
Originally Posted by
slimkj
It is only unbalanced because of lack of creativity/time in the content, not because of it's innate ability. Vorpal was exactly the same. The problem was not vorpal, the problem was inflating mob HP to insane numbers to give an illusion of challenge and time taken to complete. So people chose vorpal over DPS because they like the shortest path and inane, static mob beatdowns are not fun.
That is the problem at its root, not what you describe. Constrained system design lacking creativity is at fault here, not instakills. Probably because of the player-led and marketing-supported demands for high content outturn, I would guess.