Hey! Do you want to be super ready for hardcore but not sure what to play yet? I have below several sure fire and strong builds that aren't very gear dependant that can get you started and will bring you from level 1 all the way into high reaper mode!
I'll be rating the builds from 1-5 for solo ability and party play, as well as telling you what kind of build it is and what the main features are. Here is a video which explains all the builds, with a timecode in the description.
Here is a quick list
1)Ravager Dwarf Barbarian
2)Elf Dragonmark Tempest Scimitar Ranger
2b)Scourge Aasimar Tempest Ranger
3)Warforged 18 wizard/2 artificer Ek/inquisitive Hybrid with adamantine plating
4)Aasimar Cleric w/luck domain for defence and healing/CC
4b)Dragonborn Waterdomain cleric who focuses charisma for turn undead and elementals and use solid fog
5) Crowd control warlock
6) Aasimar fist monk with falconry.
Highroller builds:
1)Bladeforged Sorc
2)Soundrel Fvs
Requests:
Nohbob: Rogue inquisitive
Mesmerita: Bard 16/ftr 2/fvs 2 pdk
SupermxnKal: FVS Inquisitive
BASIC BUILDS
Hardcore Barbarian
Barbarian 20
True Neutral Dwarf
Solo: 3/5
Party: 4/5
Main Features: High health, good temporary HP, lots of cleaves, and prepped with lots of con for visage of terror for end game.
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 16. . . .4: STR
Dexterity . . . .8. . . .8: CON
Constitution. . 18. . . 12: CON
Intelligence. . 12. . . 16: CON
Wisdom. . . . . 12. . . 20: CON
Charisma. . . . 10. . . 24: CON
. . . . . . . . . . . . 28: CON
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Listen. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Swim. . . . . . . . . . . . . . . . .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .3 .13
Jump. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. . . . . . . . . . . . . . . . . .12
Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
. . . . .------------------------------------------------------------
. . . . .20. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5
Feats
.1. . . . : Power Attack
.3. . . . : Cleave
.6. . . . : Great Cleave
.9. . . . : Improved Critical: Slashing
12. . . . : Two Handed Fighting
15. . . . : Improved Two Handed Fighting
18. . . . : Greater Two Handed Fighting
21 Epic . : Toughness
24 Epic . : Epic Toughness
26 Destiny: Perfect Two Handed Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic . : Overwhelming Critical
30 Legend : Scion of: Arborea
Enhancements (80 AP)
Ravager (41 AP)
- Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury, Visage of Terror
- Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
- I Like Pain III, Melee Power Boost III
- Aura of Fear III, Slaughter III, Constitution
- Laughter, Constitution
- Blood Strength, Uncanny Balance, Critical Rage II
Occult Slayer (20 AP)
- Weapon Bond, Resistance, Elemental Defense
- Extend Rage III, Ear Smash III, Parrying Bond III
- Knockout III, Guarding Bond II
- Arcane Encumberance III
Frenzied Berserker (12 AP)
- Die Hard, Frenzied Toughness, Frenzy
- Extra Rage III, Die Harder III
- Blood Tribute III
Dwarf (7 AP)
- Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
Leveling Guide
- FB0 Die Hard; FB1 Extra Rage I, II, III
- FB1 Die Harder I; FB2 Blood Tribute I, II, III
- FB0 Frenzied Toughness; Occ0 Weapon Bond; Occ1 Extend Rage I, II
- Occ1 Extend Rage III; Occ1 Ear Smash I, II, III
- Occ2 Knockout I, II, III; Occ0 Resistance
- Occ0 Elemental Defense; Rav0 Furious Rage; Rav1 Hardy Rage I, II
- Rav1 Hardy Rage III; Rav1 Do You Like Pain? I; Rav0 Pain Touch; Rav2 I Like Pain I
- Rav1 Do You Like Pain? II; Rav2 I Like Pain II; Rav1 Do You Like Pain? III; Rav2 I Like Pain III
- Rav0 Demoralizing Success; Rav3 Aura of Fear I, II, III
- Rav3 Constitution; Rav2 Melee Power Boost I, II
- Rav2 Melee Power Boost III; Rav3 Slaughter I, II, III
- Rav4 Laughter; Rav0 Pain Touch II; Rav1 Barbarian Power Attack I
- Rav1 Barbarian Power Attack II, III; Rav4 Constitution
- Rav5 Critical Rage I, II
- Rav5 Blood Strength; Rav5 Uncanny Balance
- Occ3 Arcane Encumberance I, II, III; Occ1 Parrying Bond I
- Occ1 Parrying Bond II; Occ2 Guarding Bond I, II; Occ1 Parrying Bond III
- Rav0 Subsiding Fury; Dwf0 Dwarven Toughness; Dwf0 Dwarven Constitution
- Dwf0 Dwarven Toughness II; Dwf0 Dwarven Constitution II; Dwf0 Dwarven Toughness III
- Rav0 Visage of Terror; FB1 Die Harder II; FB0 Frenzy; FB1 Die Harder III
Destiny (24 AP)
Divine Crusader
- Interrogation, Purge the Wicked, Strength
- Consecration II, Strength
- Sacred Ground, Strength
- No Regret, Crusade
- Castigation, Heavenly Presence, Celestial Champion
- Strike Down
Twists of Fate (15 fate points)
- Sense Weakness (Tier 4 Fury)
- Extra Action Boost (Tier 1 Dreadnought)
- Legendary Tactics (Tier 1 Dreadnought)
Ranger Elf Scimitar D-mark
Ranger 20
True Neutral Elf
Solo: 2/5
Party: 5/5
Main Features:Very high single target damage, very high aoe damage, high defenses from displacement and 45% dodge, with good defensive cooldowns. Bad self healing.
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 12. . . .4: DEX
Dexterity . . . 18. . . .8: DEX
Constitution. . 16. . . 12: DEX
Intelligence. . 10. . . 16: DEX
Wisdom. . . . . .8. . . 20: DEX
Charisma. . . . .8. . . 24: DEX
. . . . . . . . . . . . 28: DEX
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Swim. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Haggle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . 1
. . . . .------------------------------------------------------------
. . . . .24. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6
Feats
.1. . . . : Least Dragonmark: Shadow
.3. . . . : Precision
.6. . . . : Extend Spell
.9. . . . : Improved Critical: Slashing
12. . . . : Dodge
15. . . . : Mobility
18. . . . : Spring Attack
21 Epic . : Overwhelming Critical
24 Epic . : Two Weapon Defense OR Weapon Focus: Slashing
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Tactician
29 Destiny: Dire Charge
30 Epic . : Epic Reflexes
30 Legend : Scion of: Arborea
.1 Ranger : Favored Enemy: Undead
.5 Ranger : Favored Enemy: Elemental
10 Ranger : Favored Enemy: Construct
15 Ranger : Favored Enemy: Evil Outsider
20 Ranger : Favored Enemy: Human
Spells
- Ram's Might (4) (4), Resist Energy (6) (6), Jump (14) (14), Merfolk's Blessing (18) (18)
- Cure Light Wounds (8), Barkskin (10), Protection from Energy (16), Mass Camouflage (19)
- Cure Moderate Wounds (19) (11), Neutralize Poison (12) (12), Wild Instincts (19) (19), Remove Disease (11) (19)
- Freedom of Movement (15) (14), Cure Serious Wounds (14) (15), Mass Longstrider (19) (19), Animal Growth (20) (20)
Enhancements (80 AP)
Tempest (45 AP)
- Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
- Improved Defense III, Whirling Blades
- Improved Parry III, Whirling Blades, Haste Boost III
- Storm Dancer, Whirling Blades, Dexterity
- Storm Tempest, Elaborate Parry III, The Growing Storm III, Whirling Blades
- Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
Deepwood Stalker (23 AP)
- Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
- Favored Defense III, Increased Empathy II
- Survivalist, Melee/Range Power Boost III
- Survivalist, Thrill of the Hunt III, Favored Hunter II
- Survivalist
Elf (12 AP)
- Elven Accuracy, Elven Dexterity, Elven Accuracy II
- Phiarlan Dragonmark Focus III
- Lesser Dragonmark of Shadow, Enchantment Lore I
- Greater Dragonmark of Shadow
Leveling Guide
- Tem0 Shield of Whirling Steel; Tem1 Whirling Blades; Tem1 Improved Defense I
- Tem1 Improved Defense II, III; Tem2 Whirling Blades
- Tem0 Tempest; Tem2 Improved Parry I, II, III
- Tem3 Whirling Blades; Tem3 Storm Dancer
- Reset All Trees
- Elf: Elven Accuracy, Elven Dexterity
- Phiarlan Dragonmark Focus III
- Lesser Dragonmark of Shadow, Enchantment Lore II
- Greater Dragonmark of Shadow
- Tempest: Shield of Whirling Steel, Tempest
- Improved Defense II, Whirling Blades
- Whirling Blades
- Tem2 Improved Parry I, II; Tem0 Graceful Death; Tem2 Haste Boost I
- Tem2 Haste Boost II, III; Tem3 Whirling Blades
- Tem3 Storm Dancer; Tem2 Improved Parry III; Tem1 Improved Defense III
- Reset Elf
- Elf: Elven Accuracy, Elven Dexterity, Elven Accuracy II
- Phiarlan Dragonmark Focus III
- Lesser Dragonmark of Shadow, Enchantment Lore I
- Greater Dragonmark of Shadow
- Tempest
- (none)
- (none)
- (none)
- Elaborate Parry III, The Growing Storm I
- Tem4 The Growing Storm II, III; Tem4 Whirling Blades
- Tem4 Storm Tempest; Tem3 Dexterity
- Tem0 Deflect Arrows; Tem5 Dance of Death I, II, III
- Tem5 Dual Perfection; Tem5 Whirling Blades
- Tem5 Cuts: A Thousand Cuts I, II, III; DS0 Far Shot
- DS1 Favored Defense I, II, III; DS1 Increased Empathy I
- DS0 Sneak Attack; DS2 Survivalist; DS1 Increased Empathy II
- DS2 Melee/Range Power Boost I; DS0 Exposing Strike; DS3 Survivalist
- DS2 Melee/Range Power Boost II, III; Tem0 Whirlwind; DS3 Thrill of the Hunt I
- DS3 Thrill of the Hunt II, III; DS3 Favored Hunter I, II
- DS0 Advanced Sneak Attack; Tem0 Dervish; DS4 Survivalist
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III, Constitution
- Constitution
- Critical Damage II, Constitution
- Constitution
- Advancing Blows, Devastating Critical, Constitution
- Master's Blitz
Twists of Fate (22 fate points)
- Balanced Attacks (Tier 3 Primal)
- Meld into Darkness (Tier 3 Shadowdancer)
- Lithe (Tier 2 Shadowdancer)
Hardcore Scourge Aasimar Tempest
Ranger 20
True Neutral Aasimar Scourge
Solo: 2/5
Party: 5/5
Main Features:Less defense than elf tempest, more damage and healing than elf tempest as well as easier gearing at endgame.
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 16. . . .4: STR
Dexterity . . . 14. . . .8: STR
Constitution. . 16. . . 12: STR
Intelligence. . 10. . . 16: STR
Wisdom. . . . . 14. . . 20: STR
Charisma. . . . .8. . . 24: STR
. . . . . . . . . . . . 28: STR
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Hide. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Listen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 . 2
. . . . .------------------------------------------------------------
. . . . .24. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6
Feats
.1. . . . : Precision
.3. . . . : Dodge
.6. . . . : Knight's Training
.9. . . . : Improved Critical: Bludgeoning
12. . . . : Mobility
15. . . . : Spring Attack
18. . . . : Weapon Focus: Bludgeoning
21 Epic . : Overwhelming Critical
24 Epic . : Two Weapon Defense
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Toughness
29 Destiny: Dire Charge
30 Epic . : Epic Reflexes OR Blinding Speed
30 Legend : Scion of: Ethereal Plane
.1 Ranger : Favored Enemy: Elemental
.5 Ranger : Favored Enemy: Evil Outsider
10 Ranger : Favored Enemy: Construct
15 Ranger : Favored Enemy: Human
20 Ranger : Favored Enemy: Plant
Spells
- Ram's Might (4), Jump (6), Resist Energy (14), Merfolk's Blessing (18)
- Cure Light Wounds (8), Barkskin (10), Protection from Energy (16), Mass Camouflage (19)
- Cure Moderate Wounds (11), Neutralize Poison (12), Remove Disease (19), Wild Instincts (19)
- Freedom of Movement (14), Cure Serious Wounds (15), Mass Longstrider (19), Animal Growth (20)
Enhancements (80 AP)
Tempest (42 AP)
- Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
- Improved Defense III, Whirling Blades
- Improved Parry III, Whirling Blades, Haste Boost III
- Storm Dancer, Whirling Blades, Strength
- The Growing Storm III, Whirling Blades, Strength
- Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
Deepwood Stalker (21 AP)
- Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
- Favored Defense III, Increased Empathy II
- Survivalist, Melee/Range Power Boost III
- Survivalist, Thrill of the Hunt II, Favored Hunter III
Aasimar Scourge (17 AP)
- Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
- Scourge Weapons, Bold I, Improved Recovery
- Improved Scourge Weapons
- Greater Scourge Weapons, Improved Recovery
- Destroyer of the Dead
Leveling Guide
- Tempest: Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
- Improved Defense III, Whirling Blades
- Improved Parry III, Whirling Blades, Haste Boost III
- Storm Dancer, Whirling Blades, Strength
- The Growing Storm III, Whirling Blades, Strength
- Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
- Aasimar Scourge: Stronger Bonds, Strength, Stronger Bonds II, Strength
- Scourge Weapons, Bold I, Improved Recovery
- Improved Scourge Weapons
- Greater Scourge Weapons, Improved Recovery
15. DS1 Favored Defense II, III; DS1 Increased Empathy I; DS0 Sneak Attack
- Deepwood Stalker: Far Shot
- Favored Defense I
16. Scg0 Stronger Bonds III; Scg4 Destroyer of the Dead; DS2 Melee/Range Power Boost I
17. DS2 Melee/Range Power Boost II, III; DS2 Survivalist
18. DS0 Exposing Strike; DS3 Survivalist; DS3 Thrill of the Hunt I
19. DS3 Thrill of the Hunt II; DS3 Favored Hunter I, II; DS1 Increased Empathy II
20. DS3 Favored Hunter III; Tem0 Whirlwind; Tem0 Dervish; DS0 Advanced Sneak Attack
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III, Strength
- Strength
- Critical Damage II, Strength
- Strength
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (18 fate points)
- Balanced Attacks (Tier 3 Primal)
- Meld into Darkness (Tier 3 Shadowdancer)
- Rejuvenation Cocoon (Tier 1 Primal)
Hardcore Wizard Eldritch Knight Inquisitive
18/2 Wizard/Artificer
Warforged
Solo: 4/5
Party: 5/5
Main Features:High single target damage, good crowd control spells, self healing, and trapping abilities. Good for levelling and high reaper content with strong defenses.
Level Order
1. Artificer . . . 6. Wizard. . . . .11. Wizard. . . . .16. Wizard
2. Wizard . . . . .7. Artificer . . .12. Wizard. . . . .17. Wizard
3. Wizard . . . . .8. Wizard . . . . 13. Wizard . . . . 18. Wizard
4. Wizard . . . . .9. Wizard . . . . 14. Wizard . . . . 19. Wizard
5. Wizard . . . . 10. Wizard . . . . 15. Wizard . . . . 20. Wizard
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . .8. . . .4: DEX
Dexterity . . . 16. . . .8: DEX
Constitution. . 16. . . 12: DEX
Intelligence. . 18. . . 16: INT
Wisdom. . . . . .6. . . 20: INT
Charisma. . . . .6. . . 24: INT
. . . . . . . . . . . . 28: INT
Skills
. . . . . A .W .W .W .W .W .A. W. W. W. W. W. W. W. W. W. W. W. W. W
. . . . . 1 .2 .3 .4 .5 .6 .7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4 . . . . . . . . 6 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Search. . 4 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4 .1 .1 .1 .1 .1 . . . . . . . . . . . . . . . . . . . . 1. 10
Repair. . 4 .1 .1 .1 .1 .1 . . . . . . . . . . . . . . . . . . . . . . 9
Concent . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Spot. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .32 .6 .6 .6 .6 .6 .8. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 7
Feats
.1. . . . : Point Blank Shot
.2 Wizard : Mental Toughness
.3. . . . : Rapid Shot
.6. . . . : Precise Shot
.6 Wizard : Spell Focus: Enchantment
.9. . . . : Spell Penetration
12. . . . : Greater Spell Focus: Enchantment
12 Wizard : Quicken Spell
15. . . . : Adamantine Body
17 Wizard : Improved Mental Toughness
18. . . . : Improved Critical: Ranged
21 Epic . : Improved Precise Shot
24 Epic . : Arcane Insight
26 Destiny: Toughness
27 Epic . : Epic Damage Reduction
28 Destiny: Doubleshot
29 Destiny: Deific Warding
30 Epic . : Epic Mental Toughness
30 Legend : Scion of: Feywild
Spells
Wizard
- Nightshield (2), Jump (2), Expeditious Retreat (2), Merfolk's Blessing (3), Acid Bolt (9)
- Blur (4), Bull's Strength (4), Resist Energy (5), Glitterdust (8), Otto's Resistible Dance (11)
- Haste (6), Fireball (6), Displacement (8), <Any>, <Any>
- .Dimension Door* (9), Repair Critical Damage (9),. .Wall of Fire* (10), Ice Storm (12), . Solid Fog* (15)
- Ball Lightning (11), Cone of Cold (11), Break Enchantment (12), Teleport (14), Hold Monster (17)
- Reconstruct (13), Greater Heroism (13), Otiluke's Freezing Sphere (14), Chain Lightning (16),. .Symbol of Persuasion* (19)
- .Delayed Blast Fireball* (15), Finger of Death (15), Greater Teleport (16),. .Otto's Sphere of Dancing* (18)
- <Any>, <Any>, <Any>, <Any>
- .Mass Hold Monster* (19),. .Meteor Swarm* (19), . Wail of the Banshee* (20)
Artificer
- Conjure Bolts (1), Enchant Weapons (1), Static Shock (7)
Enhancements (80 AP)
Inquisitive (41 AP)
- Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
- Dual Shooter, Eye for Accuracy II, Law on your Side
- Crossbow Adept, Observation, Improved Law
- Crossbow Adept, Ask Questions First, Improved Observation, Intelligence
- Crossbow Adept, Shoot Later, Martial Inquisition, Greater Law, Intelligence
- No Holds Barred, Improved Uncanny Dodge, Optimistic, Diplomatic Immunity
Eldritch Knight (Wizard) (31 AP)
- Eldritch Strike, Spellsword, Imbue the Blade, Subtle Force, Subtle Force II
- Improved Mage Armor III, Toughness III
- Improved Shield III, Mystic Wards III, Spellpower Boost III
- Arcane Barrier, Eldritch Accuracy, Synergetic Magic, Critical Mastery I, Intelligence
- Force's Point
Harper Agent (8 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Know the Angles III
Leveling Guide
- Inq0 Inquisitive; Inq1 Dual Shooter
- Inq1 Law on your Side; EKw0 Eldritch Strike; EKw1 Improved Mage Armor I; EKw1 Toughness I
- EKw1 Toughness II, III
- EKw0 Spellsword; EKw2 Improved Shield I; EKw1 Improved Mage Armor II; EKw2 Improved Shield II; EKw1 Improved Mage Armor III
- EKw3 Eldritch Accuracy; EKw2 Improved Shield III; EKw2 Spellpower Boost I; EKw2 Mystic Wards I
- EKw2 Mystic Wards II, III; EKw2 Spellpower Boost II, III
- EKw3 Synergetic Magic; EKw4 Force's Point
- EKw0 Imbue the Blade; Inq0 Hit the Streets; Inq2 Improved Law
- Inq2 Observation; Inq0 Mind Like Iron
- Inq2 Crossbow Adept; Inq3 Crossbow Adept; Inq3 Improved Observation
- Inq3 Ask Questions First; Inq3 Intelligence
- Inq0 True Seeing; Inq4 Crossbow Adept
- Inq4 Martial Inquisition; Inq4 Greater Law; Inq4 Shoot Later
- Inq4 Intelligence; EKw0 Subtle Force; Inq5 Improved Uncanny Dodge
- Inq5 Diplomatic Immunity; Inq5 Optimistic
- Inq5 No Holds Barred; Inq1 Eye for Accuracy I, II
- EKw3 Arcane Barrier; EKw3 Critical Mastery I
- EKw3 Intelligence; Hrp0 Agent of Good I; Hrp1 Harper Enchantment
- Hrp1 Traveler's Toughness I, II; Hrp2 Know the Angles I, II
- Hrp2 Know the Angles III; EKw0 Subtle Force II; Inq0 Undaunted; Inq0 Master Inquisitive
Destiny (24 AP)
Magister
- Impregnable Mind III, Intelligence
- School Specialist: Enchantment III, Intelligence
- Piercing Spellcraft III, School Augmentation III, Intelligence
- School Familiarity III
- School Master III
Twists of Fate (18 fate points)
- Meld into Darkness (Tier 3 Shadowdancer)
- Otto's Whistler (Tier 3 Shiradi)
- Endless Faith (Tier 1 Exalted)
Hardcore CC Cleric
Cleric 20
True Neutral Aasimar
Solo: 1/5
Party: 5/5
Main Features:Great healing, and good crowd control with command, greater command, comet fall, and epic spells. Very tanky with luck domain, excellent healer.
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 12. . . .4: WIS
Dexterity . . . .8. . . .8: WIS
Constitution. . 16. . . 12: WIS
Intelligence. . 12. . . 16: WIS
Wisdom. . . . . 18. . . 20: WIS
Charisma. . . . 12. . . 24: WIS
. . . . . . . . . . . . 28: WIS
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
. . . . .------------------------------------------------------------
. . . . .12. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3
Feats
.1. . . . : Mental Toughness
.3. . . . : Empower Healing Spell
.6. . . . : Spell Focus: Evocation
.9. . . . : Spell Penetration
12. . . . : Greater Spell Focus: Evocation
15. . . . : Improved Mental Toughness
18. . . . : Heighten Spell
21 Epic . : Arcane Insight
24 Epic . : Embolden Spell
26 Destiny: Toughness
27 Epic . : Burst of Glacial Wrath
28 Destiny: Toughness
29 Destiny: Deific Warding
30 Epic . : Epic Damage Reduction
30 Legend : Scion of: Celestia
.1 Aasimar: Bond of the Protector
.2 Cleric : Luck Domain
.1 Deity. : Follower of: Aureon
.6 Deity. : Aureon's Instruction
Spells
- Cure Light Wounds (1), Command (1), Nightshield (1), Shield of Faith (2), Obscuring Mist (4), Remove Fear (7), Bless (20)
- Cure Moderate Wounds (3), Soundburst (3), Lesser Restoration (3), Bull's Strength (4), Eagle's Splendor (6), Spawn Screen (9)
- Cure Serious Wounds (5), Mass Aid (5), Magic Circle Against Evil (5), Remove Disease (6), Remove Curse (8), Remove Blindness (11)
- Cure Critical Wounds (7), Freedom of Movement (7), Mass Shield of Faith (7), Death Ward (8), Divine Power (10), Restoration (13)
- Mass Cure Light Wounds (9), Greater Command (9), Slay Living (9), Stalwart Pact (10), True Seeing (12), Break Enchantment (15)
- Mass Cure Moderate Wounds (11), Blade Barrier (11), Heal (11), Heroes' Feast (12), Undeath to Death (14), Greater Dispel Magic (17)
- Mass Cure Serious Wounds (13), Destruction (13), Greater Restoration (13), Mass Spell Resistance (14), Mass Protection from Elements (16), Symbol of Stunning (19)
- Mass Cure Critical Wounds (15), Mass Death Ward (15), Holy Aura (15), Fire Storm (16), Symbol of Death (18), Summon Monster VIII (20)
- Energy Drain (17), Implosion (17), Mass Heal (18), Summon Monster IX (19), <Any>
Enhancements (80 AP)
Radiant Servant (41 AP)
- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing, Positive Energy Shield, Radiant Servant
- Extra Turning III, Wand Mastery II
- Efficient Empower Healing III
- Intense Healing III, Unyielding Sovereignty, Wisdom
- Incredible Healing III, Divine Health, Wisdom
- Positive Energy Aura, Cure Focus
Aasimar (17 AP)
- Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
- Improved Recovery
- Arcanum III
- (none)
- Tower Shield, Divine Form
Warpriest (16 AP)
- Smite Foe: Melee, Resilience of Battle, Sanctuary
- Toughness III, Sacred Touch III
- Wall of Steel III, Inflame III
- Greater Inflame I
Divine Disciple (6 AP)
- Emissary: Light, Sacred Defense
- Divine Vitality III, Spell Points I
Leveling Guide
- Rad0 Healing Domain; Rad1 Extra Turning I, II, III
- Rad1 Wand Mastery I, II; Aas0 Stronger Bonds
- Aas1 Improved Recovery; Rad0 Pacifism; Rad2 Efficient Empower Healing I
- Rad2 Efficient Empower Healing II, III
- Rad3 Unyielding Sovereignty; Rad3 Intense Healing I
- Rad0 Positive Energy Burst; Rad3 Intense Healing II
- Rad3 Intense Healing III; Rad4 Incredible Healing I
- Rad4 Incredible Healing II, III
- Rad4 Divine Health; Rad3 Wisdom
- Rad4 Wisdom; Aas0 Wisdom; Aas0 Stronger Bonds II
- Aas0 Wisdom; Aas2 Arcanum I
- Rad0 Improved Empower Healing; Rad5 Positive Energy Aura
- Rad5 Cure Focus; Aas2 Arcanum II
- Aas2 Arcanum III; DD0 Emissary: Light; DD1 Spell Points I; DD1 Divine Vitality I
- DD1 Divine Vitality II, III; DD0 Sacred Defense; War0 Smite Foe: Melee
- Aas0 Stronger Bonds III; Aas4 Divine Form; Aas4 Tower Shield; War1 Toughness I
- War1 Toughness II, III; War1 Sacred Touch I; War0 Resilience of Battle
- War1 Sacred Touch II, III; War2 Wall of Steel I, II
- Rad0 Positive Energy Shield; War0 Sanctuary; War2 Wall of Steel III; War2 Inflame I
- War2 Inflame II, III; War3 Greater Inflame I; Rad0 Radiant Servant
Destiny (24 AP)
Exalted Angel
- Avenging Light, Radiant Power III, Endless Faith III, Healing Power III, Wisdom
- Wisdom
- Piercing Spellcraft I, Wisdom
- Rebuke Foe, Blood and Radiance I
- Leap of Faith
- Divine Wrath
Twists of Fate (22 fate points)
- Meld into Darkness (Tier 3 Shadowdancer)
- Renewal (Tier 3 Sentinel)
- School Specialist: Evocation (Tier 2 Magister)
Hardcore CC Cleric
Cleric 20
True Neutral Dragonborn
Solo: 2/5
Party: 5/5
Main Features: Better healing than Aasimar cleric, with damage from water domain spells and dragon breath. Solid fog available early for fight planning, and able to turn all undead and elementals in the game. No DC casting.
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 10. . . .4: CHA
Dexterity . . . .6. . . .8: CHA
Constitution. . 15. . . 12: CHA
Intelligence. . 10. . . 16: CHA
Wisdom. . . . . 14. . . 20: CHA
Charisma. . . . 20. . . 24: CHA
. . . . . . . . . . . . 28: CHA
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
. . . . .------------------------------------------------------------
. . . . . 8. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2
Feats
.1. . . . : Mental Toughness
.3. . . . : Empower Healing Spell
.6. . . . : Quicken Spell
.9. . . . : Extra Turning
12. . . . : Tower Shield Proficiency
15. . . . : Improved Mental Toughness
18. . . . : Maximize Spell
21 Epic . : Wellspring of Power
24 Epic . : Epic Mental Toughness
26 Destiny: Toughness
27 Epic . : Blinding Speed
28 Destiny: Toughness
29 Destiny: Deific Warding
30 Epic . : Epic Damage Reduction
30 Legend : Scion of: Celestia
.1 Dragon : Draconic Ancestry: White
.2 Cleric : Water Domain
.1 Deity. : Follower of: Sovereign Host
.6 Deity. : Unyielding Sovereignty
Spells
- Cure Light Wounds (1), Command (1), Nightshield (1), Shield of Faith (2), Obscuring Mist (4), Remove Fear (7), Bless (20)
- Cure Moderate Wounds (3), Soundburst (3), Lesser Restoration (3), Bull's Strength (4), Eagle's Splendor (6), Spawn Screen (9)
- Cure Serious Wounds (5), Mass Aid (5), Magic Circle Against Evil (5), Remove Disease (6), Remove Curse (8), Remove Blindness (11)
- Cure Critical Wounds (7), Freedom of Movement (7), Mass Shield of Faith (7), Death Ward (8), Divine Power (10), Restoration (13)
- Mass Cure Light Wounds (9), Greater Command (9), Slay Living (9), Stalwart Pact (10), True Seeing (12), Break Enchantment (15)
- Mass Cure Moderate Wounds (11), Blade Barrier (11), Heal (11), Heroes' Feast (12), Undeath to Death (14), Greater Dispel Magic (17)
- Mass Cure Serious Wounds (13), Destruction (13), Greater Restoration (13), Mass Spell Resistance (14), Mass Protection from Elements (16), Symbol of Stunning (19)
- Mass Cure Critical Wounds (15), Mass Death Ward (15), Holy Aura (15), Fire Storm (16), Symbol of Death (18), Summon Monster VIII (20)
- Energy Drain (17), Implosion (17), Mass Heal (18), Summon Monster IX (19), <Any>
Enhancements (80 AP)
Radiant Servant (47 AP)
- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing, Positive Energy Shield, Radiant Servant
- Extra Turning III, Wand Mastery I
- Improved Turning III, Mighty Turning, Efficient Empower Healing III
- Intense Healing III, Unyielding Sovereignty
- Endless Turning III, Incredible Healing III, Divine Health
- Positive Energy Aura, Cure Focus
Warpriest (15 AP)
- Smite Foe: Melee, Resilience of Battle, Sanctuary
- Toughness III, Sacred Touch III
- Wall of Steel III, Inflame III
Dragonborn (12 AP)
- Hardy, Charisma, Hardy II, Charisma
- Resilience
- Resilience, Dragon Breath
Divine Disciple (6 AP)
- Emissary: Light, Sacred Defense
- Divine Vitality III, Spell Points I
Leveling Guide
- Rad0 Healing Domain; Dra0 Hardy; Dra1 Resilience
- Rad1 Extra Turning I, II, III; Rad1 Wand Mastery I
- Rad0 Pacifism; Rad2 Improved Turning I; Rad2 Mighty Turning
- Dra0 Charisma; Dra2 Dragon Breath
- Rad2 Improved Turning II, III; Rad2 Efficient Empower Healing I
- Rad0 Positive Energy Burst; Rad2 Efficient Empower Healing II
- Rad2 Efficient Empower Healing III; Rad3 Unyielding Sovereignty
- Rad4 Endless Turning I, II
- Rad4 Endless Turning III; Rad3 Intense Healing I
- Rad3 Intense Healing II, III
- Rad4 Incredible Healing I, II
- Rad4 Incredible Healing III; Rad0 Improved Empower Healing; Rad5 Cure Focus
- Rad5 Positive Energy Aura; Rad4 Divine Health
- Dra0 Hardy II; Dra0 Charisma
- Dra2 Resilience; DD0 Emissary: Light; DD1 Spell Points I; DD1 Divine Vitality I
- DD1 Divine Vitality II, III; DD0 Sacred Defense; War0 Smite Foe: Melee
- War1 Toughness I, II, III; War1 Sacred Touch I
- Rad0 Positive Energy Shield; War0 Resilience of Battle; War2 Wall of Steel I, II
- War2 Wall of Steel III; War2 Inflame I; War0 Sanctuary; War2 Inflame II
- War2 Inflame III; War1 Sacred Touch II, III; Rad0 Radiant Servant
Destiny (24 AP)
Unyielding Sentinel
- Energy Resistance III, Brace for Impact II, Shield Prowess I, Charisma
- Charisma
- Renewal III, Charisma
- Charisma
- Strength of Vitality III
- Undying Vanguard
Twists of Fate (11 fate points)
- Meld into Darkness (Tier 3 Shadowdancer)
- Rejuvenation Cocoon (Tier 1 Primal)
- Endless Turning (Tier 1 Crusader)
Hardcore CC Warlock
Warlock 20
True Neutral Dragonborn
Solo: 5/5
Party: 5/5
Main Features:Great damage, really strong crowd control, and monster removal with finger of death, soul steal, and hurl through hell. Easy to solo and can debuff as well. Low HP, not as defensive, be cautious.
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 10. . . .4: CHA
Dexterity . . . .8. . . .8: CHA
Constitution. . 16. . . 12: CHA
Intelligence. . 12. . . 16: CHA
Wisdom. . . . . .8. . . 20: CHA
Charisma. . . . 20. . . 24: CHA
. . . . . . . . . . . . 28: CHA
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
. . . . .------------------------------------------------------------
. . . . .12. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3
Feats
.1. . . . : Quicken Spell
.3. . . . : Maximize Spell
.6. . . . : Spell Focus: Enchantment
.9. . . . : Spell Penetration
12. . . . : Spell Focus: Necromancy
15. . . . : Greater Spell Penetration
18. . . . : Spell Focus: Conjuration
21 Epic . : Arcane Insight
24 Epic . : Epic Eldritch Blast
26 Destiny: Epic Arcane Eldritch Blast
27 Epic . : Embolden Spell
28 Destiny: Toughness
29 Destiny: Deific Warding
30 Epic . : Force of Personality
30 Legend : Scion of: Feywild
.1 Dragon : Draconic Ancestry: Red
.1 Warlock: Pact: Fiend
Spells
- Nightshield (1), Jump (2), Command (2)
- Blur (4), Invisibility (8), Rage (5)
- Displacement (7), Dimension Door (11), Fire Shield (9)
- Evard's Black Tentacles (10), Teleport (14), Binding Chain (14)
- Undeath to Death (13), Greater Teleport (17), Power Word: Blind (17)
- Mass Hold Monster (16), Wail of the Banshee (19), Howl of Terror (19)
Enhancements (80 AP)
Soul Eater (41 AP)
- Inhuman Understanding, Inhuman Nature, No Worse Fate, Inhuman Nature II, Eldritch Seeker, Devour the Soul
- Consume, Taint the Blood, Hungry for Destruction III
- Stricken III, Feeding Frenzy, Taint the Aura
- Strickened Soul, Eldritch Cone Shape, Charisma
- Strickened Form, Greater Hunger, Immortal Will, Charisma
- Eldritch Wave, Supreme Hunger, Feed on Magic, Finger of Death
Tainted Scholar (31 AP)
- Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore II, Blood Component
- Planar Power III, Feigned Health III, Strong Pact
- Utterdark Blast, Strong Pact
- Confusion III, Strong Pact, Charisma
- Bewitching Blast III, Strong Pact, Charisma
Dragonborn (8 AP)
- Hardy, Charisma, Hardy II, Charisma
- Resilience
Leveling Guide
- SE0 Inhuman Understanding; SE1 Consume; SE1 Taint the Blood
- SE1 Hungry for Destruction I; SE2 Taint the Aura; SE2 Stricken I
- SE0 Inhuman Nature; SE2 Stricken II; SE3 Eldritch Cone Shape
- SE3 Strickened Soul; SE2 Stricken III
- SE2 Feeding Frenzy; SE1 Hungry for Destruction II, III
- SE3 Charisma; SE0 No Worse Fate; SE4 Immortal Will
- SE4 Strickened Form; SE4 Greater Hunger
- SE4 Charisma; TS0 Tainted Spellcasting; TS1 Feigned Health I
- TS1 Feigned Health II; TS1 Strong Pact
- TS2 Utterdark Blast; TS0 Tainted Lore; TS2 Strong Pact
- TS0 Stanch; TS1 Feigned Health III; TS3 Strong Pact
- SE0 Inhuman Nature II; SE5 Eldritch Wave
- SE5 Supreme Hunger; SE5 Feed on Magic
- SE5 Finger of Death; TS3 Confusion I, II, III
- TS3 Charisma; TS1 Planar Power I; TS0 Tainted Lore II
- TS4 Bewitching Blast I, II, III
- TS4 Strong Pact; TS4 Charisma; TS1 Planar Power II
- TS1 Planar Power III; TS0 Blood Component; SE0 Eldritch Seeker; Dra0 Hardy
- Dra0 Charisma; Dra0 Hardy II
- Dra0 Charisma; SE0 Devour the Soul; Dra1 Resilience
Destiny (24 AP)
Exalted Angel
- Radiant Power III, Endless Faith III, Healing Power III, Charisma
- Charisma
- Piercing Spellcraft III, Purity of Essence I, Charisma
- Charisma
- Leap of Faith
- Divine Wrath
Twists of Fate (18 fate points)
- Sense Weakness (Tier 4 Fury)
- School Specialist: Enchantment (Tier 2 Magister)
- Rejuvenation Cocoon (Tier 1 Primal)
Hardcore Fist Monk
Monk 20
Lawful Good Aasimar
Solo: 4/5
Party: 5/5
Main Features:Excellent Crowd control, high damage, self healing, fast movement and very fun. Only issue is it requires tome, explained below.
Stats....?
Upon creation, go:
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 10. . . .4: DEX
Dexterity . . . 15. . . .8: DEX
Constitution. . 14. . . 12: WIS
Intelligence. . 14. . . 16: WIS
Wisdom. . . . . 18. . . 20: WIS
Charisma. . . . .8. . . 24: WIS
. . . . . . . . . . . . 28: WIS
After you get 1750 Favour, take a +2 dex tome and swap your stats to...
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 12. . . .4: DEX
Dexterity . . . 14. . . .8: WIS
Constitution. . 14. . . 12: WIS
Intelligence. . 14. . . 16: WIS
Wisdom. . . . . 18. . . 20: WIS
Charisma. . . . .8. . . 24: WIS
. . . . . . . . . . . . 28: WIS
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Balance . 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 2. 23
Jump. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Hide. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .20. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5
Feats (Errors)
.1. . . . : Stunning Fist
.1 Monk . : Dodge
.2 Monk . : Mobility
.3. . . . : Combat Expertise
.6. . . . : Spring Attack
.6 Monk . : Whirlwind Attack
.9. . . . : Two Weapon Fighting
12. . . . : Improved Critical: Bludgeoning
15. . . . : Improved Two Weapon Fighting
18. . . . : Greater Two Weapon Fighting
21 Epic . : Improved Martial Arts
24 Epic . : Vorpal Strikes
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Mass Frog
29 Destiny: Dire Charge
30 Epic . : Blinding Speed
30 Legend : Scion of: Ethereal Plane
.1 Aasimar: Bond of the Protector
.3 Monk . : Path of Harmonious Balance
Enhancements (80 AP)
Shintao (41 AP)
- Bastion of Purity, Protection from Tainted Creatures, Iron Hand, Argent Fist, Touch the Void Dragon, To Seek Perfection
- Difficulty at the Beginning, Deft Strikes III
- Lifting the Veil, Smite Tainted Creature, Iron Skin III, Unbalancing Strike, Conditioning II
- Restoring the Balance, Jade Strike, Dismissing Strike, Wisdom
- The Receptive Earth, Tomb of Jade, Instinctive Defense I, Wisdom
- Empty Hand Mastery, Kukan-Do, Violence Begets Violence, Meditation of War
Falconry (23 AP)
- Snow Owl, Wisdom, Well Rounded
- Practiced Accuracy II, Hunter's Knowledge, Out in Nature I
- Killer Instinct I, Watch the Center II, Diving Strike I
- Killer Instinct II, Strike for the Eyes: Strike I, Conditioning, Eyes of the Eagle
- Deadly Instinct III
Aasimar (16 AP)
- Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
- Fight the Wicked, Bold I, Improved Recovery
- Fight the Wicked
- Fight the Wicked, Improved Recovery
- Divine Form
Leveling Guide
- Fal0 Snow Owl; Fal1 Hunter's Knowledge; Fal1 Out in Nature I; Fal1 Practiced Accuracy I
- Fal1 Practiced Accuracy II; Fal2 Killer Instinct I; Fal2 Watch the Center I
- Fal2 Diving Strike I; Fal2 Watch the Center II; Fal3 Killer Instinct II
- Shi0 Bastion of Purity; Shi1 Difficulty at the Beginning; Shi1 Deft Strikes I, II
- Shi1 Deft Strikes III; Shi2 Iron Skin I, II, III
- Shi0 Protection from Tainted Creatures; Shi2 Unbalancing Strike; Shi0 Iron Hand
- Shi2 Lifting the Veil; Shi3 Restoring the Balance; Shi3 Dismissing Strike
- Shi3 Wisdom; Shi2 Conditioning I, II
- Shi2 Smite Tainted Creature; Shi3 Jade Strike
- Shi4 Tomb of Jade; Shi4 The Receptive Earth
- Shi4 Wisdom; Shi4 Instinctive Defense I; Aas0 Stronger Bonds
- Aas0 Wisdom; Shi0 Argent Fist; Shi5 Empty Hand Mastery
- Shi5 Kukan-Do; Shi5 Violence Begets Violence
- Shi5 Meditation of War; Aas0 Stronger Bonds II
- Aas0 Wisdom; Aas1 Fight the Wicked; Aas1 Improved Recovery
- Aas0 Stronger Bonds III; Aas3 Improved Recovery; Aas2 Fight the Wicked
- Aas3 Fight the Wicked; Aas1 Bold I; Aas4 Divine Form; Fal3 Strike for the Eyes: Strike I
- Fal0 Wisdom; Fal0 Well Rounded
- Fal3 Eyes of the Eagle; Fal3 Conditioning; Fal4 Deadly Instinct I
- Fal4 Deadly Instinct II, III; Shi0 Touch the Void Dragon; Shi0 To Seek Perfection
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III, Constitution
- Imp. Combat Expertise, Damage Boost III
- Haste Boost III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (18 fate points)
- Meld into Darkness (Tier 3 Shadowdancer)
- Balanced Attacks (Tier 3 Primal)
- Dance of Flowers (Tier 1 Flowers)