Nope, they're separate sources. There will likely* be other things in the future that give out extra uses of Healing Hands.
Ah, sorry. Heal, Wisdom, +1 Racial AP.
There are new throwing daggers at a variety of levels dropping at the same time as Vistani, and several more soon after.
Over 12 years, there are very few things that haven't occurred to us yet. (Most forum posts I've seen over the years that lead with "have you thought about x", the topic has almost always been discussed internally at least once before. Including this!).
Should, yes. Healing Hands requires your Bond feat to be active, which doesn't preclude Tree Form. I'd need to double-check the specifics of Tree Form, but if you can currently use Lay On Hands in tree form, you should also be able to use Healing Hands.
Last edited by Steelstar; 10-05-2017 at 09:24 AM. Reason: *This might not happen immediately. Plans may change without warning for balance or development reasons. It happens!
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
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If this is done; can I please make a small request. Do not make these items race specific. I mean in this case that's fine, although I'd like the ability to create my own gear for this in cannith crafting albeit at a lesser amount. It's just the fact I have a sour taste in my mouth about breath attack DC boosts being dragonborn only. When anyone can run Draconic as an ED and druid's can also benefit from the breath DC gear for winter wolf. (A small niche on the druid aspect, but DC boosts are still important.)
Last edited by edrein; 10-05-2017 at 09:58 AM.
Sorry I think the Vistani Knife Fighter enhancement tree is generally underwhelming and at all levels far too clickie. Other than for a flavored alt build I can say as this tree exists currently I would feel even when I own it I would nearly never invest even a single AP. Very disappointing for what is supposed to be one of the new toys.
Also the new race should have it base stats and stat progression in the tree evaluated some more; (make them better and allow CHA and WIS at +2) even if it means making it a 34 point build vs a 36 point build.
Last edited by dragons1ayer74; 10-05-2017 at 10:18 AM.
"Fools said I, you do not know. Silence like a cancer grows, hear my words that I might teach you, take my hand that I might reach you, but my words like silent raindrops fell...."-Paul Simon "Day after day, we caught no breath or motion. As idle as a painted ship upon a painted ocean."--Coleridge
Honestly, the Iconic Aasimar (Scourge? Not familiar with the lore on this one) should be the Turn/Destroy Undead specialist that is from Barovia.
Turn/Destroy Undead = Primary
Caster = Secondary (more Light spellpower...maybe also Alignment spellpower)
Melee = Tertiary
I'm ok with the non-Iconic Aasimar focusing more on Melee (Paladins and Melee FvSes).
Melee = Primary
Caster = Secondary/Tertiary
Turn Undead = Tertiary/Secondary
It's not entirely accurate to say that the "lose a level" for the Aasimar +1 level adjustment is a non-functional mechainc in DDO. Iconic races force the first level into a specific class, so an Aasimar race selection could force the first level into an 'Aasimar level adjustment' class (or whatever they wanted to call it) which does the same thing in DDO as it does in PnP D&D. You'd need to prevent using a +1 LR stone from getting away from that first level, and making the Aasimar level adjustment class is probably more work than just throwing a +1 to two stats at the race and calling it a day, but it could have been done if there was the will to do so. It would have probably have limited Aasimar to two class multi-classing, since that first level would count as a class, but I don't see anything wrong with that.
I'm confused as to why SSG is averse to giving us an Ebberron Version of a +2 Wisdom Race. Aasimar is a perfect opportunity to do so. I don't like seeing it split between +1 Wis and +1 Chr.
There currently is no Eberron Race with a Wisdom Bonus, yet there are at least 2 with a Charisma Bonus. Why Dilute the Aasimar?
+2 Wisdom for Aasimar is perfectly in line with D&D lore. As is +2 Chr.
If you really are hellbent on including Chr for Aasimar...why not give us a multi selector so we can spread out 2 bonus points as we see fit?
I'm an admitted DDO Fanboi...but this just makes no sense.
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Long, long before the movies there was Blade the comic book character, who hunted vampires with his wooden daggers instead of using a katna just because it is perceived to be cooler. Because what is a wooden dagger but a stake with an edge and a point instead of just a point? I'd love to see something like that with itemization to go along with the tree and the expansion.
Sounds reasonably balanced.
Hoping for a Planar Epic Destiny Sphere.
One could drop in a Null Challenge Epic Destiny to help fill it out quickly.
A Null Challenge Epic Destiny simply does not have any (or very small) benefits (yes crazy but interesting).
The Planar Epic Destiny fits in the middle of the map and provides a bridge to other Spheres.
The upcoming someday Artificier support ED could go there, along with a Warlock themed ED.
Sounds good.Ah, sorry. Heal, Wisdom, +1 Racial AP.
Nods happily.There are new throwing daggers at a variety of levels dropping at the same time as Vistani, and several more soon after.
Nods sagely, suggests adding pink bubble gum to the game that one can chew and toss on the pavement for other players to get stuck in....Over 12 years, there are very few things that haven't occurred to us yet. (Most forum posts I've seen over the years that lead with "have you thought about x", the topic has almost always been discussed internally at least once before. Including this!).
Oh, Unicorn rental for riding around Eveningstar...
Awhile back I wondered if Tree Form should require Wild Shape and maybe be a Wild Shape form, but then I though about all the broken builds that would complain...Should, yes. Healing Hands requires your Bond feat to be active, which doesn't preclude Tree Form. I'd need to double-check the specifics of Tree Form, but if you can currently use Lay On Hands in tree form, you should also be able to use Healing Hands.
Whatever...
Epic Wild Shape someday?
Is it intended that Unyielding Sentinel Tier 3: Endless Lay On Hands does not help Healing Hands?
If so, it's kind of funny that the prereqs listed are one of the following:
Healing Hands (Tier 3 Sentinel ability)
Lay On Hands
Healing Hands: Passive Bonus: You gain the Lay On Hands feat. You gain +25 positive spellpower.
EDP Cost: 2
Ranks: 1
Progression: 8
No requirements
Nice Catch.
If there are upcoming sources from other Epic Destinies to support the new racial healing hands,
then it might be wise to rename thus or rename the ED ability to avoid confusion.
It also might be very wise (since upcoming ED might not be upcoming in the next 6 months?),
to consider letting US ED healing hands stack/ work with the racial healing hands,
as well as letting either healing hands power light the dark.
After all, this racial tree seems to synergize with Pally (which is what the US ED tree is geared towards).
Either way, I can understand making racial healing hands not stack with Pally features.
Steelstar answered that question here:
https://www.ddo.com/forums/showthrea...96#post6024596
LoH and Healing Hands are separate things. It is confusing, though, that US has an enhancement called Healing Hands.
Asheras - Velania - Renvar - Ventarya - Officer of Lava Divers - Khyber
It appears that only Monk & Druids (and certain potential upcoming classes) are not proficient in throwing daggers.
So the vast majority of classes will be able to use the new Knife trees without spending extra feats.
Some issues I came across while transcribing the trees into my planner:
Aasimir Tier 3: Divine Charge
+1/2/3 Purpose Charges
Requirements: None
This should require Tier 2: Divine Purpose, being the ability that Divine Charge adds uses for. They're right on top of each other in the tree.
Vistani Knife Fighter Tier 2: Vistani Knife Training
Requrements: None
This should probably require Tier 1: Vistani Knife Training. There's five of these, one on each tier, and they all require the tier below it except tier 2 doesn't require tier 1.
Here's a quick look at the cosmetic pets (Dark Cat and Raven) and Outfits (Outfit and Hat)
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