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  1. #141
    Community Member Garix's Avatar
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    Quote Originally Posted by MadFloyd View Post
    /snip........it goes up from there to 100% for a very long quest.
    How are you defining very long quest?? If your going off the decription for the quest "The Bloody Crypt", a level 6 quest run by 2 level 7 characters should have (close to) 100% chance of renown for the end reward. Neither of us got offered any.

    Just very unlucky? Or something odd?

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  2. #142
    Community Member dragons1ayer74's Avatar
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    Another sugestion is the 1st time bonuses no matter what level should offer a decent chance to give some type renown. It would help encouraging the players of any level to see quests (win!).

  3. #143

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    Quote Originally Posted by MadFloyd View Post
    I can assure you, we have no such intentions.

    A little more info for you: the length of the quest affects your chances for renown in the end reward. Unless you're 5 levels over the quest, you should have a minimum of 50% chance to see renown and it goes up from there to 100% for a very long quest.

    If I'm not mistaken, the Inspired quests are short, meaning you should only see renown half the time.
    If this is the case, then there is definitely an issue.

    Ran 4 GH quests yesterday on Normal/Hard with guild. Highest level player (me) was lv16 (so 3 levels over at worst) Crucible, PoP, Cry for Help and the Aurum quest, and had 0 renown end rewards, which was similar to what my guildies were stating. I think perhaps one or two dropped out of approximately 20 available end rewards.

    Afterwards, we also ran a Shroud on Hard. I was on a lv20, so again, 3 levels over. I, again, did not pull a renown end reward, though I did not wait to ask the rest of the run, since I was tired and logged immediately after.

    So, based on my results, 5 quests, no end rewards, and based upon my info from our GH runs, approx. 2 end rewards out of 20 possible. With this small sample size, it seems like the end reward drop rate for renown is closer to 0-10% than to 50%. Hopefully this info helps in whatever investigations you are doing, Madfloyd.
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  4. #144
    Community Member Kintro's Avatar
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    Wouldn't it be better to have a static chance to pull renown (say 50%) then weight the chance of pulling higher renown based on level of quest and character level.

    That way you wouldn't have people getting annoyed they're pulling no renown whatsoever and you'd still benefit from running higher level and at level quests.

    EDIT: Or do the above for quests within 5 levels of your character but reduce the chance for anything lower than at.

    I also think it's silly to just go off quest level. If I'm understanding things correctly Abbot on Elite is equivalent of Weapons Shipment on Normal under the current system.
    Last edited by Kintro; 07-22-2010 at 03:36 PM.
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  5. #145
    Community Member Sker-lyn's Avatar
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    Quote Originally Posted by dragons1ayer74 View Post
    +1 100% agree.

    Gee let’s make those quests that should give you renown no matter what level you run them at now give you nothing for renown, this is wrong. Certain quests should give renown no matter what level you do them at. Also be default the formula should provide more chance for harder difficulties like +2 Hard +5 Elite. If I get no xp from a quest I can kind of go along with it generally but sometimes the time on the quests are completely out of relation with how long it actually takes or how hard the quest is in relation. Protecting Coyal in Threnal 3 I don’t care if you are 20th level doing it on normal you should have a chance at renown because unless you know what you are doing your level won’t make a whole lot of difference. Protecting him even after knocking him out 20 times in 15 minutes is a heroic accomplishment.
    You know that derives a great idea?

    Why not award renown for completing a quest, like xp and favor? They could make an static number for the level of the quest and decresing that number in relation with your level, like the xp. Making more renown for ending raids will be a good thing, like with difficult quests... Renown from chests and end rewards could stay as a tip to the actual real renown.

    That could encourage game, play, finishing a quest not staying only for mobs to re-spawn and all of that and even if the system is like right now don't screw players in high level toons playing what they only can play.

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  6. #146
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    Acid Wit normal (lvl 15 quest) with my level 17 barbarian
    didn't see how many kill renowns
    5 chests - zero renown
    no renown for end reward

  7. #147

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    Quote Originally Posted by MadFloyd
    A little more info for you: the length of the quest affects your chances for renown in the end reward. Unless you're 5 levels over the quest, you should have a minimum of 50% chance to see renown and it goes up from there to 100% for a very long quest.
    Did the following yesterday as a Favored Soul (level 4 and 5, as I leveled partway through).

    Irestone Inlet
    The Waterworks Series
    Halls of Shan-to-Kor Series
    Tangleroot Series
    Sharn Syndicate's 5 quests
    Rest for the Restless
    Depths of Despair
    Depths of Darkness
    Depths of Doom
    Depths of Discord
    Freshen the Air
    Proof is in the Poison
    Archer's Point
    The Swiped Signet
    Gladewatch Outpost Defense

    Between the 21 end rewards I got I saw a renown token on 3 of those lists. A couple of those are Very Long (Proof is in the Poison, Tangleroot series, Shan-to-Kor series, Waterwork series) and none of those lists had a renown token.
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  8. #148
    Community Member Xaearth's Avatar
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    Quote Originally Posted by MadFloyd View Post
    I can assure you, we have no such intentions.

    A little more info for you: the length of the quest affects your chances for renown in the end reward. Unless you're 5 levels over the quest, you should have a minimum of 50% chance to see renown and it goes up from there to 100% for a very long quest.

    If I'm not mistaken, the Inspired quests are short, meaning you should only see renown half the time.
    So that means, going by Zaodan's chart, there's 31 quests a lvl 20 can get an end reward of renown. 5 of those should be raids (Abbot, Shroud, Hound, VoD, ToD) and as such are on timer, and SoS requires flagging.

    That's 25 farmable quests with a chance at renown end rewards. IQ makes up 5 of those, and 4 of the Dreaming Dark quests are most likely considered short as well. Might as well toss Weapons Shipment and Wrath on there as well.

    We're now down to 14 quests with a chance above 50%. Heck Prey's pretty short, and nobody in their right mind farms Kobold, so let's make it 12. Could even say monastery is short so let's just toss out the entirety of Reaver's Refuge.

    11 quests with a chance above 50% for renown in end reward list for capped characters.

    Now let's look at what we've got as far as chests go. To make things simpler, let's say quests average 5 chests per quest, or an average of 1 renown token per quest at level.

    We've got all the epics (I'll give you that even though I despise epics). VoN1-6, 5 for DQ, Sentinels and the circus each have 4. That's 19 quests averaging 1 renown token per quest. Unless you magically changed end rewards to reflect quest difficulty, these get jack squat from end rewards. In other words they're still **** for farming renown.

    Got another 2 quests that are 20, ToD has a timer but we still got Dreaming Dark.

    ...

    I'd do the rest of the math but it just goes downhill from there.
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  9. #149
    Community Member Tharlak's Avatar
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    Quote Originally Posted by MadFloyd View Post
    I can assure you, we have no such intentions.

    A little more info for you: the length of the quest affects your chances for renown in the end reward. Unless you're 5 levels over the quest, you should have a minimum of 50% chance to see renown and it goes up from there to 100% for a very long quest.

    If I'm not mistaken, the Inspired quests are short, meaning you should only see renown half the time.
    Your information is greatly appreciated. My experience last night. Full guild group all 16ths running gianthold walk ups on hard (so 14th level quests). Received a few drops in the 6-7 chests we opened, but the whole group got 0 (not one) end reward option for two quests that was 0 out of 12. Did not feel "right".

    On the bright side, we are a small guild and the small guild bonus was working nicely. Thank you.
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  10. #150
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Cyr View Post
    Thanks for the info.

    Now what are the increased odds on elite/epic?
    Yes, Madfloyd thank you very much for the information. I also would like to learn what are the increased odds on elite/epic.
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  11. #151
    Founder Riggs's Avatar
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    Welcome to the grind....and the railroad.

    "Everyone run epic all day long to get renown for your +1 stat buffs"

    Airships are cute. Making the grind to get a tiny bonus super heavy, like every other super heavy grind is actually a good thing.

    "hey its such a grind, maybe I just wont care about the guild level and ignore it all".

    Works.

  12. #152
    Community Member zorander6's Avatar
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    Quote Originally Posted by Riggs View Post
    Welcome to the grind....and the railroad.

    "Everyone run epic all day long to get renown for your +1 stat buffs"

    Airships are cute. Making the grind to get a tiny bonus super heavy, like every other super heavy grind is actually a good thing.

    "hey its such a grind, maybe I just wont care about the guild level and ignore it all".

    Works.
    I didn't really care before it came out but the wife wanted an airship so she could be an airship pirate........


    Maybe it'd just be easier to paint our apartment to look like an airship, wonder how much round windows would cost.

  13. #153

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    Quote Originally Posted by zorander6 View Post
    I didn't really care before it came out but the wife wanted an airship so she could be an airship pirate........


    Maybe it'd just be easier to paint our apartment to look like an airship, wonder how much round windows would cost.
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  14. #154
    Community Member Hendrik's Avatar
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    Quote Originally Posted by MadFloyd View Post
    You can be over level, but for each level over your chances are reduced. Keep in mind that Hard difficulty adds 1 to the level, elite adds 2.


    Also, if you're in to that sort of thing, epic dungeons should produce handsomely now.
    Quite handsomely I might add...

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  15. #155
    Community Member zorander6's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    Now just gotta get the landlord to let me install them.....

    As for epics I don't have a capped character and even then if I want to re-run those quests I'll just roll a new character. My opinion might change though. /shrugs

  16. #156
    The Hatchery
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    Quote Originally Posted by smatt View Post
    So you do reward players who stand in at level quests while duel boxing/ duel clients, standing still in the same quests for hours letting a mob kill constant spawns?
    No, that is what lots of people just got temp bans for.

  17. #157
    Developer MadFloyd's Avatar
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    Quote Originally Posted by zorander6 View Post
    Well that explains why my level 12 wasn't getting any renown in Ataraxia's haven (CR 10) last night. However my wife's character is level 10 and our friends is level 9 and of the chests we got we got a grand total of 50 guild renown. Meh, guess I'm going to have to break the knowledge to the wife that my 3.5 person guild (the half person plays another guild as well) will probably not have an airship before Christmas, not unless I win the powerball and can find all people of the exact same level and run exact level quests with.

    I understand the reduction, thought it a bit ludicrous that you could get ~500 renown from running kobold's new ringleader as a level 11/12 character but when the most renown we get is about 75 points a night after getting 4-500 a night for a couple hours play before the patch.....

    Meh, glad I wasn't really all that excited about the airships. At least my guild is high enough we can use the reagent vendors.
    I don't disagree with your first two paragraphs. I'm also in a small guild. The good news is that we can make changes. All this feedback helps.

    Thx.

  18. #158
    Founder Rydlic's Avatar
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    Quote Originally Posted by MadFloyd View Post
    I can assure you, we have no such intentions.

    A little more info for you: the length of the quest affects your chances for renown in the end reward. Unless you're 5 levels over the quest, you should have a minimum of 50% chance to see renown and it goes up from there to 100% for a very long quest.

    If I'm not mistaken, the Inspired quests are short, meaning you should only see renown half the time.
    My problem with this is that quest length seems to be a measure of distance rather than time. Quest like the Devils Assault is not a short quest.. at all. East Threanal 2, 15 minutes is not short, considering how much 'fun' it is. There are quest marked 'very long' that take 1/4 the time to complete versus quest that are deemed 'short'.

    My humble opinion on this factor.
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  19. #159
    Developer MadFloyd's Avatar
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    Quote Originally Posted by Kelavam View Post
    Sorry to chime in late here. So is this based person to person in a party? If a level 5, 4, and 1 group up and do a level 5 quest. Does the level 1 character get a better chance of pulling reknown? And vice-versa (5,4 and 1) the 1 gets 20 percent, the level 5 gets 4 percent?

    I am just curious.
    No, it's based on the player with the highest level in the party.

  20. #160
    Developer MadFloyd's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Yes, Madfloyd thank you very much for the information. I also would like to learn what are the increased odds on elite/epic.
    On Epic you have a 7% additional chance for drops from chests and monsters compared to Normal.

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