Hello everyone, welcome to my pure wolf druid guide! The accompanying video that explains this in great detail can be found here.
FAQs
Why pure druid?
I like the utility of Snowslide and Mass Regenerate. I don't like losing those.
What do I do if I don't have tomes or past lives or racial points?
Doesn't need tomes or past lives, and without racials you just drop some points out of half-orc. You need everything from natures protector and natures warrior.
Why two weapon types? Didn't you use a maul on stream?
Greatswords are better for levelling. Great axes/mauls are best for endgame since you use either Torn or Tremor. I used tremor because I had it but I think Torn is better.
Pure Wolf Druid
Druid 20
True Neutral Half-Orc
Stats
. . . . . . . .32pt . . 34pt. . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .--------
Strength. . . . 20. . . .20 . . . 20. . . .+6. . . .4: STR
Dexterity . . . .8. . . . 8 . . . .8. . . .+6. . . .8: STR
Constitution. . 15. . . .15 . . . 16. . . .+6. . . 12: STR
Intelligence. . .8. . . .10 . . . 10. . . .+6. . . 16: STR
Wisdom. . . . . 14. . . .14 . . . 14. . . .+6. . . 20: STR
Charisma. . . . .6. . . . 6 . . . .6. . . .+6. . . 24: STR
. . . . . . . . . . . . . . . . . . . . . . . . . .28: STR
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Swim. . . . .1 .1 .1 .1 .1 .2 .2 .2 .2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Hide. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Balance . . . . . . . . . . . . . . . . ½. ½. ½. ½. 1. 1. 1. 1. 1. 1. .8
Concent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . 1
. . . . .------------------------------------------------------------
. . . . .16. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7
Feats
.1. . . . : Martial Weapon: Greatsword
.3. . . . : Power Attack
.6. . . . : Completionist
.9. . . . : Natural Fighting
12. . . . : Improved Critical: Slashing
15. . . . : Natural Fighting
18. . . . : Natural Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Martial Weapon: Greataxe
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Toughness
29 Destiny: Dire Charge
30 Epic . : Epic Reflexes
30 Legend : Scion of: Ethereal Plane
.2 Druid. : Wild Shape 1: Wolf
.5 Druid. : Wild Shape 1: Bear
.8 Druid. : Wild Shape 2: Winter Wolf
11 Druid. : Wild Shape 2: Dire Bear
13 Druid. : Wild Shape 3: Water Elemental
17 Druid. : Wild Shape 3: Fire Elemental
Spells
- Jump (1), Magic Fang (1), Merfolk's Blessing (2), Takedown (4), Ram's Might (7)
- Resist Energy (3), Lesser Restoration (3), Gust of Wind (4), Align Fang (6), <Any>
- Quench (5), Neutralize Poison (5), Baiting Bite (6), Sleet Storm (8), <Any>
- Mass Longstrider (7), Ice Storm (7), Freedom of Movement (8), Flame Strike (10), <Any>
- Animal Growth (9), Death Ward (9), Reincarnate (10), Panacea (12), Cold Breath (15)
- Jaws of Winter (11), Fire Shield (11), <Any>, <Any>, <Any>
- True Seeing (13), <Any>, <Any>, <Any>, <Any>
- Heal (15), Finger of Death (15), Earthquake (16), Howl of Terror (18), <Any>
- Mass Regenerate (17), Snowslide (17), Storm of Vengeance (18), <Any>, <Any>
Enhancements (80+8 AP) Errors
Nature's Warrior (41 AP)
- Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter, Howl of Winter, Beast Form Mastery
- Take Down II, Beastial Nature II
- Flight III, Ghost Wolf, Double Strike Boost III
- Fight III, Prey on the Weak II, Ghost Wolf Pack, Essence of the Shrike II, Strength
- Fatal Harrier I, Four Legs Good, Ferocity III, Strength
- Alpha Strike I, Swift Hunter, Jaws of Ice, Go for the Kill
Half-Orc (24 AP)
- Orcish Fury, Orcish Strength, Orcish Fury II, Orcish Strength II
- Orcish Weapon Training
- Orcish Weapon Training, Orcish Rage
- Improved Power Attack III, Orcish Weapon Training
- Raging Crush, Brutality, Orcish Weapon Training, Power Rage III
Nature's Protector (23 AP)
- Nature's Protector, Nature's Defense, Magical Beast, Big Claws
- Rage of the Beast II, Enchanted Defense III
- Primal Beast II, Grizzled Defense II, Beast at Bay III
- Enduring Beast II, Strength
- Undying Beast, Beast Awakened
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III, Strength
- Imp. Power Attack, Strength
- Strength
- Strength
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (26 fate points)
- Sense Weakness (Tier 4 Fury)
- Balanced Attacks (Tier 3 Primal)
- Dragonhide (Tier 1 Draconic)
- Brace for Impact (Tier 1 Sentinel)