level spell preview maybe?

:D:D:D:D:D

FluffyCalico
02-02-2009, 10:13 PM
I actually like this alot. I hated that CHA was a dump stat for so many clerics. In DnD clerics needed their CHA. And now those who created a screwed up cleric with 6CHA because they could get away with it will see that maybe sticking with something alittle truer would have been better. Now I just hope for a useful turn undead change.

I mean if you go with 6 CHA for more HP and STR you will have your uses still. But now those who built a cleric a half way normal way will also have their uses. Instead of 2 types of clerics we will now have 3 types.

Also this makes me expect alot more raids where people can't be rezzed.

tolana
02-03-2009, 05:11 PM
this capstone sounds like a waste of time for my cleric and unless they have a really good spell list you can bet that my only true cleric will multi-class

Impaqt
02-03-2009, 05:28 PM
I actually like this alot. I hated that CHA was a dump stat for so many clerics. In DnD clerics needed their CHA. And now those who created a screwed up cleric with 6CHA because they could get away with it will see that maybe sticking with something alittle truer would have been better. Now I just hope for a useful turn undead change.

I mean if you go with 6 CHA for more HP and STR you will have your uses still. But now those who built a cleric a half way normal way will also have their uses. Instead of 2 types of clerics we will now have 3 types.

Also this makes me expect alot more raids where people can't be rezzed.

Who are you to say what "Normal" is for a cleric? Theres no PnP Rule that dictates what your stats Must be to be "normal".

Yeah, thats what we need.. more raids where people "Cant" be rezed.. even though we dont actualy have ANY that fit that description now.....

You really want to penalize entire raid parties because they failed to stay alive to the point of getting borked out of raid loot? ANd you think a capstone that wears off the first time its activated or in 5 minutes is going to somehow prevent that?

Can I borrow your Rose colored glasses so I can see this capstone in a different light?

FluffyCalico
02-03-2009, 09:50 PM
Who are you to say what "Normal" is for a cleric? Theres no PnP Rule that dictates what your stats Must be to be "normal".

Yeah, thats what we need.. more raids where people "Cant" be rezed.. even though we dont actualy have ANY that fit that description now.....

You really want to penalize entire raid parties because they failed to stay alive to the point of getting borked out of raid loot? ANd you think a capstone that wears off the first time its activated or in 5 minutes is going to somehow prevent that?

Can I borrow your Rose colored glasses so I can see this capstone in a different light?

1) Um try reading any DnD book before saying who are you to ... it's called being able to read
2) You say no raids like that now? How about reaver or shroud part 4? Doah there are 2 right there

Mindspat
02-05-2009, 11:21 AM
If this ability functioned as a Mass Divine Intervention it would be pretty awesome.

Vendra
02-12-2009, 06:46 PM
So no +2 to wisdom? :(

Unless this stops the damage at -9, then fully heals the player, I will be skipping this one.

I_Bob
02-23-2009, 12:57 PM
So no +2 to wisdom? :(

Unless this stops the damage at -9, then fully heals the player, I will be skipping this one.

I agree. Tough enough to be a cleric and this capstone seems kind of milk toast. Full heal and +2 to Wis would make this worthwhile taking. Otherwise, not much point in staying pure.

Ishturi
02-28-2009, 08:10 PM
I only have one thing to say to this capstone:

IDDQD.

Tanka
02-28-2009, 08:13 PM
I only have one thing to say to this capstone:

IDDQD.
Only it isn't. It's much weaker than that.

AnubisPrime
03-07-2009, 12:02 PM
I don't think it's so much milquetoast.

I think it's very situational.

It won't be necessary to use on every quest...but in quests where it's over for 12 people with a party wipe, it's quite useful along with Death Pact.

ghettoGenius
03-09-2009, 01:54 PM
I dont know what to think about this capstone. Hard to tell without seeing it in action. I can see it being helpful, but I was hoping for more something along the lines of Contingent Resurrection (epic spell where target is full resurrected on death). Tie it into turns like Unyielding Sov (1 per rest). Depends on how much HP it gives you.

For those clerics crying about rolling a 6 cha. Cmon, what were you thinking? Charisma has always been a key factor of clerics. You'll really be crying when/if they implement domains and they're special effects' durations and power is tied to cha modifiers. Put down the FOTM manual and head back to the respec thread.

feynman
03-09-2009, 01:57 PM
1. My cleric has CHA.
2. I don't like the capstone, and will probably mutliclass from pure, now.
3. Do you get that many extra SP from a sorc splash? Or is bard better?

Aesop
03-09-2009, 03:42 PM
1. My cleric has CHA.
2. I don't like the capstone, and will probably mutliclass from pure, now.
3. Do you get that many extra SP from a sorc splash? Or is bard better?

I would like to remind you that, while this Capstone... "Stinks on Ice", it appears that there will be more than one Capstone for each class post mod 9.

So for a class like Cleric who is pretty bad arse all on its own you may just want to stick with Pure

Though I do support and love to MC

Aesop

sephiroth1084
03-09-2009, 03:46 PM
I would like to remind you that, while this Capstone... "Stinks on Ice", it appears that there will be more than one Capstone for each class post mod 9.

So for a class like Cleric who is pretty bad arse all on its own you may just want to stick with Pure

Though I do support and love to MC

Aesop

Yeah, I think multiclassing a pure caster because of a poor initial capstone is a poor idea. Now, if there are only one or 2 relevant 9th level spells, then those extra slots obtained for going to 20 won't be worth it and will be a reason to MC. We'll have to wait and see on that front.

Aesop
03-09-2009, 03:52 PM
Yeah, I think multiclassing a pure caster because of a poor initial capstone is a poor idea. Now, if there are only one or 2 relevant 9th level spells, then those extra slots obtained for going to 20 won't be worth it and will be a reason to MC. We'll have to wait and see on that front.

I'm really looking forward to the Cleric and Caster PrEs. Radiant Servant has the potential to be the tihs.

Aesop

sjwalker1973
03-11-2009, 10:46 AM
There are much more things to revel over with sticking with casters throughout the full progression. Such as more 9th level spells to cast than the 1 granted at 17th level. Remember, with a cleric, the cure spell for that level is automatically granted then you would have others to choose from. If you stick with the full progression you can chose more 9th level spells to cast rather than just the 1. The capstone for the cleric is nice, but definately lacks the other neat tricks of the other classes. I would have much rather had a superior devotion 9 and wizardry capstone for a cleric or some form of uber enhanced metamagic benefit for all metamagics that the player is using. That would have been on par with say a weapon aclarity capstone for fighters and the other capstones. Not this.. ooo, you won't die if you lose all your hit points. Any cleric who knows how to heal wouldn't let his party members die en masse, unless you're a battle cleric not paying attention to what's going on around you.

Aspenor
03-11-2009, 10:50 AM
1) Um try reading any DnD book before saying who are you to ... it's called being able to read
2) You say no raids like that now? How about reaver or shroud part 4? Doah there are 2 right there

nothing in a DnD book says clerics must have charisma. they only need it if they give a **** about turning or rebuking. some don't.

sjwalker1973
03-11-2009, 10:53 AM
nothing in a DnD book says clerics must have charisma. they only need it if they give a **** about turning or rebuking. some don't.

Exactly. Turning in this game isn't worth it. Characters in here can't turn what really matters since it's based on hit dice and you would have to have an overly high charisma to make it mean anything.

Kalari
03-11-2009, 10:53 AM
And to add to that turning is a joke in this game. Its whee fun at low levels making the deadies sparkly disappear with your turn ability. Then by the time you get up there in levels if your lucky you can make them run and in the orchard they just look at you like "say what?" and dont even flinch at your pittily turning ability.

:( As I said before if something else enhancement doesnt catch my eye and my clerics have the room for it i'll take this capstone but just like death pact I dont see myself using this much and would have preferred a wisdom boost or something on par with the wizard capstone.

Yaga_Nub
03-11-2009, 11:35 AM
And to add to that turning is a joke in this game. Its whee fun at low levels making the deadies sparkly disappear with your turn ability. Then by the time you get up there in levels if your lucky you can make them run and in the orchard they just look at you like "say what?" and dont even flinch at your pittily turning ability.

:( As I said before if something else enhancement doesnt catch my eye and my clerics have the room for it i'll take this capstone but just like death pact I dont see myself using this much and would have preferred a wisdom boost or something on par with the wizard capstone.

You might get something on par with the wizard capstone but you'll just have to wait until Mod 10 (or later) to get it.

Kalari
03-11-2009, 12:09 PM
You might get something on par with the wizard capstone but you'll just have to wait until Mod 10 (or later) to get it.

That makes me a sad panda :(

Yaga_Nub
03-11-2009, 12:46 PM
That makes me a sad panda :(

Think of it this way. Bards, Rangers and Rogues have gone 3 or 4 mods as the only classes with PrEs. IF the devs do deliver some more capstones in Mod 10 or even 11 then it will have taken a shorter time to get those in the game than all the rest of the announced PrEs. :D

Thinking positive always beats thinking negative. Unless you're thinking negatively about Bor or A_D. :D (j/k....... no really, I'm j/k)

Gum
03-17-2009, 10:38 AM
So my new human cleric with a starting 10 charisma should be fine, no?

Zack77
04-26-2009, 04:47 PM
Divine Intervention
Prereq: Level 20 Cleric, 74 Action points spent
Cost: 2 AP
Benefit: You are a strong conduit of positive energy, and can expend a turn attempt to ward your target for five minutes against mortal damage - hit point damage will not lower their hit point total below -9. If the target is knocked unconscious, this effect will heal the target after a few seconds and then fade.



I think alot of you are missing that LAST part. If you're dropped, your HP will not drop below -9 in that time, keeping you alive, and then after a few seconds, will at LEAST heal you up to as LEAST 1 HP, causing you to be able to move around and/or get healed. Seriously, if you actually READ and UNDERSTAND everything the enhancement has to offer, you'll see that its actually really nice!

EMDEN
04-28-2009, 05:47 PM
So my new human cleric with a starting 10 charisma should be fine, no?

Your cleric should be fine, as long as you wear a Cha item... or eat a tome.:eek:

Angelus_dead
04-28-2009, 05:59 PM
Seriously, if you actually READ and UNDERSTAND everything the enhancement has to offer, you'll see that its actually really nice!
Did you read and understand the part about the 5 minute cooldown?

moorewr
04-28-2009, 06:40 PM
Did you read and understand the part about the 5 minute cooldown?

The five minute timer is an issue - it makes this even more situational. Part 4 of the shroud comes to mind, and any other higher risk set-piece, but we certainly wont keep it active on characters all the time.

Maetrim
09-18-2009, 05:55 AM
I tried this on my lvl 20 cleric the other night. On the surface it seems good, but only being able to use it once every 5 minutes is the deal breaker.

I can only ward 1 group member at a time?

Off to reset my enhancements.

Healemup
09-18-2009, 09:19 AM
Is this not a perfect solution for a main tank in the new raid as well? Granted... limited use, but still.

Maetrim
09-25-2009, 11:09 AM
Is this not a perfect solution for a main tank in the new raid as well? Granted... limited use, but still.
There is a 5 minute timer on to before you can redo the ward. Once its triggered (i.e. tank goes to -ve hp), they lose the ward as it expires. Your stuck for the remainder of the cooldown period.

Yes it can help. But once its triggered.....

soupertc
10-06-2009, 10:35 AM
There is a 5 minute timer on to before you can redo the ward. Once its triggered (i.e. tank goes to -ve hp), they lose the ward as it expires. Your stuck for the remainder of the cooldown period.

Yes it can help. But once its triggered.....

I throw it on the main tank.....then I heal him.....then after 5 min I throw it again. I think of it as insurance. It's also good to throw on the kiter in part 2.

If your tank goes down to - HP within 5 min....then either get a better tank,Cleric or both.

Kalari
10-06-2009, 12:13 PM
I still find it amazingly underwhelming for something that tells a cleric good job you made it to 20 and you didnt splash you are at your peak.

Id like to see it where it drains all the dvs in your pool and place this on the whole party/raid group or better yet lessen the cool down time. It makes no sense that the timer is about the same duration as the spell itself. I know when I took it I was under the impression that it would be a great back up for the new raid. But only being able to use it on one person per 5 mins makes it useless and I may as well use my dv's to top off the caster or other cleric instead.

Thats my opinion from having used DI and I dont find it worth not splashing my newer cleric builds.

z0mbyjr
10-13-2009, 11:16 PM
Okay...

So on solo, a Clr20 is only a CR9 for a Lvl1?

After all, the capstone was based off of Cellimas...

sephiroth1084
10-15-2009, 12:19 AM
I still find it amazingly underwhelming for something that tells a cleric good job you made it to 20 and you didnt splash you are at your peak.

Id like to see it where it drains all the dvs in your pool and place this on the whole party/raid group or better yet lessen the cool down time. It makes no sense that the timer is about the same duration as the spell itself. I know when I took it I was under the impression that it would be a great back up for the new raid. But only being able to use it on one person per 5 mins makes it useless and I may as well use my dv's to top off the caster or other cleric instead.

Thats my opinion from having used DI and I dont find it worth not splashing my newer cleric builds.

I'd prefer it function like a better version of Stalwart Pact. Instead of gaining ~50 temp HP when knocked below half, how about it hits the warded character with a Heal spell (as though cast by the cleric) when the target drops to -9, and then bestows a debuff on that character making him or her immune to the ward for X amount of time (30 seconds-->2 min range).

That way, the effect actually saves someone from dying, rather than simply delaying it by 1 tick of damage.

Enochroot
10-15-2009, 12:44 AM
I'd prefer it function like a better version of Stalwart Pact. Instead of gaining ~50 temp HP when knocked below half, how about it hits the warded character with a Heal spell (as though cast by the cleric) when the target drops to -9, and then bestows a debuff on that character making him or her immune to the ward for X amount of time (30 seconds-->2 min range).

That way, the effect actually saves someone from dying, rather than simply delaying it by 1 tick of damage.


It does save someone from dying - have you actually used it? Because it's actually pretty great. Could it be better? Sure, but it's not as underwhelming as at least I had first thought.

Kalari
10-15-2009, 03:03 AM
I have used it and find it really serves my clerics no purpose sadly :( And when you look at the favored soul capstone compared to the clerics its like being kicked in the no no area more. Favored soul is only a few months old and they get more spell points and a better capstone. Yeah they get less spells but I can count how many of the extra spells I have that make me go woop de doo on two hands which leaves me plenty of ones that are useless.

I guess its just sad that clerics who bother to get to twenty only have this to look towards for now. I hope the other pre's are worth it but have a feeling the whole reincarnate thing is their answer to this instead :( still dont like this capstone and think having evasion on my cleric monk was a better bet for my second build.

shinmade
10-15-2009, 03:12 AM
I have used it and find it really serves my clerics no purpose sadly :( And when you look at the favored soul capstone compared to the clerics its like being kicked in the no no area more. Favored soul is only a few months old and they get more spell points and a better capstone. Yeah they get less spells but I can count how many of the extra spells I have that make me go woop de doo on two hands which leaves me plenty of ones that are useless.

I guess its just sad that clerics who bother to get to twenty only have this to look towards for now. I hope the other pre's are worth it but have a feeling the whole reincarnate thing is their answer to this instead :( still dont like this capstone and think having evasion on my cleric monk was a better bet for my second build.

I have seen the capstone save TOD part 2.

Enochroot
10-15-2009, 05:13 AM
I have used it and find it really serves my clerics no purpose sadly :( And when you look at the favored soul capstone compared to the clerics its like being kicked in the no no area more. Favored soul is only a few months old and they get more spell points and a better capstone. Yeah they get less spells but I can count how many of the extra spells I have that make me go woop de doo on two hands which leaves me plenty of ones that are useless.

I guess its just sad that clerics who bother to get to twenty only have this to look towards for now. I hope the other pre's are worth it but have a feeling the whole reincarnate thing is their answer to this instead :( still dont like this capstone and think having evasion on my cleric monk was a better bet for my second build.


Yeah, it's great in high pressure areas - ToD 2/3 - invasion end fight, etc.

You're right about the FvS cap - but eladrin has hinted clerics will get permanent castable PrE's as well - so patience!!


Anyway - I really like running with pure clerics now - it's just a nice insurance policy.

HumanJHawkins
10-15-2009, 11:29 AM
I don't mean to negate the feelings of many here (as many of you are awesome people that I enjoy running with), but did you ever consider that part of the reason for the capstones was that some classes suck at lvl 20?

Clerics don't suck. Every level gives you something that is worth it. So the capstone doesn't need to be great to make up for some major weakness like with other classes.

Although the Ranger class is generally considered overpowered, ranged combat is way under powered. So they targeted that weakness to make the ranged rangers happy. Of course, rogues got hosed. So maybe it's not as planned out as I like to think. But a lvl 20 cleric is the bomb, capstone or not.

sephiroth1084
10-15-2009, 11:30 AM
It does save someone from dying - have you actually used it? Because it's actually pretty great. Could it be better? Sure, but it's not as underwhelming as at least I had first thought.

Yes, I've had it used on me.

In one instance, I was the kiter for ToD 2, went down, and was hit with a Heal from a cleric and continued kiting. Worked well.

In another instance, I was the tank for ToD 3, went down, lost aggro, and half the party was dead or banished by the time I was able to regain aggro.

Another time, (don't recall doing what), I went down, and before someone could hit me with a cure spell, I got hit by something again and died, since I had almost no HP.

Sometimes it's nice, but others it just doesn't do very much.

Angelus_dead
10-15-2009, 01:36 PM
I don't mean to negate the feelings of many here (as many of you are awesome people that I enjoy running with), but did you ever consider that part of the reason for the capstones was that some classes suck at lvl 20?

Clerics don't suck. Every level gives you something that is worth it.
Nope. Although Cleric is a strong class overall, level 20 does suck.

You get a little over 100 spellpoints, +1 spell pen, and spell slots that have nothing helpful to prepare in them. There is little incentive for a Cleric19 to stay pure to 20. Sure, if he never uses melee then most 1-level splashes aren't too appealing... but it turns out that either Monk or Barb would increase his survivability, giving him more opportunity to cast spells.

Cleric20 might be better if we could choose Holy Word, Earthquake, Miracle, Storm of Venegenace, Etherealness, or something else meaningful in those slots. But we can't.

The difference in casting power between Cleric20 and Cleric19/Ranger1 is minimal, but the splash build has substantially improved melee power, and even a little more survivability.

HumanJHawkins
10-15-2009, 04:34 PM
Nope. Although Cleric is a strong class overall, level 20 does suck.
<cut>
Cleric20 might be better if we could choose Holy Word, Earthquake, Miracle, Storm of Venegenace, Etherealness, or something else meaningful in those slots. But we can't.


Ok... Point taken and +1 rep for changing my mind. Then I hope one or more of these spells get added so we can all be happy.

ZexionII
10-23-2009, 08:31 AM
So, with all these people agreeing it does have it's uses, but is of very limited use, and situational, how about you also add +2 WIS to this enhancement?

Look at the barbarian one. Increased chance of glancing blows triggering special effects, increased glancing damage AND +2 STR. I would argue the first 2 parts of that particular enhancement is more than of limited use, and very much better than the cleric one.

And don't tell me it's different for casters. FvS gain +2 CHA and, depending on their path (I'll focus on the healer), things such as no SP cost on their CLW. That pretty much means they can top off people all they want between battles without using any resources. That AND a stat bump far trumphs the capstone of the cleric.

I still love my cleric, but this enhancement is just a kick in the face.

lamerolle
10-27-2009, 08:03 AM
Very limited use this capstone, many other cap have more utility than this one.

+2 wisdom, +2 bonus on turn/rebuke and more another thing like another gods power are better.

Cleric need more gods, generic gods, maybe 3 enhacement for god, make better thing than enhacement in lvl 20.
Like 6, 12 and 20 lvl enhacement divine powers, make capstone for cleric more usefull and atractive, give more taste to class. But for this need more than 2 gods generic to function.

Angelus_dead
10-27-2009, 04:00 PM
That AND a stat bump far trumphs the capstone of the cleric.
Plus it's not as if FVS didn't already get an attractive feature at level 20, even without capstones. What do clerics get at 20th?...

Moonlil
07-26-2010, 10:36 AM
I love my pure cleric but tbh I don't really like this capstone. The only capstones I even really like is Favored Soul Ascendancy: Voice of the Deathless. And that gives you +2 Charisma, +2 to the Spot and Search skills, and lets you cast the spell Command Undead without using spell points. I also like Favored Soul Ascendancy: Healing Word, which gives you +2 Charisma, +2 to the Diplomacy and Heal skills, and you're able to cast the spell Cure Light Wounds also without using spell points. Now I understand You have to take your class' capstone; me being a cleric, I can't have a fvrd soul's capstone. I know this, I just feel The capstone should be an enhancement at the level they give to the fvrd souls. *NOTE* Although, if these two will ever designed for a cleric the +2 should obviously go to wisdom instead. Wishful thinking :)

But in all honesty, the fact that it lasts five minutes is why I will never give this to my cleric. I'm only lvl 7 right now(stopped playing for xp when renown started for a bit) and I think the time limit short be lengthened or thrown away and it just stays on the buffed toons till it's activated. I'm sure at lvl 20 your other buffs/spells last longer than 5 minutes. With or without the +2 Wisdom, if this stayed on till activation I would no doubt acquire it without hesitation.

: ) Moon <3

P.S. If I am mistaken on how it works, please feel free to correct me or point me to anything already explained in this thread. I didn't feel like reading 16 pages of posts today.

Eladiun
07-26-2010, 10:41 AM
Nice Necro... You used Divine Intervention on this thread.

k1ngp1n
07-26-2010, 11:27 AM
If you'd waiting one more day, it would have been an even 9 months. I award this necro 2/5. Dev thread necros are always interesting, but the lack of style detracted severely from the impact. Lack of drama also is a factor in the low score.

Moonlil
07-26-2010, 03:00 PM
Haha Elad, but no, that took me longer than five minutes. lol.

And lack of drama k1ngp1n? no drama = good. drama bs = get off the internet and enter the special olympics.

And the topic was brought back because it was the first thing that popped up on google that was any good besides the ddo wiki page when I searched it. So excuse me for stating my opinion and trying to get some facts straight. Also, not a thread necro. TBH I hate forums because they're full of stupid people.